Hi Sukender, I have just built osgAL on my Windows XP and VS9. It works for me after some modifications. I had put the ogg, vorbis and openal headers into 3 different directories. The structure is:
3rdParty -> include -> AL, ogg, vorbis -> lib -> ... And there were building errors while using the CMake 2.6 system to generate Makefiles, simply because some projects couldn't find the vorbis header "vorbis/vorbisfile.h". I modified the CMakeLists.txt of src/osgAL and all example directories and solved them. For example, in examples/osgal/CMakeLists.txt, change the line INCLUDE_WITH_VARIABLES( ${EXE_NAME} OPENAL ALUT) into INCLUDE_WITH_VARIABLES( ${EXE_NAME} OPENAL ALUT VORBIS ) Hope that helps. Best wishes, Wang Rui 2009/1/5 Sukender <suky0...@free.fr> > Hi all, > > I created a CMake script for osgAL, so that it would be much easier to > build. > However, I need testing! So if you're interested in audio (and maybe in the > osgAudio layer, in the future), please test building (and using if you have > enough time) osgAL *from the trunk*. I personally tested it under > Windows+MSVC8 (out-of-the-source build) and it works fine. Feel free to > email me directly. > > Thank you. > > > Checkout osgAL SVN trunk at > https://osgal.svn.sourceforge.net/svnroot/osgal > > Dependencies: > - OpenAL or OpenAL-Soft ( http://kcat.strangesoft.net/openal.html#download) > - ALUT or freeALUT ( Maybe > http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx?RootFolder=%2fopenal%2fDownloads%2fALUT&FolderCTID=&View=%7b6A9700C6%2d7248%2d4CD2%2d83F5%2d268F2C176072%7d) > - libOGG and libVorbis ( http://xiph.org/downloads/ ) > - And of course OSG! > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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