Hi Morne,

On Mon, Feb 2, 2009 at 3:39 PM, Morné Pistorius
<mpistorius....@googlemail.com> wrote:
> I successfully built the current trunk on Windows, VS8.  Attached are
> more warnings if you are interested (about 71), they look to be mostly
> benign.

Thanks, I'll do a review of the warnings and look to get the fixed (or
suppressed if we have to) before  OSG-2.8.0 goes out.

> In tests with my app I found some curious behaviour with the
> QOSGWidget (non-GraphicsWindowEmbedded) implementation.
>
> Since moving from the GLWidget approach to this, the throwing
> functionality of the TrackballManipulator disappeared.  This is also
> visible in the osgViewerQt example - spinning a model works for the
> GLAdapterWidget, but not for the QOSGWidget. (Oh, and the example
> hangs when pressing ESC.)

Could you specify the command line you are using to reproduce these problems?

> Also, I have problems manually adding/removing views from a composite
> viewer.  Adding/removing works fine until I remove the last view and
> try to add a view to an empty composite viewer.  The viewer just shows
> garbage from the last view visible before it was removed and wont
> update with any new views added. I will try and reproduce this in the
> composite viewer example.

If the window doesn't have any camera's active on it then there is
nothing to clear the window, if one enable the clear on the window
this issue may well disappear.  As for adding views back after they've
all been removed should work, but I haven't tested this combination
personally.

Robert.
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