Alright... Strange thing it took 40 minutes on my machine (which is faster than 
your laptop, and I had a few *.cpp already compiled). Or maybe you disable 
compiling wrappers, examples, applications, plugins or such (I do compile them 
all)?

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Mon, 02 Feb 2009 17:25:22 +0100, Jeremy Moles <jer...@emperorlinux.com> a 
écrit:

> On Mon, 2009-02-02 at 17:20 +0100, Sukender wrote:
>> Hi Jeremy, hi Robert,
>>
>> Robert: Dashboard updated.
>> Jeremy: What kind of machine do you have??? It seems to take ages to compile 
>> on my computer (Core2Duo 2.5Ghz)! Or maybe you've compiled just before and 
>> there was few to recompile...
>
> I have two machines: a laptop (Dell M90 with Core2Duo 1.6Ghz) and a
> desktop (QuadCore 2.6Ghz). It takes about 20 minutes to build from
> scratch on my laptop (no including the introspection stuff) and about 5
> minutes on my desktop.
>
> The laptop runs Fedora 10 and the desktop Vista 64.
>
>> Sukender
>> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>>
>>
>> Le Mon, 02 Feb 2009 16:56:06 +0100, Jeremy Moles <jer...@emperorlinux.com> a 
>> écrit:
>>
>> > On Mon, 2009-02-02 at 15:01 +0000, Robert Osfield wrote:
>> >> Hi All,
>> >>
>> >> I've now finished all the merges/bug/features fixes that is required
>> >> for OpenSceneGraph-2.8 branch.  I had to do a few more changes since
>> >> 2.7.9 than I would have liked due to resolve usage problems associated
>> >> with the osg::TransferFunction1D class.  TransferFunction1D has had to
>> >> be refactored in API and implementation.  I've done testing here at it
>> >> looks to be running fine (now with .osg support that was missing in
>> >> 2.7.9) but as I don't have Windows and other platforms I can't test
>> >> the build there, so pretty please could people do an svn update and
>> >> let me know how you get on.
>> >>
>> >> In prep for the branch I've now updated the version and so numbers so
>> >> we now have:
>> >>
>> >>   OpenThreads-2.4.0, SO version 11
>> >>   OpenSceneGraph-2.8.0, SO version 55
>> >>
>> >> I will now go across the machines I have and test out the build with a
>> >> fresh checkout.  I'll also do testing on an OSX box that I can
>> >> remotely log into - I'll test just the CMake/Makefile build though,
>> >> won't be able to test the XCode projects.
>> >
>> > I'm still getting a good deal of warnings (the same from my previous
>> > submission); in particular, the one from InteractiveImageHandler in
>> > ViewerEventHandlers. On my own system I'm having to fix that every time
>> > so that I can use warnings in my code...
>> >
>> >> Robert.
>> >> _______________________________________________
>> >> osg-users mailing list
>> >> osg-users@lists.openscenegraph.org
>> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >>
>> >
>> > _______________________________________________
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>> > osg-users@lists.openscenegraph.org
>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
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>>
>
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