Alright... Strange thing it took 40 minutes on my machine (which is faster than your laptop, and I had a few *.cpp already compiled). Or maybe you disable compiling wrappers, examples, applications, plugins or such (I do compile them all)?
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 02 Feb 2009 17:25:22 +0100, Jeremy Moles <jer...@emperorlinux.com> a écrit: > On Mon, 2009-02-02 at 17:20 +0100, Sukender wrote: >> Hi Jeremy, hi Robert, >> >> Robert: Dashboard updated. >> Jeremy: What kind of machine do you have??? It seems to take ages to compile >> on my computer (Core2Duo 2.5Ghz)! Or maybe you've compiled just before and >> there was few to recompile... > > I have two machines: a laptop (Dell M90 with Core2Duo 1.6Ghz) and a > desktop (QuadCore 2.6Ghz). It takes about 20 minutes to build from > scratch on my laptop (no including the introspection stuff) and about 5 > minutes on my desktop. > > The laptop runs Fedora 10 and the desktop Vista 64. > >> Sukender >> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ >> >> >> Le Mon, 02 Feb 2009 16:56:06 +0100, Jeremy Moles <jer...@emperorlinux.com> a >> écrit: >> >> > On Mon, 2009-02-02 at 15:01 +0000, Robert Osfield wrote: >> >> Hi All, >> >> >> >> I've now finished all the merges/bug/features fixes that is required >> >> for OpenSceneGraph-2.8 branch. I had to do a few more changes since >> >> 2.7.9 than I would have liked due to resolve usage problems associated >> >> with the osg::TransferFunction1D class. TransferFunction1D has had to >> >> be refactored in API and implementation. I've done testing here at it >> >> looks to be running fine (now with .osg support that was missing in >> >> 2.7.9) but as I don't have Windows and other platforms I can't test >> >> the build there, so pretty please could people do an svn update and >> >> let me know how you get on. >> >> >> >> In prep for the branch I've now updated the version and so numbers so >> >> we now have: >> >> >> >> OpenThreads-2.4.0, SO version 11 >> >> OpenSceneGraph-2.8.0, SO version 55 >> >> >> >> I will now go across the machines I have and test out the build with a >> >> fresh checkout. I'll also do testing on an OSX box that I can >> >> remotely log into - I'll test just the CMake/Makefile build though, >> >> won't be able to test the XCode projects. >> > >> > I'm still getting a good deal of warnings (the same from my previous >> > submission); in particular, the one from InteractiveImageHandler in >> > ViewerEventHandlers. On my own system I'm having to fix that every time >> > so that I can use warnings in my code... >> > >> >> Robert. >> >> _______________________________________________ >> >> osg-users mailing list >> >> osg-users@lists.openscenegraph.org >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> > >> > _______________________________________________ >> > osg-users mailing list >> > osg-users@lists.openscenegraph.org >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org