Hi Robert,

>> In tests with my app I found some curious behaviour with the
>> QOSGWidget (non-GraphicsWindowEmbedded) implementation.
>>
>> Since moving from the GLWidget approach to this, the throwing
>> functionality of the TrackballManipulator disappeared.  This is also
>> visible in the osgViewerQt example - spinning a model works for the
>> GLAdapterWidget, but not for the QOSGWidget. (Oh, and the example
>> hangs when pressing ESC.)
>
> Could you specify the command line you are using to reproduce these problems?
>

osgviewerQT --QOSGWidget cow.osg


>> Also, I have problems manually adding/removing views from a composite
>> viewer.  Adding/removing works fine until I remove the last view and
>> try to add a view to an empty composite viewer.  The viewer just shows
>> garbage from the last view visible before it was removed and wont
>> update with any new views added. I will try and reproduce this in the
>> composite viewer example.
>
> If the window doesn't have any camera's active on it then there is
> nothing to clear the window, if one enable the clear on the window
> this issue may well disappear.  As for adding views back after they've
> all been removed should work, but I haven't tested this combination
> personally.

Yup, I have the clearmask enabled for the viewer and it works fine as
long as at least one
view is still present.  But as soon as the last camera is removed, the
entire viewer stops working, even if adding new views afterwards.  I
am trying to reproduce that now in a small example, will send it in a
bit.

Cheers,
Morne
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