On Mon, 2009-02-02 at 17:20 +0100, Sukender wrote:
> Hi Jeremy, hi Robert,
> 
> Robert: Dashboard updated.
> Jeremy: What kind of machine do you have??? It seems to take ages to compile 
> on my computer (Core2Duo 2.5Ghz)! Or maybe you've compiled just before and 
> there was few to recompile...

I have two machines: a laptop (Dell M90 with Core2Duo 1.6Ghz) and a
desktop (QuadCore 2.6Ghz). It takes about 20 minutes to build from
scratch on my laptop (no including the introspection stuff) and about 5
minutes on my desktop.

The laptop runs Fedora 10 and the desktop Vista 64.

> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
> 
> 
> Le Mon, 02 Feb 2009 16:56:06 +0100, Jeremy Moles <jer...@emperorlinux.com> a 
> écrit:
> 
> > On Mon, 2009-02-02 at 15:01 +0000, Robert Osfield wrote:
> >> Hi All,
> >>
> >> I've now finished all the merges/bug/features fixes that is required
> >> for OpenSceneGraph-2.8 branch.  I had to do a few more changes since
> >> 2.7.9 than I would have liked due to resolve usage problems associated
> >> with the osg::TransferFunction1D class.  TransferFunction1D has had to
> >> be refactored in API and implementation.  I've done testing here at it
> >> looks to be running fine (now with .osg support that was missing in
> >> 2.7.9) but as I don't have Windows and other platforms I can't test
> >> the build there, so pretty please could people do an svn update and
> >> let me know how you get on.
> >>
> >> In prep for the branch I've now updated the version and so numbers so
> >> we now have:
> >>
> >>   OpenThreads-2.4.0, SO version 11
> >>   OpenSceneGraph-2.8.0, SO version 55
> >>
> >> I will now go across the machines I have and test out the build with a
> >> fresh checkout.  I'll also do testing on an OSX box that I can
> >> remotely log into - I'll test just the CMake/Makefile build though,
> >> won't be able to test the XCode projects.
> >
> > I'm still getting a good deal of warnings (the same from my previous
> > submission); in particular, the one from InteractiveImageHandler in
> > ViewerEventHandlers. On my own system I'm having to fix that every time
> > so that I can use warnings in my code...
> >
> >> Robert.
> >> _______________________________________________
> >> osg-users mailing list
> >> osg-users@lists.openscenegraph.org
> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 

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