On Mon, 2009-02-02 at 17:20 +0100, Sukender wrote: > Hi Jeremy, hi Robert, > > Robert: Dashboard updated. > Jeremy: What kind of machine do you have??? It seems to take ages to compile > on my computer (Core2Duo 2.5Ghz)! Or maybe you've compiled just before and > there was few to recompile...
I have two machines: a laptop (Dell M90 with Core2Duo 1.6Ghz) and a desktop (QuadCore 2.6Ghz). It takes about 20 minutes to build from scratch on my laptop (no including the introspection stuff) and about 5 minutes on my desktop. The laptop runs Fedora 10 and the desktop Vista 64. > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > > > Le Mon, 02 Feb 2009 16:56:06 +0100, Jeremy Moles <jer...@emperorlinux.com> a > écrit: > > > On Mon, 2009-02-02 at 15:01 +0000, Robert Osfield wrote: > >> Hi All, > >> > >> I've now finished all the merges/bug/features fixes that is required > >> for OpenSceneGraph-2.8 branch. I had to do a few more changes since > >> 2.7.9 than I would have liked due to resolve usage problems associated > >> with the osg::TransferFunction1D class. TransferFunction1D has had to > >> be refactored in API and implementation. I've done testing here at it > >> looks to be running fine (now with .osg support that was missing in > >> 2.7.9) but as I don't have Windows and other platforms I can't test > >> the build there, so pretty please could people do an svn update and > >> let me know how you get on. > >> > >> In prep for the branch I've now updated the version and so numbers so > >> we now have: > >> > >> OpenThreads-2.4.0, SO version 11 > >> OpenSceneGraph-2.8.0, SO version 55 > >> > >> I will now go across the machines I have and test out the build with a > >> fresh checkout. I'll also do testing on an OSX box that I can > >> remotely log into - I'll test just the CMake/Makefile build though, > >> won't be able to test the XCode projects. > > > > I'm still getting a good deal of warnings (the same from my previous > > submission); in particular, the one from InteractiveImageHandler in > > ViewerEventHandlers. On my own system I'm having to fix that every time > > so that I can use warnings in my code... > > > >> Robert. > >> _______________________________________________ > >> osg-users mailing list > >> osg-users@lists.openscenegraph.org > >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org