* Robert Osfield -- Monday 09 February 2009:
> How easy is it to build FlightGear these days?

Shouldn't be too hard for you, as you probably have a lot of the
necessary components installed already (osg, libpng, libjpg, openal,
alut etc.)


So all you'll need is a decent scene graph lib:    ;-)

  $ svn co https://plib.svn.sourceforge.net/svnroot/plib/trunk plib


We still use some parts of that -- networking, joystick, GUI.
Then you need SimGear:

  $ cvs -d :pserver:cvsgu...@cvs.simgear.org:/var/cvs/SimGear-0.3 login
  CVS passwd: guest
  $ cvs -d :pserver:cvsgu...@cvs.simgear.org:/var/cvs/SimGear-0.3 co source


And FlightGear itself:

  $ cvs -d :pserver:cvsgu...@cvs.flightgear.org:/var/cvs/FlightGear-0.9 login
  CVS passwd: guest
  $ cvs -d :pserver:cvsgu...@cvs.flightgear.org:/var/cvs/FlightGear-0.9 co 
source


It's the usual  ./autogen.sh && ./configure && make && sudo make install
everywhere, IIRC.



> At my end I do have the helgrind output that suggests a problem, but I
> don't have a crash, [...]

I cannot reproduce the crash every time either. Happens once in a
while, but *if* it happens, then the origin is always the same.
There's nothing fuzzy about it.



> I am looking into ways of refactoring this class to fix the potential
> problems.

That sounds much too dangerous shortly before a release. I'd rather
look into that afterwards. Crashes aren't nice, but messing up a
lib before a release is far worse.  :-)



> Are you around for the rest of the day?  Can I push a testing question
> of new code in your direction?

Yes, and sure. But note that I can't reproduce it with every fgfs run.
I'd have to run fgfs dozens of times and "hope" that it segfaults.

m.
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