Pau Moreno wrote on Tuesday, August 04, 2009 3:18 PM: > I'm trying to use multitexture in a class that inherit from Drawable. I use > glMultiTexCoord4f inside of the drawImplementation, because I need this > function to work with this parameters I have in a geomtryShader, but by some > reason a get a Segmentation Fault while I'm using it... Shall I have to > activate something? I've read something about activate the texture in the > StateSet, but I don't know what exactly do...
You need to tell OSG about any OGL calls you make; otherwise, it gets confused about the current OGL state. See osg::State::haveAppliedAttribute(), haveAppliedMode(), etc. If that doesn't help, can you provide more details, such as a complete simple test case (a model or code perhaps modified from osgviewer) showing what you're doing? -- Bryan Thrall FlightSafety International bryan.thr...@flightsafety.com _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org