On 6/08/09 8:19 PM, Pau Moreno wrote:
No I'm not having errors of compiling shaders, and executing it. Returning to 
the topic
of this post: If I comment the MultitexCoord line, nothing is showing in the 
viewer,
but that's logic. The problem if is it uncommented ( I need theis function so I 
can
pass my parameters to the shader in each vertex I have) the application 
crashes, and I

'osg::Geometry::setVertexAttribArray()' passes per-vertex attribute data (via glVertexAttrib*) and 'osg::Program::addBindAttribLocation()' binds a vertex attrib location to a name.

Hope this helps.
Cheers,
/ulrich
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