I added the recommended line to the mtl file and it did apply the texture to the object this time, but it was still incorrect compared to what is seen in directx. See picture. I tried a couple of the options for the map_Kd command and none helped.
Also, this will not help me in the long run becuase my final application has the option of allowing the user to specify the image file they want to use as a texture for their objects. This means I will need to re-apply the texture at runtime, and not load it in from the mtl file. I believe that requires the use of the stateset objects, which are not working correclty for me. Thanks, David ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24542#24542 Attachments: http://forum.openscenegraph.org//files/textureexamples3_717.jpg _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org