"David Cofer" writes: > You rock Alberto!! I flipped the bmp and it mapped correctly. It would never > have occured to me to do that in a million years on my own. Thanks.
Glad I could help :) See below. > I tried to step into the osg code, but it did not work. It just stepped over > it. I am loading the debug versions, so I am not completly sure why it is not > working. I will keep playing with it to see if it is dropping the u,v coords > as you suspect. Worst case scenario I just remove the ability to apply a > texture at run-time for a mesh and make them specify it in the mesh file. Meanwhile you could specify some default texture of yours in the file and then use the osgUtil::Optimizer::TextureVisitor class to change it for another at run-time. -- Alberto _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org