You rock Alberto!! I flipped the bmp and it mapped correctly. It would never have occured to me to do that in a million years on my own. Thanks.
I tried to step into the osg code, but it did not work. It just stepped over it. I am loading the debug versions, so I am not completly sure why it is not working. I will keep playing with it to see if it is dropping the u,v coords as you suspect. Worst case scenario I just remove the ability to apply a texture at run-time for a mesh and make them specify it in the mesh file. Thanks for your help. David ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24610#24610 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org