Hi JP,

Thanks for your answer, and we don't need sound. By a "fast disk", what do
you recommend ? Your ffmpeg reader is based on the current OSG plugin or is
it a custom one ?

About our file, with some codecs and adjustments on the bitrate, we're able
to play it with VLC without problems, so I think the reading part can be
handled by the ffmpeg plugin with only one file, but then we need to
dispatch this image on 4 textures. We're currently trying to do some tests.

Cheers,

On Wed, Mar 10, 2010 at 4:53 PM, J.P. Delport <jpdelp...@csir.co.za> wrote:

> Hi Serge,
>
>
>
>
> Serge Lages wrote:
>
>> Hi all,
>>
>> We currently need to play a big video (approximately 5500*800) on 4
>> screens within an OSG application (we use a composite viewer), so we've
>> tried :
>>
>> - Cut the video in 4 parts, but it seems really hard to synchronize the 4
>> streams.
>> - Decode directly the big file, resulting with a very big texture split on
>> 4 quads (with appropriate texture coords), but even with a powerful
>> computer, it's very slow.
>>
>> Any idea on what's the best approach for this problem ? We're currently
>> making our tests using the ffmpeg plugin, but maybe another plugin would be
>> more appropriate ?
>> Thanks in advance for your help.
>>
>
> some ideas/questions. We do something similar - stitch four high-res camera
> videos into large texture. We have custom ffmpeg reader that just reads from
> 4 video files and we step them manually (and in sync) one frame at a time.
> We use raw video (no compression) to avoid cpu decompress, but now one needs
> fast disks. We don't have sound, do you need sound? For large sizes one
> needs to avoid copying around data in cpu mem as much as possible. There is
> still one copy in ffmpeg raw read that I need to get rid of.
>
> rgds
> jp
>
>
>> Cheers,
>>
>> --
>> Serge Lages
>> http://www.tharsis-software.com
>>
>>
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-- 
Serge Lages
http://www.tharsis-software.com
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