Ok... now download OSG version 3.1.3, exactly THAT version, compile in armeabi and execute.
2013/4/12 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com> > Hi Jorge, > > here I found how to use add2line (just for the sake of documenting): > http://stackoverflow.com/questions/5314036/how-to-use-addr2line-in-android > > This is from logcat: > 01-02 00:30:07.003: I/GLThread(4081): noticed surfaceView surface lost > tid=10 > 01-02 00:30:07.007: I/GLThread(4081): onResume tid=10 > 01-02 00:30:07.082: I/GLThread(4081): noticed surfaceView surface acquired > tid=10 > 01-02 00:30:07.085: W/EglHelper(4081): start() tid=10 > 01-02 00:30:07.085: D/libEGL(4081): loaded > /system/lib/egl/libEGL_POWERVR_SGX540_120.so > 01-02 00:30:07.089: D/libEGL(4081): loaded > /system/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so > 01-02 00:30:07.101: D/libEGL(4081): loaded > /system/lib/egl/libGLESv2_POWERVR_SGX540_120.so > 01-02 00:30:07.152: W/EGLview(4081): creating OpenGL ES 2.0 context > 01-02 00:30:07.160: W/EglHelper(4081): createContext > com.google.android.gles_jni.EGLContextImpl@4052d058 tid=10 > 01-02 00:30:07.167: I/GLThread(4081): noticing that we want render > notification tid=10 > 01-02 00:30:07.167: W/GLThread(4081): egl createSurface > 01-02 00:30:07.167: W/EglHelper(4081): createSurface() tid=10 > 01-02 00:30:07.175: W/GLThreadManager(4081): checkGLESVersion mGLESVersion > = 131072 mMultipleGLESContextsAllowed = true > 01-02 00:30:07.175: W/GLThread(4081): onSurfaceCreated > 01-02 00:30:07.175: W/GLThread(4081): onSurfaceChanged(800, 332) > 01-02 00:30:07.179: D/dalvikvm(4081): Trying to load lib > /data/data/osg.AndroidExample/lib/libosgNativeLib.so 0x40516288 > 01-02 00:30:11.113: I/dalvikvm(4081): threadid=4: reacting to signal 3 > 01-02 00:30:11.117: I/dalvikvm(4081): Wrote stack traces to > '/data/anr/traces.txt' > > when I do: > arm-linux-androideabi-addr2line -C -f -e > obj/local/armeabi/libosgNativeLib.so 0x40516288 > ?? > ??:0 > > Here is what I get. Sorry for my novice questions. Is this the correct > thing to do? Am I missing something? > > Thanks a bunch > > Nick > > > On Fri, Apr 12, 2013 at 12:57 AM, Jorge Izquierdo Ciges <jori...@gmail.com > > wrote: > >> Let's see first >> >> Eclipse it says: Failed to resolve android-8 >> >> It's because you have to open the ADT and then download the SDK files for >> platform Android-8 >> >> Short explanation... in Android you have two platform versions, Native >> and Dalvik layer, they don't have to be the same number because it doesn't >> matter and until recently the numbers where not correlated. The NDK already >> has every platform up to date... the SDK no... why? because they are heavy. >> So if you have installed the SDK and the Eclipse plugin then there's an >> option to open the ADT repository and download the platform you are gonna >> use... in this case Android-8 >> >> Now second... >> >> You can use add2line (search in google) or other utilities to look for >> the code that is executed when the error : >> >> 01-01 11:49:13.917: I/DEBUG(1263): #00 pc 8254e1ce >> /data/data/osg.AndroidExample/lib/libosgNativeLib.so >> 01-01 11:49:13.917: I/DEBUG(1263): #01 lr 8254e285 >> /data/data/osg.AndroidExample/lib/libosgNativeLib.so >> >> If it is what i think then those lines will correspond to a setName/getName >> from the Uniforms. >> >> >> Please confirm it (you need to look it with your binary). >> >> >> >> 2013/4/11 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com> >> >>> Hi Jan, >>> >>> after some reading from web I managed to set the build (and understand >>> some of the background and terminology) to use armeabi version 5 for all >>> the builds. So the build should be ok, just to see why is still crashing. >>> Progress for this day :-). And thanks to you and Jorge. >>> >>> Cheers, >>> >>> Nick >>> >>> >>> On Thu, Apr 11, 2013 at 10:44 PM, Trajce Nikolov NICK < >>> trajce.nikolov.n...@gmail.com> wrote: >>> >>>> also, when I build nativeLib, and donot remove -Werror it failed to >>>> build .. >>>> >>>> Nick >>>> >>>> >>>> On Thu, Apr 11, 2013 at 10:36 PM, Trajce Nikolov NICK < >>>> trajce.nikolov.n...@gmail.com> wrote: >>>> >>>>> Hi Jorge, >>>>> >>>>> this is with clean build with "d" ndk and Juno Eclipse for android-7 >>>>> (that is the default in the example) >>>>> >>>>> 01-01 12:29:25.179: I/GLThread(2034): noticed surfaceView surface lost >>>>> tid=10 >>>>> 01-01 12:29:25.308: I/GLThread(2034): onResume tid=10 >>>>> 01-01 12:29:25.421: I/GLThread(2034): noticed surfaceView surface >>>>> acquired tid=10 >>>>> 01-01 12:29:25.421: W/EglHelper(2034): start() tid=10 >>>>> 01-01 12:29:25.421: D/libEGL(2034): loaded >>>>> /system/lib/egl/libEGL_POWERVR_SGX540_120.so >>>>> 01-01 12:29:25.421: D/libEGL(2034): loaded >>>>> /system/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so >>>>> 01-01 12:29:25.425: D/libEGL(2034): loaded >>>>> /system/lib/egl/libGLESv2_POWERVR_SGX540_120.so >>>>> 01-01 12:29:25.503: W/EGLview(2034): creating OpenGL ES 2.0 context >>>>> 01-01 12:29:25.519: W/EglHelper(2034): createContext >>>>> com.google.android.gles_jni.EGLContextImpl@4052a638 tid=10 >>>>> 01-01 12:29:25.519: I/GLThread(2034): noticing that we want render >>>>> notification tid=10 >>>>> 01-01 12:29:25.519: W/GLThread(2034): egl createSurface >>>>> 01-01 12:29:25.519: W/EglHelper(2034): createSurface() tid=10 >>>>> 01-01 12:29:25.550: W/GLThreadManager(2034): checkGLESVersion >>>>> mGLESVersion = 131072 >>>>> mMultipleGLESContextsAllowed = true >>>>> 01-01 12:29:25.550: W/GLThread(2034): onSurfaceCreated >>>>> 01-01 12:29:25.550: W/GLThread(2034): onSurfaceChanged(800, 332) >>>>> 01-01 12:29:25.550: D/dalvikvm(2034): Trying to load lib >>>>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so 0x40513750 >>>>> 01-01 12:29:30.246: I/dalvikvm(2034): threadid=4: reacting to signal 3 >>>>> 01-01 12:29:30.253: E/dalvikvm(2034): Failed to write stack traces to >>>>> /data/anr/traces.txt (-1 of 2978): Math result not representable >>>>> >>>>> Hope this help to figure out something >>>>> >>>>> Nick >>>>> >>>>> >>>>> On Thu, Apr 11, 2013 at 10:03 PM, Trajce Nikolov NICK < >>>>> trajce.nikolov.n...@gmail.com> wrote: >>>>> >>>>>> Hi Jorge, >>>>>> >>>>>> ok, I will stick with "d" then >>>>>> >>>>>> Nick >>>>>> >>>>>> >>>>>> On Thu, Apr 11, 2013 at 9:57 PM, Trajce Nikolov NICK < >>>>>> trajce.nikolov.n...@gmail.com> wrote: >>>>>> >>>>>>> Hi Jorge, attached is the log. Also when I run Eclipse it says: >>>>>>> Failed to resolve android-8 >>>>>>> >>>>>>> Jorge, Thanks ! >>>>>>> >>>>>>> Nick >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Thu, Apr 11, 2013 at 9:26 PM, Trajce Nikolov NICK < >>>>>>> trajce.nikolov.n...@gmail.com> wrote: >>>>>>> >>>>>>>> Hi Jorge, Jan, >>>>>>>> >>>>>>>> I can not build it now with the ndk I downloaded - my dev machine >>>>>>>> is setup based on the wiki page by Jorge with the latest ndk. It says: >>>>>>>> Fatal error: invalid -march= option: `armv5te' >>>>>>>> >>>>>>>> Any clue? osg built just ok >>>>>>>> >>>>>>>> >>>>>>>> On Thu, Apr 11, 2013 at 9:02 PM, Jorge Izquierdo Ciges < >>>>>>>> jori...@gmail.com> wrote: >>>>>>>> >>>>>>>>> Trajce, please dump the logcat because i think i know what's >>>>>>>>> happening. >>>>>>>>> >>>>>>>>> >>>>>>>>> 2013/4/11 Jan Ciger <jan.ci...@gmail.com> >>>>>>>>> >>>>>>>>>> On 04/11/2013 06:50 PM, Trajce Nikolov NICK wrote: >>>>>>>>>> >>>>>>>>>>> Just a question. Can the 3rd party libs be compiled with some >>>>>>>>>>> switches? >>>>>>>>>>> Are you using the one pre-built available on wiki? >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> I am using those on the Wiki. >>>>>>>>>> >>>>>>>>>> However, do check the Logcat for any errors - if the app crashes >>>>>>>>>> or is killed, the stacktrace in the log will tell you why that >>>>>>>>>> happened. >>>>>>>>>> Unless you retrieve the stack trace from there we are just shooting >>>>>>>>>> in the >>>>>>>>>> dark. The problem could be something entirely different from the >>>>>>>>>> ABI/Neon >>>>>>>>>> issues even though this is a most common cause why the examples >>>>>>>>>> crash. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Regards, >>>>>>>>>> >>>>>>>>>> Jan >>>>>>>>>> ______________________________**_________________ >>>>>>>>>> osg-users mailing list >>>>>>>>>> osg-users@lists.**openscenegraph.org<osg-users@lists.openscenegraph.org> >>>>>>>>>> http://lists.openscenegraph.**org/listinfo.cgi/osg-users-** >>>>>>>>>> openscenegraph.org<http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org> >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> osg-users mailing list >>>>>>>>> osg-users@lists.openscenegraph.org >>>>>>>>> >>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> trajce nikolov nick >>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> trajce nikolov nick >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> trajce nikolov nick >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> trajce nikolov nick >>>>> >>>> >>>> >>>> >>>> -- >>>> trajce nikolov nick >>>> >>> >>> >>> >>> -- >>> trajce nikolov nick >>> >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > trajce nikolov nick > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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