Let's see first

Eclipse it says: Failed to resolve android-8

It's because you have to open the ADT and then download the SDK files for
platform Android-8

Short explanation... in Android you have two platform versions, Native and
Dalvik layer, they don't have to be the same number because it doesn't
matter and until recently the numbers where not correlated. The NDK already
has every platform up to date... the SDK no... why? because they are heavy.
So if you have installed the SDK and the Eclipse plugin then there's an
option to open the ADT repository and download the platform you are gonna
use... in this case Android-8

Now second...

You can use add2line (search in google) or other utilities to look for the
code that is executed when the error :

01-01 11:49:13.917: I/DEBUG(1263):          #00  pc 8254e1ce
/data/data/osg.AndroidExample/lib/libosgNativeLib.so
01-01 11:49:13.917: I/DEBUG(1263):          #01  lr 8254e285
/data/data/osg.AndroidExample/lib/libosgNativeLib.so

If it is what i think then those lines will correspond to a
setName/getName from the Uniforms.


Please confirm it (you need to look it with your binary).



2013/4/11 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com>

> Hi Jan,
>
> after some reading from web I managed to set the build (and understand
> some of the background and terminology) to use armeabi version 5 for all
> the builds. So the build should be ok, just to see why is still crashing.
> Progress for this day :-). And thanks to you and Jorge.
>
> Cheers,
>
> Nick
>
>
> On Thu, Apr 11, 2013 at 10:44 PM, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>> also, when I build nativeLib, and donot remove -Werror it failed to build
>> ..
>>
>> Nick
>>
>>
>> On Thu, Apr 11, 2013 at 10:36 PM, Trajce Nikolov NICK <
>> trajce.nikolov.n...@gmail.com> wrote:
>>
>>> Hi Jorge,
>>>
>>> this is with clean build with "d" ndk and Juno Eclipse for android-7
>>> (that is the default in the example)
>>>
>>> 01-01 12:29:25.179: I/GLThread(2034): noticed surfaceView surface lost
>>> tid=10
>>> 01-01 12:29:25.308: I/GLThread(2034): onResume tid=10
>>> 01-01 12:29:25.421: I/GLThread(2034): noticed surfaceView surface
>>> acquired tid=10
>>> 01-01 12:29:25.421: W/EglHelper(2034): start() tid=10
>>>  01-01 12:29:25.421: D/libEGL(2034): loaded
>>> /system/lib/egl/libEGL_POWERVR_SGX540_120.so
>>> 01-01 12:29:25.421: D/libEGL(2034): loaded
>>> /system/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so
>>> 01-01 12:29:25.425: D/libEGL(2034): loaded
>>> /system/lib/egl/libGLESv2_POWERVR_SGX540_120.so
>>> 01-01 12:29:25.503: W/EGLview(2034): creating OpenGL ES 2.0 context
>>> 01-01 12:29:25.519: W/EglHelper(2034): createContext
>>> com.google.android.gles_jni.EGLContextImpl@4052a638 tid=10
>>> 01-01 12:29:25.519: I/GLThread(2034): noticing that we want render
>>> notification tid=10
>>> 01-01 12:29:25.519: W/GLThread(2034): egl createSurface
>>> 01-01 12:29:25.519: W/EglHelper(2034): createSurface()  tid=10
>>> 01-01 12:29:25.550: W/GLThreadManager(2034): checkGLESVersion
>>> mGLESVersion = 131072
>>> mMultipleGLESContextsAllowed = true
>>> 01-01 12:29:25.550: W/GLThread(2034): onSurfaceCreated
>>> 01-01 12:29:25.550: W/GLThread(2034): onSurfaceChanged(800, 332)
>>> 01-01 12:29:25.550: D/dalvikvm(2034): Trying to load lib
>>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so 0x40513750
>>> 01-01 12:29:30.246: I/dalvikvm(2034): threadid=4: reacting to signal 3
>>> 01-01 12:29:30.253: E/dalvikvm(2034): Failed to write stack traces to
>>> /data/anr/traces.txt (-1 of 2978): Math result not representable
>>>
>>> Hope this help to figure out something
>>>
>>> Nick
>>>
>>>
>>> On Thu, Apr 11, 2013 at 10:03 PM, Trajce Nikolov NICK <
>>> trajce.nikolov.n...@gmail.com> wrote:
>>>
>>>> Hi Jorge,
>>>>
>>>> ok, I will stick with "d" then
>>>>
>>>> Nick
>>>>
>>>>
>>>> On Thu, Apr 11, 2013 at 9:57 PM, Trajce Nikolov NICK <
>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>
>>>>> Hi Jorge, attached is the log. Also when I run Eclipse it says:
>>>>> Failed to resolve android-8
>>>>>
>>>>> Jorge, Thanks !
>>>>>
>>>>> Nick
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Thu, Apr 11, 2013 at 9:26 PM, Trajce Nikolov NICK <
>>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>>
>>>>>> Hi Jorge, Jan,
>>>>>>
>>>>>> I can not build it now with the ndk I downloaded - my dev machine is
>>>>>> setup based on the wiki page by Jorge with the latest ndk. It says: Fatal
>>>>>> error: invalid -march= option: `armv5te'
>>>>>>
>>>>>> Any clue? osg built just ok
>>>>>>
>>>>>>
>>>>>> On Thu, Apr 11, 2013 at 9:02 PM, Jorge Izquierdo Ciges <
>>>>>> jori...@gmail.com> wrote:
>>>>>>
>>>>>>> Trajce, please dump the logcat because i think i know what's
>>>>>>> happening.
>>>>>>>
>>>>>>>
>>>>>>> 2013/4/11 Jan Ciger <jan.ci...@gmail.com>
>>>>>>>
>>>>>>>> On 04/11/2013 06:50 PM, Trajce Nikolov NICK wrote:
>>>>>>>>
>>>>>>>>> Just a question. Can the 3rd party libs be compiled with some
>>>>>>>>> switches?
>>>>>>>>> Are you using the one pre-built available on wiki?
>>>>>>>>>
>>>>>>>>
>>>>>>>> I am using those on the Wiki.
>>>>>>>>
>>>>>>>> However, do check the Logcat for any errors - if the app crashes or
>>>>>>>> is killed, the stacktrace in the log will tell you why that happened.
>>>>>>>> Unless  you retrieve the stack trace from there we are just shooting 
>>>>>>>> in the
>>>>>>>> dark. The problem could be something entirely different from the 
>>>>>>>> ABI/Neon
>>>>>>>> issues even though this is a most common cause why the examples crash.
>>>>>>>>
>>>>>>>>
>>>>>>>> Regards,
>>>>>>>>
>>>>>>>> Jan
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>>>>>>>>
>>>>>>>
>>>>>>>
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>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> trajce nikolov nick
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> trajce nikolov nick
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> trajce nikolov nick
>>>>
>>>
>>>
>>>
>>> --
>>> trajce nikolov nick
>>>
>>
>>
>>
>> --
>> trajce nikolov nick
>>
>
>
>
> --
> trajce nikolov nick
>
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