Hi Jorge,

is 3.1.3 working? I will give it a try as well since reading from the posts
it suppose to work and there are issues with osg from trunk probably

NIck


On Fri, Apr 12, 2013 at 10:49 AM, Jorge Izquierdo Ciges
<jori...@gmail.com>wrote:

> Ok... now download OSG version 3.1.3, exactly THAT version, compile in
> armeabi and execute.
>
>
> 2013/4/12 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com>
>
>> Hi Jorge,
>>
>> here I found how to use add2line (just for the sake of documenting):
>> http://stackoverflow.com/questions/5314036/how-to-use-addr2line-in-android
>>
>> This is from logcat:
>> 01-02 00:30:07.003: I/GLThread(4081): noticed surfaceView surface lost
>> tid=10
>> 01-02 00:30:07.007: I/GLThread(4081): onResume tid=10
>> 01-02 00:30:07.082: I/GLThread(4081): noticed surfaceView surface
>> acquired tid=10
>> 01-02 00:30:07.085: W/EglHelper(4081): start() tid=10
>> 01-02 00:30:07.085: D/libEGL(4081): loaded
>> /system/lib/egl/libEGL_POWERVR_SGX540_120.so
>> 01-02 00:30:07.089: D/libEGL(4081): loaded
>> /system/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so
>> 01-02 00:30:07.101: D/libEGL(4081): loaded
>> /system/lib/egl/libGLESv2_POWERVR_SGX540_120.so
>> 01-02 00:30:07.152: W/EGLview(4081): creating OpenGL ES 2.0 context
>> 01-02 00:30:07.160: W/EglHelper(4081): createContext
>> com.google.android.gles_jni.EGLContextImpl@4052d058 tid=10
>> 01-02 00:30:07.167: I/GLThread(4081): noticing that we want render
>> notification tid=10
>> 01-02 00:30:07.167: W/GLThread(4081): egl createSurface
>> 01-02 00:30:07.167: W/EglHelper(4081): createSurface()  tid=10
>> 01-02 00:30:07.175: W/GLThreadManager(4081): checkGLESVersion
>> mGLESVersion = 131072 mMultipleGLESContextsAllowed = true
>> 01-02 00:30:07.175: W/GLThread(4081): onSurfaceCreated
>> 01-02 00:30:07.175: W/GLThread(4081): onSurfaceChanged(800, 332)
>> 01-02 00:30:07.179: D/dalvikvm(4081): Trying to load lib
>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so 0x40516288
>> 01-02 00:30:11.113: I/dalvikvm(4081): threadid=4: reacting to signal 3
>> 01-02 00:30:11.117: I/dalvikvm(4081): Wrote stack traces to
>> '/data/anr/traces.txt'
>>
>> when I do:
>> arm-linux-androideabi-addr2line -C -f -e
>> obj/local/armeabi/libosgNativeLib.so 0x40516288
>> ??
>> ??:0
>>
>> Here is what I get. Sorry for my novice questions. Is this the correct
>> thing to do? Am I missing something?
>>
>> Thanks a bunch
>>
>> Nick
>>
>>
>> On Fri, Apr 12, 2013 at 12:57 AM, Jorge Izquierdo Ciges <
>> jori...@gmail.com> wrote:
>>
>>> Let's see first
>>>
>>> Eclipse it says: Failed to resolve android-8
>>>
>>> It's because you have to open the ADT and then download the SDK files
>>> for platform Android-8
>>>
>>> Short explanation... in Android you have two platform versions, Native
>>> and Dalvik layer, they don't have to be the same number because it doesn't
>>> matter and until recently the numbers where not correlated. The NDK already
>>> has every platform up to date... the SDK no... why? because they are heavy.
>>> So if you have installed the SDK and the Eclipse plugin then there's an
>>> option to open the ADT repository and download the platform you are gonna
>>> use... in this case Android-8
>>>
>>> Now second...
>>>
>>> You can use add2line (search in google) or other utilities to look for
>>> the code that is executed when the error :
>>>
>>> 01-01 11:49:13.917: I/DEBUG(1263):          #00  pc 8254e1ce  
>>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so
>>> 01-01 11:49:13.917: I/DEBUG(1263):          #01  lr 8254e285  
>>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so
>>>
>>> If it is what i think then those lines will correspond to a setName/getName 
>>> from the Uniforms.
>>>
>>>
>>> Please confirm it (you need to look it with your binary).
>>>
>>>
>>>
>>> 2013/4/11 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com>
>>>
>>>> Hi Jan,
>>>>
>>>> after some reading from web I managed to set the build (and understand
>>>> some of the background and terminology) to use armeabi version 5 for all
>>>> the builds. So the build should be ok, just to see why is still crashing.
>>>> Progress for this day :-). And thanks to you and Jorge.
>>>>
>>>> Cheers,
>>>>
>>>> Nick
>>>>
>>>>
>>>> On Thu, Apr 11, 2013 at 10:44 PM, Trajce Nikolov NICK <
>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>
>>>>> also, when I build nativeLib, and donot remove -Werror it failed to
>>>>> build ..
>>>>>
>>>>> Nick
>>>>>
>>>>>
>>>>> On Thu, Apr 11, 2013 at 10:36 PM, Trajce Nikolov NICK <
>>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>>
>>>>>> Hi Jorge,
>>>>>>
>>>>>> this is with clean build with "d" ndk and Juno Eclipse for android-7
>>>>>> (that is the default in the example)
>>>>>>
>>>>>> 01-01 12:29:25.179: I/GLThread(2034): noticed surfaceView surface
>>>>>> lost tid=10
>>>>>> 01-01 12:29:25.308: I/GLThread(2034): onResume tid=10
>>>>>> 01-01 12:29:25.421: I/GLThread(2034): noticed surfaceView surface
>>>>>> acquired tid=10
>>>>>> 01-01 12:29:25.421: W/EglHelper(2034): start() tid=10
>>>>>>  01-01 12:29:25.421: D/libEGL(2034): loaded
>>>>>> /system/lib/egl/libEGL_POWERVR_SGX540_120.so
>>>>>> 01-01 12:29:25.421: D/libEGL(2034): loaded
>>>>>> /system/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so
>>>>>> 01-01 12:29:25.425: D/libEGL(2034): loaded
>>>>>> /system/lib/egl/libGLESv2_POWERVR_SGX540_120.so
>>>>>> 01-01 12:29:25.503: W/EGLview(2034): creating OpenGL ES 2.0 context
>>>>>> 01-01 12:29:25.519: W/EglHelper(2034): createContext
>>>>>> com.google.android.gles_jni.EGLContextImpl@4052a638 tid=10
>>>>>> 01-01 12:29:25.519: I/GLThread(2034): noticing that we want render
>>>>>> notification tid=10
>>>>>> 01-01 12:29:25.519: W/GLThread(2034): egl createSurface
>>>>>> 01-01 12:29:25.519: W/EglHelper(2034): createSurface()  tid=10
>>>>>> 01-01 12:29:25.550: W/GLThreadManager(2034): checkGLESVersion
>>>>>> mGLESVersion = 131072
>>>>>> mMultipleGLESContextsAllowed = true
>>>>>> 01-01 12:29:25.550: W/GLThread(2034): onSurfaceCreated
>>>>>> 01-01 12:29:25.550: W/GLThread(2034): onSurfaceChanged(800, 332)
>>>>>> 01-01 12:29:25.550: D/dalvikvm(2034): Trying to load lib
>>>>>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so 0x40513750
>>>>>> 01-01 12:29:30.246: I/dalvikvm(2034): threadid=4: reacting to signal 3
>>>>>> 01-01 12:29:30.253: E/dalvikvm(2034): Failed to write stack traces to
>>>>>> /data/anr/traces.txt (-1 of 2978): Math result not representable
>>>>>>
>>>>>> Hope this help to figure out something
>>>>>>
>>>>>> Nick
>>>>>>
>>>>>>
>>>>>> On Thu, Apr 11, 2013 at 10:03 PM, Trajce Nikolov NICK <
>>>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>>>
>>>>>>> Hi Jorge,
>>>>>>>
>>>>>>> ok, I will stick with "d" then
>>>>>>>
>>>>>>> Nick
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Apr 11, 2013 at 9:57 PM, Trajce Nikolov NICK <
>>>>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>>>>
>>>>>>>> Hi Jorge, attached is the log. Also when I run Eclipse it says:
>>>>>>>> Failed to resolve android-8
>>>>>>>>
>>>>>>>> Jorge, Thanks !
>>>>>>>>
>>>>>>>> Nick
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Apr 11, 2013 at 9:26 PM, Trajce Nikolov NICK <
>>>>>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Hi Jorge, Jan,
>>>>>>>>>
>>>>>>>>> I can not build it now with the ndk I downloaded - my dev machine
>>>>>>>>> is setup based on the wiki page by Jorge with the latest ndk. It says:
>>>>>>>>> Fatal error: invalid -march= option: `armv5te'
>>>>>>>>>
>>>>>>>>> Any clue? osg built just ok
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Thu, Apr 11, 2013 at 9:02 PM, Jorge Izquierdo Ciges <
>>>>>>>>> jori...@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> Trajce, please dump the logcat because i think i know what's
>>>>>>>>>> happening.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> 2013/4/11 Jan Ciger <jan.ci...@gmail.com>
>>>>>>>>>>
>>>>>>>>>>> On 04/11/2013 06:50 PM, Trajce Nikolov NICK wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Just a question. Can the 3rd party libs be compiled with some
>>>>>>>>>>>> switches?
>>>>>>>>>>>> Are you using the one pre-built available on wiki?
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> I am using those on the Wiki.
>>>>>>>>>>>
>>>>>>>>>>> However, do check the Logcat for any errors - if the app crashes
>>>>>>>>>>> or is killed, the stacktrace in the log will tell you why that 
>>>>>>>>>>> happened.
>>>>>>>>>>> Unless  you retrieve the stack trace from there we are just 
>>>>>>>>>>> shooting in the
>>>>>>>>>>> dark. The problem could be something entirely different from the 
>>>>>>>>>>> ABI/Neon
>>>>>>>>>>> issues even though this is a most common cause why the examples 
>>>>>>>>>>> crash.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> Regards,
>>>>>>>>>>>
>>>>>>>>>>> Jan
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>>>>>>>>>>> openscenegraph.org<http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
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>>>>>>>>>>
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>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> trajce nikolov nick
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> trajce nikolov nick
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> trajce nikolov nick
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> trajce nikolov nick
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> trajce nikolov nick
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> trajce nikolov nick
>>>>
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>> --
>> trajce nikolov nick
>>
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