Hi Jorge,

here I found how to use add2line (just for the sake of documenting):
http://stackoverflow.com/questions/5314036/how-to-use-addr2line-in-android

This is from logcat:
01-02 00:30:07.003: I/GLThread(4081): noticed surfaceView surface lost
tid=10
01-02 00:30:07.007: I/GLThread(4081): onResume tid=10
01-02 00:30:07.082: I/GLThread(4081): noticed surfaceView surface acquired
tid=10
01-02 00:30:07.085: W/EglHelper(4081): start() tid=10
01-02 00:30:07.085: D/libEGL(4081): loaded
/system/lib/egl/libEGL_POWERVR_SGX540_120.so
01-02 00:30:07.089: D/libEGL(4081): loaded
/system/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so
01-02 00:30:07.101: D/libEGL(4081): loaded
/system/lib/egl/libGLESv2_POWERVR_SGX540_120.so
01-02 00:30:07.152: W/EGLview(4081): creating OpenGL ES 2.0 context
01-02 00:30:07.160: W/EglHelper(4081): createContext
com.google.android.gles_jni.EGLContextImpl@4052d058 tid=10
01-02 00:30:07.167: I/GLThread(4081): noticing that we want render
notification tid=10
01-02 00:30:07.167: W/GLThread(4081): egl createSurface
01-02 00:30:07.167: W/EglHelper(4081): createSurface()  tid=10
01-02 00:30:07.175: W/GLThreadManager(4081): checkGLESVersion mGLESVersion
= 131072 mMultipleGLESContextsAllowed = true
01-02 00:30:07.175: W/GLThread(4081): onSurfaceCreated
01-02 00:30:07.175: W/GLThread(4081): onSurfaceChanged(800, 332)
01-02 00:30:07.179: D/dalvikvm(4081): Trying to load lib
/data/data/osg.AndroidExample/lib/libosgNativeLib.so 0x40516288
01-02 00:30:11.113: I/dalvikvm(4081): threadid=4: reacting to signal 3
01-02 00:30:11.117: I/dalvikvm(4081): Wrote stack traces to
'/data/anr/traces.txt'

when I do:
arm-linux-androideabi-addr2line -C -f -e
obj/local/armeabi/libosgNativeLib.so 0x40516288
??
??:0

Here is what I get. Sorry for my novice questions. Is this the correct
thing to do? Am I missing something?

Thanks a bunch

Nick


On Fri, Apr 12, 2013 at 12:57 AM, Jorge Izquierdo Ciges
<jori...@gmail.com>wrote:

> Let's see first
>
> Eclipse it says: Failed to resolve android-8
>
> It's because you have to open the ADT and then download the SDK files for
> platform Android-8
>
> Short explanation... in Android you have two platform versions, Native and
> Dalvik layer, they don't have to be the same number because it doesn't
> matter and until recently the numbers where not correlated. The NDK already
> has every platform up to date... the SDK no... why? because they are heavy.
> So if you have installed the SDK and the Eclipse plugin then there's an
> option to open the ADT repository and download the platform you are gonna
> use... in this case Android-8
>
> Now second...
>
> You can use add2line (search in google) or other utilities to look for the
> code that is executed when the error :
>
> 01-01 11:49:13.917: I/DEBUG(1263):          #00  pc 8254e1ce  
> /data/data/osg.AndroidExample/lib/libosgNativeLib.so
> 01-01 11:49:13.917: I/DEBUG(1263):          #01  lr 8254e285  
> /data/data/osg.AndroidExample/lib/libosgNativeLib.so
>
> If it is what i think then those lines will correspond to a setName/getName 
> from the Uniforms.
>
>
> Please confirm it (you need to look it with your binary).
>
>
>
> 2013/4/11 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com>
>
>> Hi Jan,
>>
>> after some reading from web I managed to set the build (and understand
>> some of the background and terminology) to use armeabi version 5 for all
>> the builds. So the build should be ok, just to see why is still crashing.
>> Progress for this day :-). And thanks to you and Jorge.
>>
>> Cheers,
>>
>> Nick
>>
>>
>> On Thu, Apr 11, 2013 at 10:44 PM, Trajce Nikolov NICK <
>> trajce.nikolov.n...@gmail.com> wrote:
>>
>>> also, when I build nativeLib, and donot remove -Werror it failed to
>>> build ..
>>>
>>> Nick
>>>
>>>
>>> On Thu, Apr 11, 2013 at 10:36 PM, Trajce Nikolov NICK <
>>> trajce.nikolov.n...@gmail.com> wrote:
>>>
>>>> Hi Jorge,
>>>>
>>>> this is with clean build with "d" ndk and Juno Eclipse for android-7
>>>> (that is the default in the example)
>>>>
>>>> 01-01 12:29:25.179: I/GLThread(2034): noticed surfaceView surface lost
>>>> tid=10
>>>> 01-01 12:29:25.308: I/GLThread(2034): onResume tid=10
>>>> 01-01 12:29:25.421: I/GLThread(2034): noticed surfaceView surface
>>>> acquired tid=10
>>>> 01-01 12:29:25.421: W/EglHelper(2034): start() tid=10
>>>>  01-01 12:29:25.421: D/libEGL(2034): loaded
>>>> /system/lib/egl/libEGL_POWERVR_SGX540_120.so
>>>> 01-01 12:29:25.421: D/libEGL(2034): loaded
>>>> /system/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so
>>>> 01-01 12:29:25.425: D/libEGL(2034): loaded
>>>> /system/lib/egl/libGLESv2_POWERVR_SGX540_120.so
>>>> 01-01 12:29:25.503: W/EGLview(2034): creating OpenGL ES 2.0 context
>>>> 01-01 12:29:25.519: W/EglHelper(2034): createContext
>>>> com.google.android.gles_jni.EGLContextImpl@4052a638 tid=10
>>>> 01-01 12:29:25.519: I/GLThread(2034): noticing that we want render
>>>> notification tid=10
>>>> 01-01 12:29:25.519: W/GLThread(2034): egl createSurface
>>>> 01-01 12:29:25.519: W/EglHelper(2034): createSurface()  tid=10
>>>> 01-01 12:29:25.550: W/GLThreadManager(2034): checkGLESVersion
>>>> mGLESVersion = 131072
>>>> mMultipleGLESContextsAllowed = true
>>>> 01-01 12:29:25.550: W/GLThread(2034): onSurfaceCreated
>>>> 01-01 12:29:25.550: W/GLThread(2034): onSurfaceChanged(800, 332)
>>>> 01-01 12:29:25.550: D/dalvikvm(2034): Trying to load lib
>>>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so 0x40513750
>>>> 01-01 12:29:30.246: I/dalvikvm(2034): threadid=4: reacting to signal 3
>>>> 01-01 12:29:30.253: E/dalvikvm(2034): Failed to write stack traces to
>>>> /data/anr/traces.txt (-1 of 2978): Math result not representable
>>>>
>>>> Hope this help to figure out something
>>>>
>>>> Nick
>>>>
>>>>
>>>> On Thu, Apr 11, 2013 at 10:03 PM, Trajce Nikolov NICK <
>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>
>>>>> Hi Jorge,
>>>>>
>>>>> ok, I will stick with "d" then
>>>>>
>>>>> Nick
>>>>>
>>>>>
>>>>> On Thu, Apr 11, 2013 at 9:57 PM, Trajce Nikolov NICK <
>>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>>
>>>>>> Hi Jorge, attached is the log. Also when I run Eclipse it says:
>>>>>> Failed to resolve android-8
>>>>>>
>>>>>> Jorge, Thanks !
>>>>>>
>>>>>> Nick
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Thu, Apr 11, 2013 at 9:26 PM, Trajce Nikolov NICK <
>>>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>>>
>>>>>>> Hi Jorge, Jan,
>>>>>>>
>>>>>>> I can not build it now with the ndk I downloaded - my dev machine is
>>>>>>> setup based on the wiki page by Jorge with the latest ndk. It says: 
>>>>>>> Fatal
>>>>>>> error: invalid -march= option: `armv5te'
>>>>>>>
>>>>>>> Any clue? osg built just ok
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Apr 11, 2013 at 9:02 PM, Jorge Izquierdo Ciges <
>>>>>>> jori...@gmail.com> wrote:
>>>>>>>
>>>>>>>> Trajce, please dump the logcat because i think i know what's
>>>>>>>> happening.
>>>>>>>>
>>>>>>>>
>>>>>>>> 2013/4/11 Jan Ciger <jan.ci...@gmail.com>
>>>>>>>>
>>>>>>>>> On 04/11/2013 06:50 PM, Trajce Nikolov NICK wrote:
>>>>>>>>>
>>>>>>>>>> Just a question. Can the 3rd party libs be compiled with some
>>>>>>>>>> switches?
>>>>>>>>>> Are you using the one pre-built available on wiki?
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> I am using those on the Wiki.
>>>>>>>>>
>>>>>>>>> However, do check the Logcat for any errors - if the app crashes
>>>>>>>>> or is killed, the stacktrace in the log will tell you why that 
>>>>>>>>> happened.
>>>>>>>>> Unless  you retrieve the stack trace from there we are just shooting 
>>>>>>>>> in the
>>>>>>>>> dark. The problem could be something entirely different from the 
>>>>>>>>> ABI/Neon
>>>>>>>>> issues even though this is a most common cause why the examples crash.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Regards,
>>>>>>>>>
>>>>>>>>> Jan
>>>>>>>>> ______________________________**_________________
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>>>>>>>>> http://lists.openscenegraph.**org/listinfo.cgi/osg-users-**
>>>>>>>>> openscenegraph.org<http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> osg-users mailing list
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>>>>>>>>
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>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> trajce nikolov nick
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> trajce nikolov nick
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> trajce nikolov nick
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> trajce nikolov nick
>>>>
>>>
>>>
>>>
>>> --
>>> trajce nikolov nick
>>>
>>
>>
>>
>> --
>> trajce nikolov nick
>>
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-- 
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