Hi all, good progress. OSG 3.1.3 works out of the box !!! So I will stick with it till all the issues from the trunk got resolved.
Jan, Jorgi, Jorgi. Thanks a bunch for this mail help. As a beginner in this area it is very helpful - to make it run in two days. Without your hints I would not be able to make it run. I was dropping here on the list just about everything with my progress so other beginners can take advantage of this communication and details as well. Thanks a bunch, again Cheers, Nick On Fri, Apr 12, 2013 at 11:24 AM, Jordi Torres <jtorresfa...@gmail.com>wrote: > Hi Nick > > If you were trying to build the trunk without merging the last submission > from Jorge about static initalization it won't work failing when trying to > load libosgNativeLib.so. You should use the version detailed in the > documentation or update to the svn trunk and merge lasts submissions. > > Hope this helps. > > > > > 2013/4/12 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com> > >> Hi all, >> >> just again for documentation, the following link solves the ndk build >> error. >> >> http://stackoverflow.com/questions/10285242/openssl-using-androids-ndk-problems/10295653#10295653 >> >> Jorge, I have the svn trunk from yesterday. Now building 3.1.3. will see >> if it works since many people advice to use this version. WIll post the >> results. And thanks for the help so far >> >> Nick >> >> >> On Fri, Apr 12, 2013 at 11:10 AM, Jordi Torres <jtorresfa...@gmail.com>wrote: >> >>> Hi Tracje, >>> >>> I would recommend to update to the svn-trunk and catch up with the last >>> submissions. This bug is already fixed and commited, but you need to add >>> the last submission not merged yet to get the things worknig. >>> >>> Cheers. >>> >>> >>> 2013/4/12 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com> >>> >>>> wops .. the cmake command: >>>> >>>> cmake -DOSG_BUILD_PLATFORM_ANDROID=ON >>>> -DANDROID_NDK='/home/user/dev/android-ndk-r8d' -DDYNAMIC_OPENTHREADS=OFF >>>> -DDYNAMIC_OPENSCENEGRAPH=OFF -DOSG_GL1_AVAILABLE=OFF >>>> -DOSG_GL2_AVAILABLE=OFF -DOSG_GL3_AVAILABLE=OFF -DOSG_GLES1_AVAILABLE=OFF >>>> -DOSG_GLES2_AVAILABLE=ON -DOSG_GL_LIBRARY_STATIC=OFF >>>> -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DOSG_GL_MATRICES_AVAILABLE=OFF >>>> -DOSG_GL_VERTEX_FUNCS_AVAILABLE=OFF >>>> -DOSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE=OFF >>>> -DOSG_GL_FIXED_FUNCTION_AVAILABLE=OFF -DANDROID_ABI="armeabi" >>>> -DANDROID_PLATFORM=android-8 -DANDROID_STL="gnustl_static" -DJ=4 >>>> -DJPEG_INCLUDE_DIR='/home/user/dev/OpenSceneGraph/3rdparty/libjpeg' >>>> -DFREETYPE_DIR='/home/user/dev/OpenSceneGraph/3rdparty/freetype' >>>> -DGIFLIB_INCLUDE_DIR='/home/user/dev/OpenSceneGraph/3rdparty/giflib' >>>> -DPNG_INCLUDE_DIR='/home/user/dev/OpenSceneGraph/3rdparty/libpng' >>>> -DTIFF_INCLUDE_DIR='/home/user/dev/OpenSceneGraph/3rdparty/libtiff' >>>> -DGDAL_DIR='/home/user/dev/OpenSceneGraph/3rdparty/gdal/include' >>>> -DCURL_DIR='/home/user/dev/OpenSceneGraph/3rdparty/curl' -G "Unix >>>> Makefiles" -DANDROID_OPTIM_NEON=OFF -DANDROID_OPTIM_ARM32=OFF >>>> -DCMAKE_INSTALL_PREFIX=/home/user/dev/OpenSceneGraph/osginstall . >>>> >>>> >>>> On Fri, Apr 12, 2013 at 11:06 AM, Trajce Nikolov NICK < >>>> trajce.nikolov.n...@gmail.com> wrote: >>>> >>>>> Hi Jorge, >>>>> >>>>> here is what I am getting when I try to build 3.1.3 >>>>> >>>>> Android NDK: APP_PIE is >>>>> /home/user/dev/android-ndk-r8d/build/gmsl/__gmsl:512: *** non-numeric >>>>> second argument to `wordlist' function: ''. Stop. >>>>> >>>>> and this is my cmake command: >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On Fri, Apr 12, 2013 at 10:53 AM, Trajce Nikolov NICK < >>>>> trajce.nikolov.n...@gmail.com> wrote: >>>>> >>>>>> Hi Jorge, >>>>>> >>>>>> is 3.1.3 working? I will give it a try as well since reading from the >>>>>> posts it suppose to work and there are issues with osg from trunk >>>>>> probably >>>>>> >>>>>> NIck >>>>>> >>>>>> >>>>>> On Fri, Apr 12, 2013 at 10:49 AM, Jorge Izquierdo Ciges < >>>>>> jori...@gmail.com> wrote: >>>>>> >>>>>>> Ok... now download OSG version 3.1.3, exactly THAT version, compile >>>>>>> in armeabi and execute. >>>>>>> >>>>>>> >>>>>>> 2013/4/12 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com> >>>>>>> >>>>>>>> Hi Jorge, >>>>>>>> >>>>>>>> here I found how to use add2line (just for the sake of documenting): >>>>>>>> >>>>>>>> http://stackoverflow.com/questions/5314036/how-to-use-addr2line-in-android >>>>>>>> >>>>>>>> This is from logcat: >>>>>>>> 01-02 00:30:07.003: I/GLThread(4081): noticed surfaceView surface >>>>>>>> lost tid=10 >>>>>>>> 01-02 00:30:07.007: I/GLThread(4081): onResume tid=10 >>>>>>>> 01-02 00:30:07.082: I/GLThread(4081): noticed surfaceView surface >>>>>>>> acquired tid=10 >>>>>>>> 01-02 00:30:07.085: W/EglHelper(4081): start() tid=10 >>>>>>>> 01-02 00:30:07.085: D/libEGL(4081): loaded >>>>>>>> /system/lib/egl/libEGL_POWERVR_SGX540_120.so >>>>>>>> 01-02 00:30:07.089: D/libEGL(4081): loaded >>>>>>>> /system/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so >>>>>>>> 01-02 00:30:07.101: D/libEGL(4081): loaded >>>>>>>> /system/lib/egl/libGLESv2_POWERVR_SGX540_120.so >>>>>>>> 01-02 00:30:07.152: W/EGLview(4081): creating OpenGL ES 2.0 context >>>>>>>> 01-02 00:30:07.160: W/EglHelper(4081): createContext >>>>>>>> com.google.android.gles_jni.EGLContextImpl@4052d058 tid=10 >>>>>>>> 01-02 00:30:07.167: I/GLThread(4081): noticing that we want render >>>>>>>> notification tid=10 >>>>>>>> 01-02 00:30:07.167: W/GLThread(4081): egl createSurface >>>>>>>> 01-02 00:30:07.167: W/EglHelper(4081): createSurface() tid=10 >>>>>>>> 01-02 00:30:07.175: W/GLThreadManager(4081): checkGLESVersion >>>>>>>> mGLESVersion = 131072 mMultipleGLESContextsAllowed = true >>>>>>>> 01-02 00:30:07.175: W/GLThread(4081): onSurfaceCreated >>>>>>>> 01-02 00:30:07.175: W/GLThread(4081): onSurfaceChanged(800, 332) >>>>>>>> 01-02 00:30:07.179: D/dalvikvm(4081): Trying to load lib >>>>>>>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so 0x40516288 >>>>>>>> 01-02 00:30:11.113: I/dalvikvm(4081): threadid=4: reacting to >>>>>>>> signal 3 >>>>>>>> 01-02 00:30:11.117: I/dalvikvm(4081): Wrote stack traces to >>>>>>>> '/data/anr/traces.txt' >>>>>>>> >>>>>>>> when I do: >>>>>>>> arm-linux-androideabi-addr2line -C -f -e >>>>>>>> obj/local/armeabi/libosgNativeLib.so 0x40516288 >>>>>>>> ?? >>>>>>>> ??:0 >>>>>>>> >>>>>>>> Here is what I get. Sorry for my novice questions. Is this the >>>>>>>> correct thing to do? Am I missing something? >>>>>>>> >>>>>>>> Thanks a bunch >>>>>>>> >>>>>>>> Nick >>>>>>>> >>>>>>>> >>>>>>>> On Fri, Apr 12, 2013 at 12:57 AM, Jorge Izquierdo Ciges < >>>>>>>> jori...@gmail.com> wrote: >>>>>>>> >>>>>>>>> Let's see first >>>>>>>>> >>>>>>>>> Eclipse it says: Failed to resolve android-8 >>>>>>>>> >>>>>>>>> It's because you have to open the ADT and then download the SDK >>>>>>>>> files for platform Android-8 >>>>>>>>> >>>>>>>>> Short explanation... in Android you have two platform versions, >>>>>>>>> Native and Dalvik layer, they don't have to be the same number >>>>>>>>> because it >>>>>>>>> doesn't matter and until recently the numbers where not correlated. >>>>>>>>> The NDK >>>>>>>>> already has every platform up to date... the SDK no... why? because >>>>>>>>> they >>>>>>>>> are heavy. So if you have installed the SDK and the Eclipse plugin >>>>>>>>> then >>>>>>>>> there's an option to open the ADT repository and download the >>>>>>>>> platform you >>>>>>>>> are gonna use... in this case Android-8 >>>>>>>>> >>>>>>>>> Now second... >>>>>>>>> >>>>>>>>> You can use add2line (search in google) or other utilities to look >>>>>>>>> for the code that is executed when the error : >>>>>>>>> >>>>>>>>> 01-01 11:49:13.917: I/DEBUG(1263): #00 pc 8254e1ce >>>>>>>>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so >>>>>>>>> 01-01 11:49:13.917: I/DEBUG(1263): #01 lr 8254e285 >>>>>>>>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so >>>>>>>>> >>>>>>>>> If it is what i think then those lines will correspond to a >>>>>>>>> setName/getName from the Uniforms. >>>>>>>>> >>>>>>>>> >>>>>>>>> Please confirm it (you need to look it with your binary). >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> 2013/4/11 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com> >>>>>>>>> >>>>>>>>>> Hi Jan, >>>>>>>>>> >>>>>>>>>> after some reading from web I managed to set the build (and >>>>>>>>>> understand some of the background and terminology) to use armeabi >>>>>>>>>> version 5 >>>>>>>>>> for all the builds. So the build should be ok, just to see why is >>>>>>>>>> still >>>>>>>>>> crashing. Progress for this day :-). And thanks to you and Jorge. >>>>>>>>>> >>>>>>>>>> Cheers, >>>>>>>>>> >>>>>>>>>> Nick >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Thu, Apr 11, 2013 at 10:44 PM, Trajce Nikolov NICK < >>>>>>>>>> trajce.nikolov.n...@gmail.com> wrote: >>>>>>>>>> >>>>>>>>>>> also, when I build nativeLib, and donot remove -Werror it failed >>>>>>>>>>> to build .. >>>>>>>>>>> >>>>>>>>>>> Nick >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Thu, Apr 11, 2013 at 10:36 PM, Trajce Nikolov NICK < >>>>>>>>>>> trajce.nikolov.n...@gmail.com> wrote: >>>>>>>>>>> >>>>>>>>>>>> Hi Jorge, >>>>>>>>>>>> >>>>>>>>>>>> this is with clean build with "d" ndk and Juno Eclipse for >>>>>>>>>>>> android-7 (that is the default in the example) >>>>>>>>>>>> >>>>>>>>>>>> 01-01 12:29:25.179: I/GLThread(2034): noticed surfaceView >>>>>>>>>>>> surface lost tid=10 >>>>>>>>>>>> 01-01 12:29:25.308: I/GLThread(2034): onResume tid=10 >>>>>>>>>>>> 01-01 12:29:25.421: I/GLThread(2034): noticed surfaceView >>>>>>>>>>>> surface acquired tid=10 >>>>>>>>>>>> 01-01 12:29:25.421: W/EglHelper(2034): start() tid=10 >>>>>>>>>>>> 01-01 12:29:25.421: D/libEGL(2034): loaded >>>>>>>>>>>> /system/lib/egl/libEGL_POWERVR_SGX540_120.so >>>>>>>>>>>> 01-01 12:29:25.421: D/libEGL(2034): loaded >>>>>>>>>>>> /system/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so >>>>>>>>>>>> 01-01 12:29:25.425: D/libEGL(2034): loaded >>>>>>>>>>>> /system/lib/egl/libGLESv2_POWERVR_SGX540_120.so >>>>>>>>>>>> 01-01 12:29:25.503: W/EGLview(2034): creating OpenGL ES 2.0 >>>>>>>>>>>> context >>>>>>>>>>>> 01-01 12:29:25.519: W/EglHelper(2034): createContext >>>>>>>>>>>> com.google.android.gles_jni.EGLContextImpl@4052a638 tid=10 >>>>>>>>>>>> 01-01 12:29:25.519: I/GLThread(2034): noticing that we want >>>>>>>>>>>> render notification tid=10 >>>>>>>>>>>> 01-01 12:29:25.519: W/GLThread(2034): egl createSurface >>>>>>>>>>>> 01-01 12:29:25.519: W/EglHelper(2034): createSurface() tid=10 >>>>>>>>>>>> 01-01 12:29:25.550: W/GLThreadManager(2034): checkGLESVersion >>>>>>>>>>>> mGLESVersion = 131072 >>>>>>>>>>>> mMultipleGLESContextsAllowed = true >>>>>>>>>>>> 01-01 12:29:25.550: W/GLThread(2034): onSurfaceCreated >>>>>>>>>>>> 01-01 12:29:25.550: W/GLThread(2034): onSurfaceChanged(800, 332) >>>>>>>>>>>> 01-01 12:29:25.550: D/dalvikvm(2034): Trying to load lib >>>>>>>>>>>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so 0x40513750 >>>>>>>>>>>> 01-01 12:29:30.246: I/dalvikvm(2034): threadid=4: reacting to >>>>>>>>>>>> signal 3 >>>>>>>>>>>> 01-01 12:29:30.253: E/dalvikvm(2034): Failed to write stack >>>>>>>>>>>> traces to /data/anr/traces.txt (-1 of 2978): Math result not >>>>>>>>>>>> representable >>>>>>>>>>>> >>>>>>>>>>>> Hope this help to figure out something >>>>>>>>>>>> >>>>>>>>>>>> Nick >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Thu, Apr 11, 2013 at 10:03 PM, Trajce Nikolov NICK < >>>>>>>>>>>> trajce.nikolov.n...@gmail.com> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Hi Jorge, >>>>>>>>>>>>> >>>>>>>>>>>>> ok, I will stick with "d" then >>>>>>>>>>>>> >>>>>>>>>>>>> Nick >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On Thu, Apr 11, 2013 at 9:57 PM, Trajce Nikolov NICK < >>>>>>>>>>>>> trajce.nikolov.n...@gmail.com> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Hi Jorge, attached is the log. Also when I run Eclipse it >>>>>>>>>>>>>> says: >>>>>>>>>>>>>> Failed to resolve android-8 >>>>>>>>>>>>>> >>>>>>>>>>>>>> Jorge, Thanks ! >>>>>>>>>>>>>> >>>>>>>>>>>>>> Nick >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Thu, Apr 11, 2013 at 9:26 PM, Trajce Nikolov NICK < >>>>>>>>>>>>>> trajce.nikolov.n...@gmail.com> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> Hi Jorge, Jan, >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> I can not build it now with the ndk I downloaded - my dev >>>>>>>>>>>>>>> machine is setup based on the wiki page by Jorge with the >>>>>>>>>>>>>>> latest ndk. It >>>>>>>>>>>>>>> says: Fatal error: invalid -march= option: `armv5te' >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Any clue? osg built just ok >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Thu, Apr 11, 2013 at 9:02 PM, Jorge Izquierdo Ciges < >>>>>>>>>>>>>>> jori...@gmail.com> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Trajce, please dump the logcat because i think i know >>>>>>>>>>>>>>>> what's happening. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> 2013/4/11 Jan Ciger <jan.ci...@gmail.com> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On 04/11/2013 06:50 PM, Trajce Nikolov NICK wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Just a question. Can the 3rd party libs be compiled with >>>>>>>>>>>>>>>>>> some switches? >>>>>>>>>>>>>>>>>> Are you using the one pre-built available on wiki? >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> I am using those on the Wiki. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> However, do check the Logcat for any errors - if the app >>>>>>>>>>>>>>>>> crashes or is killed, the stacktrace in the log will tell you >>>>>>>>>>>>>>>>> why that >>>>>>>>>>>>>>>>> happened. Unless you retrieve the stack trace from there we >>>>>>>>>>>>>>>>> are just >>>>>>>>>>>>>>>>> shooting in the dark. The problem could be something entirely >>>>>>>>>>>>>>>>> different >>>>>>>>>>>>>>>>> from the ABI/Neon issues even though this is a most common >>>>>>>>>>>>>>>>> cause why the >>>>>>>>>>>>>>>>> examples crash. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Regards, >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Jan >>>>>>>>>>>>>>>>> ______________________________**_________________ >>>>>>>>>>>>>>>>> osg-users mailing list >>>>>>>>>>>>>>>>> osg-users@lists.**openscenegraph.org<osg-users@lists.openscenegraph.org> >>>>>>>>>>>>>>>>> http://lists.openscenegraph.**org/listinfo.cgi/osg-users-* >>>>>>>>>>>>>>>>> *openscenegraph.org<http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> osg-users mailing list >>>>>>>>>>>>>>>> osg-users@lists.openscenegraph.org >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>> trajce nikolov nick >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> -- >>>>>>>>>>>>>> trajce nikolov nick >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> -- >>>>>>>>>>>>> trajce nikolov nick >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> -- >>>>>>>>>>>> trajce nikolov nick >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> -- >>>>>>>>>>> trajce nikolov nick >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> trajce nikolov nick >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> osg-users mailing list >>>>>>>>>> osg-users@lists.openscenegraph.org >>>>>>>>>> >>>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> osg-users mailing list >>>>>>>>> osg-users@lists.openscenegraph.org >>>>>>>>> >>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> trajce nikolov nick >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> osg-users mailing list >>>>>>>> osg-users@lists.openscenegraph.org >>>>>>>> >>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> osg-users mailing list >>>>>>> osg-users@lists.openscenegraph.org >>>>>>> >>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> trajce nikolov nick >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> trajce nikolov nick >>>>> >>>> >>>> >>>> >>>> -- >>>> trajce nikolov nick >>>> >>>> _______________________________________________ >>>> osg-users mailing list >>>> osg-users@lists.openscenegraph.org >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>> >>> >>> -- >>> Jordi Torres Fabra >>> >>> gvSIG 3D blog >>> http://gvsig3d.blogspot.com >>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> >> -- >> trajce nikolov nick >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > Jordi Torres Fabra > > gvSIG 3D blog > http://gvsig3d.blogspot.com > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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