Hi all,

good progress. OSG 3.1.3 works out of the box !!! So I will stick with it
till all the issues from the trunk got resolved.

Jan, Jorgi, Jorgi. Thanks a bunch for this mail help. As a beginner in this
area it is very helpful - to make it run in two days. Without your hints I
would not be able to make it run. I was dropping here on the list just
about everything with my progress so other beginners can take advantage of
this communication and details as well.

Thanks a bunch, again

Cheers,
Nick


On Fri, Apr 12, 2013 at 11:24 AM, Jordi Torres <jtorresfa...@gmail.com>wrote:

> Hi Nick
>
> If you were trying to build the trunk without merging the last submission
> from Jorge about static initalization it won't work failing when trying to
> load libosgNativeLib.so. You should use the version detailed in the
> documentation  or update to the svn trunk and merge lasts submissions.
>
> Hope this helps.
>
>
>
>
> 2013/4/12 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com>
>
>> Hi all,
>>
>> just again for documentation, the following link solves the ndk build
>> error.
>>
>> http://stackoverflow.com/questions/10285242/openssl-using-androids-ndk-problems/10295653#10295653
>>
>> Jorge, I have the svn trunk from yesterday. Now building 3.1.3. will see
>> if it works since many people advice to use this version. WIll post the
>> results. And thanks for the help so far
>>
>> Nick
>>
>>
>> On Fri, Apr 12, 2013 at 11:10 AM, Jordi Torres <jtorresfa...@gmail.com>wrote:
>>
>>> Hi Tracje,
>>>
>>> I would recommend to update to the svn-trunk and catch up with the last
>>> submissions. This bug is already fixed and commited, but you need to add
>>> the last submission not merged yet to get the things worknig.
>>>
>>> Cheers.
>>>
>>>
>>> 2013/4/12 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com>
>>>
>>>> wops .. the cmake command:
>>>>
>>>> cmake -DOSG_BUILD_PLATFORM_ANDROID=ON
>>>> -DANDROID_NDK='/home/user/dev/android-ndk-r8d' -DDYNAMIC_OPENTHREADS=OFF
>>>> -DDYNAMIC_OPENSCENEGRAPH=OFF -DOSG_GL1_AVAILABLE=OFF
>>>> -DOSG_GL2_AVAILABLE=OFF -DOSG_GL3_AVAILABLE=OFF -DOSG_GLES1_AVAILABLE=OFF
>>>> -DOSG_GLES2_AVAILABLE=ON -DOSG_GL_LIBRARY_STATIC=OFF
>>>> -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DOSG_GL_MATRICES_AVAILABLE=OFF
>>>> -DOSG_GL_VERTEX_FUNCS_AVAILABLE=OFF
>>>> -DOSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE=OFF
>>>> -DOSG_GL_FIXED_FUNCTION_AVAILABLE=OFF -DANDROID_ABI="armeabi"
>>>> -DANDROID_PLATFORM=android-8 -DANDROID_STL="gnustl_static" -DJ=4
>>>> -DJPEG_INCLUDE_DIR='/home/user/dev/OpenSceneGraph/3rdparty/libjpeg'
>>>> -DFREETYPE_DIR='/home/user/dev/OpenSceneGraph/3rdparty/freetype'
>>>> -DGIFLIB_INCLUDE_DIR='/home/user/dev/OpenSceneGraph/3rdparty/giflib'
>>>> -DPNG_INCLUDE_DIR='/home/user/dev/OpenSceneGraph/3rdparty/libpng'
>>>> -DTIFF_INCLUDE_DIR='/home/user/dev/OpenSceneGraph/3rdparty/libtiff'
>>>> -DGDAL_DIR='/home/user/dev/OpenSceneGraph/3rdparty/gdal/include'
>>>> -DCURL_DIR='/home/user/dev/OpenSceneGraph/3rdparty/curl' -G "Unix
>>>> Makefiles" -DANDROID_OPTIM_NEON=OFF -DANDROID_OPTIM_ARM32=OFF
>>>> -DCMAKE_INSTALL_PREFIX=/home/user/dev/OpenSceneGraph/osginstall .
>>>>
>>>>
>>>> On Fri, Apr 12, 2013 at 11:06 AM, Trajce Nikolov NICK <
>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>
>>>>> Hi Jorge,
>>>>>
>>>>> here is what I am getting when I try to build 3.1.3
>>>>>
>>>>> Android NDK:   APP_PIE is
>>>>> /home/user/dev/android-ndk-r8d/build/gmsl/__gmsl:512: *** non-numeric
>>>>> second argument to `wordlist' function: ''.  Stop.
>>>>>
>>>>> and this is my cmake command:
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Apr 12, 2013 at 10:53 AM, Trajce Nikolov NICK <
>>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>>
>>>>>> Hi Jorge,
>>>>>>
>>>>>> is 3.1.3 working? I will give it a try as well since reading from the
>>>>>> posts it suppose to work and there are issues with osg from trunk 
>>>>>> probably
>>>>>>
>>>>>> NIck
>>>>>>
>>>>>>
>>>>>> On Fri, Apr 12, 2013 at 10:49 AM, Jorge Izquierdo Ciges <
>>>>>> jori...@gmail.com> wrote:
>>>>>>
>>>>>>> Ok... now download OSG version 3.1.3, exactly THAT version, compile
>>>>>>> in armeabi and execute.
>>>>>>>
>>>>>>>
>>>>>>> 2013/4/12 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com>
>>>>>>>
>>>>>>>> Hi Jorge,
>>>>>>>>
>>>>>>>> here I found how to use add2line (just for the sake of documenting):
>>>>>>>>
>>>>>>>> http://stackoverflow.com/questions/5314036/how-to-use-addr2line-in-android
>>>>>>>>
>>>>>>>> This is from logcat:
>>>>>>>> 01-02 00:30:07.003: I/GLThread(4081): noticed surfaceView surface
>>>>>>>> lost tid=10
>>>>>>>> 01-02 00:30:07.007: I/GLThread(4081): onResume tid=10
>>>>>>>> 01-02 00:30:07.082: I/GLThread(4081): noticed surfaceView surface
>>>>>>>> acquired tid=10
>>>>>>>> 01-02 00:30:07.085: W/EglHelper(4081): start() tid=10
>>>>>>>> 01-02 00:30:07.085: D/libEGL(4081): loaded
>>>>>>>> /system/lib/egl/libEGL_POWERVR_SGX540_120.so
>>>>>>>> 01-02 00:30:07.089: D/libEGL(4081): loaded
>>>>>>>> /system/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so
>>>>>>>> 01-02 00:30:07.101: D/libEGL(4081): loaded
>>>>>>>> /system/lib/egl/libGLESv2_POWERVR_SGX540_120.so
>>>>>>>> 01-02 00:30:07.152: W/EGLview(4081): creating OpenGL ES 2.0 context
>>>>>>>> 01-02 00:30:07.160: W/EglHelper(4081): createContext
>>>>>>>> com.google.android.gles_jni.EGLContextImpl@4052d058 tid=10
>>>>>>>> 01-02 00:30:07.167: I/GLThread(4081): noticing that we want render
>>>>>>>> notification tid=10
>>>>>>>> 01-02 00:30:07.167: W/GLThread(4081): egl createSurface
>>>>>>>> 01-02 00:30:07.167: W/EglHelper(4081): createSurface()  tid=10
>>>>>>>> 01-02 00:30:07.175: W/GLThreadManager(4081): checkGLESVersion
>>>>>>>> mGLESVersion = 131072 mMultipleGLESContextsAllowed = true
>>>>>>>> 01-02 00:30:07.175: W/GLThread(4081): onSurfaceCreated
>>>>>>>> 01-02 00:30:07.175: W/GLThread(4081): onSurfaceChanged(800, 332)
>>>>>>>> 01-02 00:30:07.179: D/dalvikvm(4081): Trying to load lib
>>>>>>>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so 0x40516288
>>>>>>>> 01-02 00:30:11.113: I/dalvikvm(4081): threadid=4: reacting to
>>>>>>>> signal 3
>>>>>>>> 01-02 00:30:11.117: I/dalvikvm(4081): Wrote stack traces to
>>>>>>>> '/data/anr/traces.txt'
>>>>>>>>
>>>>>>>> when I do:
>>>>>>>> arm-linux-androideabi-addr2line -C -f -e
>>>>>>>> obj/local/armeabi/libosgNativeLib.so 0x40516288
>>>>>>>> ??
>>>>>>>> ??:0
>>>>>>>>
>>>>>>>> Here is what I get. Sorry for my novice questions. Is this the
>>>>>>>> correct thing to do? Am I missing something?
>>>>>>>>
>>>>>>>> Thanks a bunch
>>>>>>>>
>>>>>>>> Nick
>>>>>>>>
>>>>>>>>
>>>>>>>> On Fri, Apr 12, 2013 at 12:57 AM, Jorge Izquierdo Ciges <
>>>>>>>> jori...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Let's see first
>>>>>>>>>
>>>>>>>>> Eclipse it says: Failed to resolve android-8
>>>>>>>>>
>>>>>>>>> It's because you have to open the ADT and then download the SDK
>>>>>>>>> files for platform Android-8
>>>>>>>>>
>>>>>>>>> Short explanation... in Android you have two platform versions,
>>>>>>>>> Native and Dalvik layer, they don't have to be the same number 
>>>>>>>>> because it
>>>>>>>>> doesn't matter and until recently the numbers where not correlated. 
>>>>>>>>> The NDK
>>>>>>>>> already has every platform up to date... the SDK no... why? because 
>>>>>>>>> they
>>>>>>>>> are heavy. So if you have installed the SDK and the Eclipse plugin 
>>>>>>>>> then
>>>>>>>>> there's an option to open the ADT repository and download the 
>>>>>>>>> platform you
>>>>>>>>> are gonna use... in this case Android-8
>>>>>>>>>
>>>>>>>>> Now second...
>>>>>>>>>
>>>>>>>>> You can use add2line (search in google) or other utilities to look
>>>>>>>>> for the code that is executed when the error :
>>>>>>>>>
>>>>>>>>> 01-01 11:49:13.917: I/DEBUG(1263):          #00  pc 8254e1ce  
>>>>>>>>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so
>>>>>>>>> 01-01 11:49:13.917: I/DEBUG(1263):          #01  lr 8254e285  
>>>>>>>>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so
>>>>>>>>>
>>>>>>>>> If it is what i think then those lines will correspond to a 
>>>>>>>>> setName/getName from the Uniforms.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Please confirm it (you need to look it with your binary).
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> 2013/4/11 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com>
>>>>>>>>>
>>>>>>>>>> Hi Jan,
>>>>>>>>>>
>>>>>>>>>> after some reading from web I managed to set the build (and
>>>>>>>>>> understand some of the background and terminology) to use armeabi 
>>>>>>>>>> version 5
>>>>>>>>>> for all the builds. So the build should be ok, just to see why is 
>>>>>>>>>> still
>>>>>>>>>> crashing. Progress for this day :-). And thanks to you and Jorge.
>>>>>>>>>>
>>>>>>>>>> Cheers,
>>>>>>>>>>
>>>>>>>>>> Nick
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Thu, Apr 11, 2013 at 10:44 PM, Trajce Nikolov NICK <
>>>>>>>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> also, when I build nativeLib, and donot remove -Werror it failed
>>>>>>>>>>> to build ..
>>>>>>>>>>>
>>>>>>>>>>> Nick
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Thu, Apr 11, 2013 at 10:36 PM, Trajce Nikolov NICK <
>>>>>>>>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hi Jorge,
>>>>>>>>>>>>
>>>>>>>>>>>> this is with clean build with "d" ndk and Juno Eclipse for
>>>>>>>>>>>> android-7 (that is the default in the example)
>>>>>>>>>>>>
>>>>>>>>>>>> 01-01 12:29:25.179: I/GLThread(2034): noticed surfaceView
>>>>>>>>>>>> surface lost tid=10
>>>>>>>>>>>> 01-01 12:29:25.308: I/GLThread(2034): onResume tid=10
>>>>>>>>>>>> 01-01 12:29:25.421: I/GLThread(2034): noticed surfaceView
>>>>>>>>>>>> surface acquired tid=10
>>>>>>>>>>>> 01-01 12:29:25.421: W/EglHelper(2034): start() tid=10
>>>>>>>>>>>>  01-01 12:29:25.421: D/libEGL(2034): loaded
>>>>>>>>>>>> /system/lib/egl/libEGL_POWERVR_SGX540_120.so
>>>>>>>>>>>> 01-01 12:29:25.421: D/libEGL(2034): loaded
>>>>>>>>>>>> /system/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so
>>>>>>>>>>>> 01-01 12:29:25.425: D/libEGL(2034): loaded
>>>>>>>>>>>> /system/lib/egl/libGLESv2_POWERVR_SGX540_120.so
>>>>>>>>>>>> 01-01 12:29:25.503: W/EGLview(2034): creating OpenGL ES 2.0
>>>>>>>>>>>> context
>>>>>>>>>>>> 01-01 12:29:25.519: W/EglHelper(2034): createContext
>>>>>>>>>>>> com.google.android.gles_jni.EGLContextImpl@4052a638 tid=10
>>>>>>>>>>>> 01-01 12:29:25.519: I/GLThread(2034): noticing that we want
>>>>>>>>>>>> render notification tid=10
>>>>>>>>>>>> 01-01 12:29:25.519: W/GLThread(2034): egl createSurface
>>>>>>>>>>>> 01-01 12:29:25.519: W/EglHelper(2034): createSurface()  tid=10
>>>>>>>>>>>> 01-01 12:29:25.550: W/GLThreadManager(2034): checkGLESVersion
>>>>>>>>>>>> mGLESVersion = 131072
>>>>>>>>>>>> mMultipleGLESContextsAllowed = true
>>>>>>>>>>>> 01-01 12:29:25.550: W/GLThread(2034): onSurfaceCreated
>>>>>>>>>>>> 01-01 12:29:25.550: W/GLThread(2034): onSurfaceChanged(800, 332)
>>>>>>>>>>>> 01-01 12:29:25.550: D/dalvikvm(2034): Trying to load lib
>>>>>>>>>>>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so 0x40513750
>>>>>>>>>>>> 01-01 12:29:30.246: I/dalvikvm(2034): threadid=4: reacting to
>>>>>>>>>>>> signal 3
>>>>>>>>>>>> 01-01 12:29:30.253: E/dalvikvm(2034): Failed to write stack
>>>>>>>>>>>> traces to /data/anr/traces.txt (-1 of 2978): Math result not 
>>>>>>>>>>>> representable
>>>>>>>>>>>>
>>>>>>>>>>>> Hope this help to figure out something
>>>>>>>>>>>>
>>>>>>>>>>>> Nick
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Thu, Apr 11, 2013 at 10:03 PM, Trajce Nikolov NICK <
>>>>>>>>>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Hi Jorge,
>>>>>>>>>>>>>
>>>>>>>>>>>>> ok, I will stick with "d" then
>>>>>>>>>>>>>
>>>>>>>>>>>>> Nick
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Thu, Apr 11, 2013 at 9:57 PM, Trajce Nikolov NICK <
>>>>>>>>>>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Hi Jorge, attached is the log. Also when I run Eclipse it
>>>>>>>>>>>>>> says:
>>>>>>>>>>>>>> Failed to resolve android-8
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Jorge, Thanks !
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Nick
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Thu, Apr 11, 2013 at 9:26 PM, Trajce Nikolov NICK <
>>>>>>>>>>>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Hi Jorge, Jan,
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I can not build it now with the ndk I downloaded - my dev
>>>>>>>>>>>>>>> machine is setup based on the wiki page by Jorge with the 
>>>>>>>>>>>>>>> latest ndk. It
>>>>>>>>>>>>>>> says: Fatal error: invalid -march= option: `armv5te'
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Any clue? osg built just ok
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Thu, Apr 11, 2013 at 9:02 PM, Jorge Izquierdo Ciges <
>>>>>>>>>>>>>>> jori...@gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Trajce, please dump the logcat because i think i know
>>>>>>>>>>>>>>>> what's happening.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> 2013/4/11 Jan Ciger <jan.ci...@gmail.com>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On 04/11/2013 06:50 PM, Trajce Nikolov NICK wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Just a question. Can the 3rd party libs be compiled with
>>>>>>>>>>>>>>>>>> some switches?
>>>>>>>>>>>>>>>>>> Are you using the one pre-built available on wiki?
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> I am using those on the Wiki.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> However, do check the Logcat for any errors - if the app
>>>>>>>>>>>>>>>>> crashes or is killed, the stacktrace in the log will tell you 
>>>>>>>>>>>>>>>>> why that
>>>>>>>>>>>>>>>>> happened. Unless  you retrieve the stack trace from there we 
>>>>>>>>>>>>>>>>> are just
>>>>>>>>>>>>>>>>> shooting in the dark. The problem could be something entirely 
>>>>>>>>>>>>>>>>> different
>>>>>>>>>>>>>>>>> from the ABI/Neon issues even though this is a most common 
>>>>>>>>>>>>>>>>> cause why the
>>>>>>>>>>>>>>>>> examples crash.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Regards,
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Jan
>>>>>>>>>>>>>>>>> ______________________________**_________________
>>>>>>>>>>>>>>>>> osg-users mailing list
>>>>>>>>>>>>>>>>> osg-users@lists.**openscenegraph.org<osg-users@lists.openscenegraph.org>
>>>>>>>>>>>>>>>>> http://lists.openscenegraph.**org/listinfo.cgi/osg-users-*
>>>>>>>>>>>>>>>>> *openscenegraph.org<http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> osg-users mailing list
>>>>>>>>>>>>>>>> osg-users@lists.openscenegraph.org
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>> trajce nikolov nick
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> --
>>>>>>>>>>>>>> trajce nikolov nick
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> --
>>>>>>>>>>>>> trajce nikolov nick
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> --
>>>>>>>>>>>> trajce nikolov nick
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> trajce nikolov nick
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> trajce nikolov nick
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> osg-users mailing list
>>>>>>>>>> osg-users@lists.openscenegraph.org
>>>>>>>>>>
>>>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> osg-users mailing list
>>>>>>>>> osg-users@lists.openscenegraph.org
>>>>>>>>>
>>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> trajce nikolov nick
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> osg-users mailing list
>>>>>>>> osg-users@lists.openscenegraph.org
>>>>>>>>
>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> osg-users mailing list
>>>>>>> osg-users@lists.openscenegraph.org
>>>>>>>
>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> trajce nikolov nick
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> trajce nikolov nick
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> trajce nikolov nick
>>>>
>>>> _______________________________________________
>>>> osg-users mailing list
>>>> osg-users@lists.openscenegraph.org
>>>>
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>
>>>>
>>>
>>>
>>> --
>>> Jordi Torres Fabra
>>>
>>> gvSIG 3D blog
>>> http://gvsig3d.blogspot.com
>>>
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
>>
>> --
>> trajce nikolov nick
>>
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
>
> --
> Jordi Torres Fabra
>
> gvSIG 3D blog
> http://gvsig3d.blogspot.com
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


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