Hi Jorge, here is what I am getting when I try to build 3.1.3
Android NDK: APP_PIE is /home/user/dev/android-ndk-r8d/build/gmsl/__gmsl:512: *** non-numeric second argument to `wordlist' function: ''. Stop. and this is my cmake command: On Fri, Apr 12, 2013 at 10:53 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Jorge, > > is 3.1.3 working? I will give it a try as well since reading from the > posts it suppose to work and there are issues with osg from trunk probably > > NIck > > > On Fri, Apr 12, 2013 at 10:49 AM, Jorge Izquierdo Ciges <jori...@gmail.com > > wrote: > >> Ok... now download OSG version 3.1.3, exactly THAT version, compile in >> armeabi and execute. >> >> >> 2013/4/12 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com> >> >>> Hi Jorge, >>> >>> here I found how to use add2line (just for the sake of documenting): >>> >>> http://stackoverflow.com/questions/5314036/how-to-use-addr2line-in-android >>> >>> This is from logcat: >>> 01-02 00:30:07.003: I/GLThread(4081): noticed surfaceView surface lost >>> tid=10 >>> 01-02 00:30:07.007: I/GLThread(4081): onResume tid=10 >>> 01-02 00:30:07.082: I/GLThread(4081): noticed surfaceView surface >>> acquired tid=10 >>> 01-02 00:30:07.085: W/EglHelper(4081): start() tid=10 >>> 01-02 00:30:07.085: D/libEGL(4081): loaded >>> /system/lib/egl/libEGL_POWERVR_SGX540_120.so >>> 01-02 00:30:07.089: D/libEGL(4081): loaded >>> /system/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so >>> 01-02 00:30:07.101: D/libEGL(4081): loaded >>> /system/lib/egl/libGLESv2_POWERVR_SGX540_120.so >>> 01-02 00:30:07.152: W/EGLview(4081): creating OpenGL ES 2.0 context >>> 01-02 00:30:07.160: W/EglHelper(4081): createContext >>> com.google.android.gles_jni.EGLContextImpl@4052d058 tid=10 >>> 01-02 00:30:07.167: I/GLThread(4081): noticing that we want render >>> notification tid=10 >>> 01-02 00:30:07.167: W/GLThread(4081): egl createSurface >>> 01-02 00:30:07.167: W/EglHelper(4081): createSurface() tid=10 >>> 01-02 00:30:07.175: W/GLThreadManager(4081): checkGLESVersion >>> mGLESVersion = 131072 mMultipleGLESContextsAllowed = true >>> 01-02 00:30:07.175: W/GLThread(4081): onSurfaceCreated >>> 01-02 00:30:07.175: W/GLThread(4081): onSurfaceChanged(800, 332) >>> 01-02 00:30:07.179: D/dalvikvm(4081): Trying to load lib >>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so 0x40516288 >>> 01-02 00:30:11.113: I/dalvikvm(4081): threadid=4: reacting to signal 3 >>> 01-02 00:30:11.117: I/dalvikvm(4081): Wrote stack traces to >>> '/data/anr/traces.txt' >>> >>> when I do: >>> arm-linux-androideabi-addr2line -C -f -e >>> obj/local/armeabi/libosgNativeLib.so 0x40516288 >>> ?? >>> ??:0 >>> >>> Here is what I get. Sorry for my novice questions. Is this the correct >>> thing to do? Am I missing something? >>> >>> Thanks a bunch >>> >>> Nick >>> >>> >>> On Fri, Apr 12, 2013 at 12:57 AM, Jorge Izquierdo Ciges < >>> jori...@gmail.com> wrote: >>> >>>> Let's see first >>>> >>>> Eclipse it says: Failed to resolve android-8 >>>> >>>> It's because you have to open the ADT and then download the SDK files >>>> for platform Android-8 >>>> >>>> Short explanation... in Android you have two platform versions, Native >>>> and Dalvik layer, they don't have to be the same number because it doesn't >>>> matter and until recently the numbers where not correlated. The NDK already >>>> has every platform up to date... the SDK no... why? because they are heavy. >>>> So if you have installed the SDK and the Eclipse plugin then there's an >>>> option to open the ADT repository and download the platform you are gonna >>>> use... in this case Android-8 >>>> >>>> Now second... >>>> >>>> You can use add2line (search in google) or other utilities to look for >>>> the code that is executed when the error : >>>> >>>> 01-01 11:49:13.917: I/DEBUG(1263): #00 pc 8254e1ce >>>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so >>>> 01-01 11:49:13.917: I/DEBUG(1263): #01 lr 8254e285 >>>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so >>>> >>>> If it is what i think then those lines will correspond to a >>>> setName/getName from the Uniforms. >>>> >>>> >>>> Please confirm it (you need to look it with your binary). >>>> >>>> >>>> >>>> 2013/4/11 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com> >>>> >>>>> Hi Jan, >>>>> >>>>> after some reading from web I managed to set the build (and understand >>>>> some of the background and terminology) to use armeabi version 5 for all >>>>> the builds. So the build should be ok, just to see why is still crashing. >>>>> Progress for this day :-). And thanks to you and Jorge. >>>>> >>>>> Cheers, >>>>> >>>>> Nick >>>>> >>>>> >>>>> On Thu, Apr 11, 2013 at 10:44 PM, Trajce Nikolov NICK < >>>>> trajce.nikolov.n...@gmail.com> wrote: >>>>> >>>>>> also, when I build nativeLib, and donot remove -Werror it failed to >>>>>> build .. >>>>>> >>>>>> Nick >>>>>> >>>>>> >>>>>> On Thu, Apr 11, 2013 at 10:36 PM, Trajce Nikolov NICK < >>>>>> trajce.nikolov.n...@gmail.com> wrote: >>>>>> >>>>>>> Hi Jorge, >>>>>>> >>>>>>> this is with clean build with "d" ndk and Juno Eclipse for android-7 >>>>>>> (that is the default in the example) >>>>>>> >>>>>>> 01-01 12:29:25.179: I/GLThread(2034): noticed surfaceView surface >>>>>>> lost tid=10 >>>>>>> 01-01 12:29:25.308: I/GLThread(2034): onResume tid=10 >>>>>>> 01-01 12:29:25.421: I/GLThread(2034): noticed surfaceView surface >>>>>>> acquired tid=10 >>>>>>> 01-01 12:29:25.421: W/EglHelper(2034): start() tid=10 >>>>>>> 01-01 12:29:25.421: D/libEGL(2034): loaded >>>>>>> /system/lib/egl/libEGL_POWERVR_SGX540_120.so >>>>>>> 01-01 12:29:25.421: D/libEGL(2034): loaded >>>>>>> /system/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so >>>>>>> 01-01 12:29:25.425: D/libEGL(2034): loaded >>>>>>> /system/lib/egl/libGLESv2_POWERVR_SGX540_120.so >>>>>>> 01-01 12:29:25.503: W/EGLview(2034): creating OpenGL ES 2.0 context >>>>>>> 01-01 12:29:25.519: W/EglHelper(2034): createContext >>>>>>> com.google.android.gles_jni.EGLContextImpl@4052a638 tid=10 >>>>>>> 01-01 12:29:25.519: I/GLThread(2034): noticing that we want render >>>>>>> notification tid=10 >>>>>>> 01-01 12:29:25.519: W/GLThread(2034): egl createSurface >>>>>>> 01-01 12:29:25.519: W/EglHelper(2034): createSurface() tid=10 >>>>>>> 01-01 12:29:25.550: W/GLThreadManager(2034): checkGLESVersion >>>>>>> mGLESVersion = 131072 >>>>>>> mMultipleGLESContextsAllowed = true >>>>>>> 01-01 12:29:25.550: W/GLThread(2034): onSurfaceCreated >>>>>>> 01-01 12:29:25.550: W/GLThread(2034): onSurfaceChanged(800, 332) >>>>>>> 01-01 12:29:25.550: D/dalvikvm(2034): Trying to load lib >>>>>>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so 0x40513750 >>>>>>> 01-01 12:29:30.246: I/dalvikvm(2034): threadid=4: reacting to signal >>>>>>> 3 >>>>>>> 01-01 12:29:30.253: E/dalvikvm(2034): Failed to write stack traces >>>>>>> to /data/anr/traces.txt (-1 of 2978): Math result not representable >>>>>>> >>>>>>> Hope this help to figure out something >>>>>>> >>>>>>> Nick >>>>>>> >>>>>>> >>>>>>> On Thu, Apr 11, 2013 at 10:03 PM, Trajce Nikolov NICK < >>>>>>> trajce.nikolov.n...@gmail.com> wrote: >>>>>>> >>>>>>>> Hi Jorge, >>>>>>>> >>>>>>>> ok, I will stick with "d" then >>>>>>>> >>>>>>>> Nick >>>>>>>> >>>>>>>> >>>>>>>> On Thu, Apr 11, 2013 at 9:57 PM, Trajce Nikolov NICK < >>>>>>>> trajce.nikolov.n...@gmail.com> wrote: >>>>>>>> >>>>>>>>> Hi Jorge, attached is the log. Also when I run Eclipse it says: >>>>>>>>> Failed to resolve android-8 >>>>>>>>> >>>>>>>>> Jorge, Thanks ! >>>>>>>>> >>>>>>>>> Nick >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On Thu, Apr 11, 2013 at 9:26 PM, Trajce Nikolov NICK < >>>>>>>>> trajce.nikolov.n...@gmail.com> wrote: >>>>>>>>> >>>>>>>>>> Hi Jorge, Jan, >>>>>>>>>> >>>>>>>>>> I can not build it now with the ndk I downloaded - my dev machine >>>>>>>>>> is setup based on the wiki page by Jorge with the latest ndk. It >>>>>>>>>> says: >>>>>>>>>> Fatal error: invalid -march= option: `armv5te' >>>>>>>>>> >>>>>>>>>> Any clue? osg built just ok >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Thu, Apr 11, 2013 at 9:02 PM, Jorge Izquierdo Ciges < >>>>>>>>>> jori...@gmail.com> wrote: >>>>>>>>>> >>>>>>>>>>> Trajce, please dump the logcat because i think i know what's >>>>>>>>>>> happening. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> 2013/4/11 Jan Ciger <jan.ci...@gmail.com> >>>>>>>>>>> >>>>>>>>>>>> On 04/11/2013 06:50 PM, Trajce Nikolov NICK wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Just a question. Can the 3rd party libs be compiled with some >>>>>>>>>>>>> switches? >>>>>>>>>>>>> Are you using the one pre-built available on wiki? >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> I am using those on the Wiki. >>>>>>>>>>>> >>>>>>>>>>>> However, do check the Logcat for any errors - if the app >>>>>>>>>>>> crashes or is killed, the stacktrace in the log will tell you why >>>>>>>>>>>> that >>>>>>>>>>>> happened. Unless you retrieve the stack trace from there we are >>>>>>>>>>>> just >>>>>>>>>>>> shooting in the dark. The problem could be something entirely >>>>>>>>>>>> different >>>>>>>>>>>> from the ABI/Neon issues even though this is a most common cause >>>>>>>>>>>> why the >>>>>>>>>>>> examples crash. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Regards, >>>>>>>>>>>> >>>>>>>>>>>> Jan >>>>>>>>>>>> ______________________________**_________________ >>>>>>>>>>>> osg-users mailing list >>>>>>>>>>>> osg-users@lists.**openscenegraph.org<osg-users@lists.openscenegraph.org> >>>>>>>>>>>> http://lists.openscenegraph.**org/listinfo.cgi/osg-users-** >>>>>>>>>>>> openscenegraph.org<http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> _______________________________________________ >>>>>>>>>>> osg-users mailing list >>>>>>>>>>> osg-users@lists.openscenegraph.org >>>>>>>>>>> >>>>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> trajce nikolov nick >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> trajce nikolov nick >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> trajce nikolov nick >>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> trajce nikolov nick >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> trajce nikolov nick >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> trajce nikolov nick >>>>> >>>>> _______________________________________________ >>>>> osg-users mailing list >>>>> osg-users@lists.openscenegraph.org >>>>> >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> osg-users mailing list >>>> osg-users@lists.openscenegraph.org >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>> >>> >>> -- >>> trajce nikolov nick >>> >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > trajce nikolov nick > -- trajce nikolov nick
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