Hi Jorge,

here is what I am getting when I try to build 3.1.3

Android NDK:   APP_PIE is
/home/user/dev/android-ndk-r8d/build/gmsl/__gmsl:512: *** non-numeric
second argument to `wordlist' function: ''.  Stop.

and this is my cmake command:





On Fri, Apr 12, 2013 at 10:53 AM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:

> Hi Jorge,
>
> is 3.1.3 working? I will give it a try as well since reading from the
> posts it suppose to work and there are issues with osg from trunk probably
>
> NIck
>
>
> On Fri, Apr 12, 2013 at 10:49 AM, Jorge Izquierdo Ciges <jori...@gmail.com
> > wrote:
>
>> Ok... now download OSG version 3.1.3, exactly THAT version, compile in
>> armeabi and execute.
>>
>>
>> 2013/4/12 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com>
>>
>>> Hi Jorge,
>>>
>>> here I found how to use add2line (just for the sake of documenting):
>>>
>>> http://stackoverflow.com/questions/5314036/how-to-use-addr2line-in-android
>>>
>>> This is from logcat:
>>> 01-02 00:30:07.003: I/GLThread(4081): noticed surfaceView surface lost
>>> tid=10
>>> 01-02 00:30:07.007: I/GLThread(4081): onResume tid=10
>>> 01-02 00:30:07.082: I/GLThread(4081): noticed surfaceView surface
>>> acquired tid=10
>>> 01-02 00:30:07.085: W/EglHelper(4081): start() tid=10
>>> 01-02 00:30:07.085: D/libEGL(4081): loaded
>>> /system/lib/egl/libEGL_POWERVR_SGX540_120.so
>>> 01-02 00:30:07.089: D/libEGL(4081): loaded
>>> /system/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so
>>> 01-02 00:30:07.101: D/libEGL(4081): loaded
>>> /system/lib/egl/libGLESv2_POWERVR_SGX540_120.so
>>> 01-02 00:30:07.152: W/EGLview(4081): creating OpenGL ES 2.0 context
>>> 01-02 00:30:07.160: W/EglHelper(4081): createContext
>>> com.google.android.gles_jni.EGLContextImpl@4052d058 tid=10
>>> 01-02 00:30:07.167: I/GLThread(4081): noticing that we want render
>>> notification tid=10
>>> 01-02 00:30:07.167: W/GLThread(4081): egl createSurface
>>> 01-02 00:30:07.167: W/EglHelper(4081): createSurface()  tid=10
>>> 01-02 00:30:07.175: W/GLThreadManager(4081): checkGLESVersion
>>> mGLESVersion = 131072 mMultipleGLESContextsAllowed = true
>>> 01-02 00:30:07.175: W/GLThread(4081): onSurfaceCreated
>>> 01-02 00:30:07.175: W/GLThread(4081): onSurfaceChanged(800, 332)
>>> 01-02 00:30:07.179: D/dalvikvm(4081): Trying to load lib
>>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so 0x40516288
>>> 01-02 00:30:11.113: I/dalvikvm(4081): threadid=4: reacting to signal 3
>>> 01-02 00:30:11.117: I/dalvikvm(4081): Wrote stack traces to
>>> '/data/anr/traces.txt'
>>>
>>> when I do:
>>> arm-linux-androideabi-addr2line -C -f -e
>>> obj/local/armeabi/libosgNativeLib.so 0x40516288
>>> ??
>>> ??:0
>>>
>>> Here is what I get. Sorry for my novice questions. Is this the correct
>>> thing to do? Am I missing something?
>>>
>>> Thanks a bunch
>>>
>>> Nick
>>>
>>>
>>> On Fri, Apr 12, 2013 at 12:57 AM, Jorge Izquierdo Ciges <
>>> jori...@gmail.com> wrote:
>>>
>>>> Let's see first
>>>>
>>>> Eclipse it says: Failed to resolve android-8
>>>>
>>>> It's because you have to open the ADT and then download the SDK files
>>>> for platform Android-8
>>>>
>>>> Short explanation... in Android you have two platform versions, Native
>>>> and Dalvik layer, they don't have to be the same number because it doesn't
>>>> matter and until recently the numbers where not correlated. The NDK already
>>>> has every platform up to date... the SDK no... why? because they are heavy.
>>>> So if you have installed the SDK and the Eclipse plugin then there's an
>>>> option to open the ADT repository and download the platform you are gonna
>>>> use... in this case Android-8
>>>>
>>>> Now second...
>>>>
>>>> You can use add2line (search in google) or other utilities to look for
>>>> the code that is executed when the error :
>>>>
>>>> 01-01 11:49:13.917: I/DEBUG(1263):          #00  pc 8254e1ce  
>>>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so
>>>> 01-01 11:49:13.917: I/DEBUG(1263):          #01  lr 8254e285  
>>>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so
>>>>
>>>> If it is what i think then those lines will correspond to a 
>>>> setName/getName from the Uniforms.
>>>>
>>>>
>>>> Please confirm it (you need to look it with your binary).
>>>>
>>>>
>>>>
>>>> 2013/4/11 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com>
>>>>
>>>>> Hi Jan,
>>>>>
>>>>> after some reading from web I managed to set the build (and understand
>>>>> some of the background and terminology) to use armeabi version 5 for all
>>>>> the builds. So the build should be ok, just to see why is still crashing.
>>>>> Progress for this day :-). And thanks to you and Jorge.
>>>>>
>>>>> Cheers,
>>>>>
>>>>> Nick
>>>>>
>>>>>
>>>>> On Thu, Apr 11, 2013 at 10:44 PM, Trajce Nikolov NICK <
>>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>>
>>>>>> also, when I build nativeLib, and donot remove -Werror it failed to
>>>>>> build ..
>>>>>>
>>>>>> Nick
>>>>>>
>>>>>>
>>>>>> On Thu, Apr 11, 2013 at 10:36 PM, Trajce Nikolov NICK <
>>>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>>>
>>>>>>> Hi Jorge,
>>>>>>>
>>>>>>> this is with clean build with "d" ndk and Juno Eclipse for android-7
>>>>>>> (that is the default in the example)
>>>>>>>
>>>>>>> 01-01 12:29:25.179: I/GLThread(2034): noticed surfaceView surface
>>>>>>> lost tid=10
>>>>>>> 01-01 12:29:25.308: I/GLThread(2034): onResume tid=10
>>>>>>> 01-01 12:29:25.421: I/GLThread(2034): noticed surfaceView surface
>>>>>>> acquired tid=10
>>>>>>> 01-01 12:29:25.421: W/EglHelper(2034): start() tid=10
>>>>>>>  01-01 12:29:25.421: D/libEGL(2034): loaded
>>>>>>> /system/lib/egl/libEGL_POWERVR_SGX540_120.so
>>>>>>> 01-01 12:29:25.421: D/libEGL(2034): loaded
>>>>>>> /system/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so
>>>>>>> 01-01 12:29:25.425: D/libEGL(2034): loaded
>>>>>>> /system/lib/egl/libGLESv2_POWERVR_SGX540_120.so
>>>>>>> 01-01 12:29:25.503: W/EGLview(2034): creating OpenGL ES 2.0 context
>>>>>>> 01-01 12:29:25.519: W/EglHelper(2034): createContext
>>>>>>> com.google.android.gles_jni.EGLContextImpl@4052a638 tid=10
>>>>>>> 01-01 12:29:25.519: I/GLThread(2034): noticing that we want render
>>>>>>> notification tid=10
>>>>>>> 01-01 12:29:25.519: W/GLThread(2034): egl createSurface
>>>>>>> 01-01 12:29:25.519: W/EglHelper(2034): createSurface()  tid=10
>>>>>>> 01-01 12:29:25.550: W/GLThreadManager(2034): checkGLESVersion
>>>>>>> mGLESVersion = 131072
>>>>>>> mMultipleGLESContextsAllowed = true
>>>>>>> 01-01 12:29:25.550: W/GLThread(2034): onSurfaceCreated
>>>>>>> 01-01 12:29:25.550: W/GLThread(2034): onSurfaceChanged(800, 332)
>>>>>>> 01-01 12:29:25.550: D/dalvikvm(2034): Trying to load lib
>>>>>>> /data/data/osg.AndroidExample/lib/libosgNativeLib.so 0x40513750
>>>>>>> 01-01 12:29:30.246: I/dalvikvm(2034): threadid=4: reacting to signal
>>>>>>> 3
>>>>>>> 01-01 12:29:30.253: E/dalvikvm(2034): Failed to write stack traces
>>>>>>> to /data/anr/traces.txt (-1 of 2978): Math result not representable
>>>>>>>
>>>>>>> Hope this help to figure out something
>>>>>>>
>>>>>>> Nick
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Apr 11, 2013 at 10:03 PM, Trajce Nikolov NICK <
>>>>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>>>>
>>>>>>>> Hi Jorge,
>>>>>>>>
>>>>>>>> ok, I will stick with "d" then
>>>>>>>>
>>>>>>>> Nick
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Apr 11, 2013 at 9:57 PM, Trajce Nikolov NICK <
>>>>>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Hi Jorge, attached is the log. Also when I run Eclipse it says:
>>>>>>>>> Failed to resolve android-8
>>>>>>>>>
>>>>>>>>> Jorge, Thanks !
>>>>>>>>>
>>>>>>>>> Nick
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Thu, Apr 11, 2013 at 9:26 PM, Trajce Nikolov NICK <
>>>>>>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> Hi Jorge, Jan,
>>>>>>>>>>
>>>>>>>>>> I can not build it now with the ndk I downloaded - my dev machine
>>>>>>>>>> is setup based on the wiki page by Jorge with the latest ndk. It 
>>>>>>>>>> says:
>>>>>>>>>> Fatal error: invalid -march= option: `armv5te'
>>>>>>>>>>
>>>>>>>>>> Any clue? osg built just ok
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Thu, Apr 11, 2013 at 9:02 PM, Jorge Izquierdo Ciges <
>>>>>>>>>> jori...@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Trajce, please dump the logcat because i think i know what's
>>>>>>>>>>> happening.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> 2013/4/11 Jan Ciger <jan.ci...@gmail.com>
>>>>>>>>>>>
>>>>>>>>>>>> On 04/11/2013 06:50 PM, Trajce Nikolov NICK wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Just a question. Can the 3rd party libs be compiled with some
>>>>>>>>>>>>> switches?
>>>>>>>>>>>>> Are you using the one pre-built available on wiki?
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> I am using those on the Wiki.
>>>>>>>>>>>>
>>>>>>>>>>>> However, do check the Logcat for any errors - if the app
>>>>>>>>>>>> crashes or is killed, the stacktrace in the log will tell you why 
>>>>>>>>>>>> that
>>>>>>>>>>>> happened. Unless  you retrieve the stack trace from there we are 
>>>>>>>>>>>> just
>>>>>>>>>>>> shooting in the dark. The problem could be something entirely 
>>>>>>>>>>>> different
>>>>>>>>>>>> from the ABI/Neon issues even though this is a most common cause 
>>>>>>>>>>>> why the
>>>>>>>>>>>> examples crash.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Regards,
>>>>>>>>>>>>
>>>>>>>>>>>> Jan
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>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
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>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> trajce nikolov nick
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> trajce nikolov nick
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> trajce nikolov nick
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> trajce nikolov nick
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> trajce nikolov nick
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> trajce nikolov nick
>>>>>
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>>> trajce nikolov nick
>>>
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> trajce nikolov nick
>



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