You need to do this for all the libs/dlls that YOU build Best Regards
Gordon __________________________________________________________ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com __________________________________________________________ Telephone (Cell): (+1) 571-265-2612 <-- Note New Number Telephone (Work): (+1) 703-437-7651 "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" - Master Tambo Tetsura -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of sherman wilcox Sent: Tuesday, June 19, 2007 10:42 AM To: osg users Subject: Re: [osg-users] performance of "debug" builds On 6/19/07, Stefan Kombrink <[EMAIL PROTECTED]> wrote: > Anyone familiar with VS knows where to put a "#define > _HAS_ITERATOR_DEBUGGING 0"? > Must be possible somewhere in the "Project Settings" but build times > of a "Debug" configuration are too high to poke around. > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > Under project properties => "Configuration Properties" => "C/C++" => "Preprocessor" => "Preprocessor definitions" Add _HAS_ITERATOR_DEBUGGING 0 I believe that's the correct and proper location. One thing I'm unsure of is if you have to add this to the OSG build as well and recompile. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
