John,

 

Many thanks for those links to the Pietarinen pieces, which I hadn't seen
before. The one at http://www.digitalpeirce.fee.unicamp.br/endo.htm, or at
least the first section of it (headed "Preliminaries") is a very helpful
summary of the basics of EGs as they are presented in the Lowell lectures.
The rest of that article, and the whole of the other one, seems concerned
mainly with claiming Peirce's work as a precursor of more recent
developments in mathematics, mainly model and game theories. I'm sure that
these pieces, like your own presentations of EGs, are of great value to
people who are more or less well versed in formal logic but know little or
nothing about Peirce or about the history of logic.

 

Some of us who are now studying EGs as a component of the Lowell lectures,
though, are a very different audience: we are more or less well versed in
Peircean philosophy but know little or nothing about current trends in
formal logic. For you, formal logic is a branch of mathematics; for us,
though, mathematics is not what Peirce called a "positive science" - and
therefore not a branch of philosophy, as logic is:

"Logic is a branch of philosophy. That is to say it is an experiential, or
positive science, but a science which rests on no special observations, made
by special observational means, but on phenomena which lie open to the
observation of every man, every day and hour" (CP 7.526).

 

>From the perspective that I'm taking in this study of the Lowells, Peirce is
very clear that EGs are a tool for studying deductive reasoning, which is
itself a phenomenon familiar to everybody, although a given person may  not
practice it every day and hour, or even be aware that he practices it at
all. This part of the study does draw mainly on mathematics, because the
objects of attention in pure mathematics are wholly imaginary (see Lowell
2.8!) and deduction - unlike other parts of the inquiry cycle - works
exactly the same with imaginary objects as it does with real, observable,
measureable objects. Logic as a whole, like other positive sciences such as
physics (and phenomenology!), makes use of mathematical reasoning, but if
EGs are relegated entirely to the realm of pure mathematics, we lose the
experiential element of their meaning.

 

This is why I don't find it helpful to consider the Lowell presentation of
EGs as merely a crude and confused form of more recent developments in
mathematics. By the way, in the part of MS 455 which I've omitted from my
online publication of Lowell 2 (as explained yesterday), there is this
interesting 'aside' by Peirce:

"Here we have the three signs [of the alpha part] defined purely in terms of
logical transformations from them and to them without one word being said
about what the signs really mean. They are left to be applied to whatever
there may be that corresponds to them. This is the Pure Mathematical point
of view, a point of view far from easy to a person as imbued with logical
notions as I am."

 

Gary f.

 

-----Original Message-----
From: John F Sowa [mailto:s...@bestweb.net] 
Sent: 3-Nov-17 00:21
To: peirce-l@list.iupui.edu
Subject: Re: Fw: [PEIRCE-L] Lowell Lecture 2.6

 

Gary F,

 

There are two separate issues here: (1) the isomorphism between Peirce's

1911 system and his earlier presentations; and (2) the relationship between
Peirce's endoporeutic and GTS.

 

About #1, the issues are clear for first-order logic (Alpha + Beta):

every graph drawn according to the 1903 or 1906 rules can be converted to
one according to the 1911 rules by shading the negative areas.

The rules of inference are also equivalent:  a proof by one set of rules is
also a valid proof by the other rules.

 

There is one point about the scroll, which Peirce does not mention in 1911
as distinct from a nest of two ovals.  But that point has no effect on any
of the graphs or any proof.

 

Therefore, I regard the 1911 rules as a cleaner, simpler, and more elegant
version of his earlier treatment.  But I believe that this simplicity is a
major *improvement* because it makes the rules more general and more
flexible.  (As I summarized in my previous note.)

 

Re graphist and interpreter:  Peirce wrote many versions over the years, in
some of them the two parties cooperated and in others they were more
competitive.  See the comment by Pietarinen below:

 

> But this is *very* different from Peirce's own account of the dialog 

> between graphist and interpreter in the Lowell lectures, in CP 4.431

 

Peirce wrote many fragmentary remarks about the dialog, most of which were
unpublished.  Pietarinen has a summary of the various passages:

 <http://www.digitalpeirce.fee.unicamp.br/endo.htm>
http://www.digitalpeirce.fee.unicamp.br/endo.htm

 

For a more systematic treatment, see the following by Pietarinen:

 
<https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=16&cad=rja&ua
ct=8&ved=0ahUKEwjH9b2dqKHXAhUp8IMKHfP-Bo44ChAWCDQwBQ&url=https%3A%2F%2Fdialn
et.unirioja.es%2Fdescarga%2Farticulo%2F4729798.pdf&usg=AOvVaw1DgzAp3gS_pYb_5
wiN9gu5>
https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=16&cad=rja&uac
t=8&ved=0ahUKEwjH9b2dqKHXAhUp8IMKHfP-Bo44ChAWCDQwBQ&url=https%3A%2F%2Fdialne
t.unirioja.es%2Fdescarga%2Farticulo%2F4729798.pdf&usg=AOvVaw1DgzAp3gS_pYb_5w
iN9gu5

 

>From page 2:

> Peirce coined a plethora of names... assertor and critic, concurrent 

> and antagonist, speaker and hearer, addressor and addressee, scribe 

> and user, affirmer and denier, compeller and resister, Me and
Against-Me...

 

Pietarinen also said "these names can easily be confused with one another."
That's why I chose the terms proposer and skeptic, which seem to be clearer
and more memorable.  The skeptic is willing to be persuaded, but only after
checking all the details.

 

Summary:  Peirce's ideas and terminology were in flux.  He didn't have the
advantage of modern computers and the 20th c. techniques of recursive
functions and game-playing programs.  But his notion of a dialog with two
parties collaborating and/or competing keeps recurring in all those
discussions.

 

My specification of the game (URL below) is based on familiarity with
software for playing games like chess.  Peirce did not have that experience,
but I believe that he would agree with the method.

 

John

__________________________________________________________________

 

>From page 18 of  <http://jfsowa.com/pubs/egtut.pdf>
http://jfsowa.com/pubs/egtut.pdf

 

In modern terminology, endoporeutic can be defined as a two-person zero-sum
perfect-information game, of the same genre as board games like chess,
checkers, and tic-tac-toe. Unlike those games, which frequently end in a
draw, every finite EG determines a game that must end in a win for one of
the players in a finite number of moves. In fact, Henkin (1961), the first
modern logician to rediscover the game-theoretical method, showed that it
could evaluate the denotation of some infinitely long formulas in a finite
number of steps. Peirce also considered the possibility of infinite EGs:  "A
graph with an endless nest of seps [ovals] is essentially of doubtful
meaning, except in special cases" (CP 4.494). Although Peirce left no record
of those special cases, they are undoubtedly the ones for which endoporeutic
terminates in a finite number of steps. The version of endoporeutic
presented here is based on Peirce's writings, supplemented with ideas
adapted from Hintikka (1973), Hilpinen (1982), and Pietarinen (2006)...

 

What distinguishes the game-theoretical method from Tarski's approach is its
procedural nature. One reason why Peirce had such difficulty in explaining
it is that he and his readers lacked the vocabulary of the game-playing
algorithms of artificial intelligence...

 

[Follow the URL for the details.]

-----------------------------
PEIRCE-L subscribers: Click on "Reply List" or "Reply All" to REPLY ON PEIRCE-L 
to this message. PEIRCE-L posts should go to peirce-L@list.iupui.edu . To 
UNSUBSCRIBE, send a message not to PEIRCE-L but to l...@list.iupui.edu with the 
line "UNSubscribe PEIRCE-L" in the BODY of the message. More at 
http://www.cspeirce.com/peirce-l/peirce-l.htm .




Reply via email to