PHP is especially used in web pages. Would there be any advantage to have a PHP->Parrot compiler?
LUA seems to be a very nice language, but how is this language to be used? Is it in combination with a C program one would write? Or could it be used as a stand alone application? In that case, it seems to me it would be interesting to have a LUA->Parrot (with IMCC in between) compiler. Regards. Klaas-Jan Stol ----- Original Message ----- From: "Simon Wistow" <[EMAIL PROTECTED]> To: "K Stol" <[EMAIL PROTECTED]> Cc: <[EMAIL PROTECTED]> Sent: Tuesday, January 21, 2003 9:41 AM Subject: Re: Compiling to Parrot > On Tue, Jan 21, 2003 at 09:17:56AM +0100, K Stol said: > > A few weeks ago I posted something about a Tcl->parrot compiler, but Will Coleda already was working on such a project. It would be a as a final project for my bachelor's. But because such already exists, I'm looking for something else. > > I think parrot is a cool target for compiling, and I'd like to do some sort of a compiler project. However, I don't know which language to compile. My knowledge is basic, so any OO language would take too much time. > > Has anybody any suggestions for me? (maybe modula2?) > > > PHP? > Similar enough to Perl to make it interesting, nice clean design and an > available grammar. People have already done some work IIRC. > > Lua? > Similar-ish to TCL and liked by the games industry. It is procedural but > provides meta mechanisms for implementing classes and inheritance. > > Speaking of games, it would be interesting to see Parrot be used in that > direction. A lot of games currently are pretty much developed along the > lines of 'custom scripting language interfaced to custom game engine' > > # game scripting in Python > http://www.gamasutra.com/features/20020821/dawson_pfv.htm > > # Postmortem of Jak and Daxter which was scripted in Lisp > http://www.gamasutra.com/features/20020710/white_01.htm > > Parrot seems to be ideal for this, especially since you could easily > have seperate scripting languages for, say, the world logic and the AI > for NPCs, both of which could compile to Parrot and interact with each > other. > > Simon > > > -- > I'm full of borrowed ideas that I have no intention of returning >