> Yes, we do not have the replacement now, but we have never had so much > investment and will around the UI as we have now. We do not know at this > point what is the better way, we do not know the exact roadmap because it is > more than just a matter of implementation. But, I know that the kinds of > results we had recently around the UI is a highly encouraging predictor. Well said! Things have been converging for a long time. I remember Alain showed me a Bloc ancestor at my very first ESUG. I feel that it's taken so long precisely because of our concern to preserve the awesome "build anything" power of a live, direct Morphic world while building more more mundane/standard layer(s) on top. And the results do seems to be rapidly accelerating lately.
For all of us who want to participate, I think the most important first step is research. Much good thinking about this has been done at and since PARC. There are great papers, articles, and videos available about: Self Morphic, the Star user interface, VPRI's experiments with e.g. text layout, MorphicWrappers and MathMorphs, the Alternate Reality Kit to name a few. You can also play with Self and Lively Kernel to see how things are done there. I think that if we were going to replace the live, direct, uniform Morphic world with merely "a business UI toolkit" that it would have been done a long time ago! ----- Cheers, Sean -- View this message in context: http://forum.world.st/GLMBrick-whats-next-tp4797474p4814926.html Sent from the Pharo Smalltalk Developers mailing list archive at Nabble.com.