Sorry, but no, this is not an option. 
A theme will never pass the apple quality check :(

Esteban

El 25/05/2011, a las 1:22p.m., Hilaire Fernandes escribió:

> A third option could be to build a polymorph theme for iPAD.
> This is an intermediate option I discussed a bit with Bert, to do a
> DrGeo port for iPAD.
> Frankly speaking if someone is interested to work with me on that
> direction we may be able to produce something in our range and useful
> for the community at large.
> 
> Hilaire
> 
> 
> 
> 
> Le 25/05/2011 18:01, Esteban Lorenzano a écrit :
>> Well... I'm going to use this post to talk a bit about Pharo in iOS, because 
>> it is more complex than "having a vm working"
>> But first, a summary of where we stand:
>> 1) The Stack VM is working with iPhone/iPad, but needs some minor 
>> adjustments (some tuning). 
>> One problem here is that I didn't integrate it to CMakeVMMaker (and as a 
>> consequence, to hudson), so build it is not a trivial task. But I will, as 
>> soon as some one jump and say "hey, I'm going to use it, for real!"... or as 
>> soon as I can find a free afternoon... it is planned (and I worked a little 
>> on this), but it is not a priority right now :)
>> 2) The Cog (I mean, the jitter) will never work on iPad/iPhone, because of 
>> the apple license (clause 3.3.2) and because of the security sandbox policy. 
>> But I think the Stack VM can do a pretty job. No, I'm not going to prepare 
>> this just for recreational purposes because I do not have the time, and the 
>> community work I do should be spent in things the community can use... and I 
>> think that Eliot (who is, in fact, the one who can do this, I'm just a 
>> builder) will think similar :)
>> 
>> So... if we have a vm running on iOS, why there is no a legion of fellow 
>> pharoers taking over the appstore? 
>> 
>> Well... because it is not enough. 
>> There are several problems, besides the vm working or not (to be fair, the 
>> interpreter vm works on iphone since at least two years, and John is the 
>> only one who succeed on pushing some nice smalltalk apps into the appstore). 
>> The main problem is that our morphic world is ok for desktop working, and 
>> some times for desktop commercial apps (like those of pinesoft), but it just 
>> can't be used to create real apps for the iPhone/iPad market. There are some 
>> exceptions, like some eToys work and probable the developing of games like 
>> "tic-tac-toe" or so... (I mean: graphic games who can be done with morphs). 
>> But as a general rule, you can't do a real app in pharo/squeak who runs in 
>> the iPhone/iPad and can be sold in the appstore.
>> To overcome this problem, what John does is to create the full view in 
>> Cocoa, and "plug" the model to pharo/squeak images, using pharo as a module 
>> of a cocoa application. This can be done for several apps (and the fraction 
>> calculator is an example), but fails when you want a deeper interaction 
>> (because of the cost, not just in "programming time" but also the 
>> "translation time" between the cocoa app and pharo: it is just not good 
>> enough to bring a cool user experience (at least in all my experiments it 
>> was the case)
>> 
>> There is another possible approach, who I think is the better in the long 
>> way, and that is what I was doing with Deimos project: using a bridge to 
>> construct, in pharo, real cocoa UI objects... the advantages with this are 
>> obvious. Nevertheless, there are also some problems with this approach: 
>> 1) last year I was working on this, and apple changed a clause. The result 
>> can be expressed as if they executed: 'deimos become: shit'. Months after 
>> they review the policy, but I was concentrated on Mars (the desktop 
>> equivalent to Deimos). I will continue this, but first I want to finish 
>> Mars, and also I need to solve the problem below: 
>> 2) there are also a performance problem with the ObjectiveC plugin and 
>> callbacks. In all my experiments, I never went below 70ms executing a 
>> callback from cocoa to pharo (and that's necessary, for example, to fill 
>> tables). The minimum time needed to have a cool "scroll" effect on tables is 
>> 40ms. Of course, iPhone 4 is better than 3gs... but the problem remains. The 
>> real thing is that ObjectiveC plugin relies on a semaphore communication 
>> model, and that's not good enough. So... I think the better approach here is 
>> to port FFI-Callback plugin (latest work of Eliot) to iOS. FFI-Callback 
>> plugin uses a whole different approach, who can overcome this performance 
>> issues (and some other who's not the case mention here). 
>> 
>> So... yes... I would love to finish this soon. But right now, other issues 
>> are top in priotity, and I just can't promise a release date. (Of course, 
>> the stackvm for iphone will be compiling on hudson some time soon... before 
>> ESUG for sure)
>> 
>> hope this can explain all the status... :)
>> 
>> cheers,
>> Esteban
>> 
>> El 25/05/2011, a las 11:56a.m., Igor Stasenko escribió:
>> 
>>> On 25 May 2011 16:22, Steve Wirts <stevewi...@gmail.com> wrote:
>>>> Hi All,
>>>> Sorry if this topic has been covered in a previous email, I couldn't find
>>>> anything conclusive so I'm posting it for my own clarity.
>>>> I am a smalltalk programmer at heart but have been working in java at a 
>>>> java
>>>> shop for sometime.  Recently there's been a very strong directive from
>>>> management to "get everything working on an iPad".
>>>> I see a great opportunity to introduce pharo at the moment but need a way 
>>>> to
>>>> deploy to iPad/iPhone devices.  I'm not a c programmer and am overwhelmed 
>>>> at
>>>> the thought of trying to build a cog vm for ios devices.
>>>> 
>>>> Is there a binary package of cog vm for iPad/iPhone available somewhere?
>>> 
>>> Ask Esteban! :)
>>> 
>>> -- 
>>> Best regards,
>>> Igor Stasenko AKA sig.
>> 
>> 
>> 
> 
> 
> -- 
> Education 0.2 -- http://blog.ofset.org/hilaire
> 
> 


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