Sorry, but no, this is not an option. A theme will never pass the apple quality check :(
Esteban El 25/05/2011, a las 1:22p.m., Hilaire Fernandes escribió: > A third option could be to build a polymorph theme for iPAD. > This is an intermediate option I discussed a bit with Bert, to do a > DrGeo port for iPAD. > Frankly speaking if someone is interested to work with me on that > direction we may be able to produce something in our range and useful > for the community at large. > > Hilaire > > > > > Le 25/05/2011 18:01, Esteban Lorenzano a écrit : >> Well... I'm going to use this post to talk a bit about Pharo in iOS, because >> it is more complex than "having a vm working" >> But first, a summary of where we stand: >> 1) The Stack VM is working with iPhone/iPad, but needs some minor >> adjustments (some tuning). >> One problem here is that I didn't integrate it to CMakeVMMaker (and as a >> consequence, to hudson), so build it is not a trivial task. But I will, as >> soon as some one jump and say "hey, I'm going to use it, for real!"... or as >> soon as I can find a free afternoon... it is planned (and I worked a little >> on this), but it is not a priority right now :) >> 2) The Cog (I mean, the jitter) will never work on iPad/iPhone, because of >> the apple license (clause 3.3.2) and because of the security sandbox policy. >> But I think the Stack VM can do a pretty job. No, I'm not going to prepare >> this just for recreational purposes because I do not have the time, and the >> community work I do should be spent in things the community can use... and I >> think that Eliot (who is, in fact, the one who can do this, I'm just a >> builder) will think similar :) >> >> So... if we have a vm running on iOS, why there is no a legion of fellow >> pharoers taking over the appstore? >> >> Well... because it is not enough. >> There are several problems, besides the vm working or not (to be fair, the >> interpreter vm works on iphone since at least two years, and John is the >> only one who succeed on pushing some nice smalltalk apps into the appstore). >> The main problem is that our morphic world is ok for desktop working, and >> some times for desktop commercial apps (like those of pinesoft), but it just >> can't be used to create real apps for the iPhone/iPad market. There are some >> exceptions, like some eToys work and probable the developing of games like >> "tic-tac-toe" or so... (I mean: graphic games who can be done with morphs). >> But as a general rule, you can't do a real app in pharo/squeak who runs in >> the iPhone/iPad and can be sold in the appstore. >> To overcome this problem, what John does is to create the full view in >> Cocoa, and "plug" the model to pharo/squeak images, using pharo as a module >> of a cocoa application. This can be done for several apps (and the fraction >> calculator is an example), but fails when you want a deeper interaction >> (because of the cost, not just in "programming time" but also the >> "translation time" between the cocoa app and pharo: it is just not good >> enough to bring a cool user experience (at least in all my experiments it >> was the case) >> >> There is another possible approach, who I think is the better in the long >> way, and that is what I was doing with Deimos project: using a bridge to >> construct, in pharo, real cocoa UI objects... the advantages with this are >> obvious. Nevertheless, there are also some problems with this approach: >> 1) last year I was working on this, and apple changed a clause. The result >> can be expressed as if they executed: 'deimos become: shit'. Months after >> they review the policy, but I was concentrated on Mars (the desktop >> equivalent to Deimos). I will continue this, but first I want to finish >> Mars, and also I need to solve the problem below: >> 2) there are also a performance problem with the ObjectiveC plugin and >> callbacks. In all my experiments, I never went below 70ms executing a >> callback from cocoa to pharo (and that's necessary, for example, to fill >> tables). The minimum time needed to have a cool "scroll" effect on tables is >> 40ms. Of course, iPhone 4 is better than 3gs... but the problem remains. The >> real thing is that ObjectiveC plugin relies on a semaphore communication >> model, and that's not good enough. So... I think the better approach here is >> to port FFI-Callback plugin (latest work of Eliot) to iOS. FFI-Callback >> plugin uses a whole different approach, who can overcome this performance >> issues (and some other who's not the case mention here). >> >> So... yes... I would love to finish this soon. But right now, other issues >> are top in priotity, and I just can't promise a release date. (Of course, >> the stackvm for iphone will be compiling on hudson some time soon... before >> ESUG for sure) >> >> hope this can explain all the status... :) >> >> cheers, >> Esteban >> >> El 25/05/2011, a las 11:56a.m., Igor Stasenko escribió: >> >>> On 25 May 2011 16:22, Steve Wirts <stevewi...@gmail.com> wrote: >>>> Hi All, >>>> Sorry if this topic has been covered in a previous email, I couldn't find >>>> anything conclusive so I'm posting it for my own clarity. >>>> I am a smalltalk programmer at heart but have been working in java at a >>>> java >>>> shop for sometime. Recently there's been a very strong directive from >>>> management to "get everything working on an iPad". >>>> I see a great opportunity to introduce pharo at the moment but need a way >>>> to >>>> deploy to iPad/iPhone devices. I'm not a c programmer and am overwhelmed >>>> at >>>> the thought of trying to build a cog vm for ios devices. >>>> >>>> Is there a binary package of cog vm for iPad/iPhone available somewhere? >>> >>> Ask Esteban! :) >>> >>> -- >>> Best regards, >>> Igor Stasenko AKA sig. >> >> >> > > > -- > Education 0.2 -- http://blog.ofset.org/hilaire > >