This looks interesting. How can it be used and made interactive? I would like to launch the CDGameWorld that did load with this configuration as an interactive session, to see how this package is used.

cheers,
Robert

On 12/27/2015 10:14 PM, Eric Velten de Melo wrote:
I think I fixed the issues with Metacello. Therefore, you should be able to load by using Gofer.

Gofer new
    url:'http://smalltalkhub.com/mc/ericvm/Smallworlds/main';
    package: 'ConfigurationOfSmallworlds';
    load.

((Smalltalk at: #ConfigurationOfSmallworlds) project version:'0.3') load.


2015-12-27 23:14 GMT-02:00 Alexandre Bergel <alexandre.ber...@me.com <mailto:alexandre.ber...@me.com>>:

    Hi!

    Something is wrong. PetitParser is indeed loaded. I get an error:
    This package depends on the following classes:
      CommandParser
    You must resolve these dependencies before you will be able to
    load these definitions:
      CCCommandParser

    Alexandre


    > On Dec 27, 2015, at 9:13 PM, ericvm <ericvm...@gmail.com
    <mailto:ericvm...@gmail.com>> wrote:
    >
    > You need to have PetitParser installed for it to work.
    >
    > ColossalCave is not ported, should be removed.
    >
    > I was not able to get the metacello cobfiguration working properly.
    >
    > But installing PetitParser and loading last commit of
    Smallworlds package should be enough.
    >
    > To run cloak of darkness, type
    > (AdventureShell world: (CDGameWorld new)) openWithSpec.
    >
    > Em 27 de dez de 2015 17:29, "abergel [via Smalltalk]" <[hidden
    email]> escreveu:
    > hi!
    >
    > I would like to try it, but I am facing some issues:
    >         - I cannot use your configuration on Pharo 5. I get an
    error when trying to load the stable version
    >         - I therefore tried to manually load the two packages.
    But Smallworlds-ColossalCave does not load. Some classes are missing.
    >
    > Cheers,
    > Alexandre
    >
    >
    > > On Dec 27, 2015, at 12:03 PM, ericvm <[hidden email]> wrote:
    > >
    > > I don't know if this is the appropriate venue to do that, but
    I'd like to
    > > announce that I finished a stable implementation of a
    framework for
    > > developing Interactive Fiction in Pharo Smalltalk.
    > >
    > > It is based on an old code written by Bob Jarvis for Dolphin,
    but it has
    > > been changed so much that it is almost something new.
    > >
    > > This is my first project and I'm still working around
    Metacello and
    > > polishing stuff up. So I appreciate any code contributions,
    comments or
    > > thoughts about it.
    > >
    > > It is hosted on Smalltalkhub:
    > > (http://smalltalkhub.com/#!/~ericvm/Smallworlds
    <http://smalltalkhub.com/#%21/%7Eericvm/Smallworlds>)
    > >
    > >
    > >
    > > --
    > > View this message in context:
    
http://forum.world.st/Smallworlds-Interactive-Fiction-Framework-tp4868560.html
    > > Sent from the Pharo Smalltalk Users mailing list archive at
    Nabble.com.
    > >
    > --
    > _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
    > Alexandre Bergel http://www.bergel.eu
    > ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
    >
    >
    >
    >
    >
    >
    > If you reply to this email, your message will be added to the discussion 
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    --
    _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
    Alexandre Bergel http://www.bergel.eu
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--
Robert
.  ..   ...    ^,^

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