There is an AdventureShell class made with Spec. You use it like this:

(AdventureShell world: (CDGameWorld new)) openWithSpec.

It is pretty basic, but gets the job done.

2015-12-28 10:51 GMT-02:00 Robert Withers <robert.w.with...@gmail.com>:

> This looks interesting. How can it be used and made interactive? I would
> like to launch the CDGameWorld that did load with this configuration as an
> interactive session, to see how this package is used.
>
> cheers,
> Robert
>
>
> On 12/27/2015 10:14 PM, Eric Velten de Melo wrote:
>
> I think I fixed the issues with Metacello. Therefore, you should be able
> to load by using Gofer.
>
> Gofer new
>     url:'http://smalltalkhub.com/mc/ericvm/Smallworlds/main';
>     package: 'ConfigurationOfSmallworlds';
>     load.
>
> ((Smalltalk at: #ConfigurationOfSmallworlds) project version:'0.3') load.
>
>
> 2015-12-27 23:14 GMT-02:00 Alexandre Bergel <alexandre.ber...@me.com>:
>
>> Hi!
>>
>> Something is wrong. PetitParser is indeed loaded. I get an error: This
>> package depends on the following classes:
>>   CommandParser
>> You must resolve these dependencies before you will be able to load these
>> definitions:
>>   CCCommandParser
>>
>> Alexandre
>>
>>
>> > On Dec 27, 2015, at 9:13 PM, ericvm < <ericvm...@gmail.com>
>> ericvm...@gmail.com> wrote:
>> >
>> > You need to have PetitParser installed for it to work.
>> >
>> > ColossalCave is not ported, should be removed.
>> >
>> > I was not able to get the metacello cobfiguration working properly.
>> >
>> > But installing PetitParser and loading last commit of Smallworlds
>> package should be enough.
>> >
>> > To run cloak of darkness, type
>> > (AdventureShell world: (CDGameWorld new)) openWithSpec.
>> >
>> > Em 27 de dez de 2015 17:29, "abergel [via Smalltalk]" <[hidden email]>
>> escreveu:
>> > hi!
>> >
>> > I would like to try it, but I am facing some issues:
>> >         - I cannot use your configuration on Pharo 5. I get an error
>> when trying to load the stable version
>> >         - I therefore tried to manually load the two packages. But
>> Smallworlds-ColossalCave does not load. Some classes are missing.
>> >
>> > Cheers,
>> > Alexandre
>> >
>> >
>> > > On Dec 27, 2015, at 12:03 PM, ericvm <[hidden email]> wrote:
>> > >
>> > > I don't know if this is the appropriate venue to do that, but I'd
>> like to
>> > > announce that I finished a stable implementation of a framework for
>> > > developing Interactive Fiction in Pharo Smalltalk.
>> > >
>> > > It is based on an old code written by Bob Jarvis for Dolphin, but it
>> has
>> > > been changed so much that it is almost something new.
>> > >
>> > > This is my first project and I'm still working around Metacello and
>> > > polishing stuff up. So I appreciate any code contributions, comments
>> or
>> > > thoughts about it.
>> > >
>> > > It is hosted on Smalltalkhub:
>> > > (http://smalltalkhub.com/#!/~ericvm/Smallworlds)
>> > >
>> > >
>> > >
>> > > --
>> > > View this message in context:
>> <http://forum.world.st/Smallworlds-Interactive-Fiction-Framework-tp4868560.html>
>> http://forum.world.st/Smallworlds-Interactive-Fiction-Framework-tp4868560.html
>> > > Sent from the Pharo Smalltalk Users mailing list archive at
>> Nabble.com.
>> > >
>> > --
>> > _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>> > Alexandre Bergel  http://www.bergel.eu
>> > ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>> >
>> >
>> >
>> >
>> >
>> >
>> > If you reply to this email, your message will be added to the
>> discussion below:
>> >
>> http://forum.world.st/Smallworlds-Interactive-Fiction-Framework-tp4868560p4868585.html
>> > To unsubscribe from Smallworlds - Interactive Fiction Framework, click
>> here.
>> > NAML
>> >
>> > View this message in context: Re: Smallworlds - Interactive Fiction
>> Framework
>> > Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.
>>
>> --
>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>> Alexandre Bergel  http://www.bergel.eu
>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>
>>
>>
>>
>>
>
> --
> Robert
> .  ..   ...    ^,^
>
>

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