Hi ,
   
  Thank you very much, I'd like to see your advices and get help from you. I 
also want to tell the difference between chipmunk(and Pymunk) and this project, 
 this one is not separated with python, all of its basic data structures are 
based on python data structures, which means it can be integrated in python 
seamlessly . Also some classes are targeted to integrate physics updating and 
pygame sprite rendering, which means user can write their physics games more 
easily.
  API defines and my working progress are on my yahoo blog: 
http://i.cn.yahoo.com/zhangfanfox/blog/ , and current working code is on a 
branch of pygame svn: svn://seul.org/svn/pygame/branches/physics 
   
  Best wishes
  Zhang Fan
   
  
Peter Gebauer <[EMAIL PROTECTED]> 写道:
  Hi!

I read Zhang Fan's post regarding his gsoc project, I've been looking to do 
something similar, a Python extension for an already existing library.
So far I've extended Chipmunk partially over a few days of prototyping, but 
there's no point in having two projects doing the same thing, I'd like to 
know a bit bout the plans of the physics module for PyGame. (if you're 
reading this, Zhang)
I could also help out with some testing/patching for the C Python stuff.

/Peter


       
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