Thanks for the clarification, Zhang and Peter. I love playing with physics stuff, so I'm pretty excited about this. Now just imagine the possibilities of combining physics and computer vision :-)
Nirav On Thu, Jun 19, 2008 at 8:57 PM, Peter Gebauer <[EMAIL PROTECTED]> wrote: > Hi Nirav! > > As you can see from Zhang's post there's a difference between making soft > bindings using ctypes and hard bindings using the Python C API. > While ctypes is convenient to use and easy to modify since only Python code > is involved, it lacks the ability to let the programmer to extend Python > using the underlying C API directly. It also lacks the ability to > intergrate easy with other Python extensions. It's also a matter of speed, > in particular when it comes to iterations, like for collision testing and > drawing many objects. If this can all be done in C we are better off. > > My plan was to build a Python extension for 2D physics that could be > intergrated easily with PyGame, which is also a Python extension. Since two > people have the same plan I thought we'd join up. :) > > /Peter > > On 2008-06-19 (Thu) 07:47, Nirav Patel wrote: >> I may be missing something, but aren't there already python bindings >> for Chipmunk? http://code.google.com/p/pymunk/ >> >> I've only experienced it as http://wiki.laptop.org/go/Pymunx although >> they use Box2d now: http://elements.linuxuser.at/ >> >> Nirav >> >> On Thu, Jun 19, 2008 at 12:23 AM, Peter Gebauer >> <[EMAIL PROTECTED]> wrote: >> > Hi! >> > >> > I read Zhang Fan's post regarding his gsoc project, I've been looking to do >> > something similar, a Python extension for an already existing library. >> > So far I've extended Chipmunk partially over a few days of prototyping, but >> > there's no point in having two projects doing the same thing, I'd like to >> > know a bit bout the plans of the physics module for PyGame. (if you're >> > reading this, Zhang) >> > I could also help out with some testing/patching for the C Python stuff. >> > >> > /Peter >> > >> >