Quoting Marcus von Appen <m...@sysfault.org>: > On, Sat Apr 11, 2009, Rene Dudfield wrote: > > > Yeah cool. > > > > I think it will give me a good push to finish off more tests as we change > > towards py3k. > > > > The sprite module is missing tests for a lot of the older sprite > > functionality. So that's the major one of the .py files I think. Our > build > > scripts, and tests are the other major .py files. > > > > If we start back porting some of the pgreloaded py3k stuff, then I think > we > > can have a pygame 1.9 prerelease for py3k within 4 weeks time(in time for > > the course). Remember, it only took Marcus a few days to port pgreloaded. > > It has a less messy internal API, though :-). > I think we could get a minimal Pygame ready: base, surface, mixer, image, gfxdraw. I have access to an XP box for the next few days so will fork off a python3 branch and see if I can get something to work for Windows. But don't let that stop anyone else from adapting Pygame to Python 3. We can merge things back later.
Lenard -- Lenard Lindstrom <le...@telus.net>