Hello, Great. I will have to fix some Pygame api issues with base.c - I shouldn't have made PyErc_SDLError local - and will see about a better approach to module state in Python 3. As for Surface, I think bufferproxies should be disabled for Python 3 for now to avoid the changed buffer interface issue. I will look at it next.
Lenard Quoting René Dudfield <ren...@gmail.com>: > hi, > > fixed constants.c to compile and import and also did some work getting the > testing framework, and makeref.py to work. > > cu, > > > > On Sun, Apr 12, 2009 at 10:31 PM, René Dudfield <ren...@gmail.com> wrote: > > > Cool. I got config_unix.py working on ubuntu with that branch. > > > > Also base.c compiles and imports here too. > > > > > > > > On Sun, Apr 12, 2009 at 8:31 PM, Lenard Lindstrom <le...@telus.net> wrote: > > > >> Hi, > >> > >> The branch is svn://seul.org/svn/pygame/branches/python3 . I have > >> config.py, > >> config_win.py and setup.py working with Python 3.0.1. I also updated > >> base.c and > >> __init__.py. I was able to build pygame.base with Python 3 and call > >> pygame.base.init() and pygame.base.quit() and > >> pygame.base.get_sdl_version(). > >> > >> Also, I built it with Python 2.6 to confirm backwards compatibility. > >> > >> This confirms that Python 3.0 can use the Python 2.6 prebuilts for > >> Windows: > >> > >> http://www3.telus.net/len_l/pygame/prebuilt-pygame1.9.0-msvcr90-win32.zip > >> > >> I will port the config.py stuff back into the main branch soon. > >> > >> Lenard > >> > >> > >> Quoting René Dudfield <ren...@gmail.com>: > >> > >> > cool. I'll grab your branch and try to get it working on ubuntu. > >> > > >> > cu, > >> > > >> > On Sun, Apr 12, 2009 at 10:24 AM, Lenard Lindstrom <le...@telus.net> > >> wrote: > >> > > >> > > Quoting Marcus von Appen <m...@sysfault.org>: > >> > > > >> > > > On, Sat Apr 11, 2009, Rene Dudfield wrote: > >> > > > > >> > > > > Yeah cool. > >> > > > > > >> > > > > I think it will give me a good push to finish off more tests as > we > >> > > change > >> > > > > towards py3k. > >> > > > > > >> > > > > The sprite module is missing tests for a lot of the older sprite > >> > > > > functionality. So that's the major one of the .py files I think. > >> Our > >> > > > build > >> > > > > scripts, and tests are the other major .py files. > >> > > > > > >> > > > > If we start back porting some of the pgreloaded py3k stuff, then > I > >> > > think > >> > > > we > >> > > > > can have a pygame 1.9 prerelease for py3k within 4 weeks time(in > >> time > >> > > for > >> > > > > the course). Remember, it only took Marcus a few days to port > >> > > pgreloaded. > >> > > > > >> > > > It has a less messy internal API, though :-). > >> > > > > >> > > I think we could get a minimal Pygame ready: base, surface, mixer, > >> image, > >> > > gfxdraw. I have access to an XP box for the next few days so will > fork > >> off > >> > > a > >> > > python3 branch and see if I can get something to work for Windows. > But > >> > > don't let > >> > > that stop anyone else from adapting Pygame to Python 3. We can merge > >> > things > >> > > back > >> > > later. > >> > > > >> > > Lenard > >> > > > >> > > > >> > > -- > >> > > Lenard Lindstrom > >> > > <le...@telus.net> > >> > > > >> > > > >> > > >> > >> > >> -- > >> Lenard Lindstrom > >> <le...@telus.net> > >> > >> > > > -- Lenard Lindstrom <le...@telus.net>