hi,

fixed constants.c to compile and import and also did some work getting the
testing framework, and makeref.py to work.

cu,



On Sun, Apr 12, 2009 at 10:31 PM, René Dudfield <ren...@gmail.com> wrote:

> Cool.  I got config_unix.py working on ubuntu with that branch.
>
> Also base.c compiles and imports here too.
>
>
>
> On Sun, Apr 12, 2009 at 8:31 PM, Lenard Lindstrom <le...@telus.net> wrote:
>
>> Hi,
>>
>> The branch is svn://seul.org/svn/pygame/branches/python3 . I have
>> config.py,
>> config_win.py and setup.py working with Python 3.0.1. I also updated
>> base.c and
>> __init__.py. I was able to build pygame.base with Python 3 and call
>> pygame.base.init() and pygame.base.quit() and
>> pygame.base.get_sdl_version().
>>
>> Also, I built it with Python 2.6 to confirm backwards compatibility.
>>
>> This confirms that Python 3.0 can use the Python 2.6 prebuilts for
>> Windows:
>>
>> http://www3.telus.net/len_l/pygame/prebuilt-pygame1.9.0-msvcr90-win32.zip
>>
>> I will port the config.py stuff back into the main branch soon.
>>
>> Lenard
>>
>>
>> Quoting René Dudfield <ren...@gmail.com>:
>>
>> > cool.  I'll grab your branch and try to get it working on ubuntu.
>> >
>> > cu,
>> >
>> > On Sun, Apr 12, 2009 at 10:24 AM, Lenard Lindstrom <le...@telus.net>
>> wrote:
>> >
>> > > Quoting Marcus von Appen <m...@sysfault.org>:
>> > >
>> > > > On, Sat Apr 11, 2009, Rene Dudfield wrote:
>> > > >
>> > > > > Yeah cool.
>> > > > >
>> > > > > I think it will give me a good push to finish off more tests as we
>> > > change
>> > > > > towards py3k.
>> > > > >
>> > > > > The sprite module is missing tests for a lot of the older sprite
>> > > > > functionality.  So that's the major one of the .py files I think.
>>  Our
>> > > > build
>> > > > > scripts, and tests are the other major .py files.
>> > > > >
>> > > > > If we start back porting some of the pgreloaded py3k stuff, then I
>> > > think
>> > > > we
>> > > > > can have a pygame 1.9 prerelease for py3k within 4 weeks time(in
>> time
>> > > for
>> > > > > the course).  Remember, it only took Marcus a few days to port
>> > > pgreloaded.
>> > > >
>> > > > It has a less messy internal API, though :-).
>> > > >
>> > > I think we could get a minimal Pygame ready: base, surface, mixer,
>> image,
>> > > gfxdraw. I have access to an XP box for the next few days so will fork
>> off
>> > > a
>> > > python3 branch and see if I can get something to work for Windows. But
>> > > don't let
>> > > that stop anyone else from adapting Pygame to Python 3. We can merge
>> > things
>> > > back
>> > > later.
>> > >
>> > > Lenard
>> > >
>> > >
>> > > --
>> > > Lenard Lindstrom
>> > > <le...@telus.net>
>> > >
>> > >
>> >
>>
>>
>> --
>> Lenard Lindstrom
>> <le...@telus.net>
>>
>>
>

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