hi, fixed constants.c to compile and import and also did some work getting the testing framework, and makeref.py to work.
cu, On Sun, Apr 12, 2009 at 10:31 PM, René Dudfield <ren...@gmail.com> wrote: > Cool. I got config_unix.py working on ubuntu with that branch. > > Also base.c compiles and imports here too. > > > > On Sun, Apr 12, 2009 at 8:31 PM, Lenard Lindstrom <le...@telus.net> wrote: > >> Hi, >> >> The branch is svn://seul.org/svn/pygame/branches/python3 . I have >> config.py, >> config_win.py and setup.py working with Python 3.0.1. I also updated >> base.c and >> __init__.py. I was able to build pygame.base with Python 3 and call >> pygame.base.init() and pygame.base.quit() and >> pygame.base.get_sdl_version(). >> >> Also, I built it with Python 2.6 to confirm backwards compatibility. >> >> This confirms that Python 3.0 can use the Python 2.6 prebuilts for >> Windows: >> >> http://www3.telus.net/len_l/pygame/prebuilt-pygame1.9.0-msvcr90-win32.zip >> >> I will port the config.py stuff back into the main branch soon. >> >> Lenard >> >> >> Quoting René Dudfield <ren...@gmail.com>: >> >> > cool. I'll grab your branch and try to get it working on ubuntu. >> > >> > cu, >> > >> > On Sun, Apr 12, 2009 at 10:24 AM, Lenard Lindstrom <le...@telus.net> >> wrote: >> > >> > > Quoting Marcus von Appen <m...@sysfault.org>: >> > > >> > > > On, Sat Apr 11, 2009, Rene Dudfield wrote: >> > > > >> > > > > Yeah cool. >> > > > > >> > > > > I think it will give me a good push to finish off more tests as we >> > > change >> > > > > towards py3k. >> > > > > >> > > > > The sprite module is missing tests for a lot of the older sprite >> > > > > functionality. So that's the major one of the .py files I think. >> Our >> > > > build >> > > > > scripts, and tests are the other major .py files. >> > > > > >> > > > > If we start back porting some of the pgreloaded py3k stuff, then I >> > > think >> > > > we >> > > > > can have a pygame 1.9 prerelease for py3k within 4 weeks time(in >> time >> > > for >> > > > > the course). Remember, it only took Marcus a few days to port >> > > pgreloaded. >> > > > >> > > > It has a less messy internal API, though :-). >> > > > >> > > I think we could get a minimal Pygame ready: base, surface, mixer, >> image, >> > > gfxdraw. I have access to an XP box for the next few days so will fork >> off >> > > a >> > > python3 branch and see if I can get something to work for Windows. But >> > > don't let >> > > that stop anyone else from adapting Pygame to Python 3. We can merge >> > things >> > > back >> > > later. >> > > >> > > Lenard >> > > >> > > >> > > -- >> > > Lenard Lindstrom >> > > <le...@telus.net> >> > > >> > > >> > >> >> >> -- >> Lenard Lindstrom >> <le...@telus.net> >> >> >