cool. I'll grab your branch and try to get it working on ubuntu. cu,
On Sun, Apr 12, 2009 at 10:24 AM, Lenard Lindstrom <[email protected]> wrote: > Quoting Marcus von Appen <[email protected]>: > > > On, Sat Apr 11, 2009, Rene Dudfield wrote: > > > > > Yeah cool. > > > > > > I think it will give me a good push to finish off more tests as we > change > > > towards py3k. > > > > > > The sprite module is missing tests for a lot of the older sprite > > > functionality. So that's the major one of the .py files I think. Our > > build > > > scripts, and tests are the other major .py files. > > > > > > If we start back porting some of the pgreloaded py3k stuff, then I > think > > we > > > can have a pygame 1.9 prerelease for py3k within 4 weeks time(in time > for > > > the course). Remember, it only took Marcus a few days to port > pgreloaded. > > > > It has a less messy internal API, though :-). > > > I think we could get a minimal Pygame ready: base, surface, mixer, image, > gfxdraw. I have access to an XP box for the next few days so will fork off > a > python3 branch and see if I can get something to work for Windows. But > don't let > that stop anyone else from adapting Pygame to Python 3. We can merge things > back > later. > > Lenard > > > -- > Lenard Lindstrom > <[email protected]> > >
