cool.  I'll grab your branch and try to get it working on ubuntu.

cu,

On Sun, Apr 12, 2009 at 10:24 AM, Lenard Lindstrom <[email protected]> wrote:

> Quoting Marcus von Appen <[email protected]>:
>
> > On, Sat Apr 11, 2009, Rene Dudfield wrote:
> >
> > > Yeah cool.
> > >
> > > I think it will give me a good push to finish off more tests as we
> change
> > > towards py3k.
> > >
> > > The sprite module is missing tests for a lot of the older sprite
> > > functionality.  So that's the major one of the .py files I think.  Our
> > build
> > > scripts, and tests are the other major .py files.
> > >
> > > If we start back porting some of the pgreloaded py3k stuff, then I
> think
> > we
> > > can have a pygame 1.9 prerelease for py3k within 4 weeks time(in time
> for
> > > the course).  Remember, it only took Marcus a few days to port
> pgreloaded.
> >
> > It has a less messy internal API, though :-).
> >
> I think we could get a minimal Pygame ready: base, surface, mixer, image,
> gfxdraw. I have access to an XP box for the next few days so will fork off
> a
> python3 branch and see if I can get something to work for Windows. But
> don't let
> that stop anyone else from adapting Pygame to Python 3. We can merge things
> back
> later.
>
> Lenard
>
>
> --
> Lenard Lindstrom
> <[email protected]>
>
>

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