Thanks for the reply, Leif. What I'm thinking is much simpler than that. I plan on leaving the existing joystick api in pyglet as-is, and implementing the game controller api as an abstraction over that (how it's done in SDL).
I've already hacked up a quick script that converts the pyglet joystick ids to the SDL GUIDs on Linux. I just need to code up the rest of the abstraction for the game controller buttons and sticks. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
