Thanks for the reply, Leif. 

What I'm thinking is much simpler than that. I plan on leaving the existing 
joystick api in pyglet as-is, and implementing the game controller api as an 
abstraction over that (how it's done in SDL). 

I've already hacked up a quick script that converts the pyglet joystick ids to 
the SDL GUIDs on Linux. I just need to code up the rest of the abstraction for 
the game controller buttons and sticks.

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