I am definitely in favor of that. I also use @property and such in the refactoring.
Rob Op maandag 26 oktober 2015 13:04:46 UTC+1 schreef Benjamin Moran: > > Thanks for the reply, Rob. With that in mind, I wouldn't mind cleaning up > and modernizing some of the existing modules a bit. I've got my eye on the > sprite module for a start. I'm thinking it would be a lot more readable if > @property and @<x>.setter decorators were used instead of the current > property declarations. If I were to go through and make those changes, > would that be something you would consider pulling into master? > > -Ben > > > > > On Monday, October 26, 2015 at 8:42:14 PM UTC+9, Rob wrote: >> >> I agree. I currently only test 2.7 and 3.4. I guess that 2.6 and 3.2 are >> already old enough to not consider for pyglet anymore. 3.3 is also >> questionable. >> >> Rob >> >> Op woensdag 21 oktober 2015 20:27:26 UTC+2 schreef Leif Theden: >>> >>> I think that 2.7 is fine. The legacy code in pyglet (>2.6) likely >>> exists because it was written a long time ago, and not likely because it >>> written to be compatible with old python. Python 2.6 is nearly 8 years old >>> now and isn't required except on odd linux (redhat, etc). >>> >>> I've considered exactly what you are proposing, using SDL2 for input, >>> but I think that you will have a lot more work to do. AFAIK, you will need >>> to use all of SDL2 (windowing, events, etc). Pyglet interfaces at the OS >>> level (with ctypes), so you *may* have to re-implement more than just the >>> joystick API. Something to think about anyway. >>> >>> On Tuesday, October 6, 2015 at 9:36:26 AM UTC-5, Benjamin Moran wrote: >>> >>>> Hi guys, >>>> >>>> New user of pyglet, and potential contributor. I'm not sure if the core >>>> developers visit this forum, but I thought it was a good place to start. >>>> Basically, I want to implement support for SDL2 GameController_API >>>> style controller mapping, and wanted to knowthe minimum Python version I >>>> should target. Python 3 is a given, but is 2.7 old enough on the 2.x >>>> branch? Does pyglet still officially support older than that? >>>> >>>> In case anyone is not familar with the SDL2 Game Controller API, it's >>>> basically a way to have game controllers "just work" on Linux/Max/Windows. >>>> It presents an internal layout that mimics the ubiqitous Xbox360 layout. >>>> There is also an internal database of dozens of popular controllers that >>>> just work out of the box. For controllers that are not recognised yet, >>>> there is the ability to load mappings from a file >>>> (SDL_GameControllerAddMappingsFromFile), or automatically from an >>>> environmental value (SDL_GAMECONTROLLERCONFIG), as is the case when >>>> you launch a game under Steam. >>>> SDL Wiki page: http://wiki.libsdl.org/CategoryGameController >>>> GameController mapping database: >>>> https://github.com/gabomdq/SDL_GameControllerDB >>>> >>>> This would be built on top of the existing pyglet joystick API, in much >>>> the same way as SDL2 does it. >>>> >>>> Any feedback would be appreciated. >>>> >>>> -Ben >>>> >>>> >>>> -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
