I am definitely in favor of that. I also use @property and such in the 
refactoring.

Rob

Op maandag 26 oktober 2015 13:04:46 UTC+1 schreef Benjamin Moran:
>
> Thanks for the reply, Rob. With that in mind, I wouldn't mind cleaning up 
> and modernizing some of the existing modules a bit. I've got my eye on the 
> sprite module for a start. I'm thinking it would be a lot more readable if 
> @property and @<x>.setter decorators were used instead of the current 
> property declarations. If I were to go through and make those changes, 
> would that be something you would consider pulling into master?
>
> -Ben
>
>  
>
>
> On Monday, October 26, 2015 at 8:42:14 PM UTC+9, Rob wrote:
>>
>> I agree. I currently only test 2.7 and 3.4. I guess that 2.6 and 3.2 are 
>> already old enough to not consider for pyglet anymore. 3.3 is also 
>> questionable.
>>
>> Rob
>>
>> Op woensdag 21 oktober 2015 20:27:26 UTC+2 schreef Leif Theden:
>>>
>>> I think that 2.7 is fine.  The legacy code in pyglet (>2.6) likely 
>>> exists because it was written a long time ago, and not likely because it 
>>> written to be compatible with old python. Python 2.6 is nearly 8 years old 
>>> now and isn't required except on odd linux (redhat, etc).  
>>>
>>> I've considered exactly what you are proposing, using SDL2 for input, 
>>> but I think that you will have a lot more work to do.  AFAIK, you will need 
>>> to use all of SDL2 (windowing, events, etc).  Pyglet interfaces at the OS 
>>> level (with ctypes), so you *may* have to re-implement more than just the 
>>> joystick API.  Something to think about anyway.
>>>
>>> On Tuesday, October 6, 2015 at 9:36:26 AM UTC-5, Benjamin Moran wrote:
>>>
>>>> Hi guys,
>>>>
>>>> New user of pyglet, and potential contributor. I'm not sure if the core 
>>>> developers visit this forum, but I thought it was a good place to start. 
>>>> Basically, I want to implement support for SDL2 GameController_API 
>>>> style controller mapping, and wanted to knowthe minimum Python version I 
>>>> should target. Python 3 is a given, but is 2.7 old enough on the 2.x 
>>>> branch? Does pyglet still officially support older than that? 
>>>>
>>>> In case anyone is not familar with the SDL2 Game Controller API, it's 
>>>> basically a way to have game controllers "just work" on Linux/Max/Windows. 
>>>> It presents an internal layout that mimics the ubiqitous Xbox360 layout. 
>>>> There is also an internal database of dozens of popular controllers that 
>>>> just work out of the box. For controllers that are not recognised yet, 
>>>> there is the ability to load mappings from a file 
>>>> (SDL_GameControllerAddMappingsFromFile), or automatically from an 
>>>> environmental value (SDL_GAMECONTROLLERCONFIG), as is the case when 
>>>> you launch a game under Steam. 
>>>> SDL Wiki page:  http://wiki.libsdl.org/CategoryGameController
>>>> GameController mapping database:  
>>>> https://github.com/gabomdq/SDL_GameControllerDB
>>>>
>>>> This would be built on top of the existing pyglet joystick API, in much 
>>>> the same way as SDL2 does it.
>>>>
>>>> Any feedback would be appreciated. 
>>>>
>>>> -Ben
>>>>
>>>>
>>>>

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