Thanks for the reply, Rob. With that in mind, I wouldn't mind cleaning up 
and modernizing some of the existing modules a bit. I've got my eye on the 
sprite module for a start. I'm thinking it would be a lot more readable if 
@property and @<x>.setter decorators were used instead of the current 
property declarations. If I were to go through and make those changes, 
would that be something you would consider pulling into master?

-Ben

 


On Monday, October 26, 2015 at 8:42:14 PM UTC+9, Rob wrote:
>
> I agree. I currently only test 2.7 and 3.4. I guess that 2.6 and 3.2 are 
> already old enough to not consider for pyglet anymore. 3.3 is also 
> questionable.
>
> Rob
>
> Op woensdag 21 oktober 2015 20:27:26 UTC+2 schreef Leif Theden:
>>
>> I think that 2.7 is fine.  The legacy code in pyglet (>2.6) likely exists 
>> because it was written a long time ago, and not likely because it written 
>> to be compatible with old python. Python 2.6 is nearly 8 years old now and 
>> isn't required except on odd linux (redhat, etc).  
>>
>> I've considered exactly what you are proposing, using SDL2 for input, but 
>> I think that you will have a lot more work to do.  AFAIK, you will need to 
>> use all of SDL2 (windowing, events, etc).  Pyglet interfaces at the OS 
>> level (with ctypes), so you *may* have to re-implement more than just the 
>> joystick API.  Something to think about anyway.
>>
>> On Tuesday, October 6, 2015 at 9:36:26 AM UTC-5, Benjamin Moran wrote:
>>
>>> Hi guys,
>>>
>>> New user of pyglet, and potential contributor. I'm not sure if the core 
>>> developers visit this forum, but I thought it was a good place to start. 
>>> Basically, I want to implement support for SDL2 GameController_API style 
>>> controller mapping, and wanted to knowthe minimum Python version I should 
>>> target. Python 3 is a given, but is 2.7 old enough on the 2.x branch? Does 
>>> pyglet still officially support older than that? 
>>>
>>> In case anyone is not familar with the SDL2 Game Controller API, it's 
>>> basically a way to have game controllers "just work" on Linux/Max/Windows. 
>>> It presents an internal layout that mimics the ubiqitous Xbox360 layout. 
>>> There is also an internal database of dozens of popular controllers that 
>>> just work out of the box. For controllers that are not recognised yet, 
>>> there is the ability to load mappings from a file 
>>> (SDL_GameControllerAddMappingsFromFile), or automatically from an 
>>> environmental value (SDL_GAMECONTROLLERCONFIG), as is the case when you 
>>> launch a game under Steam. 
>>> SDL Wiki page:  http://wiki.libsdl.org/CategoryGameController
>>> GameController mapping database:  
>>> https://github.com/gabomdq/SDL_GameControllerDB
>>>
>>> This would be built on top of the existing pyglet joystick API, in much 
>>> the same way as SDL2 does it.
>>>
>>> Any feedback would be appreciated. 
>>>
>>> -Ben
>>>
>>>
>>>

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