What is the right thing to do to permanently dispose of a widget? Should I be
called widget.destroy()? I ask because when I call that on a container it
seems to leave the container's children around. Should I be doing a
container.removeAll() and hook the _afterRemoveChild callback to do a
.destroy() in there?

Basically, I want to make a whole bunch of widgets disappear so I can
reclaim their memory.

Dave

-- 
View this message in context: 
http://qooxdoo.678.n2.nabble.com/Reclaiming-memory-from-widgets-tp5764047p5764047.html
Sent from the qooxdoo mailing list archive at Nabble.com.

------------------------------------------------------------------------------
Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
Tap into the largest installed PC base & get more eyes on your game by
optimizing for Intel(R) Graphics Technology. Get started today with the
Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
http://p.sf.net/sfu/intelisp-dev2dev
_______________________________________________
qooxdoo-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/qooxdoo-devel

Reply via email to