Hi, do we need all of this in a garbage collected language?
Best regards - Petr On Tue, Nov 23, 2010 at 5:49 PM, Martin Wittemann <[email protected]> wrote: > Hey, > >> Thanks, Fritz -- I had no idea. Devs: shouldn't destroyAll() become a >> standard part of the library? > > Thats a good questions. I can't imagine a reason why it should not be part of > the framework. Has someone an other opinion? > > Regards, > Martin > ------------------------------------------------------------------------------ > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! > Tap into the largest installed PC base & get more eyes on your game by > optimizing for Intel(R) Graphics Technology. Get started today with the > Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. > http://p.sf.net/sfu/intelisp-dev2dev > _______________________________________________ > qooxdoo-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/qooxdoo-devel > ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ qooxdoo-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/qooxdoo-devel
