Hi,

do we need all of this in a garbage collected language?

Best regards
- Petr

On Tue, Nov 23, 2010 at 5:49 PM, Martin Wittemann
<[email protected]> wrote:
> Hey,
>
>> Thanks, Fritz -- I had no idea. Devs: shouldn't destroyAll() become a
>> standard part of the library?
>
> Thats a good questions. I can't imagine a reason why it should not be part of 
> the framework. Has someone an other opinion?
>
> Regards,
> Martin
> ------------------------------------------------------------------------------
> Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
> Tap into the largest installed PC base & get more eyes on your game by
> optimizing for Intel(R) Graphics Technology. Get started today with the
> Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
> http://p.sf.net/sfu/intelisp-dev2dev
> _______________________________________________
> qooxdoo-devel mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/qooxdoo-devel
>

------------------------------------------------------------------------------
Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
Tap into the largest installed PC base & get more eyes on your game by
optimizing for Intel(R) Graphics Technology. Get started today with the
Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
http://p.sf.net/sfu/intelisp-dev2dev
_______________________________________________
qooxdoo-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/qooxdoo-devel

Reply via email to