As I said, thanks to Tobi. I am wondering, what is the use case for removeAll() without destroying the widgets?
That would only make sense to me, if I would add the widgets again later on. Is something like that done in the framework somewhere? Otherwise it would perhaps even be possible to replace removeAll() by destroyAll() ... after some deprecation period, of course ... or have a removeAll with a destroy parameter. Just curious, because there might be some reluctance to add more things to qx.core.widget as this is the base for everything else and leads to a larger foot print. Cheers, Fritz On Tue, 23 Nov 2010, Dave Baggett wrote: > Thanks, Fritz -- I had no idea. Devs: shouldn't destroyAll() become a > standard part of the library? > > Dave > > -- Oetiker+Partner AG tel: +41 62 775 99 03 (direct) Fritz Zaucker +41 62 775 99 00 (switch board) Aarweg 15 +41 79 675 06 30 (mobile) CH-4600 Olten fax: +41 62 775 99 05 Schweiz web: www.oetiker.ch ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ qooxdoo-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/qooxdoo-devel
