Hey, > Thanks, Fritz -- I had no idea. Devs: shouldn't destroyAll() become a > standard part of the library?
Thats a good questions. I can't imagine a reason why it should not be part of the framework. Has someone an other opinion? Regards, Martin ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ qooxdoo-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/qooxdoo-devel
