I tinkered some more and Eureka! It's alive!!! mememmuuhahahahaaaa... ahem. My problem was perlin noise was not selected on the random generators... causing some random numbers outside my set range... hence the sprite would jump. I also am now using two math formulas for x & y movement. This creates more of an organic movement... and almost swarm like behavior. Fooling around with the formulas may give better results. One other problem I've had is... if I try and change the Z coordinates... then I see a square box around the sprite? Here's the file in case you are interested. Changing the iteration to 2 is fun. |
RandomSprite4.qtz
Description: application/quartzcomposer
On Jun 4, 2008, at 3:38 PM, Memo Akten wrote:
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