Hi Stephen It would be great if you shared the file again if you manage to make this work I was trying to do something similar
Cheers Alex On Wed, Jun 4, 2008 at 11:37 AM, Christopher Wright <[EMAIL PROTECTED]> wrote: > I'm using random generators for the positioning of the sprite. >> I want to have a dynamic number of sprites, all which move independently >> and randomly from the other. >> I've tried using the iterator variables, and when I do that... I can split >> the sprite up to see them. However, they all move together, they are not >> independently random. >> >> I've been racking my brain trying to figure out how to get independent >> random x,y,z values. Using the iterator, I can get separation. But it >> isn't random. I almost need a way to determine the independent x,y,z >> position of each copy, then perform math on it to move it from it's current >> position. >> > > > To split up using random inside an iterator, you need to use an external > timebase on the random patch, and then use the iterator's position/index to > offset time for each sprite. > > To set the timebase to external, right-click the Random Patch, and set > Timebase to External. Then, attach some math stuff that generates a huge > value based on the index/position, and add the patchtime (so they all > animate uniformly). > > Something like this: > > > > > > It's a little tricky, and seems strange, but that's how to do it :) Hope > this is what you're looking for. > > -- > [ christopher wright ] > [EMAIL PROTECTED] > http://kineme.net/ > > > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > > http://lists.apple.com/mailman/options/quartzcomposer-dev/alexbeim%40gmail.com > > This email sent to [EMAIL PROTECTED] >
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