Hi Stephen
It would be great if you shared the file again if you manage to make this
work
I was trying to do something similar

Cheers

Alex


On Wed, Jun 4, 2008 at 11:37 AM, Christopher Wright <[EMAIL PROTECTED]>
wrote:

> I'm using random generators for the positioning of the sprite.
>> I want to have a dynamic number of sprites, all which move independently
>> and randomly from the other.
>> I've tried using the iterator variables, and when I do that... I can split
>> the sprite up to see them.  However, they all move together, they are not
>> independently random.
>>
>> I've been racking my brain trying to figure out how to get independent
>> random x,y,z values.  Using the iterator, I can get separation.  But it
>> isn't random.  I almost need a way to determine the independent x,y,z
>> position of each copy, then perform math on it to move it from it's current
>> position.
>>
>
>
> To split up using random inside an iterator, you need to use an external
> timebase on the random patch, and then use the iterator's position/index to
> offset time for each sprite.
>
> To set the timebase to external, right-click the Random Patch, and set
> Timebase to External.  Then, attach some math stuff that generates a huge
> value based on the index/position, and add the patchtime (so they all
> animate uniformly).
>
> Something like this:
>
>
>
>
>
> It's a little tricky, and seems strange, but that's how to do it :)  Hope
> this is what you're looking for.
>
> --
> [ christopher wright ]
> [EMAIL PROTECTED]
> http://kineme.net/
>
>
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