Thank you Christopher.
I've tried placing the sprite inside the iterator, but still only see
one sprite.
I'm assuming the iterator is creating 10 copies (it's what I have set)
but all the x,y,z values are not being generated independently from
the other sprites. So it's giving me only one sprite.
Stephen Zinn
[EMAIL PROTECTED]
On Jun 4, 2008, at 8:23 AM, Christopher Wright wrote:
I'm a beginner at this and haven't been able to find a way to
dynamically duplicate a macro patch so that each copy has
independent values.
You'll probably want to use an iterator, and use the iterator's
index to select the appropriate inputs (i.e. from a structure, or
from a function, or whatever).
--
[ christopher wright ]
[EMAIL PROTECTED]
http://kineme.net/
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