Thank you Christopher.

I've tried placing the sprite inside the iterator, but still only see one sprite.

I'm assuming the iterator is creating 10 copies (it's what I have set) but all the x,y,z values are not being generated independently from the other sprites. So it's giving me only one sprite.

Stephen Zinn
[EMAIL PROTECTED]




On Jun 4, 2008, at 8:23 AM, Christopher Wright wrote:

I'm a beginner at this and haven't been able to find a way to dynamically duplicate a macro patch so that each copy has independent values.

You'll probably want to use an iterator, and use the iterator's index to select the appropriate inputs (i.e. from a structure, or from a function, or whatever).

--
[ christopher wright ]
[EMAIL PROTECTED]
http://kineme.net/


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