Ahh... I think I see the problem now. Thank-you for sending that file, it was helpful.
I'm using random generators for the positioning of the sprite.I want to have a dynamic number of sprites, all which move independently and randomly from the other. I've tried using the iterator variables, and when I do that... I can split the sprite up to see them. However, they all move together, they are not independently random.
I've been racking my brain trying to figure out how to get independent random x,y,z values. Using the iterator, I can get separation. But it isn't random. I almost need a way to determine the independent x,y,z position of each copy, then perform math on it to move it from it's current position.
Here is my file. If you change the x,y,z inputs to the math function, you can see what I'm speaking of. I set up the file to show you the movement I am after.
RandomSprite3.qtz
Description: application/quartzcomposer
Stephen Zinn [EMAIL PROTECTED] On Jun 4, 2008, at 9:18 AM, Christopher Wright wrote:
I'm assuming the iterator is creating 10 copies (it's what I have set) but all the x,y,z values are not being generated independently from the other sprites. So it's giving me only one sprite.What are you using the generate the xyz values?Here's a simple composition to demonstrate what I mean -- it doesn't use structures (which you may need/want to do), but the concept is still the same:<iteratorSprite.qtz> -- [ christopher wright ] [EMAIL PROTECTED] http://kineme.net/
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