Hey, Eric, great cross-post!  Wanna dance?

On 10/29/2010 9:52 AM, Eric Scoles wrote:
I'm increasingly thinking that SL-style virtual worlds may never be mainstream in the way that web-based social networking is. I'm thinking most people will bypass that adoption phase and go straight to augmented reality.

I also think the successful future path for Second Life / Linden Labs is in interfacing somehow with Augmented Reality. (And the real path to absolute dominance for Facebook is to project into Augmented Reality, not retail. But that's another thought for another time.)

I realize both of these ideas arguably miss at least part of the point of Second Life in that the SL avatar is an avatar -- you can hide behind it, and certainly some (prob. a lot of) people do that with their SL (or WoW) avatars. But what Facebook has taught me is the degree to which people are willing to /expose/ themselves. Too, Augmented Reality is sort of dimensionally contextual (tessar-contextual?) in that people and places may look different depending on the network-identity of the person looking at them. So you can be different things to different people, depending on how they're connected to you. And if there's a gateway to VR from AR, you can be in virtual places that are connected to or overlayed onto LR [Literal Reality]. (I was going to call it 'RR' for 'Real Reality', but I don't want to pick a fight.)

Up until recently I would have thought this level of augmented reality was years away, but I gather it's pretty much just not very well distributed yet, to paraphrase the Chairman. You can already be AugReal with an iPhone or Android phone; the Apps For That are as far away as people's imaginations, at this point.

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