I notice that the pooh poohers are two people who got in for a while and lost interest. ;) And the two avid residents are spending money to create their 3 dimensional art. More in response to Dana...but this is it in essence: LL is going to sell to a web developer. Where it goes from there I don't know. There are alternate VRs springing up, but none with the huge capacities of SL which admittedly engages or repels those who try it out. Maybe Dana and I find in it a canvas for expressing something we couldn't do in any other set of media.
Sarah On Fri, Oct 29, 2010 at 10:00 AM, Dana Paxson <[email protected]> wrote: > Hey, Eric, great cross-post! Wanna dance? > > > On 10/29/2010 9:52 AM, Eric Scoles wrote: > > I'm increasingly thinking that SL-style virtual worlds may never be > mainstream in the way that web-based social networking is. I'm thinking most > people will bypass that adoption phase and go straight to augmented > reality. > > I also think the successful future path for Second Life / Linden Labs is in > interfacing somehow with Augmented Reality. (And the real path to absolute > dominance for Facebook is to project into Augmented Reality, not retail. But > that's another thought for another time.) > > I realize both of these ideas arguably miss at least part of the point of > Second Life in that the SL avatar is an avatar -- you can hide behind it, > and certainly some (prob. a lot of) people do that with their SL (or WoW) > avatars. But what Facebook has taught me is the degree to which people are > willing to *expose* themselves. Too, Augmented Reality is sort of > dimensionally contextual (tessar-contextual?) in that people and places may > look different depending on the network-identity of the person looking at > them. So you can be different things to different people, depending on how > they're connected to you. And if there's a gateway to VR from AR, you can be > in virtual places that are connected to or overlayed onto LR [Literal > Reality]. (I was going to call it 'RR' for 'Real Reality', but I don't want > to pick a fight.) > > Up until recently I would have thought this level of augmented reality was > years away, but I gather it's pretty much just not very well distributed > yet, to paraphrase the Chairman. You can already be AugReal with an iPhone > or Android phone; the Apps For That are as far away as people's > imaginations, at this point. > > -- > You received this message because you are subscribed to the Google Groups > "R-SPEC: The Rochester Speculative Literature Association" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]<r-spec%[email protected]> > . > For more options, visit this group at > http://groups.google.com/group/r-spec?hl=en. > -- You received this message because you are subscribed to the Google Groups "R-SPEC: The Rochester Speculative Literature Association" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/r-spec?hl=en.
