I notice that the pooh poohers are two people who got in for a while and
lost interest. ;)  And the two avid residents are spending money to create
their 3 dimensional art.  More in response to Dana...but this is it in
essence: LL is going to sell to a web developer.  Where it goes from there I
don't know.  There are alternate VRs springing up, but none with the huge
capacities of SL which admittedly engages or repels those who try it out.
Maybe Dana and I find in it a canvas for expressing something we couldn't do
in any other set of media.

Sarah

On Fri, Oct 29, 2010 at 10:00 AM, Dana Paxson <[email protected]> wrote:

> Hey, Eric, great cross-post!  Wanna dance?
>
>
> On 10/29/2010 9:52 AM, Eric Scoles wrote:
>
> I'm increasingly thinking that SL-style virtual worlds may never be
> mainstream in the way that web-based social networking is. I'm thinking most
> people will bypass that adoption phase and go straight to augmented
> reality.
>
> I also think the successful future path for Second Life / Linden Labs is in
> interfacing somehow with Augmented Reality. (And the real path to absolute
> dominance for Facebook is to project into Augmented Reality, not retail. But
> that's another thought for another time.)
>
> I realize both of these ideas arguably miss at least part of the point of
> Second Life in that the SL avatar is an avatar -- you can hide behind it,
> and certainly some (prob. a lot of) people do that with their SL (or WoW)
> avatars. But what Facebook has taught me is the degree to which people are
> willing to *expose* themselves. Too, Augmented Reality is sort of
> dimensionally contextual (tessar-contextual?) in that people and places may
> look different depending on the network-identity of the person looking at
> them. So you can be different things to different people, depending on how
> they're connected to you. And if there's a gateway to VR from AR, you can be
> in virtual places that are connected to or overlayed onto LR [Literal
> Reality]. (I was going to call it 'RR' for 'Real Reality', but I don't want
> to pick a fight.)
>
> Up until recently I would have thought this level of augmented reality was
> years away, but I gather it's pretty much just not very well distributed
> yet, to paraphrase the Chairman. You can already be AugReal with an iPhone
> or Android phone; the Apps For That are as far away as people's
> imaginations, at this point.
>
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