Re: [Audyssey] Q9 action game, my opinion.

2009-11-20 Thread Valiant8086
And the game presents it like they are cute little creatures out to have fun 
kind of. I noticed phrases like poor little q9 and stuff like that in the 
manuals. That seems to make things more fun since it was actually fun just 
reading the manual, lol.- Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Tuesday, November 17, 2009 9:48 PM
  Subject: Re: [Audyssey] Q9 action game, my opinion.


  Hi Dark,
  Yeah, the original Mortal Kombat was very cartoonish when it came to 
  gore. Nevertheless there are those people out there that flip out over 
  any kind of violence in games, blood and gore, and think that we should 
  not give such games to our kids.
  Consider, for example,  the article Nicol posted to this list that 
  basically said that playing such games was ungodly behavior, that games 
  like that lead young children away from Christ, etc. The entire article 
  was poorly researched, and I found the so-called evidence in that 
  article unconvincing.
  Still it is a reminder that some games will always cross some boundries 
  and will be socially unacceptable to some people for one reason or 
  another. It isn't possible to create a game like Double Dragon or Mortal 
  Kombat without getting some kind of negative feedback from the public. 
  Some parents, psychologists, and religious people are very concerned 
  over the amount of violence in video games. They feel the violent nature 
  of games have gone too far, but there just as many people who don't care 
  or worry about it.
  When it comes to a game like Q9, eh, don't worry about it. The violence 
  is pretty tame all things considdered. It is no where as violent or gory 
  as say Silent Hill, Resident Evil, Mortal Kombat, Street Fighter, and 
  plenty of other games I can think of. In fact, you don't even have to 
  think about killing the creatures in the game. It is designed in such a 
  way that a person can think of knocking them out with the club or rocks 
  instead of outright killing them if they have a thing about killing animals.

  dark wrote:
  > Ah Tom, funny you mention double dragon.
  >
  > now i think about it i was playing double dragon and International 
  > Karate pluss at the age of 5 on our old amstrad computer,  before 
  > I lost the sight of my right eye, I only mention mortal combat because 
  > I remember the huge controversy when it was released and the removal 
  > of all the blood from the Snes version (well, it actually stil has 
  > blood, the blood is merely coloured grey), which I found confusing at 
  > the time sinse the violence in the original Mk is more cartoon gore 
  > than anything else anbd not worse than you'd see in Tom and Gerry.
  >
  > of course, depending upon how much of a twisted evil psycho people 
  > think i am now, that might influence what they think of children 
  > playing so called violent games. grin!
  >
  > Beware the grue!
  >
  > Dark.


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Re: [Audyssey] soundpack for godwars ii?

2009-11-20 Thread Oriol Gómez
Um
God wars II has msp support and mushclient I know supports it.
And they have an official sound pack , its pretty high quality
godwars2.com is the site I think
maybe they changed to .org not sure

On 11/21/09, shaun everiss  wrote:
> there used to be something
> www.randylaptop.com/mudding but its real old.
> At 12:55 p.m. 21/11/2009, you wrote:
>>hey.
>>does anybody have a soundpack for the godwars ii mud, either for vipmud
>>monkeyterm,or much?
>>thanks.
>>
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Re: [Audyssey] ace fire error

2009-11-20 Thread Damien C. Sadler

Hi,
Have you allowed access via your router? Have you made sure that the port 
you are working with is opened?
I haven't tested Acefire with Windows 7 but it worked fine for me with XP 
and for my friend who tested it for me under Vista.

Hope this helps.
Regards,
Damien.



- Original Message - 
From: "Brandon Misch" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 8:21 PM
Subject: [Audyssey] ace fire error


Hey all. am having an ace fire error. the game works great. but when i try 
to play with someone over the internet, it won't work and i have allowed 
access in my firewall. this happens when i use the regular ip and the 
external one. and the firewall i use is the one built into windows 7.



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Re: [Audyssey] Castlevania was Developer Time

2009-11-20 Thread Thomas Ward

Hi Dark,
Wow! Sounds like I really missed a lot. I've never played Super 
Castlevania and now I wish I had a Super NES to try it out. Sounds like 
it blew the original three Castlevania games away.


dark wrote:
Supercastlevania the dracula battle takes a good ten minutes by 
itself, as he has bags of energy,. four different forms with different 
attack modes,  and! is hard to hit anyway!


I felt like having a party when i finally got rid of the git!

It is dracula though,  he shouldn't exactly be a pushover.

Beware the Grue!

Dark.



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Re: [Audyssey] Castlevania was Developer Time

2009-11-20 Thread Thomas Ward

Hi Dark,
Well, I don't know if you have ever read Nora Roberts' Circle of Gods 
trilogy, but those books get heavily into vampire lore. In particular 
Nora Roberts covers the legends of Lilith ---  who is sometimes believed 
to be a demon of some kind, and in more modern years used as queen of 
the vampires in books. In this case Nora Roberts uses her as the queen 
of the vampires, and she has several magical gifts and powers. So giving 
vampires some sort of magic powers isn't out of the question here.


One part of that series of books I really liked was the magic sword that 
the newly crowned queen of gia draws from the stone. It was fashioned by 
the Irish Goddess Morigan, and possessed magic powers and abilities 
beyond that of any normal weapon. It of course comes heavily into play 
when it comes to slaying vampires during the great war at the end of 
Valley of silence. Those books more than anything has influenced a lot 
of my recent ideas about a Castlevania clone, or at least something like 
Castlevania.


Cheers!

dark wrote:
I've never been an anne rice fan at all for various reasons, but I 
always took it that when Van Gelda talks about vampires having control 
over the elements,  this could include the element of fire!



In fact in white wolf's world of darkness vampire roleplay system, 
elemental control is in there too as a standard vampire power with 
fireball throwing at higher levels.


this also has fun powers  like various sorts of mental domination, 
control over shadows and teleportation.


Beware the grue!

Dark.



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Re: [Audyssey] Castlevania was Developer Time

2009-11-20 Thread Thomas Ward

Hi Dark,
Hmmm...Well, hitting a vampire with a chain might not help, but here is 
a twist. Pun definitely intended. What about finding some sort of 
enchanted chain which you can use to bind the vampire with?


Basically, if a chain has been enchanted in some way you might be able 
to bind the vampire with it and keep them from breaking the chain. At 
that point you could kill them outright or maybe the game's story is 
simply to bind the vampire in chains for a certain length of time, or if 
we are talking a vampire like the Countess Elizabeth Bathory maybe she 
had been in such chains, but recently has broken free and is reigning 
terror on earth. That would explain, of course, why she was thought to 
be dead since 1614 or so.


dark wrote:

Well it has always rather confused me a litle.

to quote a review of castlevania which I stuck on gamefaqs a while ago:

"Simon has especially discovered that smacking vampires many times in 
the head with a big heavy length of chain stops them from being a 
problem, -  Vampires are obviously very different from ordinary 
mortals in this respect"


Grin!

beware the Grue!



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Re: [Audyssey] Q9 version 1.0.1 released!

2009-11-20 Thread Hayden Presley
It's not a patch; the 1.01 file replaced the old one. Just go to where you
downloaded the 1.0 release-it may look like the same one, but it is not.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Allen
Sent: Friday, November 20, 2009 8:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 version 1.0.1 released!

What am I missing.  I don't see where I can download the 1.0.1 patch.  I've 
looked all over the blastbay site.
- Original Message - 
From: "Philip Bennefall" 
To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Wednesday, November 18, 2009 8:51 PM
Subject: [Audyssey] Q9 version 1.0.1 released!


> Hi everyone,
>
> Version 1.0.1 of the Q9 Action Game is now released. This is a general 
> performance improvement and bugfix release and is highly recommended for 
> all users to download. Your registration information and saved games will 
> remain intact.
>
> The change log is as follows:
>
> Version 1.0.1:
> Added: The alt key can now be used to quickly cycle between your weapons.
> Added: The name of the registrant now shows up in the window title of the 
> full version of the game.
> Added: A section on saving games is now present in the manual.
> Added: Anchor links to the manual which will enable quicker navigation.
> Fixed: Fortune fields will no longer create mysterious ghost enemies.
> Fixed: Fortune fields can no longer be generated in the middle of a pit.
> Fixed: The sounds of the deus shield have been lowered slightly.
> Fixed: Going to a new world from the bonus level by using a cheat code now

> works properly.
> Fixed: Some general performance improvements.
>
> Version 1.0:
> Initial release.
>
> Visit www.blastbay.com to obtain the game.
>
> Kind regards,
>
> Philip Bennefall
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Re: [Audyssey] Castlevania was Developer Time

2009-11-20 Thread Thomas Ward

Hi Dark,
That's the Countess Elizabeth Bathory --- the so-called Hungarian Blood 
Countess. It was said she slue over 600 virgins and bathed in their 
blood to retain her youth. There have been very few more truly evil and 
sadistic serial killers in history that would qualify as a historical 
vampire. So yes she would make a very good boss figure, and her story 
fits right in with known vampire lore nicely.


I wasn't aware she had been used in a Castlevania title before, but 
still they mainly focussed on Dracula. So using Elizabeth Bathory 
instead of Dracula would be a bit different, and still have an ancient 
and somewhat historic vampire to fight. You have a marvelous sense of 
back story for games, and a man after my own heart.




dark wrote:

Hi tom.

castlevania,  and supercastlevania in particular, actually over 
uses skeletons a bit, sinse many enemies are skeletons with different 
attack patterns,  everything from hitting you with swords, having 
whips of their own, just jumping at you or throwing axes.


in the Treasury level there are even skeletons made of gold.

It'd be nice to give some other undead an outing too,  afterall 
there's no shortage to choose from.


As to dracula,  well Castlevania NEw generation on the mega drive 
uses Elizabeth Bathry (appologies if this is a wonky spelling), the 
extremely cruel 15th century countess who finished up being walled up 
alive as a final boss,  claiming that she's a vampire trying to 
resurrect and marry dracula.


As dracula's been around a long time though, there's no reason why 
this couldn't be turned around,  in fact why not say Dracula was 
killed by Van gelda as described in the original novel,  but 
countess Bathry has recently escaped her prison and is causing havoc.


this could be interesting, both in terms of history and vampire lore, 
  and in terms of a game having an intreaguing vampire boss who 
was historically significant,  but not Dracula.


beware the grue!

Dark.



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Re: [Audyssey] Message to Jim Kitchen from a friend (and me toacertain extent)

2009-11-20 Thread Jacob Kruger

Will do.

The joke is every time I give her something new to play with/look into, she 
tells me:

Thanks for wasting my life...but, really, thanks...

LOL!

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Jim Kitchen" 

To: "Jacob Kruger" 
Sent: Friday, November 20, 2009 12:52 PM
Subject: Re: [Audyssey] Message to Jim Kitchen from a friend (and me 
toacertain extent)





Hi Jacob,

Cool, please tell your friend that I said Hi, and that I am glad that she 
is enjoying some of my games.


Happy to hear that you enjoy playing some of my games as well.  Thank you 
very much for saying so.


TGIF and BFN

Jim

Why is the third hand on the watch called the second hand?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] First computer

2009-11-20 Thread Jacob Kruger
Well, will just say that lost my sight after a motorcycle accident where a 
car driver swerved into me just over 4 years ago, and if you check out my 
tiny, not too up to date website, which I primarily just have to own the 
domain for a form of email address backup, it'll give you a bit more of a 
general idea of things...LOL!


http://www.blindza.co.za/


I have also ridden a motorbike again twice since then, but only on very much 
controlled environments, with sighted guys sort of guiding me, using 
cellphones since do ride alone on the bike, but still reckon, along the 
lines of mach 1, or rail racer, want to try out some pseudo racing on what 
they call pit bikes - very small miniature bikes that generally get used for 
playing around in the pit area of race tracks, but would try set up a form 
of track demarkated by traffic cones, and would make sighted guys also wear 
blindfolds, since we've already had other awareness types of events this 
side where I've made them try simple things like socialising with blind 
folds on, and also still want to try something like setting up a lan gaming 
session where we'll just stick to things like topspeed 2, sound RTS, and 
maybe audio quake, so both types of people could play against each other.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Jim Kitchen" 

To: "Jacob Kruger" 
Sent: Friday, November 20, 2009 12:52 PM
Subject: Re: [Audyssey] First computer



Hi Jacob,

Wow, you sure have used a bunch of different programming languages over 
the years.  I know a tiny bit of HTML for my web site, but other than that 
it has always been one flavor of Basic or another.


I have retinitis pigmentosa and lost my sight slowly.  Drove until I was 
21 in 1978.  Was then legally blind due to tunnel vision.  I could still 
see things pretty well for awhile, but have been totally blind since 1989. 
There were very few computer games at the time that were accessible, so I 
started out converting some of the video games that I had written and just 
keep making accessible games that I want to play.


TGIF and BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Castlevania was Developer Time

2009-11-20 Thread ian mcnamara
this sounds like it is going to be fun having never being able to see i 
have never seen this game before how ever i know people who have played 
it even though i do not know that much about the game. i think this 
sounds like it will be a game worth playinga and i will be waiting for it.


Bryan Peterson wrote:
Or you could make it so that while the whip or whatever might harm the 
vampire, they would be able to slowly heal over time from any wounds 
inflicted by it. But the blessed weapon would have a property that 
would make it impossible or at least very difficult for the vampire to 
heal itself.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: "Thomas Ward" 


To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 7:56 AM
Subject: [Audyssey] Castlevania was Developer Time




Hi Bryan,
That's a good idea. In fact I was saying something close to that to 
Phil my last message. I could make the leather whip an unlockable or 
special item which might hurt  a vampire, but wouldn't kill one.


Bryan Peterson wrote:
Why not both? Perhaps you could set it up so that the vampire could 
be harmed by the whip but not actually slain. So the player could 
use the whip to get the vampire near to death, so to speak, then the 
stake or whatever weapon could be a special weapon which alone had 
the power to actually finish the vampire off. It might be kinda like 
the battle with Gannon in the original Legend of Zelda. He could be 
harmed with the sword but not slain. Once he turned red the only way 
to finish him off was the silver arrow, otherwise he would heal. It 
took my brother months to figure that out.



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Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9

2009-11-20 Thread Thomas Ward

Hi Dark,
Actually, Bram Stoker's novel, Dracula, is now in the public domain. So 
not only is Count Dracula in the public domain so are the other main 
characters in the novel. I guess what people need to be aware of there 
are two copyrights to think about when developing games or any other 
multimedia.
The book itself is in the public domain. However, various radio 
broadcasts, movies, and of course any games using Dracula are not. So 
even though Castlevania uses a lot of common public domain enemies etc I 
still have to be careful how much of the original game I reuse for my 
own clone.





dark wrote:
Nice idea Bryan, however my point was that other than in the 
castlevania series, whips as holy weapons that have power over even 
normal undead like skeletons and zombies, let alone vampires etc are 
rather unknown,  I'm not sure why nintendo chose to give Simon a 
whip in the first place other than it being cool rather like Indiana 
jones' whip is cool.


As though Tom would obviously for copywrite reasons create an audio 
castlevania game which did not use the Belmont Family,  or 
possibly the Vampire killer whip,  why not include a more 
biblically logical weapon such as King Soloman's spear, the sword of 
Richard the Lion heart etc.


I'd hope Count Dracula was enough of a general public or historical 
character (there was afterall really a Count called vlad tepes 
dracula), for him to be useable in the game, even if all the other 
character's from stokers novel,  Johnathan Harker, mena and lucy 
etc wouldn't.


Beware the grue!

Dark.



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Re: [Audyssey] saving in q 9

2009-11-20 Thread ian mcnamara



it saves autamaticly after every level. Mich wrote:

Hi all. I am just wondering is there a way to save your game in q 9? I got to 
the cave world and wanted to save it but i just am not shure if this is a 
option? many thanks. from Mich.
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Re: [Audyssey] saving in q 9

2009-11-20 Thread Bryan Peterson
It's not a patch. Just go to the Q9 page and click the download link. It'll 
be the newest version.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Reinhard Stebner" 

To: "'Gamers Discussion list'" 
Sent: Friday, November 20, 2009 7:14 PM
Subject: Re: [Audyssey] saving in q 9



I just went to the web site and I am unable to locate the update.  What
section do I need to go to in order to download the update?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Friday, November 20, 2009 7:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] saving in q 9

Hi Mich,

The game saves itself automatically whenever you get to a new world. In
version 1.0.1 which you can now download from the website, there is a
section about saved games in the manual.

Kind regards,

Philip Bennefall
- Original Message -
From: "Mich" 
To: "gamers @audyssey.org" 
Sent: Friday, November 20, 2009 12:15 PM
Subject: [Audyssey] saving in q 9


Hi all. I am just wondering is there a way to save your game in q 9? I 
got


to the cave world and wanted to save it but i just am not shure if this 
is



a option? many thanks. from Mich.
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.73/2512 - Release Date: 11/18/09
19:41:00


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Re: [Audyssey] saving in q 9

2009-11-20 Thread Reinhard Stebner
I just went to the web site and I am unable to locate the update.  What
section do I need to go to in order to download the update? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Friday, November 20, 2009 7:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] saving in q 9

Hi Mich,

The game saves itself automatically whenever you get to a new world. In
version 1.0.1 which you can now download from the website, there is a
section about saved games in the manual.

Kind regards,

Philip Bennefall
- Original Message -
From: "Mich" 
To: "gamers @audyssey.org" 
Sent: Friday, November 20, 2009 12:15 PM
Subject: [Audyssey] saving in q 9


> Hi all. I am just wondering is there a way to save your game in q 9? I got

> to the cave world and wanted to save it but i just am not shure if this is

> a option? many thanks. from Mich.
> ---
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.73/2512 - Release Date: 11/18/09 
19:41:00


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Re: [Audyssey] Q9 version 1.0.1 released!

2009-11-20 Thread Allen
What am I missing.  I don't see where I can download the 1.0.1 patch.  I've 
looked all over the blastbay site.
- Original Message - 
From: "Philip Bennefall" 

To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Wednesday, November 18, 2009 8:51 PM
Subject: [Audyssey] Q9 version 1.0.1 released!



Hi everyone,

Version 1.0.1 of the Q9 Action Game is now released. This is a general 
performance improvement and bugfix release and is highly recommended for 
all users to download. Your registration information and saved games will 
remain intact.


The change log is as follows:

Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your weapons.
Added: The name of the registrant now shows up in the window title of the 
full version of the game.

Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code now 
works properly.

Fixed: Some general performance improvements.

Version 1.0:
Initial release.

Visit www.blastbay.com to obtain the game.

Kind regards,

Philip Bennefall
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Re: [Audyssey] game suggestion for Jim

2009-11-20 Thread Hayden Presley
Homer on a School Bus?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Friday, November 20, 2009 9:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] game suggestion for Jim

A totally weird twist.  In a game, you must jump a bus over motorcycles.
---
Pray for Obama.  Psalm 109:8
- Original Message - 
From: "peter Mahach" 
To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 5:23 AM
Subject: Re: [Audyssey] game suggestion for Jim


for that driving game... you might consider doing something related to heavy
vehicles... trucks or busses. like a simple kind of bus simulator.
- Original Message - 
From: "Jim Kitchen" 
To: "Josh" 
Sent: Friday, November 20, 2009 11:52 AM
Subject: Re: [Audyssey] game suggestion for Jim


> Hi Josh,
>
> I am currently working on an adult joystick shooter game.  After that I
> kind of want to do some sort of driving game.  I know that I just did Mach
> 1 tts, but since I have a steering wheel and all...  But I will keep your
> suggestion in mind.  Thanks.
>
> TGIF and BFN
>
> Jim
>
> Ever wanted to download pizza?
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
> ---
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>
> __ Information from ESET Smart Security, version of virus
> signature database 4333 (20090813) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>


__ Information from ESET Smart Security, version of virus signature 
database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] soundpack for godwars ii?

2009-11-20 Thread shaun everiss
there used to be something
www.randylaptop.com/mudding but its real old.
At 12:55 p.m. 21/11/2009, you wrote:
>hey.
>does anybody have a soundpack for the godwars ii mud, either for vipmud
>monkeyterm,or much?
>thanks.
>
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Re: [Audyssey] game suggestion for Jim

2009-11-20 Thread Charles Rivard
A totally weird twist.  In a game, you must jump a bus over motorcycles.
---
Pray for Obama.  Psalm 109:8
- Original Message - 
From: "peter Mahach" 
To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 5:23 AM
Subject: Re: [Audyssey] game suggestion for Jim


for that driving game... you might consider doing something related to heavy
vehicles... trucks or busses. like a simple kind of bus simulator.
- Original Message - 
From: "Jim Kitchen" 
To: "Josh" 
Sent: Friday, November 20, 2009 11:52 AM
Subject: Re: [Audyssey] game suggestion for Jim


> Hi Josh,
>
> I am currently working on an adult joystick shooter game.  After that I
> kind of want to do some sort of driving game.  I know that I just did Mach
> 1 tts, but since I have a steering wheel and all...  But I will keep your
> suggestion in mind.  Thanks.
>
> TGIF and BFN
>
> Jim
>
> Ever wanted to download pizza?
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
> ---
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>
> __ Information from ESET Smart Security, version of virus
> signature database 4333 (20090813) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>


__ Information from ESET Smart Security, version of virus signature 
database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Q9 cheats

2009-11-20 Thread Charles Rivard
Now that sounds like fun!
---
Pray for Obama.  Psalm 109:8
- Original Message - 
From: "Ryan Strunk" 
To: "'Gamers Discussion list'" 
Sent: Friday, November 20, 2009 4:42 AM
Subject: Re: [Audyssey] Q9 cheats


What's really fun to do is go to cave level 3, activate laser and pit
crossing, then run all the way to the end of the level without killing any
bats. Once you're standing by the teleporter with a massive swarm of bats
over your head, activate a shield and jump a few times.

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Chou
Sent: Friday, November 20, 2009 12:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 cheats

you know philip,
maybe a cheat should be added for Q9 to move at extremely fast speeds
so if someone lets say, wants to lead a whole bunch of enimies into a
fortune field, they can do it more easily
just a little suggestion

On 11/18/09, shaun everiss  wrote:
> well if I do beat the game I will probably cheat when getting the cheats
but
> I won't be jumping the  gun.
> well I may then I will do it properly.
> At 02:35 p.m. 19/11/2009, you wrote:
>>Hi Scott,
>>
>>I'm glad you like the cheats! Though I shouldn't fail to mention that
those
>> who try and get to the endings by cheating, well, they're in for a little
>> surprise.
>>
>>Kind regards,
>>
>>Philip Bennefall
>>- Original Message - From: "Scott Chesworth"
>> 
>>To: "Gamers Discussion list" 
>>Sent: Thursday, November 19, 2009 1:37 AM
>>Subject: [Audyssey] Q9 cheats
>>
>>
>>>Don't panic!  I'm not posting them for all in this message.
>>>
>>>Just wanted to drop a quick note to Philip on here to say that I
>>>instantly recognised the theme for the cheats and thought it was a
>>>cool idea.
>>>
>>>Also folks, once you've done it on a lower difficulty level and the
>>>cheats have been generated, or even if you're the type who hunts them
>>>down by other means, I'd highly recommend using your newfound cheating
>>>ability to jump right to the boss and check out the ending for each
>>>difficulty.  Some might say that isn't rewarding, all I'll say is that
>>>those people clearly haven't tried it and they should.
>>>
>>>Thanks for the laugh Blastbay.
>>>
>>>Scott
>>>
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>>
>>
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>>
>>
>>
>>No virus found in this incoming message.
>>Checked by AVG - www.avg.com
>>Version: 8.5.425 / Virus Database: 270.14.71/2510 - Release Date: 11/17/09
>> 19:26:00
>>
>>
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Re: [Audyssey] Game recordings site

2009-11-20 Thread Hayden Presley
Cool...looking forward to that.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Sadler
Sent: Thursday, November 19, 2009 10:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game recordings site

Hi Hayden,
Shortly I will be redesigning the whole website, and with that comes the 
intensely tedious task of link sorting.
When the site reappears there should be no broken links.
I'm hoping to do this round about Christmas time.
Regards,
Damien.



- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Friday, November 20, 2009 4:11 AM
Subject: Re: [Audyssey] Game recordings site


> Heheh. One more thing...I know you have a link to the old XlL Studios 
> games,
> but your link for Giftanum isn't working: Thomas did say something about
> looking, but I haven't heard anything from him regarding that.
>
> Best Regards,
> Hayden
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Damien C. Sadler
> Sent: Thursday, November 19, 2009 9:30 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Game recordings site
>
> Hi Hayden,
> Well, I originally had it scheduled for release round about July time this
> year, but me and the code have just been sitting there, the code simply
> staring me in the face and me thinking what to do with it. Grins.
> Regards,
> Damien.
>
>
>
> - Original Message - 
> From: "Hayden Presley" 
> To: "'Gamers Discussion list'" 
> Sent: Friday, November 20, 2009 2:57 AM
> Subject: Re: [Audyssey] Game recordings site
>
>
>> When is it supposed to be releasted?
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Damien C. Sadler
>> Sent: Thursday, November 19, 2009 8:48 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Game recordings site
>>
>> Hi,
>> I am currently working on Acefire 2.0. Most of it is ready, but to say it
>> is
>>
>> supposed to be a major update the change log doesn't seem that big to me.
>> I
>> am still searching for ideas to put in the 2.0 version. Anyway, the 
>> cheats
>> hotkey will be displayed here.
>> For now, however, for those who are wondering, the cheats key for Acefire
>> is
>>
>> CTRL+Shift+F8.
>> As for the games site, thanks. For some reason I thought it was
>> games.liamerven.com, but maybe that was my mix up because it was that 
>> kind
>> of address on Asmodean.
>> Thanks.
>> Regards,
>> Damien.
>>
>>
>>
>> - Original Message - 
>> From: "Hayden Presley" 
>> To: "'Gamers Discussion list'" 
>> Sent: Friday, November 20, 2009 1:07 AM
>> Subject: Re: [Audyssey] Game recordings site
>>
>>
>>> Go to http://www.liamerven.com/games. While I am wrtiing this, it says
>>> nowhere what the key to enter cheats on Ace Fire is. Could you give that
>>> to
>>> me please?
>>> Hayden
>>>
>>> -Original Message-
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
>>> On
>>> Behalf Of Damien C. Sadler
>>> Sent: Thursday, November 19, 2009 3:13 PM
>>> To: gamers@audyssey.org
>>> Subject: [Audyssey] Game recordings site
>>>
>>> Hi guys,
>>> I'm just wondering, what happened to the games page that used to be
>>> asmodean.net?
>>> Last I knew, games.asmodean.net had been taken down, temporarily to go 
>>> on
>>> games.liamerven.com. Now the games.liamerven.com site is down from what 
>>> i
>>> can see, and the asmodean version is still not back up.
>>> Have I missed anything? Is it hosted elsewhere? I've lost all the
>>> recordings
>>> and would like to download them again.
>>> Thanks.
>>> Regards,
>>> Damien.
>>> ---
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Re: [Audyssey] Q9 cheats

2009-11-20 Thread Hayden Presley
Heheh.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Friday, November 20, 2009 11:50 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 cheats

I just tried this. I'm slightly ashamed to admit that Ryan speaks the
truth, it's way more fun than it should be.  Dancing with bears with
1000 strength on has more longevity for me, but it's all in much the
same vain.

Hmm, I thought I'd grown out of cheats.  Guess not.

On 11/20/09, Ryan Strunk  wrote:
> What's really fun to do is go to cave level 3, activate laser and pit
> crossing, then run all the way to the end of the level without killing any
> bats. Once you're standing by the teleporter with a massive swarm of bats
> over your head, activate a shield and jump a few times.
>
> Ryan
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Ryan Chou
> Sent: Friday, November 20, 2009 12:31 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Q9 cheats
>
> you know philip,
> maybe a cheat should be added for Q9 to move at extremely fast speeds
> so if someone lets say, wants to lead a whole bunch of enimies into a
> fortune field, they can do it more easily
> just a little suggestion
>
> On 11/18/09, shaun everiss  wrote:
>> well if I do beat the game I will probably cheat when getting the cheats
> but
>> I won't be jumping the  gun.
>> well I may then I will do it properly.
>> At 02:35 p.m. 19/11/2009, you wrote:
>>>Hi Scott,
>>>
>>>I'm glad you like the cheats! Though I shouldn't fail to mention that
> those
>>> who try and get to the endings by cheating, well, they're in for a
little
>>> surprise.
>>>
>>>Kind regards,
>>>
>>>Philip Bennefall
>>>- Original Message - From: "Scott Chesworth"
>>> 
>>>To: "Gamers Discussion list" 
>>>Sent: Thursday, November 19, 2009 1:37 AM
>>>Subject: [Audyssey] Q9 cheats
>>>
>>>
Don't panic!  I'm not posting them for all in this message.

Just wanted to drop a quick note to Philip on here to say that I
instantly recognised the theme for the cheats and thought it was a
cool idea.

Also folks, once you've done it on a lower difficulty level and the
cheats have been generated, or even if you're the type who hunts them
down by other means, I'd highly recommend using your newfound cheating
ability to jump right to the boss and check out the ending for each
difficulty.  Some might say that isn't rewarding, all I'll say is that
those people clearly haven't tried it and they should.

Thanks for the laugh Blastbay.

Scott

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[Audyssey] soundpack for godwars ii?

2009-11-20 Thread matheus
hey.
does anybody have a soundpack for the godwars ii mud, either for vipmud
monkeyterm,or much?
thanks.

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[Audyssey] ace fire error

2009-11-20 Thread Brandon Misch
Hey all. am having an ace fire error. the game works great. but when i try to 
play with someone over the internet, it won't work and i have allowed access in 
my firewall. this happens when i use the regular ip and the external one. and 
the firewall i use is the one built into windows 7. 


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Re: [Audyssey] So who's in what guild in ce then?

2009-11-20 Thread Darren Harris
I just use internet explorer myself. Works just fine for chatting. Which
reminds me I should show my face on our chat room.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 20 November 2009 19:38
To: Gamers Discussion list
Subject: [SPAM] Re: [Audyssey] So who's in what guild in ce then?


Truth to tell I haven't even logged on to CE for some days. I've rather lost

interest in it lately.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "shaun everiss" 
To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 12:35 PM
Subject: Re: [Audyssey] So who's in what guild in ce then?


> how do you chat I am searching for a good irc client.
> I have the irc plugin enabled aparently on miranda but I have no way 
> to
> access it to put in where I want to go.
> a standalone client would be better since I don't want to be active on irc

> all the time.
> At 11:47 p.m. 20/11/2009, you wrote:
>>Well I've finally joined a guild. I'm in the brotherhood. I've spoken 
>>to a few of them on chat and they seem to be a pretty nice bunch so 
>>yeah I joined them. Now need to find all those missions that I can do 
>>in order to become more of a member of the guild.
>>Checked by AVG - www.avg.com
>>Version: 9.0.709 / Virus Database: 270.14.73/2513 - Release Date: 11/20/09
>>08:02:00
>>
>>
>>
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Re: [Audyssey] So who's in what guild in ce then?

2009-11-20 Thread Bryan Peterson
Truth to tell I haven't even logged on to CE for some days. I've rather lost 
interest in it lately.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 12:35 PM
Subject: Re: [Audyssey] So who's in what guild in ce then?



how do you chat I am searching for a good irc client.
I have the irc plugin enabled aparently on miranda but I have no way to 
access it to put in where I want to go.
a standalone client would be better since I don't want to be active on irc 
all the time.

At 11:47 p.m. 20/11/2009, you wrote:

Well I've finally joined a guild. I'm in the brotherhood. I've spoken to a
few of them on chat and they seem to be a pretty nice bunch so yeah I 
joined

them. Now need to find all those missions that I can do in order to become
more of a member of the guild.
Checked by AVG - www.avg.com
Version: 9.0.709 / Virus Database: 270.14.73/2513 - Release Date: 11/20/09
08:02:00



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Re: [Audyssey] So who's in what guild in ce then?

2009-11-20 Thread shaun everiss
how do you chat I am searching for a good irc client.
I have the irc plugin enabled aparently on miranda but I have no way to access 
it to put in where I want to go.
a standalone client would be better since I don't want to be active on irc all 
the time.
At 11:47 p.m. 20/11/2009, you wrote:
>Well I've finally joined a guild. I'm in the brotherhood. I've spoken to a
>few of them on chat and they seem to be a pretty nice bunch so yeah I joined
>them. Now need to find all those missions that I can do in order to become
>more of a member of the guild.
>Checked by AVG - www.avg.com 
>Version: 9.0.709 / Virus Database: 270.14.73/2513 - Release Date: 11/20/09
>08:02:00
>
>
>
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Re: [Audyssey] replay value, was:RE: audio game question

2009-11-20 Thread Scott Chesworth
The interesting thing I've found with Rail Racer is that if I don't
play it for weeks at a time, the next time I fire it up I have a
truely horrible few runs while I get the knack back.  It's got nothing
to do with remembering controls or tracks, it's more like tuning back
into the balance so you can do turns and jumps accurately without
overthinking.  That in itself adds replay value for me, because
there's always a few awkward races when I first pick the game back up
before I can crank up the music and really enjoy it.

It's bizzarre, makes me feel like that gaming session was actually
slightly productive.  It might just be specific to me, since even at
my best I'm not as good as I'd like to be, but it's something I've
never seen from any other accessible title.

On 11/20/09, dark  wrote:
> I'd actually agree,  even about railracer ;D.
>
> As I said in my long woffle about game engines,  any game which includes
> user created content has already great replay potential, and that goes for
> sound rts maps too.
>
> thankfully though developers are getting very good at this,  so even a
> game intended as a fun arcade smasher like Q9 has the fun of random enemies
> to keep things interesting.
>
> Beware the grue!
>
> dark.
> - Original Message -
> From: "Che" 
> To: "'Gamers Discussion list'" 
> Sent: Friday, November 20, 2009 4:55 PM
> Subject: [Audyssey] replay value, was:RE: audio game question
>
>
>>Hi ya,
>>  Personally, I think the multiplayer games out there offer the best replay
>> value for obvious reasons.
>>  Sound RTS is hard to beat when playing other humans, especially some of
>> the more well thought out maps.
>>  Entombed is going to be amazing as well, Jason has done a great job on
>> this one, and I hope the audio game community supports his efforts when
>> the
>> game is released, we need more well thought out titles like this.
>>  And although I am of course biased, I think Rail Racer offers amazing
>> replay value, given the career mode, multiplayer tournaments, and the
>> ability to create and share your own tracks.  I won't kid you, it takes
>> practice to get good at it, but its very rewarding once you start getting
>> the hang of it.
>>  Later,
>> Che
>>
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Matthew Alvernaz
>> Sent: Sunday, November 15, 2009 8:11 AM
>> To: gamers@audyssey.org
>> Subject: [Audyssey] audio game question
>>
>> Hi, I have been into audio games for a while, but recently have been
>> thinking.  I have seen many audio games, but what I have realized is
>> that most or all of these audio games have vertually no replay value.
>> Are there any audio games out there that people could recomend that
>> someone could play multiple times without the exact same reaction from
>> the game?  I don't mean any offense to the audio game developers on
>> the list, I am just wondering about something that has been bugging me
>> for quite some time now.
>> Thanks, Matthew
>>
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Re: [Audyssey] Q9 cheats

2009-11-20 Thread Scott Chesworth
I just tried this. I'm slightly ashamed to admit that Ryan speaks the
truth, it's way more fun than it should be.  Dancing with bears with
1000 strength on has more longevity for me, but it's all in much the
same vain.

Hmm, I thought I'd grown out of cheats.  Guess not.

On 11/20/09, Ryan Strunk  wrote:
> What's really fun to do is go to cave level 3, activate laser and pit
> crossing, then run all the way to the end of the level without killing any
> bats. Once you're standing by the teleporter with a massive swarm of bats
> over your head, activate a shield and jump a few times.
>
> Ryan
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Ryan Chou
> Sent: Friday, November 20, 2009 12:31 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Q9 cheats
>
> you know philip,
> maybe a cheat should be added for Q9 to move at extremely fast speeds
> so if someone lets say, wants to lead a whole bunch of enimies into a
> fortune field, they can do it more easily
> just a little suggestion
>
> On 11/18/09, shaun everiss  wrote:
>> well if I do beat the game I will probably cheat when getting the cheats
> but
>> I won't be jumping the  gun.
>> well I may then I will do it properly.
>> At 02:35 p.m. 19/11/2009, you wrote:
>>>Hi Scott,
>>>
>>>I'm glad you like the cheats! Though I shouldn't fail to mention that
> those
>>> who try and get to the endings by cheating, well, they're in for a little
>>> surprise.
>>>
>>>Kind regards,
>>>
>>>Philip Bennefall
>>>- Original Message - From: "Scott Chesworth"
>>> 
>>>To: "Gamers Discussion list" 
>>>Sent: Thursday, November 19, 2009 1:37 AM
>>>Subject: [Audyssey] Q9 cheats
>>>
>>>
Don't panic!  I'm not posting them for all in this message.

Just wanted to drop a quick note to Philip on here to say that I
instantly recognised the theme for the cheats and thought it was a
cool idea.

Also folks, once you've done it on a lower difficulty level and the
cheats have been generated, or even if you're the type who hunts them
down by other means, I'd highly recommend using your newfound cheating
ability to jump right to the boss and check out the ending for each
difficulty.  Some might say that isn't rewarding, all I'll say is that
those people clearly haven't tried it and they should.

Thanks for the laugh Blastbay.

Scott

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Re: [Audyssey] replay value, was:RE: audio game question

2009-11-20 Thread dark

I'd actually agree,  even about railracer ;D.

As I said in my long woffle about game engines,  any game which includes 
user created content has already great replay potential, and that goes for 
sound rts maps too.


thankfully though developers are getting very good at this,  so even a 
game intended as a fun arcade smasher like Q9 has the fun of random enemies 
to keep things interesting.


Beware the grue!

dark.
- Original Message - 
From: "Che" 

To: "'Gamers Discussion list'" 
Sent: Friday, November 20, 2009 4:55 PM
Subject: [Audyssey] replay value, was:RE: audio game question



   Hi ya,
 Personally, I think the multiplayer games out there offer the best replay
value for obvious reasons.
 Sound RTS is hard to beat when playing other humans, especially some of
the more well thought out maps.
 Entombed is going to be amazing as well, Jason has done a great job on
this one, and I hope the audio game community supports his efforts when 
the

game is released, we need more well thought out titles like this.
 And although I am of course biased, I think Rail Racer offers amazing
replay value, given the career mode, multiplayer tournaments, and the
ability to create and share your own tracks.  I won't kid you, it takes
practice to get good at it, but its very rewarding once you start getting
the hang of it.
 Later,
Che


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matthew Alvernaz
Sent: Sunday, November 15, 2009 8:11 AM
To: gamers@audyssey.org
Subject: [Audyssey] audio game question

Hi, I have been into audio games for a while, but recently have been
thinking.  I have seen many audio games, but what I have realized is
that most or all of these audio games have vertually no replay value.
Are there any audio games out there that people could recomend that
someone could play multiple times without the exact same reaction from
the game?  I don't mean any offense to the audio game developers on
the list, I am just wondering about something that has been bugging me
for quite some time now.
Thanks, Matthew

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Re: [Audyssey] Castlevania was Developer Time

2009-11-20 Thread dark
Supercastlevania the dracula battle takes a good ten minutes by itself, as 
he has bags of energy,. four different forms with different attack 
modes,  and! is hard to hit anyway!


I felt like having a party when i finally got rid of the git!

It is dracula though,  he shouldn't exactly be a pushover.

Beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 4:15 PM
Subject: Re: [Audyssey] Castlevania was Developer Time



Hi Bryan,
Well, vampires are well known for their incredible ability to heal from 
wounds made by standard weaponry so that makes perfect sense. You could 
slash him with a sword, lash him with a whip, but unless you use some 
enchanted or powerful weapon he'll heal and keep coming.


Let's not forget the fact in the original Castlevania game even when you 
killed Dracula he would come back to life for another go at you. You had 
to kill him like three times before you actually defeated him for real. He 
was a tough son of a gun to kill.




Bryan Peterson wrote:
Or you could make it so that while the whip or whatever might harm the 
vampire, they would be able to slowly heal over time from any wounds 
inflicted by it. But the blessed weapon would have a property that would 
make it impossible or at least very difficult for the vampire to heal 
itself.



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Re: [Audyssey] Castlevania was Developer Time

2009-11-20 Thread dark
I've never been an anne rice fan at all for various reasons, but I always 
took it that when Van Gelda talks about vampires having control over the 
elements,  this could include the element of fire!



In fact in white wolf's world of darkness vampire roleplay system, elemental 
control is in there too as a standard vampire power with fireball throwing 
at higher levels.


this also has fun powers  like various sorts of mental domination, control 
over shadows and teleportation.


Beware the grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 4:09 PM
Subject: Re: [Audyssey] Castlevania was Developer Time



Hi Bryan,
 That would be Queen of the Damned by Anne Rice. According to that 
book Akasha was the very first vampire, because she was the one the demon 
took over after what she did to marharet and Mekare. Anyway, that has 
little to do with my game idea though.
One thing that book did do, however, is establish the fact that very old 
and very strong vampires can throw fireballs. In the Castlevania games 
Dracula's main attack was by throwing fireballs. At the time I thought 
that was rather odd, not a true vampire gift, but according to Anne Rice's 
books it is a part of vampire lore. So including that special gift in my 
own game wouldn't be that odd after all.



Bryan Peterson wrote:
That makes me think of Anne Rice's Vampire Chronicles. The queen of the 
vampires was I believe an Egyptian woman named Akasha, who was a queen 
during her mortal life and assumed the same position when she became a 
vampire because if memory serves she was one of the very first.



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Re: [Audyssey] Castlevania was Developer Time

2009-11-20 Thread dark
Interesting Bryan,  and nice for a game sinse you could also plausably 
then include egyptian creatures like mummies, giant spiders, multi headed 
monsters (anubis would make a great boss), etc.


though this might be getting a litle too close to Tom's tomb hunter 
games,  unless a cross over could be forthcoming? ;D.


I'm afraid I've never got on well with Anne rice at all,  so don't know 
here books beyond interview with a vampire.


beware the grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 3:44 PM
Subject: Re: [Audyssey] Castlevania was Developer Time


That makes me think of Anne Rice's Vampire Chronicles. The queen of the 
vampires was I believe an Egyptian woman named Akasha, who was a queen 
during her mortal life and assumed the same position when she became a 
vampire because if memory serves she was one of the very first.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 7:34 AM
Subject: [Audyssey] Castlevania was Developer Time



Hi Dark,

I too think if we are going to replace the whip with something else it 
should be a weapon with some historic value. Not only is it better for 
the game's back story, but I think it would help to draw in some actual 
vampire lore into the game such as a stake through the heart or wooden 
spear. Although other helpful items to find and use would be a torch, 
holy water, and a silver cross.


So far we've only talked about Dracula. What about other monsters in the 
game?


I think we should include skeletons, dead knights, wolves, and bats as 
all of those enemies appear quite regularly in the Castlevania series. 
Not to mention Bram Stoker's Dracula mentions Dracula's power over the 
wolves of Transylvania.


Now, that I think about it Dracula gets a bit old as a game boss. There 
is nothing stopping me from inventing a new boss vampire to base the game 
around. Perhaps a vampire queen who was created by Dracula, and replaced 
him as lord of the vampires. Er...That's queen of the vampires. 





dark wrote:
Well tom, it is a weapon that's always confused me a litle,  hence 
my desire for a spear, and even more my desire for a spear with history.


the ability to be upgraded in game isn't limited to whip's though. 
following the same castlevania model you could start out with a short 
wooden spear, then get a metal spear, then a long metal pike for bigger 
range,  though you could always play even more with the idea.


suppose for instance, it was a holy spear which could both grow and 
extend your reach, and have it's tip transmute into harder and harder 
substances depending upon how many of a given power up,  like a 
crusifix you found.


it could start with Iron, move on to steel, move on to obsidian, silver 
(not realistically a good material for spear tips but has magical 
associations), obsidian and finally diamond.


there is also a more practical advantage. just like in super Castlevania 
you'd need different sounds for each level of whip, --- 
because obviously swinging leather and swinging chain sound vastly 
different.


A spear however,  whatever it's tip was made from and however long 
it's shaft, would probably sound pretty similar whatever happened,   
all you'd need is for Sapi to speak how powered up your spear was as 
needed.


Beware the grue!

Dark.
- Original Message - From: "Thomas Ward" 


To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 4:11 AM
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9



Hi Dark,
HInteresting suggestion. I guess the only question is how much 
like true Castlevania do we want to go with this remake. Personally I 
don't have a problem giving our hero a spear, stake, or some other 
special vampire weapon instead of a whip, but the whip is very classic 
Castlevania. Without the whip it would be missing a core element of the 
game.
As you pointed out yourself perhaps the best part of the whip is that 
you could upgrade it with a more powerful whip until you got the long 
chain whip. That was definitely one of the better weapons in the game, 
and gave you a lot of attack range and could dispatch monsters quickly. 
Although, as we both said killing Dracula with a chain whip is pretty 
unrealistic and strange. So using something else might be better story 
wise.



dark wrote:
Indeed tom,  I have a copy of the stories to both Super 
castlevania and original nes castlevania kicking around somewhere.


Sinse however you can't use either the Belmonts, the vampire killer 
whip or the castlvania name,  why not take the oppertunity to give 
your hero a more realistic vampire slaying weapon,  My suggestion 
would be a biblically significant spear,  but there are plenty of 
other th

Re: [Audyssey] game suggestion for Jim

2009-11-20 Thread dark
How about a monster truck game! that would be cool,  and very different 
from Mac 1.


Beware the Grue!

dark.
- Original Message - 
From: "peter Mahach" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 3:23 PM
Subject: Re: [Audyssey] game suggestion for Jim


for that driving game... you might consider doing something related to 
heavy vehicles... trucks or busses. like a simple kind of bus simulator.
- Original Message - 
From: "Jim Kitchen" 

To: "Josh" 
Sent: Friday, November 20, 2009 11:52 AM
Subject: Re: [Audyssey] game suggestion for Jim



Hi Josh,

I am currently working on an adult joystick shooter game.  After that I 
kind of want to do some sort of driving game.  I know that I just did 
Mach 1 tts, but since I have a steering wheel and all...  But I will keep 
your suggestion in mind.  Thanks.


TGIF and BFN

Jim

Ever wanted to download pizza?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Castlevania was Developer Time

2009-11-20 Thread dark

Well it has always rather confused me a litle.

to quote a review of castlevania which I stuck on gamefaqs a while ago:

"Simon has especially discovered that smacking vampires many times in the 
head with a big heavy length of chain stops them from being a problem, -  
Vampires are obviously very different from ordinary mortals in this respect"


Grin!

beware the Grue!

Dark.s
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 2:41 PM
Subject: [Audyssey] Castlevania was Developer Time



Hi Phil,
That might work, but Dark has me convinced I'd do better to stay away from 
whipsl. At least as far as killing vampires are concerned. I could of 
course have a whip as a unlockable or special item to find in the game, 
but for killing the lead vampire maybe something special and with some 
historic  attachment to it.


Phil Vlasak wrote:

Hi Thomas,
How about a silver chain whip, or a chain whip with blessed wooden 
spikes.


- Original Message - From: "Thomas Ward" 


To: "Gamers Discussion list" 
Sent: Thursday, November 19, 2009 11:11 PM
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9



Hi Dark,
HInteresting suggestion. I guess the only question is how much
like true Castlevania do we want to go with this remake. Personally I
don't have a problem giving our hero a spear, stake, or some other
special vampire weapon instead of a whip, but the whip is very classic
Castlevania. Without the whip it would be missing a core element of the
game.
As you pointed out yourself perhaps the best part of the whip is that
you could upgrade it with a more powerful whip until you got the long
chain whip. That was definitely one of the better weapons in the game,
and gave you a lot of attack range and could dispatch monsters quickly.
Although, as we both said killing Dracula with a chain whip is pretty
unrealistic and strange. So using something else might be better story 
wise.





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Re: [Audyssey] Castlevania was Developer Time

2009-11-20 Thread dark

Hi tom.

castlevania,  and supercastlevania in particular, actually over uses 
skeletons a bit, sinse many enemies are skeletons with different attack 
patterns,  everything from hitting you with swords, having whips of 
their own, just jumping at you or throwing axes.


in the Treasury level there are even skeletons made of gold.

It'd be nice to give some other undead an outing too,  afterall there's 
no shortage to choose from.


As to dracula,  well Castlevania NEw generation on the mega drive uses 
Elizabeth Bathry (appologies if this is a wonky spelling), the extremely 
cruel 15th century countess who finished up being walled up alive as a final 
boss,  claiming that she's a vampire trying to resurrect and marry 
dracula.


As dracula's been around a long time though, there's no reason why this 
couldn't be turned around,  in fact why not say Dracula was killed by 
Van gelda as described in the original novel,  but countess Bathry has 
recently escaped her prison and is causing havoc.


this could be interesting, both in terms of history and vampire lore,   
and in terms of a game having an intreaguing vampire boss who was 
historically significant,  but not Dracula.


beware the grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 2:34 PM
Subject: [Audyssey] Castlevania was Developer Time



Hi Dark,

I too think if we are going to replace the whip with something else it 
should be a weapon with some historic value. Not only is it better for the 
game's back story, but I think it would help to draw in some actual 
vampire lore into the game such as a stake through the heart or wooden 
spear. Although other helpful items to find and use would be a torch, holy 
water, and a silver cross.


So far we've only talked about Dracula. What about other monsters in the 
game?


I think we should include skeletons, dead knights, wolves, and bats as all 
of those enemies appear quite regularly in the Castlevania series. Not to 
mention Bram Stoker's Dracula mentions Dracula's power over the wolves of 
Transylvania.


Now, that I think about it Dracula gets a bit old as a game boss. There is 
nothing stopping me from inventing a new boss vampire to base the game 
around. Perhaps a vampire queen who was created by Dracula, and replaced 
him as lord of the vampires. Er...That's queen of the vampires. 





dark wrote:
Well tom, it is a weapon that's always confused me a litle,  hence my 
desire for a spear, and even more my desire for a spear with history.


the ability to be upgraded in game isn't limited to whip's though. 
following the same castlevania model you could start out with a short 
wooden spear, then get a metal spear, then a long metal pike for bigger 
range,  though you could always play even more with the idea.


suppose for instance, it was a holy spear which could both grow and 
extend your reach, and have it's tip transmute into harder and harder 
substances depending upon how many of a given power up,  like a 
crusifix you found.


it could start with Iron, move on to steel, move on to obsidian, silver 
(not realistically a good material for spear tips but has magical 
associations), obsidian and finally diamond.


there is also a more practical advantage. just like in super Castlevania 
you'd need different sounds for each level of whip, --- 
because obviously swinging leather and swinging chain sound vastly 
different.


A spear however,  whatever it's tip was made from and however long 
it's shaft, would probably sound pretty similar whatever happened,   
all you'd need is for Sapi to speak how powered up your spear was as 
needed.


Beware the grue!

Dark.
- Original Message - From: "Thomas Ward" 


To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 4:11 AM
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9



Hi Dark,
HInteresting suggestion. I guess the only question is how much 
like true Castlevania do we want to go with this remake. Personally I 
don't have a problem giving our hero a spear, stake, or some other 
special vampire weapon instead of a whip, but the whip is very classic 
Castlevania. Without the whip it would be missing a core element of the 
game.
As you pointed out yourself perhaps the best part of the whip is that 
you could upgrade it with a more powerful whip until you got the long 
chain whip. That was definitely one of the better weapons in the game, 
and gave you a lot of attack range and could dispatch monsters quickly. 
Although, as we both said killing Dracula with a chain whip is pretty 
unrealistic and strange. So using something else might be better story 
wise.



dark wrote:
Indeed tom,  I have a copy of the stories to both Super castlevania 
and original nes castlevania kicking around somewhere.


Sinse however you can't use either the Belmonts, the vampire killer 
whip or the castlvania

[Audyssey] Castlevania was: Developer time was: My Opinion of Q9

2009-11-20 Thread dark
Nice idea Bryan, however my point was that other than in the castlevania 
series, whips as holy weapons that have power over even normal undead like 
skeletons and zombies, let alone vampires etc are rather unknown,  I'm 
not sure why nintendo chose to give Simon a whip in the first place other 
than it being cool rather like Indiana jones' whip is cool.


As though Tom would obviously for copywrite reasons create an audio 
castlevania game which did not use the Belmont Family,  or possibly the 
Vampire killer whip,  why not include a more biblically logical weapon 
such as King Soloman's spear, the sword of Richard the Lion heart etc.


I'd hope Count Dracula was enough of a general public or historical 
character (there was afterall really a Count called vlad tepes dracula), for 
him to be useable in the game, even if all the other character's from 
stokers novel,  Johnathan Harker, mena and lucy etc wouldn't.


Beware the grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 12:41 PM
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9


Why not both? Perhaps you could set it up so that the vampire could be 
harmed by the whip but not actually slain. So the player could use the 
whip to get the vampire near to death, so to speak, then the stake or 
whatever weapon could be a special weapon which alone had the power to 
actually finish the vampire off. It might be kinda like the battle with 
Gannon in the original Legend of Zelda. He could be harmed with the sword 
but not slain. Once he turned red the only way to finish him off was the 
silver arrow, otherwise he would heal. It took my brother months to figure 
that out.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, November 19, 2009 9:11 PM
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9



Hi Dark,
HInteresting suggestion. I guess the only question is how much 
like true Castlevania do we want to go with this remake. Personally I 
don't have a problem giving our hero a spear, stake, or some other 
special vampire weapon instead of a whip, but the whip is very classic 
Castlevania. Without the whip it would be missing a core element of the 
game.
As you pointed out yourself perhaps the best part of the whip is that you 
could upgrade it with a more powerful whip until you got the long chain 
whip. That was definitely one of the better weapons in the game, and gave 
you a lot of attack range and could dispatch monsters quickly. Although, 
as we both said killing Dracula with a chain whip is pretty unrealistic 
and strange. So using something else might be better story wise.



dark wrote:
Indeed tom,  I have a copy of the stories to both Super castlevania 
and original nes castlevania kicking around somewhere.


Sinse however you can't use either the Belmonts, the vampire killer whip 
or the castlvania name,  why not take the oppertunity to give your 
hero a more realistic vampire slaying weapon,  My suggestion would 
be a biblically significant spear,  but there are plenty of other 
things you could choose which would imho make more sense than the whip.


Btw, if I remember rightly the whip's actual material changed with power 
ups, it started as lether, then after the player collected five weapon 
hearts became chain and correspondingly more powerful,  and after 
another ten would become a long chain morning star with lots of reach.


beware the grue!

Dark.



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[Audyssey] usagames

2009-11-20 Thread Hayri Tulumcu
I have a program called Webmon as checking content on websites and as soon as 
there is a change you will be informed about the. The USA games ingeractive is 
now working again.
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Re: [Audyssey] speaking of Audyssey Magazine

2009-11-20 Thread dark

That's why I suggested a temporary editer position.

most thankfully though, Ron is certainly back with us, and is putting 
together a new issue of the mag,  I might see about slapping together an 
artical myself if I can.


so, with much releaf, we can forget about those sorts of options.

Beware the grue!

Dark.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 4:24 PM
Subject: Re: [Audyssey] speaking of Audyssey Magazine


Even if it were through no fault of his?  Unless you're kidding, that 
seems

extremely harsh.
---
In God we trust!
- Original Message - 
From: "Allan Thompson" 

To: "Gamers Discussion list" 
Sent: Thursday, November 19, 2009 8:09 AM
Subject: Re: [Audyssey] speaking of Audyssey Magazine


This is kind of tough. You hope nothing has happened to Ron, yet at the 
same

time, there is this magazine that is  a foundation of the blind gaming
community that he did a great job with and also should not be allowed to
disappear...

al


- Original Message - 
From: "Thomas Ward" 

To: "Charles Rivard" ; "Gamers Discussion list"

Sent: Wednesday, November 18, 2009 9:27 PM
Subject: Re: [Audyssey] speaking of Audyssey Magazine



Hi Charles,
Unfortunately, no. Ron unsubscribed from the Audyssey list quite some 
time

back and he never resubscribed. I've tried e-mailing him as part of the
list moderators to inquire about the magazine, and I get a message back
that his e-mail account is no longer in service. I'm very concerned, and 
I

do worry that the Audyssey Magazine is no longer being produced. At least
until someone can contact Ron and get the scoop. I'd offer to take over
the job as editor, but without knowing Ron's intentions neither I or
anyone else is in a position to take over the magazine without asking Ron
first.


Charles Rivard wrote:

Has anyone heard from Ron?  The editor?
---
In God we trust!




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Re: [Audyssey] speaking of Audyssey Magazine

2009-11-20 Thread Allan Thompson

Hi Charles,
First off, I am glad that Ron was not dead or injured, and it is a relief to 
me that all he had was some tech issues.
Second off, It was not intended to be harsh, nor a punishment. It was 
intended  to recognize the facts of the situation. Ron was gone, none of us 
had a single word of whether he was alive or dead, and the magazine was in a 
state of limbo.
If the editor in chief of The Wall Street Journal cannot perform his duties, 
thru his own fault or not, does the newspaper suddenly stop running? Of 
course not. So why would it be so difficult to temporarily keep making 
issues under the event of the editor suddenly missing without a trace? Even 
if we had been told that he was not going to be able to make an edition for 
a few months I wouldn't have a problem, because we would know that the 
magazine was still being made. In fact, I would like Ron to create a simple 
back up plan for these kind of situations, nothing fancy, just a failsafe 
plan for a temp editor, or just a person he could relate information thru 
for the sake of those of us who see the magazine as more then just some 
large post, but a foundational leg of audio computer gaming that I don't 
want to see extinguished. In fact, I would like it to last for generations 
after all of us are long gone because I believe it is important and 
necessary. Maybe others don't feel that way, but that is how I am.


al








"Charles Rivard" 
To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 11:24 AM
Subject: Re: [Audyssey] speaking of Audyssey Magazine


Even if it were through no fault of his?  Unless you're kidding, that 
seems

extremely harsh.
---
In God we trust!
- Original Message - 
From: "Allan Thompson" 

To: "Gamers Discussion list" 
Sent: Thursday, November 19, 2009 8:09 AM
Subject: Re: [Audyssey] speaking of Audyssey Magazine


This is kind of tough. You hope nothing has happened to Ron, yet at the 
same

time, there is this magazine that is  a foundation of the blind gaming
community that he did a great job with and also should not be allowed to
disappear...

al


- Original Message - 
From: "Thomas Ward" 

To: "Charles Rivard" ; "Gamers Discussion list"

Sent: Wednesday, November 18, 2009 9:27 PM
Subject: Re: [Audyssey] speaking of Audyssey Magazine



Hi Charles,
Unfortunately, no. Ron unsubscribed from the Audyssey list quite some 
time

back and he never resubscribed. I've tried e-mailing him as part of the
list moderators to inquire about the magazine, and I get a message back
that his e-mail account is no longer in service. I'm very concerned, and 
I

do worry that the Audyssey Magazine is no longer being produced. At least
until someone can contact Ron and get the scoop. I'd offer to take over
the job as editor, but without knowing Ron's intentions neither I or
anyone else is in a position to take over the magazine without asking Ron
first.


Charles Rivard wrote:

Has anyone heard from Ron?  The editor?
---
In God we trust!




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[Audyssey] replay value, was:RE: audio game question

2009-11-20 Thread Che
Hi ya,
  Personally, I think the multiplayer games out there offer the best replay
value for obvious reasons.
  Sound RTS is hard to beat when playing other humans, especially some of
the more well thought out maps.
  Entombed is going to be amazing as well, Jason has done a great job on
this one, and I hope the audio game community supports his efforts when the
game is released, we need more well thought out titles like this.
  And although I am of course biased, I think Rail Racer offers amazing
replay value, given the career mode, multiplayer tournaments, and the
ability to create and share your own tracks.  I won't kid you, it takes
practice to get good at it, but its very rewarding once you start getting
the hang of it.
  Later,
Che


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matthew Alvernaz
Sent: Sunday, November 15, 2009 8:11 AM
To: gamers@audyssey.org
Subject: [Audyssey] audio game question

Hi, I have been into audio games for a while, but recently have been  
thinking.  I have seen many audio games, but what I have realized is  
that most or all of these audio games have vertually no replay value.   
Are there any audio games out there that people could recomend that  
someone could play multiple times without the exact same reaction from  
the game?  I don't mean any offense to the audio game developers on  
the list, I am just wondering about something that has been bugging me  
for quite some time now.
Thanks, Matthew

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Re: [Audyssey] Castlevania was Developer Time

2009-11-20 Thread Bryan Peterson
Yep. I know he did that in Castlevania 3 as well. Don't know about Simon's 
Quest though. My brother and I never did beat that game.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 9:15 AM
Subject: Re: [Audyssey] Castlevania was Developer Time



Hi Bryan,
Well, vampires are well known for their incredible ability to heal from 
wounds made by standard weaponry so that makes perfect sense. You could 
slash him with a sword, lash him with a whip, but unless you use some 
enchanted or powerful weapon he'll heal and keep coming.


Let's not forget the fact in the original Castlevania game even when you 
killed Dracula he would come back to life for another go at you. You had 
to kill him like three times before you actually defeated him for real. He 
was a tough son of a gun to kill.




Bryan Peterson wrote:
Or you could make it so that while the whip or whatever might harm the 
vampire, they would be able to slowly heal over time from any wounds 
inflicted by it. But the blessed weapon would have a property that would 
make it impossible or at least very difficult for the vampire to heal 
itself.



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Re: [Audyssey] USAGames Interactive

2009-11-20 Thread Thomas Ward

Hi Hayri,
Thanks for bringing this to my attention. I wasn't aware the site is 
down. i just checked it out and confirmed the problem. I'll be writing 
my server admin promptly for more information regarding the issue.


Thanks.


Hayri Tulumcu wrote:

why is www.usagamesinteractive.com down?
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Re: [Audyssey] Castlevania was Developer Time

2009-11-20 Thread Thomas Ward

Hi Bryan,
Well, vampires are well known for their incredible ability to heal from 
wounds made by standard weaponry so that makes perfect sense. You could 
slash him with a sword, lash him with a whip, but unless you use some 
enchanted or powerful weapon he'll heal and keep coming.


Let's not forget the fact in the original Castlevania game even when you 
killed Dracula he would come back to life for another go at you. You had 
to kill him like three times before you actually defeated him for real. 
He was a tough son of a gun to kill.




Bryan Peterson wrote:
Or you could make it so that while the whip or whatever might harm the 
vampire, they would be able to slowly heal over time from any wounds 
inflicted by it. But the blessed weapon would have a property that 
would make it impossible or at least very difficult for the vampire to 
heal itself.



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Re: [Audyssey] Castlevania was Developer Time

2009-11-20 Thread Thomas Ward

Hi Bryan,
 That would be Queen of the Damned by Anne Rice. According to 
that book Akasha was the very first vampire, because she was the one the 
demon took over after what she did to marharet and Mekare. Anyway, that 
has little to do with my game idea though.
One thing that book did do, however, is establish the fact that very old 
and very strong vampires can throw fireballs. In the Castlevania games 
Dracula's main attack was by throwing fireballs. At the time I thought 
that was rather odd, not a true vampire gift, but according to Anne 
Rice's books it is a part of vampire lore. So including that special 
gift in my own game wouldn't be that odd after all.



Bryan Peterson wrote:
That makes me think of Anne Rice's Vampire Chronicles. The queen of 
the vampires was I believe an Egyptian woman named Akasha, who was a 
queen during her mortal life and assumed the same position when she 
became a vampire because if memory serves she was one of the very first.



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Re: [Audyssey] Castlevania was Developer Time

2009-11-20 Thread Bryan Peterson
Or you could make it so that while the whip or whatever might harm the 
vampire, they would be able to slowly heal over time from any wounds 
inflicted by it. But the blessed weapon would have a property that would 
make it impossible or at least very difficult for the vampire to heal 
itself.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 7:56 AM
Subject: [Audyssey] Castlevania was Developer Time




Hi Bryan,
That's a good idea. In fact I was saying something close to that to Phil 
my last message. I could make the leather whip an unlockable or special 
item which might hurt  a vampire, but wouldn't kill one.


Bryan Peterson wrote:
Why not both? Perhaps you could set it up so that the vampire could be 
harmed by the whip but not actually slain. So the player could use the 
whip to get the vampire near to death, so to speak, then the stake or 
whatever weapon could be a special weapon which alone had the power to 
actually finish the vampire off. It might be kinda like the battle with 
Gannon in the original Legend of Zelda. He could be harmed with the sword 
but not slain. Once he turned red the only way to finish him off was the 
silver arrow, otherwise he would heal. It took my brother months to 
figure that out.



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Re: [Audyssey] saving in q 9

2009-11-20 Thread Philip Bennefall

Hi Mich,

The game saves itself automatically whenever you get to a new world. In 
version 1.0.1 which you can now download from the website, there is a 
section about saved games in the manual.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Mich" 

To: "gamers @audyssey.org" 
Sent: Friday, November 20, 2009 12:15 PM
Subject: [Audyssey] saving in q 9


Hi all. I am just wondering is there a way to save your game in q 9? I got 
to the cave world and wanted to save it but i just am not shure if this is 
a option? many thanks. from Mich.

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Re: [Audyssey] Castlevania was Developer Time

2009-11-20 Thread Bryan Peterson
That makes me think of Anne Rice's Vampire Chronicles. The queen of the 
vampires was I believe an Egyptian woman named Akasha, who was a queen 
during her mortal life and assumed the same position when she became a 
vampire because if memory serves she was one of the very first.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 7:34 AM
Subject: [Audyssey] Castlevania was Developer Time



Hi Dark,

I too think if we are going to replace the whip with something else it 
should be a weapon with some historic value. Not only is it better for the 
game's back story, but I think it would help to draw in some actual 
vampire lore into the game such as a stake through the heart or wooden 
spear. Although other helpful items to find and use would be a torch, holy 
water, and a silver cross.


So far we've only talked about Dracula. What about other monsters in the 
game?


I think we should include skeletons, dead knights, wolves, and bats as all 
of those enemies appear quite regularly in the Castlevania series. Not to 
mention Bram Stoker's Dracula mentions Dracula's power over the wolves of 
Transylvania.


Now, that I think about it Dracula gets a bit old as a game boss. There is 
nothing stopping me from inventing a new boss vampire to base the game 
around. Perhaps a vampire queen who was created by Dracula, and replaced 
him as lord of the vampires. Er...That's queen of the vampires. 





dark wrote:
Well tom, it is a weapon that's always confused me a litle,  hence my 
desire for a spear, and even more my desire for a spear with history.


the ability to be upgraded in game isn't limited to whip's though. 
following the same castlevania model you could start out with a short 
wooden spear, then get a metal spear, then a long metal pike for bigger 
range,  though you could always play even more with the idea.


suppose for instance, it was a holy spear which could both grow and 
extend your reach, and have it's tip transmute into harder and harder 
substances depending upon how many of a given power up,  like a 
crusifix you found.


it could start with Iron, move on to steel, move on to obsidian, silver 
(not realistically a good material for spear tips but has magical 
associations), obsidian and finally diamond.


there is also a more practical advantage. just like in super Castlevania 
you'd need different sounds for each level of whip, --- 
because obviously swinging leather and swinging chain sound vastly 
different.


A spear however,  whatever it's tip was made from and however long 
it's shaft, would probably sound pretty similar whatever happened,   
all you'd need is for Sapi to speak how powered up your spear was as 
needed.


Beware the grue!

Dark.
- Original Message - From: "Thomas Ward" 


To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 4:11 AM
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9



Hi Dark,
HInteresting suggestion. I guess the only question is how much 
like true Castlevania do we want to go with this remake. Personally I 
don't have a problem giving our hero a spear, stake, or some other 
special vampire weapon instead of a whip, but the whip is very classic 
Castlevania. Without the whip it would be missing a core element of the 
game.
As you pointed out yourself perhaps the best part of the whip is that 
you could upgrade it with a more powerful whip until you got the long 
chain whip. That was definitely one of the better weapons in the game, 
and gave you a lot of attack range and could dispatch monsters quickly. 
Although, as we both said killing Dracula with a chain whip is pretty 
unrealistic and strange. So using something else might be better story 
wise.



dark wrote:
Indeed tom,  I have a copy of the stories to both Super castlevania 
and original nes castlevania kicking around somewhere.


Sinse however you can't use either the Belmonts, the vampire killer 
whip or the castlvania name,  why not take the oppertunity to give 
your hero a more realistic vampire slaying weapon,  My suggestion 
would be a biblically significant spear,  but there are plenty of 
other things you could choose which would imho make more sense than the 
whip.


Btw, if I remember rightly the whip's actual material changed with 
power ups, it started as lether, then after the player collected five 
weapon hearts became chain and correspondingly more powerful,  and 
after another ten would become a long chain morning star with lots of 
reach.


beware the grue!

Dark.



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[Audyssey] USAGames Interactive

2009-11-20 Thread Hayri Tulumcu
why is www.usagamesinteractive.com down?
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Re: [Audyssey] game suggestion for Jim

2009-11-20 Thread peter Mahach
for that driving game... you might consider doing something related to heavy 
vehicles... trucks or busses. like a simple kind of bus simulator.
- Original Message - 
From: "Jim Kitchen" 

To: "Josh" 
Sent: Friday, November 20, 2009 11:52 AM
Subject: Re: [Audyssey] game suggestion for Jim



Hi Josh,

I am currently working on an adult joystick shooter game.  After that I 
kind of want to do some sort of driving game.  I know that I just did Mach 
1 tts, but since I have a steering wheel and all...  But I will keep your 
suggestion in mind.  Thanks.


TGIF and BFN

Jim

Ever wanted to download pizza?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


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[Audyssey] Castlevania was Developer Time

2009-11-20 Thread Thomas Ward


Hi Bryan,
That's a good idea. In fact I was saying something close to that to Phil 
my last message. I could make the leather whip an unlockable or special 
item which might hurt  a vampire, but wouldn't kill one.


Bryan Peterson wrote:
Why not both? Perhaps you could set it up so that the vampire could be 
harmed by the whip but not actually slain. So the player could use the 
whip to get the vampire near to death, so to speak, then the stake or 
whatever weapon could be a special weapon which alone had the power to 
actually finish the vampire off. It might be kinda like the battle 
with Gannon in the original Legend of Zelda. He could be harmed with 
the sword but not slain. Once he turned red the only way to finish him 
off was the silver arrow, otherwise he would heal. It took my brother 
months to figure that out.



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Re: [Audyssey] Q9 cheats

2009-11-20 Thread Ryan Strunk
What's really fun to do is go to cave level 3, activate laser and pit
crossing, then run all the way to the end of the level without killing any
bats. Once you're standing by the teleporter with a massive swarm of bats
over your head, activate a shield and jump a few times.

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Chou
Sent: Friday, November 20, 2009 12:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 cheats

you know philip,
maybe a cheat should be added for Q9 to move at extremely fast speeds
so if someone lets say, wants to lead a whole bunch of enimies into a
fortune field, they can do it more easily
just a little suggestion

On 11/18/09, shaun everiss  wrote:
> well if I do beat the game I will probably cheat when getting the cheats
but
> I won't be jumping the  gun.
> well I may then I will do it properly.
> At 02:35 p.m. 19/11/2009, you wrote:
>>Hi Scott,
>>
>>I'm glad you like the cheats! Though I shouldn't fail to mention that
those
>> who try and get to the endings by cheating, well, they're in for a little
>> surprise.
>>
>>Kind regards,
>>
>>Philip Bennefall
>>- Original Message - From: "Scott Chesworth"
>> 
>>To: "Gamers Discussion list" 
>>Sent: Thursday, November 19, 2009 1:37 AM
>>Subject: [Audyssey] Q9 cheats
>>
>>
>>>Don't panic!  I'm not posting them for all in this message.
>>>
>>>Just wanted to drop a quick note to Philip on here to say that I
>>>instantly recognised the theme for the cheats and thought it was a
>>>cool idea.
>>>
>>>Also folks, once you've done it on a lower difficulty level and the
>>>cheats have been generated, or even if you're the type who hunts them
>>>down by other means, I'd highly recommend using your newfound cheating
>>>ability to jump right to the boss and check out the ending for each
>>>difficulty.  Some might say that isn't rewarding, all I'll say is that
>>>those people clearly haven't tried it and they should.
>>>
>>>Thanks for the laugh Blastbay.
>>>
>>>Scott
>>>
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>>> list,
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>>
>>
>>--
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>>
>>
>>
>>No virus found in this incoming message.
>>Checked by AVG - www.avg.com
>>Version: 8.5.425 / Virus Database: 270.14.71/2510 - Release Date: 11/17/09
>> 19:26:00
>>
>>
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[Audyssey] Castlevania was Developer Time

2009-11-20 Thread Thomas Ward

Hi Phil,
That might work, but Dark has me convinced I'd do better to stay away 
from whipsl. At least as far as killing vampires are concerned. I could 
of course have a whip as a unlockable or special item to find in the 
game, but for killing the lead vampire maybe something special and with 
some historic  attachment to it.


Phil Vlasak wrote:

Hi Thomas,
How about a silver chain whip, or a chain whip with blessed wooden 
spikes.


- Original Message - From: "Thomas Ward" 


To: "Gamers Discussion list" 
Sent: Thursday, November 19, 2009 11:11 PM
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9



Hi Dark,
HInteresting suggestion. I guess the only question is how much
like true Castlevania do we want to go with this remake. Personally I
don't have a problem giving our hero a spear, stake, or some other
special vampire weapon instead of a whip, but the whip is very classic
Castlevania. Without the whip it would be missing a core element of the
game.
As you pointed out yourself perhaps the best part of the whip is that
you could upgrade it with a more powerful whip until you got the long
chain whip. That was definitely one of the better weapons in the game,
and gave you a lot of attack range and could dispatch monsters quickly.
Although, as we both said killing Dracula with a chain whip is pretty
unrealistic and strange. So using something else might be better 
story wise.





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Re: [Audyssey] game modding/programming question

2009-11-20 Thread Thomas Ward

Hi Peter,
Agreed. Yes, Python is easy for some people to learn, but you trade off 
a lot of professional training and skill by going with Python. Plus it 
uses some really non-standard conventions that will screw you up if you 
try to learn another programming language.


peter Mahach wrote:
...not sure if it'd be so nice for a start... not to hurt any python 
programmers here but it has its own weird convensions, I mean you have 
to use indentation for letting it know about if and other statements, 
anyway if you do decide to go this way have fun.



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[Audyssey] Castlevania was Developer Time

2009-11-20 Thread Thomas Ward

Hi Dark,

I too think if we are going to replace the whip with something else it 
should be a weapon with some historic value. Not only is it better for 
the game's back story, but I think it would help to draw in some actual 
vampire lore into the game such as a stake through the heart or wooden 
spear. Although other helpful items to find and use would be a torch, 
holy water, and a silver cross.


So far we've only talked about Dracula. What about other monsters in the 
game?


I think we should include skeletons, dead knights, wolves, and bats as 
all of those enemies appear quite regularly in the Castlevania series. 
Not to mention Bram Stoker's Dracula mentions Dracula's power over the 
wolves of Transylvania.


Now, that I think about it Dracula gets a bit old as a game boss. There 
is nothing stopping me from inventing a new boss vampire to base the 
game around. Perhaps a vampire queen who was created by Dracula, and 
replaced him as lord of the vampires. Er...That's queen of the vampires. 






dark wrote:
Well tom, it is a weapon that's always confused me a litle,  hence 
my desire for a spear, and even more my desire for a spear with history.


the ability to be upgraded in game isn't limited to whip's though. 
following the same castlevania model you could start out with a short 
wooden spear, then get a metal spear, then a long metal pike for 
bigger range,  though you could always play even more with the idea.


suppose for instance, it was a holy spear which could both grow and 
extend your reach, and have it's tip transmute into harder and harder 
substances depending upon how many of a given power up,  like a 
crusifix you found.


it could start with Iron, move on to steel, move on to obsidian, 
silver (not realistically a good material for spear tips but has 
magical associations), obsidian and finally diamond.


there is also a more practical advantage. just like in super 
Castlevania you'd need different sounds for each level of whip, --- 
because obviously swinging leather and swinging chain sound vastly 
different.


A spear however,  whatever it's tip was made from and however long 
it's shaft, would probably sound pretty similar whatever happened, 
 all you'd need is for Sapi to speak how powered up your spear was 
as needed.


Beware the grue!

Dark.
- Original Message - From: "Thomas Ward" 


To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 4:11 AM
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9



Hi Dark,
HInteresting suggestion. I guess the only question is how 
much like true Castlevania do we want to go with this remake. 
Personally I don't have a problem giving our hero a spear, stake, or 
some other special vampire weapon instead of a whip, but the whip is 
very classic Castlevania. Without the whip it would be missing a core 
element of the game.
As you pointed out yourself perhaps the best part of the whip is that 
you could upgrade it with a more powerful whip until you got the long 
chain whip. That was definitely one of the better weapons in the 
game, and gave you a lot of attack range and could dispatch monsters 
quickly. Although, as we both said killing Dracula with a chain whip 
is pretty unrealistic and strange. So using something else might be 
better story wise.



dark wrote:
Indeed tom,  I have a copy of the stories to both Super 
castlevania and original nes castlevania kicking around somewhere.


Sinse however you can't use either the Belmonts, the vampire killer 
whip or the castlvania name,  why not take the oppertunity to 
give your hero a more realistic vampire slaying weapon,  My 
suggestion would be a biblically significant spear,  but there 
are plenty of other things you could choose which would imho make 
more sense than the whip.


Btw, if I remember rightly the whip's actual material changed with 
power ups, it started as lether, then after the player collected 
five weapon hearts became chain and correspondingly more powerful, 
 and after another ten would become a long chain morning star 
with lots of reach.


beware the grue!

Dark.



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Re: [Audyssey] saving in q 9

2009-11-20 Thread Charles Rivard
It's listed in the user's manual of the newest release.
---
In God we trust!
- Original Message - 
From: "Mich" 
To: "gamers @audyssey.org" 
Sent: Friday, November 20, 2009 1:15 AM
Subject: [Audyssey] saving in q 9


Hi all. I am just wondering is there a way to save your game in q 9? I got 
to the cave world and wanted to save it but i just am not shure if this is a 
option? many thanks. from Mich.
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Re: [Audyssey] AceFire was: Re: Game recordings site

2009-11-20 Thread Damien C. Sadler

Hi,
Yeah, I've been having trouble with the blog lately. It asked me to upgrade 
and I've been having trouble with the upgraded one. When I rearrange the 
site I think I'm going to downgrade again.

Regards,
Damien.



- Original Message - 
From: "peter Mahach" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 8:34 AM
Subject: [Audyssey] AceFire was: Re: Game recordings site



Is AF 2.0 going to be free like 1 ended up being after a while?
Ideas... knocking out guns? lioke a blow could make someones whip fall out 
of their hands or something and they'd eventually have to use punches or 
try to pick the weapon up again.
and... you're not updating your development blog thingy... what. an update 
per few months? I was worried a few times.
- Original Message - 
From: "Damien C. Sadler" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 3:48 AM
Subject: Re: [Audyssey] Game recordings site



Hi,
I am currently working on Acefire 2.0. Most of it is ready, but to say it 
is supposed to be a major update the change log doesn't seem that big to 
me. I am still searching for ideas to put in the 2.0 version. Anyway, the 
cheats hotkey will be displayed here.
For now, however, for those who are wondering, the cheats key for Acefire 
is CTRL+Shift+F8.
As for the games site, thanks. For some reason I thought it was 
games.liamerven.com, but maybe that was my mix up because it was that 
kind of address on Asmodean.

Thanks.
Regards,
Damien.



- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, November 20, 2009 1:07 AM
Subject: Re: [Audyssey] Game recordings site



Go to http://www.liamerven.com/games. While I am wrtiing this, it says
nowhere what the key to enter cheats on Ace Fire is. Could you give that 
to

me please?
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Damien C. Sadler
Sent: Thursday, November 19, 2009 3:13 PM
To: gamers@audyssey.org
Subject: [Audyssey] Game recordings site

Hi guys,
I'm just wondering, what happened to the games page that used to be
asmodean.net?
Last I knew, games.asmodean.net had been taken down, temporarily to go 
on
games.liamerven.com. Now the games.liamerven.com site is down from what 
i

can see, and the asmodean version is still not back up.
Have I missed anything? Is it hosted elsewhere? I've lost all the 
recordings

and would like to download them again.
Thanks.
Regards,
Damien.
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Re: [Audyssey] saving in q 9

2009-11-20 Thread Bryan Peterson

The game automatically saves after each level completed.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Mich" 

To: "gamers @audyssey.org" 
Sent: Friday, November 20, 2009 4:15 AM
Subject: [Audyssey] saving in q 9


Hi all. I am just wondering is there a way to save your game in q 9? I got 
to the cave world and wanted to save it but i just am not shure if this is 
a option? many thanks. from Mich.

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Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-20 Thread Bryan Peterson
Why not both? Perhaps you could set it up so that the vampire could be 
harmed by the whip but not actually slain. So the player could use the whip 
to get the vampire near to death, so to speak, then the stake or whatever 
weapon could be a special weapon which alone had the power to actually 
finish the vampire off. It might be kinda like the battle with Gannon in the 
original Legend of Zelda. He could be harmed with the sword but not slain. 
Once he turned red the only way to finish him off was the silver arrow, 
otherwise he would heal. It took my brother months to figure that out.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, November 19, 2009 9:11 PM
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9



Hi Dark,
HInteresting suggestion. I guess the only question is how much 
like true Castlevania do we want to go with this remake. Personally I 
don't have a problem giving our hero a spear, stake, or some other special 
vampire weapon instead of a whip, but the whip is very classic 
Castlevania. Without the whip it would be missing a core element of the 
game.
As you pointed out yourself perhaps the best part of the whip is that you 
could upgrade it with a more powerful whip until you got the long chain 
whip. That was definitely one of the better weapons in the game, and gave 
you a lot of attack range and could dispatch monsters quickly. Although, 
as we both said killing Dracula with a chain whip is pretty unrealistic 
and strange. So using something else might be better story wise.



dark wrote:
Indeed tom,  I have a copy of the stories to both Super castlevania 
and original nes castlevania kicking around somewhere.


Sinse however you can't use either the Belmonts, the vampire killer whip 
or the castlvania name,  why not take the oppertunity to give your 
hero a more realistic vampire slaying weapon,  My suggestion would be 
a biblically significant spear,  but there are plenty of other things 
you could choose which would imho make more sense than the whip.


Btw, if I remember rightly the whip's actual material changed with power 
ups, it started as lether, then after the player collected five weapon 
hearts became chain and correspondingly more powerful,  and after 
another ten would become a long chain morning star with lots of reach.


beware the grue!

Dark.



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Re: [Audyssey] speaking of Audyssey Magazine

2009-11-20 Thread Charles Rivard
Even if it were through no fault of his?  Unless you're kidding, that seems 
extremely harsh.
---
In God we trust!
- Original Message - 
From: "Allan Thompson" 
To: "Gamers Discussion list" 
Sent: Thursday, November 19, 2009 8:09 AM
Subject: Re: [Audyssey] speaking of Audyssey Magazine


This is kind of tough. You hope nothing has happened to Ron, yet at the same
time, there is this magazine that is  a foundation of the blind gaming
community that he did a great job with and also should not be allowed to
disappear...

al


- Original Message - 
From: "Thomas Ward" 
To: "Charles Rivard" ; "Gamers Discussion list"

Sent: Wednesday, November 18, 2009 9:27 PM
Subject: Re: [Audyssey] speaking of Audyssey Magazine


> Hi Charles,
> Unfortunately, no. Ron unsubscribed from the Audyssey list quite some time
> back and he never resubscribed. I've tried e-mailing him as part of the
> list moderators to inquire about the magazine, and I get a message back
> that his e-mail account is no longer in service. I'm very concerned, and I
> do worry that the Audyssey Magazine is no longer being produced. At least
> until someone can contact Ron and get the scoop. I'd offer to take over
> the job as editor, but without knowing Ron's intentions neither I or
> anyone else is in a position to take over the magazine without asking Ron
> first.
>
>
> Charles Rivard wrote:
>> Has anyone heard from Ron?  The editor?
>> ---
>> In God we trust!
>>
>
>
> ---
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> list,
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>



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Re: [Audyssey] saving in q 9

2009-11-20 Thread Philip Bennefall

Hi Mich,

The game saves itself automatically whenever you get to a new world. In 
version 1.0.1 which you can now download from the website, there is a 
section about saved games in the manual.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Mich" 

To: "gamers @audyssey.org" 
Sent: Friday, November 20, 2009 12:15 PM
Subject: [Audyssey] saving in q 9


Hi all. I am just wondering is there a way to save your game in q 9? I got 
to the cave world and wanted to save it but i just am not shure if this is 
a option? many thanks. from Mich.

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Re: [Audyssey] Seeking info on the freezeup handheld talking game

2009-11-20 Thread Donna Jodhan

Hi Phil,
Thank you so much for your info.
I am going to buy one of these for my Christmas.
Thanks again.
Donna
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 6:50 AM
Subject: Re: [Audyssey] Seeking info on the freezeup handheld talking game



Hi Donna,
I found Freeze Up, The Frantic Category Game at Amazon.com and Speak to 
me.

Amazon link:"
http://www.amazon.com/Educational-Insights-8920-Freeze-Up/dp/B000NNPOF0

Speak to me link:
http://www.speaktomecatalog.com/room.php?tag=kids&offset=12

- Original Message - 
From: "Donna Jodhan" 

To: 
Sent: Friday, November 20, 2009 6:02 AM
Subject: [Audyssey] Seeking info on the freezeup handheld talking game



Hello everyone,
I am a new member to this list and this is my very post.
I apologize for having the previous messages on the freezeup game but:
I went to the blindbargains.com website and was unable to order it. 
Could

someone tell me where I can go to do so?
Would maxiaids or independent living aids have this wonderful game?
Thanks much.
Donna
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No virus found in this incoming message.
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No virus found in this incoming message.
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Re: [Audyssey] Seeking info on the freezeup handheld talking game

2009-11-20 Thread Phil Vlasak

Hi Donna,
I found Freeze Up, The Frantic Category Game at Amazon.com and Speak to me.
Amazon link:"
http://www.amazon.com/Educational-Insights-8920-Freeze-Up/dp/B000NNPOF0

Speak to me link:
http://www.speaktomecatalog.com/room.php?tag=kids&offset=12

- Original Message - 
From: "Donna Jodhan" 

To: 
Sent: Friday, November 20, 2009 6:02 AM
Subject: [Audyssey] Seeking info on the freezeup handheld talking game



Hello everyone,
I am a new member to this list and this is my very post.
I apologize for having the previous messages on the freezeup game but:
I went to the blindbargains.com website and was unable to order it.  Could 
someone tell me where I can go to do so?

Would maxiaids or independent living aids have this wonderful game?
Thanks much.
Donna
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No virus found in this incoming message.
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07:51:00



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[Audyssey] saving in q 9

2009-11-20 Thread Mich
Hi all. I am just wondering is there a way to save your game in q 9? I got to 
the cave world and wanted to save it but i just am not shure if this is a 
option? many thanks. from Mich.
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[Audyssey] Seeking info on the freezeup handheld talking game

2009-11-20 Thread Donna Jodhan
Hello everyone,
I am a new member to this list and this is my very post.
I apologize for having the previous messages on the freezeup game but:
I went to the blindbargains.com website and was unable to order it.  Could 
someone tell me where I can go to do so?
Would maxiaids or independent living aids have this wonderful game?
Thanks much.
Donna
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Re: [Audyssey] game suggestion for Jim

2009-11-20 Thread Jim Kitchen

Hi Josh,

I am currently working on an adult joystick shooter game.  After that I kind of 
want to do some sort of driving game.  I know that I just did Mach 1 tts, but 
since I have a steering wheel and all...  But I will keep your suggestion in 
mind.  Thanks.

TGIF and BFN

Jim

Ever wanted to download pizza?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Message to Jim Kitchen from a friend (and me to acertain extent)

2009-11-20 Thread Jim Kitchen


Hi Jacob,

Cool, please tell your friend that I said Hi, and that I am glad that she is 
enjoying some of my games.

Happy to hear that you enjoy playing some of my games as well.  Thank you very 
much for saying so.

TGIF and BFN

Jim

Why is the third hand on the watch called the second hand?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] First computer

2009-11-20 Thread Jim Kitchen

Hi Jacob,

Wow, you sure have used a bunch of different programming languages over the 
years.  I know a tiny bit of HTML for my web site, but other than that it has 
always been one flavor of Basic or another.

I have retinitis pigmentosa and lost my sight slowly.  Drove until I was 21 in 
1978.  Was then legally blind due to tunnel vision.  I could still see things 
pretty well for awhile, but have been totally blind since 1989.  There were 
very few computer games at the time that were accessible, so I started out 
converting some of the video games that I had written and just keep making 
accessible games that I want to play.

TGIF and BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] So who's in what guild in ce then?

2009-11-20 Thread Darren Harris
Well I've finally joined a guild. I'm in the brotherhood. I've spoken to a
few of them on chat and they seem to be a pretty nice bunch so yeah I joined
them. Now need to find all those missions that I can do in order to become
more of a member of the guild.
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Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-20 Thread Phil Vlasak

Hi Thomas,
How about a silver chain whip, or a chain whip with blessed wooden spikes.

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, November 19, 2009 11:11 PM
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9



Hi Dark,
HInteresting suggestion. I guess the only question is how much
like true Castlevania do we want to go with this remake. Personally I
don't have a problem giving our hero a spear, stake, or some other
special vampire weapon instead of a whip, but the whip is very classic
Castlevania. Without the whip it would be missing a core element of the
game.
As you pointed out yourself perhaps the best part of the whip is that
you could upgrade it with a more powerful whip until you got the long
chain whip. That was definitely one of the better weapons in the game,
and gave you a lot of attack range and could dispatch monsters quickly.
Although, as we both said killing Dracula with a chain whip is pretty
unrealistic and strange. So using something else might be better story 
wise.





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Re: [Audyssey] game modding/programming question

2009-11-20 Thread peter Mahach
...not sure if it'd be so nice for a start... not to hurt any python 
programmers here but it has its own weird convensions, I mean you have to 
use indentation for letting it know about if and other statements, anyway if 
you do decide to go this way have fun.
- Original Message - 
From: "Ryan Smith" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 12:40 AM
Subject: Re: [Audyssey] game modding/programming question


Hi,
I think a decent language to start with is Python. You can find tutorials 
at:

http://wiki.python.org/moin/BeginnersGuide/NonProgrammers
-Ryan

On Thu, Nov 19, 2009 at 4:50 PM, Jacob Kruger  wrote:

There are a couple of mailing lists for general VI/blind programming out
there, and check out things like Inthane Elf's grab bag to give you an
idea/starting point, maybe:
http://grabbag.alacorncomputer.com/

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: "Matthew Alvernaz" 


To: 
Sent: Wednesday, November 18, 2009 5:25 PM
Subject: [Audyssey] game modding/programming question



Hi, I am wondering if there is somewhere where I could go to learn about
how to program audio games, or program in general? I have asked on some
other forums about this but so far haven't been able to find anything.
Thanks, Matthew

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[Audyssey] AceFire was: Re: Game recordings site

2009-11-20 Thread peter Mahach

Is AF 2.0 going to be free like 1 ended up being after a while?
Ideas... knocking out guns? lioke a blow could make someones whip fall out 
of their hands or something and they'd eventually have to use punches or try 
to pick the weapon up again.
and... you're not updating your development blog thingy... what. an update 
per few months? I was worried a few times.
- Original Message - 
From: "Damien C. Sadler" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2009 3:48 AM
Subject: Re: [Audyssey] Game recordings site



Hi,
I am currently working on Acefire 2.0. Most of it is ready, but to say it 
is supposed to be a major update the change log doesn't seem that big to 
me. I am still searching for ideas to put in the 2.0 version. Anyway, the 
cheats hotkey will be displayed here.
For now, however, for those who are wondering, the cheats key for Acefire 
is CTRL+Shift+F8.
As for the games site, thanks. For some reason I thought it was 
games.liamerven.com, but maybe that was my mix up because it was that kind 
of address on Asmodean.

Thanks.
Regards,
Damien.



- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, November 20, 2009 1:07 AM
Subject: Re: [Audyssey] Game recordings site



Go to http://www.liamerven.com/games. While I am wrtiing this, it says
nowhere what the key to enter cheats on Ace Fire is. Could you give that 
to

me please?
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Sadler
Sent: Thursday, November 19, 2009 3:13 PM
To: gamers@audyssey.org
Subject: [Audyssey] Game recordings site

Hi guys,
I'm just wondering, what happened to the games page that used to be
asmodean.net?
Last I knew, games.asmodean.net had been taken down, temporarily to go on
games.liamerven.com. Now the games.liamerven.com site is down from what i
can see, and the asmodean version is still not back up.
Have I missed anything? Is it hosted elsewhere? I've lost all the 
recordings

and would like to download them again.
Thanks.
Regards,
Damien.
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