Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander

2011-11-08 Thread Darren Duff
Oh not a problem. Just wanted to point that out. You are right shades does
indeed work that way. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, November 08, 2011 8:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] require cheat codes and key bord
commandsforGMAtankcommander

Ah Darren, I didn't know that, I thought that was how each gma game worked
in the same way as shades of doom generates it's cheat files.

Sorry for the mistake.

Beware the gRue!

Dark.
- Original Message -
From: "Darren Duff" 
To: "'Gamers Discussion list'" 
Sent: Tuesday, November 08, 2011 12:54 PM
Subject: Re: [Audyssey] require cheat codes and key bord commands
forGMAtankcommander


> Hi Dark. While I agree with you hole heartedly here. I do have to 
> correct one thing. The GTC cheats are not tied to the individual. That
being said.
> I
> am not going to list them here. *grin*
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
> On Behalf Of dark
> Sent: Tuesday, November 08, 2011 7:38 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] require cheat codes and key bord commands for 
> GMAtankcommander
>
> Hi Austin.
>
> Firstly, all the keyboard keys are listed in the games manual, I 
> suggest you look there, sinse that's what it's for. It also has handy 
> tips on stratogy and even an overview of all the games' missions.
>
> Second, sinse the cheatcodes are copy specific to the game and need 
> unlocking individually, we can't tell you what they are, and to be 
> honest the fact that you've not even tried the game and yet are asking 
> for cheats is I think not really a good thing, especially for a game 
> which has difficulty modes that run from extremely! easy to very 
> difficult, pluss a training mode for you to get used to the game.
>
> Lastly, Might I suggest that what you require most is some manners, 
> particularly as regards using the word please.
>
> Asking for help with a game is fine, we've all done it and it's one of 
> the purposes of this list, but simply saying "I require" as if your 
> ordering items from a catalogue is really not a pleasant way of doing 
> it and probably won't encline others to take the time to write you an 
> answer,  even more especially when you are asking something which 
> could really be answered in the games documentation anyway.
>
> I'm sorry if this comes across as harsh, it's certainly not intended 
> as a slight or a putdown, it's just a reminder sinse I'm afraid 
> messages like your previous one are rather likely to irritate people 
> or at the least not be answered.
>
> All the best,
>
> Dark.
>
> - Original Message -
> From: "austin pinto" 
> To: 
> Sent: Tuesday, November 08, 2011 10:37 AM
> Subject: [Audyssey] require cheat codes and key bord commands for GMA 
> tankcommander
>
>
>> hi all i am going to start gma tank commander today and i require all 
>> the cheat codes and key bord commands to play the game
>>
>> --
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>> email austinpinto.xavi...@gmail.com
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>>
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Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander

2011-11-09 Thread Bryan Peterson
Animal trucks? LOL. Just keep driving around and scaning and you'll find 
them.

They're coming to take me away, ha-haaa!
- Original Message - 
From: "austin pinto" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 09, 2011 1:29 PM
Subject: Re: [Audyssey] require cheat codes and key bord 
commandsforGMAtankcommander




hi all i finily managed to pass stage1 of tank commander without
cheets its real fun but i am having problem in stage 2 ive distroied
all the 4 tanks but cant spot and distroi the animal truks can any1
please! Help me with how to spot and distroy the animal truks

On 11/9/11, dark  wrote:

Hi tom.

Well as I said cheats were a thing I used fairly constantly on the amigar
sinse a lot were available, but as I've grown up I pretty much stopped 
that

precisely because it's more satisfying to play without as you said.

In roleplay terms it is irritating, though to be honest the thing I 
dislike

most in tabletop games are people who play them as if they were automated
and just minimax their characters choosing only the best abilities and
skills combo without any thought of what their character actually does. 
The

interest in a tabletop game should be dynamic story and character
interaction with the rules and dice used as an aide to story telling 
rather
than them being just the point of the game as some people seem to think 
they

are.

Getting back to computer games though, I'll admit I do use walkthroughs,
though usually in my case I use them to substitute for game instructions 
and

item descriptions or as aides for game text. Mega man zero would've been
impossible to play without walkthroughs, sinse it has about 70 different
items all of which appear pretty jumbled on the select screen, so if I
didn't check the faq and see what items were in the next level and where
they were I wouldn't know what I'd found, and that's not counting the
mission select, menues and dialogue sequences in the game.

metroid zero mission on the other hand I finished for the first time 
without

the aide of any walkthru, and only checked one when i was going for a 100
percent items run, ditto with super castlevania.

The first game I ever read a walkthru for was mega man x 2 on the snes,
however I'd got catagorically rustrated with the game up to that point 
after
playing for a solid six months, pluss I didn't actually realize I'd 
already

found some of the key items sinse they made the same pickup sound as when
you got an extra life.

These days I actually read some walkthroughs just for fun and to see how
other people tackle bits of various games.

All the best,

Dark.


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Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander

2011-11-09 Thread dark

Hi Austin.
It's amo trucks, not animal trucks, and unfortunately you just need to scan 
for them with your various scanners. The fact that the twon is essentially a 
grid though should make locating them easier, sinse you can go up one 
street, turn a corner, turn again and go up the next streets along insuring 
that you cover all the teretory.


When you find an amo truck, don't forget to get close and use your machine 
gun on it to make it drop amo powerups for you to pickup.


Beware the Grue!

Dark.
- Original Message - 
From: "austin pinto" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 09, 2011 8:29 PM
Subject: Re: [Audyssey] require cheat codes and key bord 
commandsforGMAtankcommander




hi all i finily managed to pass stage1 of tank commander without
cheets its real fun but i am having problem in stage 2 ive distroied
all the 4 tanks but cant spot and distroi the animal truks can any1
please! Help me with how to spot and distroy the animal truks

On 11/9/11, dark  wrote:

Hi tom.

Well as I said cheats were a thing I used fairly constantly on the amigar
sinse a lot were available, but as I've grown up I pretty much stopped 
that

precisely because it's more satisfying to play without as you said.

In roleplay terms it is irritating, though to be honest the thing I 
dislike

most in tabletop games are people who play them as if they were automated
and just minimax their characters choosing only the best abilities and
skills combo without any thought of what their character actually does. 
The

interest in a tabletop game should be dynamic story and character
interaction with the rules and dice used as an aide to story telling 
rather
than them being just the point of the game as some people seem to think 
they

are.

Getting back to computer games though, I'll admit I do use walkthroughs,
though usually in my case I use them to substitute for game instructions 
and

item descriptions or as aides for game text. Mega man zero would've been
impossible to play without walkthroughs, sinse it has about 70 different
items all of which appear pretty jumbled on the select screen, so if I
didn't check the faq and see what items were in the next level and where
they were I wouldn't know what I'd found, and that's not counting the
mission select, menues and dialogue sequences in the game.

metroid zero mission on the other hand I finished for the first time 
without

the aide of any walkthru, and only checked one when i was going for a 100
percent items run, ditto with super castlevania.

The first game I ever read a walkthru for was mega man x 2 on the snes,
however I'd got catagorically rustrated with the game up to that point 
after
playing for a solid six months, pluss I didn't actually realize I'd 
already

found some of the key items sinse they made the same pickup sound as when
you got an extra life.

These days I actually read some walkthroughs just for fun and to see how
other people tackle bits of various games.

All the best,

Dark.


---
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Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander

2011-11-09 Thread john
Depending on what difficulty your playing at, you can actually 
run into them simply by traveling down second avenue. You should 
be aware however, that the manual doesn't tell you the exact 
number of tanks (i'll leave the surprise, but be careful when 
leaving the sector).


- Original Message -
From: austin pinto Subject: Re: [Audyssey] require cheat codes and key bord 
commandsforGMAtankcommander


hi all i finily managed to pass stage1 of tank commander without
cheets its real fun but i am having problem in stage 2 ive 
distroied
all the 4 tanks but cant spot and distroi the animal truks can 
any1

please! Help me with how to spot and distroy the animal truks

On 11/9/11, dark  wrote:
Hi tom.

Well as I said cheats were a thing I used fairly constantly on 
the amigar
sinse a lot were available, but as I've grown up I pretty much 
stopped that
precisely because it's more satisfying to play without as you 
said.


In roleplay terms it is irritating, though to be honest the 
thing I dislike
most in tabletop games are people who play them as if they were 
automated
and just minimax their characters choosing only the best 
abilities and
skills combo without any thought of what their character 
actually does. The
interest in a tabletop game should be dynamic story and 
character
interaction with the rules and dice used as an aide to story 
telling rather
than them being just the point of the game as some people seem 
to think they

are.

Getting back to computer games though, I'll admit I do use 
walkthroughs,
though usually in my case I use them to substitute for game 
instructions and
item descriptions or as aides for game text. Mega man zero 
would've been
impossible to play without walkthroughs, sinse it has about 70 
different
items all of which appear pretty jumbled on the select screen, 
so if I
didn't check the faq and see what items were in the next level 
and where
they were I wouldn't know what I'd found, and that's not 
counting the

mission select, menues and dialogue sequences in the game.

metroid zero mission on the other hand I finished for the first 
time without
the aide of any walkthru, and only checked one when i was going 
for a 100

percent items run, ditto with super castlevania.

The first game I ever read a walkthru for was mega man x 2 on 
the snes,
however I'd got catagorically rustrated with the game up to that 
point after
playing for a solid six months, pluss I didn't actually realize 
I'd already
found some of the key items sinse they made the same pickup 
sound as when

you got an extra life.

These days I actually read some walkthroughs just for fun and to 
see how

other people tackle bits of various games.

All the best,

Dark.


---
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If you have any questions or concerns regarding the management 
of the list,

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--
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Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander

2011-11-09 Thread Charles Rivard
Animal trucks?  I think you'd better go through the documentation and listen 
to the description of the second mission that was radioed to you while 
crossing that bridge.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: "austin pinto" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 09, 2011 12:29 PM
Subject: Re: [Audyssey] require cheat codes and key bord 
commandsforGMAtankcommander




hi all i finily managed to pass stage1 of tank commander without
cheets its real fun but i am having problem in stage 2 ive distroied
all the 4 tanks but cant spot and distroi the animal truks can any1
please! Help me with how to spot and distroy the animal truks

On 11/9/11, dark  wrote:

Hi tom.

Well as I said cheats were a thing I used fairly constantly on the amigar
sinse a lot were available, but as I've grown up I pretty much stopped 
that

precisely because it's more satisfying to play without as you said.

In roleplay terms it is irritating, though to be honest the thing I 
dislike

most in tabletop games are people who play them as if they were automated
and just minimax their characters choosing only the best abilities and
skills combo without any thought of what their character actually does. 
The

interest in a tabletop game should be dynamic story and character
interaction with the rules and dice used as an aide to story telling 
rather
than them being just the point of the game as some people seem to think 
they

are.

Getting back to computer games though, I'll admit I do use walkthroughs,
though usually in my case I use them to substitute for game instructions 
and

item descriptions or as aides for game text. Mega man zero would've been
impossible to play without walkthroughs, sinse it has about 70 different
items all of which appear pretty jumbled on the select screen, so if I
didn't check the faq and see what items were in the next level and where
they were I wouldn't know what I'd found, and that's not counting the
mission select, menues and dialogue sequences in the game.

metroid zero mission on the other hand I finished for the first time 
without

the aide of any walkthru, and only checked one when i was going for a 100
percent items run, ditto with super castlevania.

The first game I ever read a walkthru for was mega man x 2 on the snes,
however I'd got catagorically rustrated with the game up to that point 
after
playing for a solid six months, pluss I didn't actually realize I'd 
already

found some of the key items sinse they made the same pickup sound as when
you got an extra life.

These days I actually read some walkthroughs just for fun and to see how
other people tackle bits of various games.

All the best,

Dark.


---
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please send E-mail to gamers-ow...@audyssey.org.




--
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email austinpinto.xavi...@gmail.com
alternat email austin.pi...@hotmail.com
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surch for +austin

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Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander

2011-11-09 Thread austin pinto
hi all i managed level 2 and 3 but face problem in level4 from the
hidden fire i dont know whare it comes from and how to distroy it

On 11/10/11, Charles Rivard  wrote:
> Animal trucks?  I think you'd better go through the documentation and listen
> to the description of the second mission that was radioed to you while
> crossing that bridge.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
> you! are! finished!
> - Original Message -
> From: "austin pinto" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 09, 2011 12:29 PM
> Subject: Re: [Audyssey] require cheat codes and key bord
> commandsforGMAtankcommander
>
>
>> hi all i finily managed to pass stage1 of tank commander without
>> cheets its real fun but i am having problem in stage 2 ive distroied
>> all the 4 tanks but cant spot and distroi the animal truks can any1
>> please! Help me with how to spot and distroy the animal truks
>>
>> On 11/9/11, dark  wrote:
>>> Hi tom.
>>>
>>> Well as I said cheats were a thing I used fairly constantly on the amigar
>>> sinse a lot were available, but as I've grown up I pretty much stopped
>>> that
>>> precisely because it's more satisfying to play without as you said.
>>>
>>> In roleplay terms it is irritating, though to be honest the thing I
>>> dislike
>>> most in tabletop games are people who play them as if they were automated
>>> and just minimax their characters choosing only the best abilities and
>>> skills combo without any thought of what their character actually does.
>>> The
>>> interest in a tabletop game should be dynamic story and character
>>> interaction with the rules and dice used as an aide to story telling
>>> rather
>>> than them being just the point of the game as some people seem to think
>>> they
>>> are.
>>>
>>> Getting back to computer games though, I'll admit I do use walkthroughs,
>>> though usually in my case I use them to substitute for game instructions
>>> and
>>> item descriptions or as aides for game text. Mega man zero would've been
>>> impossible to play without walkthroughs, sinse it has about 70 different
>>> items all of which appear pretty jumbled on the select screen, so if I
>>> didn't check the faq and see what items were in the next level and where
>>> they were I wouldn't know what I'd found, and that's not counting the
>>> mission select, menues and dialogue sequences in the game.
>>>
>>> metroid zero mission on the other hand I finished for the first time
>>> without
>>> the aide of any walkthru, and only checked one when i was going for a 100
>>> percent items run, ditto with super castlevania.
>>>
>>> The first game I ever read a walkthru for was mega man x 2 on the snes,
>>> however I'd got catagorically rustrated with the game up to that point
>>> after
>>> playing for a solid six months, pluss I didn't actually realize I'd
>>> already
>>> found some of the key items sinse they made the same pickup sound as when
>>> you got an extra life.
>>>
>>> These days I actually read some walkthroughs just for fun and to see how
>>> other people tackle bits of various games.
>>>
>>> All the best,
>>>
>>> Dark.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
>>
>> --
>> austin pinto
>> email austinpinto.xavi...@gmail.com
>> alternat email austin.pi...@hotmail.com
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Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander

2011-11-10 Thread shaun everiss
If this is the hidden fire in sod getting it right in front of you, 
and shooting or walking into wit with your fist swinging will destroy it.

You can also move to the left some and go round it.

At 01:00 p.m. 10/11/2011 +0530, you wrote:

hi all i managed level 2 and 3 but face problem in level4 from the
hidden fire i dont know whare it comes from and how to distroy it

On 11/10/11, Charles Rivard  wrote:
> Animal trucks?  I think you'd better go through the documentation 
and listen

> to the description of the second mission that was radioed to you while
> crossing that bridge.
>
> ---
> Be positive!  When it comes to being defeated, if you think 
you're finished,

> you! are! finished!
> - Original Message -
> From: "austin pinto" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 09, 2011 12:29 PM
> Subject: Re: [Audyssey] require cheat codes and key bord
> commandsforGMAtankcommander
>
>
>> hi all i finily managed to pass stage1 of tank commander without
>> cheets its real fun but i am having problem in stage 2 ive distroied
>> all the 4 tanks but cant spot and distroi the animal truks can any1
>> please! Help me with how to spot and distroy the animal truks
>>
>> On 11/9/11, dark  wrote:
>>> Hi tom.
>>>
>>> Well as I said cheats were a thing I used fairly constantly on the amigar
>>> sinse a lot were available, but as I've grown up I pretty much stopped
>>> that
>>> precisely because it's more satisfying to play without as you said.
>>>
>>> In roleplay terms it is irritating, though to be honest the thing I
>>> dislike
>>> most in tabletop games are people who play them as if they were automated
>>> and just minimax their characters choosing only the best abilities and
>>> skills combo without any thought of what their character actually does.
>>> The
>>> interest in a tabletop game should be dynamic story and character
>>> interaction with the rules and dice used as an aide to story telling
>>> rather
>>> than them being just the point of the game as some people seem to think
>>> they
>>> are.
>>>
>>> Getting back to computer games though, I'll admit I do use walkthroughs,
>>> though usually in my case I use them to substitute for game instructions
>>> and
>>> item descriptions or as aides for game text. Mega man zero would've been
>>> impossible to play without walkthroughs, sinse it has about 70 different
>>> items all of which appear pretty jumbled on the select screen, so if I
>>> didn't check the faq and see what items were in the next level and where
>>> they were I wouldn't know what I'd found, and that's not counting the
>>> mission select, menues and dialogue sequences in the game.
>>>
>>> metroid zero mission on the other hand I finished for the first time
>>> without
>>> the aide of any walkthru, and only checked one when i was going for a 100
>>> percent items run, ditto with super castlevania.
>>>
>>> The first game I ever read a walkthru for was mega man x 2 on the snes,
>>> however I'd got catagorically rustrated with the game up to that point
>>> after
>>> playing for a solid six months, pluss I didn't actually realize I'd
>>> already
>>> found some of the key items sinse they made the same pickup sound as when
>>> you got an extra life.
>>>
>>> These days I actually read some walkthroughs just for fun and to see how
>>> other people tackle bits of various games.
>>>
>>> All the best,
>>>
>>> Dark.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
>>
>> --
>> austin pinto
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>> joi

Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander

2011-11-10 Thread john
One thing I should probably have mentioned (thanks for the 
reminder Thomas) is that while you an hit the trucks with 
anything (cruse missile if you've got the ammo and want multiple 
gone at once) you can *only* pick up the ammo the truck had if 
you use the machine gun. With experience, you can decide whether 
or not you want each truck, as the contents are not random.


- Original Message -
From: Thomas Ward Subject: Re: [Audyssey] require cheat codes and key bord 
commandsforGMAtankcommander


Hi,

Um, animal trucks? Do you mean the ammo trucks?

To take out the ammo trucks you need to close to 500 meters or 
less
and shoot them with your machine gun. once they crash you can 
move in

closer and pick up the ammo laying on the ground near the crashed
truck.


On 11/9/11, austin pinto  wrote:
hi all i finily managed to pass stage1 of tank commander without
cheets its real fun but i am having problem in stage 2 ive 
distroied
all the 4 tanks but cant spot and distroi the animal truks can 
any1

please! Help me with how to spot and distroy the animal truks

On 11/9/11, dark  wrote:
Hi tom.

Well as I said cheats were a thing I used fairly constantly on 
the amigar
sinse a lot were available, but as I've grown up I pretty much 
stopped

that
precisely because it's more satisfying to play without as you 
said.


In roleplay terms it is irritating, though to be honest the 
thing I

dislike
most in tabletop games are people who play them as if they were 
automated
and just minimax their characters choosing only the best 
abilities and
skills combo without any thought of what their character 
actually does.

The
interest in a tabletop game should be dynamic story and 
character
interaction with the rules and dice used as an aide to story 
telling

rather
than them being just the point of the game as some people seem 
to think

they
are.

Getting back to computer games though, I'll admit I do use 
walkthroughs,
though usually in my case I use them to substitute for game 
instructions

and
item descriptions or as aides for game text. Mega man zero 
would've been
impossible to play without walkthroughs, sinse it has about 70 
different
items all of which appear pretty jumbled on the select screen, 
so if I
didn't check the faq and see what items were in the next level 
and where
they were I wouldn't know what I'd found, and that's not 
counting the

mission select, menues and dialogue sequences in the game.

metroid zero mission on the other hand I finished for the first 
time

without
the aide of any walkthru, and only checked one when i was going 
for a 100

percent items run, ditto with super castlevania.

The first game I ever read a walkthru for was mega man x 2 on 
the snes,
however I'd got catagorically rustrated with the game up to that 
point

after
playing for a solid six months, pluss I didn't actually realize 
I'd

already
found some of the key items sinse they made the same pickup 
sound as when

you got an extra life.

These days I actually read some walkthroughs just for fun and to 
see how

other people tackle bits of various games.

All the best,

Dark.


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Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander

2011-11-10 Thread dark

Hi Tom.
I wasn't actually thinking about rp characters in terms of specific 
weaknesses like superman's criptonite, but character flaws that make the 
characters interesting people to play.


For instance in the weakly mutants and masterminds game we play, my 
character was based on the idea of who would be the worst person to pickup 
an iron man type alien battle armour? A slightly dim, concert pianist with 
good intentions.


he has no idea how his sute actually works (indeed interacting with the 
sute's ai makes for a large part of the game), he doesn't know super science 
or indeed magic, sinse it turns out the sute is an ancient egyptian wrelick. 
yet, these are things I've kept, sinse I don't want to alter him as a 
character specifically.


he's grown and changed during the campeign, but character wise there are 
sitl things I'd like to keep the same, just because even though it would be 
dam useful to have certain skills such as science or magic, it wouldn't be 
in his character to have them.


That for me is the interesting thing about tabletop rp, using the system 
dice and rules to make a character who is a distinct person on their own and 
reacts dynamically to various situations.


interestingly enough i've just come back from a one off, just for fun game 
where there were no stats and system at all! the gm rolled a couple of dice 
to determine things like combat actions and initiative, but the game was 
entirely ad lib.


While not something I'd want for a long period it was great fun to do for a 
change.


getting back to computer games, it would actually be interesting to have 
more text walkthrough's around really. There are a couple on audiogams.net 
but there could deffinately be more, sinse I for one do enjoy reading them 
even for games I've already finished just to see what other people make of 
the games.


This is even more true now that we have more complex games like time of 
conflict and castaways, where text could possibly be a clearer way of 
explaning tactics and stratogies coherently than trying to explain at the 
same time in a full on audio walkthrough.


Beware the grue!

dark. 



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Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander

2011-11-10 Thread austin pinto
i am just at the biggnning of the stage 4 and 1 more thing what should
i do with the atilearry truck? cause if i distroy it with gun or use
standard shells to distroy it my crou tells me that wasnt a good move

On 11/11/11, dark  wrote:
> Hi Tom.
> I wasn't actually thinking about rp characters in terms of specific
> weaknesses like superman's criptonite, but character flaws that make the
> characters interesting people to play.
>
> For instance in the weakly mutants and masterminds game we play, my
> character was based on the idea of who would be the worst person to pickup
> an iron man type alien battle armour? A slightly dim, concert pianist with
> good intentions.
>
> he has no idea how his sute actually works (indeed interacting with the
> sute's ai makes for a large part of the game), he doesn't know super science
> or indeed magic, sinse it turns out the sute is an ancient egyptian wrelick.
> yet, these are things I've kept, sinse I don't want to alter him as a
> character specifically.
>
> he's grown and changed during the campeign, but character wise there are
> sitl things I'd like to keep the same, just because even though it would be
> dam useful to have certain skills such as science or magic, it wouldn't be
> in his character to have them.
>
> That for me is the interesting thing about tabletop rp, using the system
> dice and rules to make a character who is a distinct person on their own and
> reacts dynamically to various situations.
>
> interestingly enough i've just come back from a one off, just for fun game
> where there were no stats and system at all! the gm rolled a couple of dice
> to determine things like combat actions and initiative, but the game was
> entirely ad lib.
>
> While not something I'd want for a long period it was great fun to do for a
> change.
>
> getting back to computer games, it would actually be interesting to have
> more text walkthrough's around really. There are a couple on audiogams.net
> but there could deffinately be more, sinse I for one do enjoy reading them
> even for games I've already finished just to see what other people make of
> the games.
>
> This is even more true now that we have more complex games like time of
> conflict and castaways, where text could possibly be a clearer way of
> explaning tactics and stratogies coherently than trying to explain at the
> same time in a full on audio walkthrough.
>
> Beware the grue!
>
> dark.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


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Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander

2011-11-10 Thread shaun everiss

you need to gun it down with machine gun.
Then run into it at quarter speed, turn your smoke on when you get 
close and watch for tanks.

Read your objectives its to get the amo from those trucks.
At 10:48 a.m. 11/11/2011 +0530, you wrote:

i am just at the biggnning of the stage 4 and 1 more thing what should
i do with the atilearry truck? cause if i distroy it with gun or use
standard shells to distroy it my crou tells me that wasnt a good move

On 11/11/11, dark  wrote:
> Hi Tom.
> I wasn't actually thinking about rp characters in terms of specific
> weaknesses like superman's criptonite, but character flaws that make the
> characters interesting people to play.
>
> For instance in the weakly mutants and masterminds game we play, my
> character was based on the idea of who would be the worst person to pickup
> an iron man type alien battle armour? A slightly dim, concert pianist with
> good intentions.
>
> he has no idea how his sute actually works (indeed interacting with the
> sute's ai makes for a large part of the game), he doesn't know 
super science
> or indeed magic, sinse it turns out the sute is an ancient 
egyptian wrelick.

> yet, these are things I've kept, sinse I don't want to alter him as a
> character specifically.
>
> he's grown and changed during the campeign, but character wise there are
> sitl things I'd like to keep the same, just because even though it would be
> dam useful to have certain skills such as science or magic, it wouldn't be
> in his character to have them.
>
> That for me is the interesting thing about tabletop rp, using the system
> dice and rules to make a character who is a distinct person on 
their own and

> reacts dynamically to various situations.
>
> interestingly enough i've just come back from a one off, just for fun game
> where there were no stats and system at all! the gm rolled a couple of dice
> to determine things like combat actions and initiative, but the game was
> entirely ad lib.
>
> While not something I'd want for a long period it was great fun to do for a
> change.
>
> getting back to computer games, it would actually be interesting to have
> more text walkthrough's around really. There are a couple on audiogams.net
> but there could deffinately be more, sinse I for one do enjoy reading them
> even for games I've already finished just to see what other people make of
> the games.
>
> This is even more true now that we have more complex games like time of
> conflict and castaways, where text could possibly be a clearer way of
> explaning tactics and stratogies coherently than trying to explain at the
> same time in a full on audio walkthrough.
>
> Beware the grue!
>
> dark.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


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Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander

2011-11-11 Thread Thomas Ward
Hi,

You need to pay more attention to the mission briefings at the
beginning of the levels. What to do with the truck was explained at
the beginning of level 4. You are suppose to follow the truck through
the mine field and then wait for it to drop off supplies for the
mission. If you blow it up you are killing your own people.

HTH


On 11/11/11, austin pinto  wrote:
> i am just at the biggnning of the stage 4 and 1 more thing what should
> i do with the atilearry truck? cause if i distroy it with gun or use
> standard shells to distroy it my crou tells me that wasnt a good move

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Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander

2011-11-11 Thread Thomas Ward
Hi Shaun,

Wrong level. You are thinking about level 2 not level 4. He is asking
about the truck on level 4 that helps you through the mine field. He
doesn't want to destroy that truck as its on his side not the enemy's.

Cheers!

On 11/11/11, shaun everiss  wrote:
> you need to gun it down with machine gun.
> Then run into it at quarter speed, turn your smoke on when you get
> close and watch for tanks.
> Read your objectives its to get the amo from those trucks.

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Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander

2011-11-15 Thread john
The only codes I'm aware of are on the audiogames.net site, under 
cheats.


- Original Message -
From: "Raul A. Gallegos" Subject: Re: [Audyssey] require cheat codes and key bord 
commandsforGMAtankcommander


Hi, wondering if someone can send me the cheat codes. If anyone 
knows
me, they will know that I've completed the game several years ago 
and so
my interest is purely curiosity. I have no need to them to get 
through,
but I can't find them or seem to remember them. Obviously this is 
a

request for a private sending of them. *smile*.

Thanks.

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On 11/9/2011 4:44 AM, dark wrote:
Hi tom.

Well as I said cheats were a thing I used fairly constantly on 
the
amigar sinse a lot were available, but as I've grown up I pretty 
much
stopped that precisely because it's more satisfying to play 
without as

you said.

In roleplay terms it is irritating, though to be honest the 
thing I
dislike most in tabletop games are people who play them as if 
they were
automated and just minimax their characters choosing only the 
best
abilities and skills combo without any thought of what their 
character
actually does. The interest in a tabletop game should be dynamic 
story
and character interaction with the rules and dice used as an 
aide to
story telling rather than them being just the point of the game 
as some

people seem to think they are.

Getting back to computer games though, I'll admit I do use 
walkthroughs,
though usually in my case I use them to substitute for game 
instructions
and item descriptions or as aides for game text. Mega man zero 
would've
been impossible to play without walkthroughs, sinse it has about 
70
different items all of which appear pretty jumbled on the select 
screen,
so if I didn't check the faq and see what items were in the next 
level
and where they were I wouldn't know what I'd found, and that's 
not
counting the mission select, menues and dialogue sequences in 
the game.


metroid zero mission on the other hand I finished for the first 
time
without the aide of any walkthru, and only checked one when i 
was going

for a 100 percent items run, ditto with super castlevania.

The first game I ever read a walkthru for was mega man x 2 on 
the snes,
however I'd got catagorically rustrated with the game up to that 
point
after playing for a solid six months, pluss I didn't actually 
realize
I'd already found some of the key items sinse they made the same 
pickup

sound as when you got an extra life.

These days I actually read some walkthroughs just for fun and to 
see how

other people tackle bits of various games.

All the best,

Dark.

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