Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander
Oh not a problem. Just wanted to point that out. You are right shades does indeed work that way. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, November 08, 2011 8:01 AM To: Gamers Discussion list Subject: Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander Ah Darren, I didn't know that, I thought that was how each gma game worked in the same way as shades of doom generates it's cheat files. Sorry for the mistake. Beware the gRue! Dark. - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Tuesday, November 08, 2011 12:54 PM Subject: Re: [Audyssey] require cheat codes and key bord commands forGMAtankcommander > Hi Dark. While I agree with you hole heartedly here. I do have to > correct one thing. The GTC cheats are not tied to the individual. That being said. > I > am not going to list them here. *grin* > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] > On Behalf Of dark > Sent: Tuesday, November 08, 2011 7:38 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] require cheat codes and key bord commands for > GMAtankcommander > > Hi Austin. > > Firstly, all the keyboard keys are listed in the games manual, I > suggest you look there, sinse that's what it's for. It also has handy > tips on stratogy and even an overview of all the games' missions. > > Second, sinse the cheatcodes are copy specific to the game and need > unlocking individually, we can't tell you what they are, and to be > honest the fact that you've not even tried the game and yet are asking > for cheats is I think not really a good thing, especially for a game > which has difficulty modes that run from extremely! easy to very > difficult, pluss a training mode for you to get used to the game. > > Lastly, Might I suggest that what you require most is some manners, > particularly as regards using the word please. > > Asking for help with a game is fine, we've all done it and it's one of > the purposes of this list, but simply saying "I require" as if your > ordering items from a catalogue is really not a pleasant way of doing > it and probably won't encline others to take the time to write you an > answer, even more especially when you are asking something which > could really be answered in the games documentation anyway. > > I'm sorry if this comes across as harsh, it's certainly not intended > as a slight or a putdown, it's just a reminder sinse I'm afraid > messages like your previous one are rather likely to irritate people > or at the least not be answered. > > All the best, > > Dark. > > - Original Message - > From: "austin pinto" > To: > Sent: Tuesday, November 08, 2011 10:37 AM > Subject: [Audyssey] require cheat codes and key bord commands for GMA > tankcommander > > >> hi all i am going to start gma tank commander today and i require all >> the cheat codes and key bord commands to play the game >> >> -- >> austin pinto >> email austinpinto.xavi...@gmail.com >> alternat email austin.pi...@hotmail.com facebook >> www.facebook.com/austinpinto.xaviers >> orkut www.orkut.com/austinpinto.xaviers twitter >> www.twitter.com/austinmpinto >> >> join me on google + >> surch for +austin >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >> list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > > > _ NOD32 EMON 6610 (2008) information _ > > This message was checked by NOD32 antivirus system http://www.eset.com
Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander
Animal trucks? LOL. Just keep driving around and scaning and you'll find them. They're coming to take me away, ha-haaa! - Original Message - From: "austin pinto" To: "Gamers Discussion list" Sent: Wednesday, November 09, 2011 1:29 PM Subject: Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander hi all i finily managed to pass stage1 of tank commander without cheets its real fun but i am having problem in stage 2 ive distroied all the 4 tanks but cant spot and distroi the animal truks can any1 please! Help me with how to spot and distroy the animal truks On 11/9/11, dark wrote: Hi tom. Well as I said cheats were a thing I used fairly constantly on the amigar sinse a lot were available, but as I've grown up I pretty much stopped that precisely because it's more satisfying to play without as you said. In roleplay terms it is irritating, though to be honest the thing I dislike most in tabletop games are people who play them as if they were automated and just minimax their characters choosing only the best abilities and skills combo without any thought of what their character actually does. The interest in a tabletop game should be dynamic story and character interaction with the rules and dice used as an aide to story telling rather than them being just the point of the game as some people seem to think they are. Getting back to computer games though, I'll admit I do use walkthroughs, though usually in my case I use them to substitute for game instructions and item descriptions or as aides for game text. Mega man zero would've been impossible to play without walkthroughs, sinse it has about 70 different items all of which appear pretty jumbled on the select screen, so if I didn't check the faq and see what items were in the next level and where they were I wouldn't know what I'd found, and that's not counting the mission select, menues and dialogue sequences in the game. metroid zero mission on the other hand I finished for the first time without the aide of any walkthru, and only checked one when i was going for a 100 percent items run, ditto with super castlevania. The first game I ever read a walkthru for was mega man x 2 on the snes, however I'd got catagorically rustrated with the game up to that point after playing for a solid six months, pluss I didn't actually realize I'd already found some of the key items sinse they made the same pickup sound as when you got an extra life. These days I actually read some walkthroughs just for fun and to see how other people tackle bits of various games. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander
Hi Austin. It's amo trucks, not animal trucks, and unfortunately you just need to scan for them with your various scanners. The fact that the twon is essentially a grid though should make locating them easier, sinse you can go up one street, turn a corner, turn again and go up the next streets along insuring that you cover all the teretory. When you find an amo truck, don't forget to get close and use your machine gun on it to make it drop amo powerups for you to pickup. Beware the Grue! Dark. - Original Message - From: "austin pinto" To: "Gamers Discussion list" Sent: Wednesday, November 09, 2011 8:29 PM Subject: Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander hi all i finily managed to pass stage1 of tank commander without cheets its real fun but i am having problem in stage 2 ive distroied all the 4 tanks but cant spot and distroi the animal truks can any1 please! Help me with how to spot and distroy the animal truks On 11/9/11, dark wrote: Hi tom. Well as I said cheats were a thing I used fairly constantly on the amigar sinse a lot were available, but as I've grown up I pretty much stopped that precisely because it's more satisfying to play without as you said. In roleplay terms it is irritating, though to be honest the thing I dislike most in tabletop games are people who play them as if they were automated and just minimax their characters choosing only the best abilities and skills combo without any thought of what their character actually does. The interest in a tabletop game should be dynamic story and character interaction with the rules and dice used as an aide to story telling rather than them being just the point of the game as some people seem to think they are. Getting back to computer games though, I'll admit I do use walkthroughs, though usually in my case I use them to substitute for game instructions and item descriptions or as aides for game text. Mega man zero would've been impossible to play without walkthroughs, sinse it has about 70 different items all of which appear pretty jumbled on the select screen, so if I didn't check the faq and see what items were in the next level and where they were I wouldn't know what I'd found, and that's not counting the mission select, menues and dialogue sequences in the game. metroid zero mission on the other hand I finished for the first time without the aide of any walkthru, and only checked one when i was going for a 100 percent items run, ditto with super castlevania. The first game I ever read a walkthru for was mega man x 2 on the snes, however I'd got catagorically rustrated with the game up to that point after playing for a solid six months, pluss I didn't actually realize I'd already found some of the key items sinse they made the same pickup sound as when you got an extra life. These days I actually read some walkthroughs just for fun and to see how other people tackle bits of various games. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander
Depending on what difficulty your playing at, you can actually run into them simply by traveling down second avenue. You should be aware however, that the manual doesn't tell you the exact number of tanks (i'll leave the surprise, but be careful when leaving the sector). - Original Message - From: austin pinto Subject: Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander hi all i finily managed to pass stage1 of tank commander without cheets its real fun but i am having problem in stage 2 ive distroied all the 4 tanks but cant spot and distroi the animal truks can any1 please! Help me with how to spot and distroy the animal truks On 11/9/11, dark wrote: Hi tom. Well as I said cheats were a thing I used fairly constantly on the amigar sinse a lot were available, but as I've grown up I pretty much stopped that precisely because it's more satisfying to play without as you said. In roleplay terms it is irritating, though to be honest the thing I dislike most in tabletop games are people who play them as if they were automated and just minimax their characters choosing only the best abilities and skills combo without any thought of what their character actually does. The interest in a tabletop game should be dynamic story and character interaction with the rules and dice used as an aide to story telling rather than them being just the point of the game as some people seem to think they are. Getting back to computer games though, I'll admit I do use walkthroughs, though usually in my case I use them to substitute for game instructions and item descriptions or as aides for game text. Mega man zero would've been impossible to play without walkthroughs, sinse it has about 70 different items all of which appear pretty jumbled on the select screen, so if I didn't check the faq and see what items were in the next level and where they were I wouldn't know what I'd found, and that's not counting the mission select, menues and dialogue sequences in the game. metroid zero mission on the other hand I finished for the first time without the aide of any walkthru, and only checked one when i was going for a 100 percent items run, ditto with super castlevania. The first game I ever read a walkthru for was mega man x 2 on the snes, however I'd got catagorically rustrated with the game up to that point after playing for a solid six months, pluss I didn't actually realize I'd already found some of the key items sinse they made the same pickup sound as when you got an extra life. These days I actually read some walkthroughs just for fun and to see how other people tackle bits of various games. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander
Animal trucks? I think you'd better go through the documentation and listen to the description of the second mission that was radioed to you while crossing that bridge. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: "austin pinto" To: "Gamers Discussion list" Sent: Wednesday, November 09, 2011 12:29 PM Subject: Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander hi all i finily managed to pass stage1 of tank commander without cheets its real fun but i am having problem in stage 2 ive distroied all the 4 tanks but cant spot and distroi the animal truks can any1 please! Help me with how to spot and distroy the animal truks On 11/9/11, dark wrote: Hi tom. Well as I said cheats were a thing I used fairly constantly on the amigar sinse a lot were available, but as I've grown up I pretty much stopped that precisely because it's more satisfying to play without as you said. In roleplay terms it is irritating, though to be honest the thing I dislike most in tabletop games are people who play them as if they were automated and just minimax their characters choosing only the best abilities and skills combo without any thought of what their character actually does. The interest in a tabletop game should be dynamic story and character interaction with the rules and dice used as an aide to story telling rather than them being just the point of the game as some people seem to think they are. Getting back to computer games though, I'll admit I do use walkthroughs, though usually in my case I use them to substitute for game instructions and item descriptions or as aides for game text. Mega man zero would've been impossible to play without walkthroughs, sinse it has about 70 different items all of which appear pretty jumbled on the select screen, so if I didn't check the faq and see what items were in the next level and where they were I wouldn't know what I'd found, and that's not counting the mission select, menues and dialogue sequences in the game. metroid zero mission on the other hand I finished for the first time without the aide of any walkthru, and only checked one when i was going for a 100 percent items run, ditto with super castlevania. The first game I ever read a walkthru for was mega man x 2 on the snes, however I'd got catagorically rustrated with the game up to that point after playing for a solid six months, pluss I didn't actually realize I'd already found some of the key items sinse they made the same pickup sound as when you got an extra life. These days I actually read some walkthroughs just for fun and to see how other people tackle bits of various games. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander
hi all i managed level 2 and 3 but face problem in level4 from the hidden fire i dont know whare it comes from and how to distroy it On 11/10/11, Charles Rivard wrote: > Animal trucks? I think you'd better go through the documentation and listen > to the description of the second mission that was radioed to you while > crossing that bridge. > > --- > Be positive! When it comes to being defeated, if you think you're finished, > you! are! finished! > - Original Message - > From: "austin pinto" > To: "Gamers Discussion list" > Sent: Wednesday, November 09, 2011 12:29 PM > Subject: Re: [Audyssey] require cheat codes and key bord > commandsforGMAtankcommander > > >> hi all i finily managed to pass stage1 of tank commander without >> cheets its real fun but i am having problem in stage 2 ive distroied >> all the 4 tanks but cant spot and distroi the animal truks can any1 >> please! Help me with how to spot and distroy the animal truks >> >> On 11/9/11, dark wrote: >>> Hi tom. >>> >>> Well as I said cheats were a thing I used fairly constantly on the amigar >>> sinse a lot were available, but as I've grown up I pretty much stopped >>> that >>> precisely because it's more satisfying to play without as you said. >>> >>> In roleplay terms it is irritating, though to be honest the thing I >>> dislike >>> most in tabletop games are people who play them as if they were automated >>> and just minimax their characters choosing only the best abilities and >>> skills combo without any thought of what their character actually does. >>> The >>> interest in a tabletop game should be dynamic story and character >>> interaction with the rules and dice used as an aide to story telling >>> rather >>> than them being just the point of the game as some people seem to think >>> they >>> are. >>> >>> Getting back to computer games though, I'll admit I do use walkthroughs, >>> though usually in my case I use them to substitute for game instructions >>> and >>> item descriptions or as aides for game text. Mega man zero would've been >>> impossible to play without walkthroughs, sinse it has about 70 different >>> items all of which appear pretty jumbled on the select screen, so if I >>> didn't check the faq and see what items were in the next level and where >>> they were I wouldn't know what I'd found, and that's not counting the >>> mission select, menues and dialogue sequences in the game. >>> >>> metroid zero mission on the other hand I finished for the first time >>> without >>> the aide of any walkthru, and only checked one when i was going for a 100 >>> percent items run, ditto with super castlevania. >>> >>> The first game I ever read a walkthru for was mega man x 2 on the snes, >>> however I'd got catagorically rustrated with the game up to that point >>> after >>> playing for a solid six months, pluss I didn't actually realize I'd >>> already >>> found some of the key items sinse they made the same pickup sound as when >>> you got an extra life. >>> >>> These days I actually read some walkthroughs just for fun and to see how >>> other people tackle bits of various games. >>> >>> All the best, >>> >>> Dark. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> >> -- >> austin pinto >> email austinpinto.xavi...@gmail.com >> alternat email austin.pi...@hotmail.com >> facebook www.facebook.com/austinpinto.xaviers >> orkut www.orkut.com/austinpinto.xaviers >> twitter www.twitter.com/austinmpinto >> >> join me on google + >> surch for +austin >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make change
Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander
If this is the hidden fire in sod getting it right in front of you, and shooting or walking into wit with your fist swinging will destroy it. You can also move to the left some and go round it. At 01:00 p.m. 10/11/2011 +0530, you wrote: hi all i managed level 2 and 3 but face problem in level4 from the hidden fire i dont know whare it comes from and how to distroy it On 11/10/11, Charles Rivard wrote: > Animal trucks? I think you'd better go through the documentation and listen > to the description of the second mission that was radioed to you while > crossing that bridge. > > --- > Be positive! When it comes to being defeated, if you think you're finished, > you! are! finished! > - Original Message - > From: "austin pinto" > To: "Gamers Discussion list" > Sent: Wednesday, November 09, 2011 12:29 PM > Subject: Re: [Audyssey] require cheat codes and key bord > commandsforGMAtankcommander > > >> hi all i finily managed to pass stage1 of tank commander without >> cheets its real fun but i am having problem in stage 2 ive distroied >> all the 4 tanks but cant spot and distroi the animal truks can any1 >> please! Help me with how to spot and distroy the animal truks >> >> On 11/9/11, dark wrote: >>> Hi tom. >>> >>> Well as I said cheats were a thing I used fairly constantly on the amigar >>> sinse a lot were available, but as I've grown up I pretty much stopped >>> that >>> precisely because it's more satisfying to play without as you said. >>> >>> In roleplay terms it is irritating, though to be honest the thing I >>> dislike >>> most in tabletop games are people who play them as if they were automated >>> and just minimax their characters choosing only the best abilities and >>> skills combo without any thought of what their character actually does. >>> The >>> interest in a tabletop game should be dynamic story and character >>> interaction with the rules and dice used as an aide to story telling >>> rather >>> than them being just the point of the game as some people seem to think >>> they >>> are. >>> >>> Getting back to computer games though, I'll admit I do use walkthroughs, >>> though usually in my case I use them to substitute for game instructions >>> and >>> item descriptions or as aides for game text. Mega man zero would've been >>> impossible to play without walkthroughs, sinse it has about 70 different >>> items all of which appear pretty jumbled on the select screen, so if I >>> didn't check the faq and see what items were in the next level and where >>> they were I wouldn't know what I'd found, and that's not counting the >>> mission select, menues and dialogue sequences in the game. >>> >>> metroid zero mission on the other hand I finished for the first time >>> without >>> the aide of any walkthru, and only checked one when i was going for a 100 >>> percent items run, ditto with super castlevania. >>> >>> The first game I ever read a walkthru for was mega man x 2 on the snes, >>> however I'd got catagorically rustrated with the game up to that point >>> after >>> playing for a solid six months, pluss I didn't actually realize I'd >>> already >>> found some of the key items sinse they made the same pickup sound as when >>> you got an extra life. >>> >>> These days I actually read some walkthroughs just for fun and to see how >>> other people tackle bits of various games. >>> >>> All the best, >>> >>> Dark. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> >> -- >> austin pinto >> email austinpinto.xavi...@gmail.com >> alternat email austin.pi...@hotmail.com >> facebook www.facebook.com/austinpinto.xaviers >> orkut www.orkut.com/austinpinto.xaviers >> twitter www.twitter.com/austinmpinto >> >> joi
Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander
One thing I should probably have mentioned (thanks for the reminder Thomas) is that while you an hit the trucks with anything (cruse missile if you've got the ammo and want multiple gone at once) you can *only* pick up the ammo the truck had if you use the machine gun. With experience, you can decide whether or not you want each truck, as the contents are not random. - Original Message - From: Thomas Ward Subject: Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander Hi, Um, animal trucks? Do you mean the ammo trucks? To take out the ammo trucks you need to close to 500 meters or less and shoot them with your machine gun. once they crash you can move in closer and pick up the ammo laying on the ground near the crashed truck. On 11/9/11, austin pinto wrote: hi all i finily managed to pass stage1 of tank commander without cheets its real fun but i am having problem in stage 2 ive distroied all the 4 tanks but cant spot and distroi the animal truks can any1 please! Help me with how to spot and distroy the animal truks On 11/9/11, dark wrote: Hi tom. Well as I said cheats were a thing I used fairly constantly on the amigar sinse a lot were available, but as I've grown up I pretty much stopped that precisely because it's more satisfying to play without as you said. In roleplay terms it is irritating, though to be honest the thing I dislike most in tabletop games are people who play them as if they were automated and just minimax their characters choosing only the best abilities and skills combo without any thought of what their character actually does. The interest in a tabletop game should be dynamic story and character interaction with the rules and dice used as an aide to story telling rather than them being just the point of the game as some people seem to think they are. Getting back to computer games though, I'll admit I do use walkthroughs, though usually in my case I use them to substitute for game instructions and item descriptions or as aides for game text. Mega man zero would've been impossible to play without walkthroughs, sinse it has about 70 different items all of which appear pretty jumbled on the select screen, so if I didn't check the faq and see what items were in the next level and where they were I wouldn't know what I'd found, and that's not counting the mission select, menues and dialogue sequences in the game. metroid zero mission on the other hand I finished for the first time without the aide of any walkthru, and only checked one when i was going for a 100 percent items run, ditto with super castlevania. The first game I ever read a walkthru for was mega man x 2 on the snes, however I'd got catagorically rustrated with the game up to that point after playing for a solid six months, pluss I didn't actually realize I'd already found some of the key items sinse they made the same pickup sound as when you got an extra life. These days I actually read some walkthroughs just for fun and to see how other people tackle bits of various games. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander
Hi Tom. I wasn't actually thinking about rp characters in terms of specific weaknesses like superman's criptonite, but character flaws that make the characters interesting people to play. For instance in the weakly mutants and masterminds game we play, my character was based on the idea of who would be the worst person to pickup an iron man type alien battle armour? A slightly dim, concert pianist with good intentions. he has no idea how his sute actually works (indeed interacting with the sute's ai makes for a large part of the game), he doesn't know super science or indeed magic, sinse it turns out the sute is an ancient egyptian wrelick. yet, these are things I've kept, sinse I don't want to alter him as a character specifically. he's grown and changed during the campeign, but character wise there are sitl things I'd like to keep the same, just because even though it would be dam useful to have certain skills such as science or magic, it wouldn't be in his character to have them. That for me is the interesting thing about tabletop rp, using the system dice and rules to make a character who is a distinct person on their own and reacts dynamically to various situations. interestingly enough i've just come back from a one off, just for fun game where there were no stats and system at all! the gm rolled a couple of dice to determine things like combat actions and initiative, but the game was entirely ad lib. While not something I'd want for a long period it was great fun to do for a change. getting back to computer games, it would actually be interesting to have more text walkthrough's around really. There are a couple on audiogams.net but there could deffinately be more, sinse I for one do enjoy reading them even for games I've already finished just to see what other people make of the games. This is even more true now that we have more complex games like time of conflict and castaways, where text could possibly be a clearer way of explaning tactics and stratogies coherently than trying to explain at the same time in a full on audio walkthrough. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander
i am just at the biggnning of the stage 4 and 1 more thing what should i do with the atilearry truck? cause if i distroy it with gun or use standard shells to distroy it my crou tells me that wasnt a good move On 11/11/11, dark wrote: > Hi Tom. > I wasn't actually thinking about rp characters in terms of specific > weaknesses like superman's criptonite, but character flaws that make the > characters interesting people to play. > > For instance in the weakly mutants and masterminds game we play, my > character was based on the idea of who would be the worst person to pickup > an iron man type alien battle armour? A slightly dim, concert pianist with > good intentions. > > he has no idea how his sute actually works (indeed interacting with the > sute's ai makes for a large part of the game), he doesn't know super science > or indeed magic, sinse it turns out the sute is an ancient egyptian wrelick. > yet, these are things I've kept, sinse I don't want to alter him as a > character specifically. > > he's grown and changed during the campeign, but character wise there are > sitl things I'd like to keep the same, just because even though it would be > dam useful to have certain skills such as science or magic, it wouldn't be > in his character to have them. > > That for me is the interesting thing about tabletop rp, using the system > dice and rules to make a character who is a distinct person on their own and > reacts dynamically to various situations. > > interestingly enough i've just come back from a one off, just for fun game > where there were no stats and system at all! the gm rolled a couple of dice > to determine things like combat actions and initiative, but the game was > entirely ad lib. > > While not something I'd want for a long period it was great fun to do for a > change. > > getting back to computer games, it would actually be interesting to have > more text walkthrough's around really. There are a couple on audiogams.net > but there could deffinately be more, sinse I for one do enjoy reading them > even for games I've already finished just to see what other people make of > the games. > > This is even more true now that we have more complex games like time of > conflict and castaways, where text could possibly be a clearer way of > explaning tactics and stratogies coherently than trying to explain at the > same time in a full on audio walkthrough. > > Beware the grue! > > dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander
you need to gun it down with machine gun. Then run into it at quarter speed, turn your smoke on when you get close and watch for tanks. Read your objectives its to get the amo from those trucks. At 10:48 a.m. 11/11/2011 +0530, you wrote: i am just at the biggnning of the stage 4 and 1 more thing what should i do with the atilearry truck? cause if i distroy it with gun or use standard shells to distroy it my crou tells me that wasnt a good move On 11/11/11, dark wrote: > Hi Tom. > I wasn't actually thinking about rp characters in terms of specific > weaknesses like superman's criptonite, but character flaws that make the > characters interesting people to play. > > For instance in the weakly mutants and masterminds game we play, my > character was based on the idea of who would be the worst person to pickup > an iron man type alien battle armour? A slightly dim, concert pianist with > good intentions. > > he has no idea how his sute actually works (indeed interacting with the > sute's ai makes for a large part of the game), he doesn't know super science > or indeed magic, sinse it turns out the sute is an ancient egyptian wrelick. > yet, these are things I've kept, sinse I don't want to alter him as a > character specifically. > > he's grown and changed during the campeign, but character wise there are > sitl things I'd like to keep the same, just because even though it would be > dam useful to have certain skills such as science or magic, it wouldn't be > in his character to have them. > > That for me is the interesting thing about tabletop rp, using the system > dice and rules to make a character who is a distinct person on their own and > reacts dynamically to various situations. > > interestingly enough i've just come back from a one off, just for fun game > where there were no stats and system at all! the gm rolled a couple of dice > to determine things like combat actions and initiative, but the game was > entirely ad lib. > > While not something I'd want for a long period it was great fun to do for a > change. > > getting back to computer games, it would actually be interesting to have > more text walkthrough's around really. There are a couple on audiogams.net > but there could deffinately be more, sinse I for one do enjoy reading them > even for games I've already finished just to see what other people make of > the games. > > This is even more true now that we have more complex games like time of > conflict and castaways, where text could possibly be a clearer way of > explaning tactics and stratogies coherently than trying to explain at the > same time in a full on audio walkthrough. > > Beware the grue! > > dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander
Hi, You need to pay more attention to the mission briefings at the beginning of the levels. What to do with the truck was explained at the beginning of level 4. You are suppose to follow the truck through the mine field and then wait for it to drop off supplies for the mission. If you blow it up you are killing your own people. HTH On 11/11/11, austin pinto wrote: > i am just at the biggnning of the stage 4 and 1 more thing what should > i do with the atilearry truck? cause if i distroy it with gun or use > standard shells to distroy it my crou tells me that wasnt a good move --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander
Hi Shaun, Wrong level. You are thinking about level 2 not level 4. He is asking about the truck on level 4 that helps you through the mine field. He doesn't want to destroy that truck as its on his side not the enemy's. Cheers! On 11/11/11, shaun everiss wrote: > you need to gun it down with machine gun. > Then run into it at quarter speed, turn your smoke on when you get > close and watch for tanks. > Read your objectives its to get the amo from those trucks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander
The only codes I'm aware of are on the audiogames.net site, under cheats. - Original Message - From: "Raul A. Gallegos" Subject: Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander Hi, wondering if someone can send me the cheat codes. If anyone knows me, they will know that I've completed the game several years ago and so my interest is purely curiosity. I have no need to them to get through, but I can't find them or seem to remember them. Obviously this is a request for a private sending of them. *smile*. Thanks. -- Raul A. Gallegos It was recently discovered that research causes cancer in rats. Twitter: http://twitter.com/rau47 Facebook: http://facebook.com/rgallegos74 Blog: http://www.RaulGallegos.com On 11/9/2011 4:44 AM, dark wrote: Hi tom. Well as I said cheats were a thing I used fairly constantly on the amigar sinse a lot were available, but as I've grown up I pretty much stopped that precisely because it's more satisfying to play without as you said. In roleplay terms it is irritating, though to be honest the thing I dislike most in tabletop games are people who play them as if they were automated and just minimax their characters choosing only the best abilities and skills combo without any thought of what their character actually does. The interest in a tabletop game should be dynamic story and character interaction with the rules and dice used as an aide to story telling rather than them being just the point of the game as some people seem to think they are. Getting back to computer games though, I'll admit I do use walkthroughs, though usually in my case I use them to substitute for game instructions and item descriptions or as aides for game text. Mega man zero would've been impossible to play without walkthroughs, sinse it has about 70 different items all of which appear pretty jumbled on the select screen, so if I didn't check the faq and see what items were in the next level and where they were I wouldn't know what I'd found, and that's not counting the mission select, menues and dialogue sequences in the game. metroid zero mission on the other hand I finished for the first time without the aide of any walkthru, and only checked one when i was going for a 100 percent items run, ditto with super castlevania. The first game I ever read a walkthru for was mega man x 2 on the snes, however I'd got catagorically rustrated with the game up to that point after playing for a solid six months, pluss I didn't actually realize I'd already found some of the key items sinse they made the same pickup sound as when you got an extra life. These days I actually read some walkthroughs just for fun and to see how other people tackle bits of various games. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.