Re: [Audyssey] wayfar mud anybody still play?
I'm afraid I got suckered into playing alter and am actually very much enjoying the new areas and improvements like the combos I haen't tried before, which is what I'm spending time on currently so haven't checked wayfare for a while, it'd be nice if they had the environment fix. All the best, Dark. - Original Message - From: "Darren Harris" To: "Gamers Discussion list" Sent: Friday, April 25, 2014 1:59 PM Subject: [Audyssey] wayfar mud anybody still play? Was just wondering if anybody still plays I haven't in a while I must admit so was wondering if there was any more accessibility improvements to it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Wayfar Mud
Unfortunately I'm helping out with a production at the moment so haven't had as much chance to play games as usual, so missed the ideas board, though as I said I think at the moment the only real issue is finding different biome types sinse every biome will produce all materials for that land type sooner or later. Beware the grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Monday, March 24, 2014 1:07 PM Subject: Re: [Audyssey] Wayfar Mud Oh I posted it on their *ideas board I assume you've worked out how to use that? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 21 March 2014 19:10 To: Gamers Discussion list Subject: Re: [Audyssey] Wayfar Mud Hi Darren. Nope, missed your map idea, but as I said I'm farily certain where it is possible to look at nearest biome of a given type we won't have a problem. As to skills, every background you complete bumps your skills up to 100 to the point you can learn all the skills, which is good, I think that is eventually the point. All the best, Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Friday, March 21, 2014 3:16 PM Subject: Re: [Audyssey] Wayfar Mud Dark did you see my idea on their ideas board when it comes to maps? Yeah am doing the ranger background now. am a little disappointed that we lose our skills when we reroll but I got most of them back now. does your max skill points go up by 100 each reroll? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 21 March 2014 11:27 To: Gamers Discussion list Subject: Re: [Audyssey] Wayfar Mud Well travis, an interesting fact is that every square of a biome will have all resources possible in that biome sooner or later because they change over time. I know this because I setup a georadioactive plant in some radioactive planes, but initially it didn't get any resources to extract, however later it was chock full of thermal and radioactive krethasans, so while exploring is helpful you will find what your looking for eventually. Regarding skills, another considderation is your background and what your trying to do, sinse if your a botanist say you will be doing lots of exploring, so will get extra skill points for having exploration skills, likewise I actually got loads of skillpoints when I bought the crafting skills first when playing the retiree background which obviously meant lots of buildings. The only slight weerd thing with the skills is that some of them it's not clear what they actually do, for example off world operations I've not worked out at all though I believe it has something to do with robots, this is an area where the games help could be improved, though working things out for yourself is always a good plan, and at least you can try all the skills out as you complete different backgrounds. Beware the grue! Dark. - Original Message - From: "Travis Siegel" To: Sent: Thursday, March 20, 2014 11:38 AM Subject: Re: [Audyssey] Wayfar Mud For those playing wayfare, since there was some discussion here earlier about what resources show up on a scan, I've discovered that you can pretty much tell what is present just from the descriptions. I.E. scattered clumps of fist-sized crystals mean ceramic geode, and there's other descriptions that indicate other extractable resources. Also, it does help to explore (though it takes forever) and discover, because I found a few extractable resources via discover that weren't initially in the room description. I'm a like Dark in the playing here, I much prefer to be left alone to explore, and do my own thing, but if anyone really wants to contact me on game, I'm wired, and my settlement is on MC-1954, though I won't say where, since I have heavy turret guns active on all my building plots, and I'd hate to have folks get blasted away when trying to pay a friendly visit. :) Anyway, I like the job system, though it's difficult (most of the time) to determine what you should be doing to complete the jobs, it's still fun to try to figure it all out. I strongly recomend everyone who plays, grab a piece of real estate for yourself, and build your first shelter as soon as you can, since with each thing you do on the mud, it opens up more options for you. Skills are a bit of a crap shoot at first, until you get the hang of things, but I recomend basic medical first aid, then don't train anything else in that skill group, because this will help you tend your wounds if you get any while building your settlement. Then, learn the whole survival group, as these will let you carry more things, and generally survive the rigors of colonizing better. Once you
Re: [Audyssey] Wayfar Mud
Oh I posted it on their *ideas board I assume you've worked out how to use that? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 21 March 2014 19:10 To: Gamers Discussion list Subject: Re: [Audyssey] Wayfar Mud Hi Darren. Nope, missed your map idea, but as I said I'm farily certain where it is possible to look at nearest biome of a given type we won't have a problem. As to skills, every background you complete bumps your skills up to 100 to the point you can learn all the skills, which is good, I think that is eventually the point. All the best, Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Friday, March 21, 2014 3:16 PM Subject: Re: [Audyssey] Wayfar Mud > Dark did you see my idea on their ideas board when it comes to maps? > > Yeah am doing the ranger background now. am a little disappointed that we > lose our skills when we reroll but I got most of them back now. does your > max skill points go up by 100 each reroll? > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark > Sent: 21 March 2014 11:27 > To: Gamers Discussion list > Subject: Re: [Audyssey] Wayfar Mud > > Well travis, an interesting fact is that every square of a biome will have > all resources possible in that biome sooner or later because they change > over time. > > I know this because I setup a georadioactive plant in some radioactive > planes, but initially it didn't get any resources to extract, however > later > it was chock full of thermal and radioactive krethasans, so while > exploring > is helpful you will find what your looking for eventually. > > Regarding skills, another considderation is your background and what your > trying to do, sinse if your a botanist say you will be doing lots of > exploring, so will get extra skill points for having exploration skills, > likewise I actually got loads of skillpoints when I bought the crafting > skills first when playing the retiree background which obviously meant > lots > of buildings. > > The only slight weerd thing with the skills is that some of them it's not > clear what they actually do, for example off world operations I've not > worked out at all though I believe it has something to do with robots, > this > is an area where the games help could be improved, though working things > out > for yourself is always a good plan, and at least you can try all the > skills > out as you complete different backgrounds. > > Beware the grue! > > Dark. > - Original Message - > From: "Travis Siegel" > To: > Sent: Thursday, March 20, 2014 11:38 AM > Subject: Re: [Audyssey] Wayfar Mud > > >> For those playing wayfare, since there was some discussion here earlier >> about what resources show up on a scan, I've discovered that you can >> pretty much tell what is present just from the descriptions. I.E. >> scattered clumps of fist-sized crystals mean ceramic geode, and there's >> other descriptions that indicate other extractable resources. >> Also, it does help to explore (though it takes forever) and discover, >> because I found a few extractable resources via discover that weren't >> initially in the room description. >> I'm a like Dark in the playing here, I much prefer to be left alone to >> explore, and do my own thing, but if anyone really wants to contact me on >> game, I'm wired, and my settlement is on MC-1954, though I won't say >> where, since I have heavy turret guns active on all my building plots, >> and > >> I'd hate to have folks get blasted away when trying to pay a friendly >> visit. :) >> Anyway, I like the job system, though it's difficult (most of the time) >> to > >> determine what you should be doing to complete the jobs, it's still fun >> to > >> try to figure it all out. I strongly recomend everyone who plays, grab a >> piece of real estate for yourself, and build your first shelter as soon >> as > >> you can, since with each thing you do on the mud, it opens up more >> options > >> for you. >> >> Skills are a bit of a crap shoot at first, until you get the hang of >> things, but I recomend basic medical first aid, then don't train anything >> else in that skill group, because this will help you tend your wounds if >> you get any while building your settlement. Then, learn the whole >> survival group, as these will let you carry more things, and generally >> survive the rigors of colonizing better. >> Once you
Re: [Audyssey] Wayfar Mud
I use VipMud all the time. What are you having trouble with? Shannon > On Mar 22, 2014, at 9:28 PM, Steve Cullen wrote: > > Hi everyone, > I am using Gmagames vip mud. What I wanted to know is there a way I can play > this game using vip mud? and if I can then how do I do it? I am a very > movice person at mudding. Thank you all for any help. > Please feel free to email me at > scull...@optonline.net > Regards, > Steve Cullen > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Wayfar Mud
Hi Steve. I'm using vipmud myself, so there is nothing special you need to do at all. Just type in the connection info for the mud, and you can connect straight off. The only advice I would give is to turn the speed of your incoming voice up a bit, otherwise you might miss incoming events. Scripting and what not isn't something I know about so can't particularly say much on that score, but certainly for wayfar it's not necessary, or at least I've been getting on fine without it. All the best, Dark. - Original Message - From: "Steve Cullen" To: Sent: Sunday, March 23, 2014 1:28 AM Subject: [Audyssey] Wayfar Mud Hi everyone, I am using Gmagames vip mud. What I wanted to know is there a way I can play this game using vip mud? and if I can then how do I do it? I am a very movice person at mudding. Thank you all for any help. Please feel free to email me at scull...@optonline.net Regards, Steve Cullen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Wayfar Mud
Hi Darren. Nope, missed your map idea, but as I said I'm farily certain where it is possible to look at nearest biome of a given type we won't have a problem. As to skills, every background you complete bumps your skills up to 100 to the point you can learn all the skills, which is good, I think that is eventually the point. All the best, Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Friday, March 21, 2014 3:16 PM Subject: Re: [Audyssey] Wayfar Mud Dark did you see my idea on their ideas board when it comes to maps? Yeah am doing the ranger background now. am a little disappointed that we lose our skills when we reroll but I got most of them back now. does your max skill points go up by 100 each reroll? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 21 March 2014 11:27 To: Gamers Discussion list Subject: Re: [Audyssey] Wayfar Mud Well travis, an interesting fact is that every square of a biome will have all resources possible in that biome sooner or later because they change over time. I know this because I setup a georadioactive plant in some radioactive planes, but initially it didn't get any resources to extract, however later it was chock full of thermal and radioactive krethasans, so while exploring is helpful you will find what your looking for eventually. Regarding skills, another considderation is your background and what your trying to do, sinse if your a botanist say you will be doing lots of exploring, so will get extra skill points for having exploration skills, likewise I actually got loads of skillpoints when I bought the crafting skills first when playing the retiree background which obviously meant lots of buildings. The only slight weerd thing with the skills is that some of them it's not clear what they actually do, for example off world operations I've not worked out at all though I believe it has something to do with robots, this is an area where the games help could be improved, though working things out for yourself is always a good plan, and at least you can try all the skills out as you complete different backgrounds. Beware the grue! Dark. - Original Message - From: "Travis Siegel" To: Sent: Thursday, March 20, 2014 11:38 AM Subject: Re: [Audyssey] Wayfar Mud For those playing wayfare, since there was some discussion here earlier about what resources show up on a scan, I've discovered that you can pretty much tell what is present just from the descriptions. I.E. scattered clumps of fist-sized crystals mean ceramic geode, and there's other descriptions that indicate other extractable resources. Also, it does help to explore (though it takes forever) and discover, because I found a few extractable resources via discover that weren't initially in the room description. I'm a like Dark in the playing here, I much prefer to be left alone to explore, and do my own thing, but if anyone really wants to contact me on game, I'm wired, and my settlement is on MC-1954, though I won't say where, since I have heavy turret guns active on all my building plots, and I'd hate to have folks get blasted away when trying to pay a friendly visit. :) Anyway, I like the job system, though it's difficult (most of the time) to determine what you should be doing to complete the jobs, it's still fun to try to figure it all out. I strongly recomend everyone who plays, grab a piece of real estate for yourself, and build your first shelter as soon as you can, since with each thing you do on the mud, it opens up more options for you. Skills are a bit of a crap shoot at first, until you get the hang of things, but I recomend basic medical first aid, then don't train anything else in that skill group, because this will help you tend your wounds if you get any while building your settlement. Then, learn the whole survival group, as these will let you carry more things, and generally survive the rigors of colonizing better. Once you're done with those, learn the whole exploration group, since this permits additional jobs, and helps you find useful materials for building your settlement and other items. After that, primative assembly is helpful, because it gives you bonuses when building items (and there's a *lot* of items to build). Then, on primative weapons, only the knows which end hurts people is necessary, unless you actually want to engauge in pvp (which I'm trying hard to avoid), and on the science skillset, you'll want to get lab operation and research focus. With those skills, (and you can learn them in whatever order you need them) you will have everything you need to get through the first phase of colonization, and work through to the point when you can reroll and get more skillsets and more ski
Re: [Audyssey] Wayfar Mud
I'm afraid I'm on Vipmud and have no scripts, but am happy with the way things play with Sapi. All the best, Dark. - Original Message - From: "leo " To: Sent: Friday, March 21, 2014 11:36 AM Subject: [Audyssey] Wayfar Mud Hi guys, Do you use Munkey Term with the scripts? If so, How do you set it up? Thx, Leo Ps. Sorry if I spelled the client name wrong as I only saw it today. Is there a sound pack for the Wayfar Mud using this client as well? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Wayfar Mud
Just a note about rerolling. When you reroll, you lose the skills you previously learned. So, I chose ranger the first time. I learned survival, exploration, primative weapons, and research. Now, I rerolled and chose fabricator. I've learned all of the exploration skills, and some of the crafting skills. I definitely want the two research skills you mentioned, and probably primitive assembly. Shannon AKA Jaide on wayfar On Mar 20, 2014, at 7:38 AM, tsie...@lothlorien.nfbcal.org (Travis Siegel) wrote: > For those playing wayfare, since there was some discussion here earlier about > what resources show up on a scan, I've discovered that you can pretty much > tell what is present just from the descriptions. I.E. scattered clumps of > fist-sized crystals mean ceramic geode, and there's other descriptions that > indicate other extractable resources. > Also, it does help to explore (though it takes forever) and discover, because > I found a few extractable resources via discover that weren't initially in > the room description. > I'm a like Dark in the playing here, I much prefer to be left alone to > explore, and do my own thing, but if anyone really wants to contact me on > game, I'm wired, and my settlement is on MC-1954, though I won't say where, > since I have heavy turret guns active on all my building plots, and I'd hate > to have folks get blasted away when trying to pay a friendly visit. :) > Anyway, I like the job system, though it's difficult (most of the time) to > determine what you should be doing to complete the jobs, it's still fun to > try to figure it all out. I strongly recomend everyone who plays, grab a > piece of real estate for yourself, and build your first shelter as soon as > you can, since with each thing you do on the mud, it opens up more options > for you. > > Skills are a bit of a crap shoot at first, until you get the hang of things, > but I recomend basic medical first aid, then don't train anything else in > that skill group, because this will help you tend your wounds if you get any > while building your settlement. Then, learn the whole survival group, as > these will let you carry more things, and generally survive the rigors of > colonizing better. > Once you're done with those, learn the whole exploration group, since this > permits additional jobs, and helps you find useful materials for building > your settlement and other items. > After that, primative assembly is helpful, because it gives you bonuses when > building items (and there's a *lot* of items to build). > Then, on primative weapons, only the knows which end hurts people is > necessary, unless you actually want to engauge in pvp (which I'm trying hard > to avoid), and on the science skillset, you'll want to get lab operation and > research focus. > With those skills, (and you can learn them in whatever order you need them) > you will have everything you need to get through the first phase of > colonization, and work through to the point when you can reroll and get more > skillsets and more skill points. These skills will take all of the initial > 2500 points you get, but in my opinion provide the most benefit on planet, at > least for starting out. I didn't select ranger as Dark did, but you can > still get the job to kill 75 little critters, and make money doing it. :) > I had less than 300 dollars when I landed on planet, and now I'm up to nearly > 6K, and it's all from discoveries, building, and job completion. > I'm still trying to figure out the whole civilian population thing, though I > know it's related to kinds/number of buildings in your settlement, though > defenses don't seem to add to either your jobs, civilian population, or money > earned, but I'd rather have them than not. > There are tons of crafting tools (basic, structure, advanced structure, > component, ...) you get the idea. Each one builds different things, and > you're likely to need something from each one before you're done with your > settlement. > One word of warning. I've not figured out how (if it's even possible) to > stop resource extraction (they call it harvesting) so don't do what I did, > and begin harvesting plant fiber while in the ocean without some sort of > method of breathing. I drowned, and had to respawn and start my processing > all over again. It seems that when you harvest items, the harvester will > continue running either until the item runs out, or your inventory is full. > I've found it useful to keep my inventory mostly full, especially when woking > in ocean realms, as I still don't have breathing aparatus, so that I don't > spend inordinately long times harvesting ocean realms. Trust me, it's not > fun to know you're dying, and can't do a thing about it. > The harvesters can be configured to only get one kind of resource if you need > it bad enough, but generally I just let them harvest what they can find, as > it adds to my stockpiles. B
Re: [Audyssey] Wayfar Mud
Dark did you see my idea on their ideas board when it comes to maps? Yeah am doing the ranger background now. am a little disappointed that we lose our skills when we reroll but I got most of them back now. does your max skill points go up by 100 each reroll? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 21 March 2014 11:27 To: Gamers Discussion list Subject: Re: [Audyssey] Wayfar Mud Well travis, an interesting fact is that every square of a biome will have all resources possible in that biome sooner or later because they change over time. I know this because I setup a georadioactive plant in some radioactive planes, but initially it didn't get any resources to extract, however later it was chock full of thermal and radioactive krethasans, so while exploring is helpful you will find what your looking for eventually. Regarding skills, another considderation is your background and what your trying to do, sinse if your a botanist say you will be doing lots of exploring, so will get extra skill points for having exploration skills, likewise I actually got loads of skillpoints when I bought the crafting skills first when playing the retiree background which obviously meant lots of buildings. The only slight weerd thing with the skills is that some of them it's not clear what they actually do, for example off world operations I've not worked out at all though I believe it has something to do with robots, this is an area where the games help could be improved, though working things out for yourself is always a good plan, and at least you can try all the skills out as you complete different backgrounds. Beware the grue! Dark. - Original Message - From: "Travis Siegel" To: Sent: Thursday, March 20, 2014 11:38 AM Subject: Re: [Audyssey] Wayfar Mud > For those playing wayfare, since there was some discussion here earlier > about what resources show up on a scan, I've discovered that you can > pretty much tell what is present just from the descriptions. I.E. > scattered clumps of fist-sized crystals mean ceramic geode, and there's > other descriptions that indicate other extractable resources. > Also, it does help to explore (though it takes forever) and discover, > because I found a few extractable resources via discover that weren't > initially in the room description. > I'm a like Dark in the playing here, I much prefer to be left alone to > explore, and do my own thing, but if anyone really wants to contact me on > game, I'm wired, and my settlement is on MC-1954, though I won't say > where, since I have heavy turret guns active on all my building plots, and > I'd hate to have folks get blasted away when trying to pay a friendly > visit. :) > Anyway, I like the job system, though it's difficult (most of the time) to > determine what you should be doing to complete the jobs, it's still fun to > try to figure it all out. I strongly recomend everyone who plays, grab a > piece of real estate for yourself, and build your first shelter as soon as > you can, since with each thing you do on the mud, it opens up more options > for you. > > Skills are a bit of a crap shoot at first, until you get the hang of > things, but I recomend basic medical first aid, then don't train anything > else in that skill group, because this will help you tend your wounds if > you get any while building your settlement. Then, learn the whole > survival group, as these will let you carry more things, and generally > survive the rigors of colonizing better. > Once you're done with those, learn the whole exploration group, since this > permits additional jobs, and helps you find useful materials for building > your settlement and other items. > After that, primative assembly is helpful, because it gives you bonuses > when building items (and there's a *lot* of items to build). > Then, on primative weapons, only the knows which end hurts people is > necessary, unless you actually want to engauge in pvp (which I'm trying > hard to avoid), and on the science skillset, you'll want to get lab > operation and research focus. > With those skills, (and you can learn them in whatever order you need > them) you will have everything you need to get through the first phase of > colonization, and work through to the point when you can reroll and get > more skillsets and more skill points. These skills will take all of the > initial 2500 points you get, but in my opinion provide the most benefit on > planet, at least for starting out. I didn't select ranger as Dark did, > but you can still get the job to kill 75 little critters, and make money > doing it. :) > I had less than 300 dollars when I landed on pla
Re: [Audyssey] Wayfar Mud
Well travis, an interesting fact is that every square of a biome will have all resources possible in that biome sooner or later because they change over time. I know this because I setup a georadioactive plant in some radioactive planes, but initially it didn't get any resources to extract, however later it was chock full of thermal and radioactive krethasans, so while exploring is helpful you will find what your looking for eventually. Regarding skills, another considderation is your background and what your trying to do, sinse if your a botanist say you will be doing lots of exploring, so will get extra skill points for having exploration skills, likewise I actually got loads of skillpoints when I bought the crafting skills first when playing the retiree background which obviously meant lots of buildings. The only slight weerd thing with the skills is that some of them it's not clear what they actually do, for example off world operations I've not worked out at all though I believe it has something to do with robots, this is an area where the games help could be improved, though working things out for yourself is always a good plan, and at least you can try all the skills out as you complete different backgrounds. Beware the grue! Dark. - Original Message - From: "Travis Siegel" To: Sent: Thursday, March 20, 2014 11:38 AM Subject: Re: [Audyssey] Wayfar Mud For those playing wayfare, since there was some discussion here earlier about what resources show up on a scan, I've discovered that you can pretty much tell what is present just from the descriptions. I.E. scattered clumps of fist-sized crystals mean ceramic geode, and there's other descriptions that indicate other extractable resources. Also, it does help to explore (though it takes forever) and discover, because I found a few extractable resources via discover that weren't initially in the room description. I'm a like Dark in the playing here, I much prefer to be left alone to explore, and do my own thing, but if anyone really wants to contact me on game, I'm wired, and my settlement is on MC-1954, though I won't say where, since I have heavy turret guns active on all my building plots, and I'd hate to have folks get blasted away when trying to pay a friendly visit. :) Anyway, I like the job system, though it's difficult (most of the time) to determine what you should be doing to complete the jobs, it's still fun to try to figure it all out. I strongly recomend everyone who plays, grab a piece of real estate for yourself, and build your first shelter as soon as you can, since with each thing you do on the mud, it opens up more options for you. Skills are a bit of a crap shoot at first, until you get the hang of things, but I recomend basic medical first aid, then don't train anything else in that skill group, because this will help you tend your wounds if you get any while building your settlement. Then, learn the whole survival group, as these will let you carry more things, and generally survive the rigors of colonizing better. Once you're done with those, learn the whole exploration group, since this permits additional jobs, and helps you find useful materials for building your settlement and other items. After that, primative assembly is helpful, because it gives you bonuses when building items (and there's a *lot* of items to build). Then, on primative weapons, only the knows which end hurts people is necessary, unless you actually want to engauge in pvp (which I'm trying hard to avoid), and on the science skillset, you'll want to get lab operation and research focus. With those skills, (and you can learn them in whatever order you need them) you will have everything you need to get through the first phase of colonization, and work through to the point when you can reroll and get more skillsets and more skill points. These skills will take all of the initial 2500 points you get, but in my opinion provide the most benefit on planet, at least for starting out. I didn't select ranger as Dark did, but you can still get the job to kill 75 little critters, and make money doing it. :) I had less than 300 dollars when I landed on planet, and now I'm up to nearly 6K, and it's all from discoveries, building, and job completion. I'm still trying to figure out the whole civilian population thing, though I know it's related to kinds/number of buildings in your settlement, though defenses don't seem to add to either your jobs, civilian population, or money earned, but I'd rather have them than not. There are tons of crafting tools (basic, structure, advanced structure, component, ...) you get the idea. Each one builds different things, and you're likely to need something from each one before you're done with your settlement. On
Re: [Audyssey] Wayfar Mud
For those playing wayfare, since there was some discussion here earlier about what resources show up on a scan, I've discovered that you can pretty much tell what is present just from the descriptions. I.E. scattered clumps of fist-sized crystals mean ceramic geode, and there's other descriptions that indicate other extractable resources. Also, it does help to explore (though it takes forever) and discover, because I found a few extractable resources via discover that weren't initially in the room description. I'm a like Dark in the playing here, I much prefer to be left alone to explore, and do my own thing, but if anyone really wants to contact me on game, I'm wired, and my settlement is on MC-1954, though I won't say where, since I have heavy turret guns active on all my building plots, and I'd hate to have folks get blasted away when trying to pay a friendly visit. :) Anyway, I like the job system, though it's difficult (most of the time) to determine what you should be doing to complete the jobs, it's still fun to try to figure it all out. I strongly recomend everyone who plays, grab a piece of real estate for yourself, and build your first shelter as soon as you can, since with each thing you do on the mud, it opens up more options for you. Skills are a bit of a crap shoot at first, until you get the hang of things, but I recomend basic medical first aid, then don't train anything else in that skill group, because this will help you tend your wounds if you get any while building your settlement. Then, learn the whole survival group, as these will let you carry more things, and generally survive the rigors of colonizing better. Once you're done with those, learn the whole exploration group, since this permits additional jobs, and helps you find useful materials for building your settlement and other items. After that, primative assembly is helpful, because it gives you bonuses when building items (and there's a *lot* of items to build). Then, on primative weapons, only the knows which end hurts people is necessary, unless you actually want to engauge in pvp (which I'm trying hard to avoid), and on the science skillset, you'll want to get lab operation and research focus. With those skills, (and you can learn them in whatever order you need them) you will have everything you need to get through the first phase of colonization, and work through to the point when you can reroll and get more skillsets and more skill points. These skills will take all of the initial 2500 points you get, but in my opinion provide the most benefit on planet, at least for starting out. I didn't select ranger as Dark did, but you can still get the job to kill 75 little critters, and make money doing it. :) I had less than 300 dollars when I landed on planet, and now I'm up to nearly 6K, and it's all from discoveries, building, and job completion. I'm still trying to figure out the whole civilian population thing, though I know it's related to kinds/number of buildings in your settlement, though defenses don't seem to add to either your jobs, civilian population, or money earned, but I'd rather have them than not. There are tons of crafting tools (basic, structure, advanced structure, component, ...) you get the idea. Each one builds different things, and you're likely to need something from each one before you're done with your settlement. One word of warning. I've not figured out how (if it's even possible) to stop resource extraction (they call it harvesting) so don't do what I did, and begin harvesting plant fiber while in the ocean without some sort of method of breathing. I drowned, and had to respawn and start my processing all over again. It seems that when you harvest items, the harvester will continue running either until the item runs out, or your inventory is full. I've found it useful to keep my inventory mostly full, especially when woking in ocean realms, as I still don't have breathing aparatus, so that I don't spend inordinately long times harvesting ocean realms. Trust me, it's not fun to know you're dying, and can't do a thing about it. The harvesters can be configured to only get one kind of resource if you need it bad enough, but generally I just let them harvest what they can find, as it adds to my stockpiles. Build yourself a warehouse, and store your overflow in the warehouse containers, and if you build some extraction plants then you can automate the whole process of extracting items from the ground. It's a lot of fun, and with some practice (and a lot of aliases) you can get the most out of your building tools and have a blast doing it. Hope this helps some. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and c
Re: [Audyssey] wayfar mud
Hi Jim, Well, for the record it seems to be working fine. Although, might I ask changing the subject line next time? Thanks. On 3/18/14, Jim Kitchen wrote: > Hi, > > Sorry, just a test message. > > BFN > > Jim > > I may not be the brightest knife in the deck. > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wayfar mud
Hi Jim. Your message made it here fine. All the best, Dark. - Original Message - From: "Jim Kitchen" To: "dark" Sent: Tuesday, March 18, 2014 9:39 AM Subject: Re: [Audyssey] wayfar mud Hi, Sorry, just a test message. BFN Jim I may not be the brightest knife in the deck. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wayfar mud
Hi, Sorry, just a test message. BFN Jim I may not be the brightest knife in the deck. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wayfar mud
Hi. When you connect to the mud, type create, then follow the instructions. The signup is more like a browser game where you get E-mailed a password than the standard mud, but it shouldn't cause a problem if you follow the instructions on screen. All the best, Dark. - Original Message - From: "lenron brown" To: "Gamers Discussion list" Sent: Friday, March 14, 2014 9:12 AM Subject: Re: [Audyssey] wayfar mud how can I creat a char with this mud. I can't seem to get pass the set up process On 3/14/14, dark wrote: Hi. Yep, rangers get the hunt command so can find wildlife at will, however when you wander around you will occasionally find random wildlife too, though it's much rarer. You can also use the "scan" command to tell you what is around you. I don't know what those message about seeing an animal in the grass or similar are, I suspect that means the room could spawn wildlife at some point, or that wildlife is in a nearby area. As it is though it it seems hunt is the only consistant way to find creatures, then again unless your playing a ranger and need to kill 100 creatures to progress, I don't know how useful fighting is. All the best, Dark. - Original Message - From: "Zachary Kline" To: "Gamers Discussion list" Sent: Friday, March 14, 2014 3:15 AM Subject: Re: [Audyssey] wayfar mud I've been wondering this too. They're apparently supposed to spawn randomly if you wait around, but I've never seen one. Dark was a ranger, and so able to hunt for them at will. I seriously wonder if the code tha generates them is buggy, or if i"m just unlucky. Best, Zack. On Mar 13, 2014, at 7:56 AM, Shannon Dyer wrote: How does one find things to kill? I'm told about darting or flying animals, but I can't target them. Shannon On Mar 12, 2014, at 8:15 PM, "dark" wrote: Hi John. I saw those on the structure tool, though building them is the thing, and of course finding somewher to put them, but that is certainly something I'll look at, albeit I've now maxed out on skills so need to concentrate on slaughtering monsters until I finish the ranger background and can start on skills again. Beware the grue! Dark. - Original Message - From: "John Snowling" To: "Gamers Discussion list" Sent: Wednesday, March 12, 2014 4:58 PM Subject: Re: [Audyssey] wayfar mud Hi Dark. You can also build different buildings to deal with lumber like a lumber yard that can deal with what the harvest tool can deal with plus a mining plant for getting metals out so you always have a good stock at your buildings. Cheers. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, March 11, 2014 1:36 PM Subject: Re: [Audyssey] wayfar mud Hi darren. As I believe I said earlier, jobs, or at least the ones with the job command are sort of like awards or challenges you can do each day to earn some skillpoin, for example the leafeater job I discovered when I first killed a herbivore, while the armor crafter job I found when I first made some armor. type jobs to see a list of jobs you've unlocked, and job then the name to find out more about it. Hth. Beware the grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Monday, March 10, 2014 10:08 PM Subject: Re: [Audyssey] wayfar mud Ok so what about jobs? How does 1 go about getting a job and doing it? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:40 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud The terminal is used to buy things you don't find on the surface, yeah. It'll take a while for the shuttle to drop them off, at which point you can "collect terminal," to get them. That's where I got my rifle kit. Selling, as far as I know, can be done more or less anywhere, though I haven't experimented much with this. Best, Zack. On Mar 10, 2014, at 1:36 PM, Darren Harris wrote: Hi, Yup just did it. I got my little house :). So using this I can buy and sell stuff using the terminal right? What about jobs, how do they work? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:32 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Yes, there are a few commands you ned for the tool. list tool will tell you what it can produce, sorted into a bunch of categories. view on tool will tell you what the thing you want to be produced will need, e.g. view colonial rifle on tool. craft thing with tool will begin loading the tool with resources to produce something. You'll have to select items to load based o
Re: [Audyssey] wayfar mud
how can I creat a char with this mud. I can't seem to get pass the set up process On 3/14/14, dark wrote: > Hi. > Yep, rangers get the hunt command so can find wildlife at will, however when > > you wander around you will occasionally find random wildlife too, though > it's much rarer. > > You can also use the "scan" command to tell you what is around you. > > I don't know what those message about seeing an animal in the grass or > similar are, I suspect that means the room could spawn wildlife at some > point, or that wildlife is in a nearby area. > > As it is though it it seems hunt is the only consistant way to find > creatures, then again unless your playing a ranger and need to kill 100 > creatures to progress, I don't know how useful fighting is. > > All the best, > > Dark. > > - Original Message - > From: "Zachary Kline" > To: "Gamers Discussion list" > Sent: Friday, March 14, 2014 3:15 AM > Subject: Re: [Audyssey] wayfar mud > > > I've been wondering this too. They're apparently supposed to spawn randomly > > if you wait around, but I've never seen one. Dark was a ranger, and so able > > to hunt for them at will. > I seriously wonder if the code tha generates them is buggy, or if i"m just > unlucky. > Best, > Zack. > On Mar 13, 2014, at 7:56 AM, Shannon Dyer wrote: > >> How does one find things to kill? I'm told about darting or flying >> animals, but I can't target them. >> >> Shannon >> >>> On Mar 12, 2014, at 8:15 PM, "dark" wrote: >>> >>> Hi John. >>> >>> I saw those on the structure tool, though building them is the thing, >>> and of course finding somewher to put them, but that is certainly >>> something I'll look at, albeit I've now maxed out on skills so need to >>> concentrate on slaughtering monsters until I finish the ranger background >>> >>> and can start on skills again. >>> >>> Beware the grue! >>> >>> Dark. >>> - Original Message - From: "John Snowling" >>> >>> To: "Gamers Discussion list" >>> Sent: Wednesday, March 12, 2014 4:58 PM >>> Subject: Re: [Audyssey] wayfar mud >>> >>> >>>> Hi Dark. >>>> >>>> You can also build different buildings to deal with lumber like a lumber >>>> >>>> yard that can deal with what the harvest tool can deal with plus a >>>> mining plant for getting metals out so you always have a good stock at >>>> your buildings. >>>> >>>> Cheers. >>>> >>>> >>>> - Original Message - From: "dark" >>>> To: "Gamers Discussion list" >>>> Sent: Tuesday, March 11, 2014 1:36 PM >>>> Subject: Re: [Audyssey] wayfar mud >>>> >>>> >>>>> Hi darren. >>>>> >>>>> As I believe I said earlier, jobs, or at least the ones with the job >>>>> command are sort of like awards or challenges you can do each day to >>>>> earn some skillpoin, for example the leafeater job I discovered when >>>>> >>>>> I first killed a herbivore, while the armor crafter job I found when I >>>>> >>>>> first made some armor. >>>>> >>>>> type jobs to see a list of jobs you've unlocked, and job then the name >>>>> >>>>> to find out more about it. >>>>> >>>>> Hth. >>>>> >>>>> Beware the grue! >>>>> >>>>> Dark. >>>>> - Original Message - From: "Darren Harris" >>>>> >>>>> To: "'Gamers Discussion list'" >>>>> Sent: Monday, March 10, 2014 10:08 PM >>>>> Subject: Re: [Audyssey] wayfar mud >>>>> >>>>> >>>>>> Ok so what about jobs? How does 1 go about getting a job and doing >>>>>> it? >>>>>> >>>>>> -----Original Message- >>>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary >>>>>> >>>>>> Kline >>>>>> Sent: 10 March 2014 20:40 >>>>>> To: Gamers Discussion list >>>>>> Subject: Re: [Audyssey] wayfar mud >>>>>> >>>>>> The terminal is used to buy thi
Re: [Audyssey] wayfar mud
Hi. Yep, rangers get the hunt command so can find wildlife at will, however when you wander around you will occasionally find random wildlife too, though it's much rarer. You can also use the "scan" command to tell you what is around you. I don't know what those message about seeing an animal in the grass or similar are, I suspect that means the room could spawn wildlife at some point, or that wildlife is in a nearby area. As it is though it it seems hunt is the only consistant way to find creatures, then again unless your playing a ranger and need to kill 100 creatures to progress, I don't know how useful fighting is. All the best, Dark. - Original Message - From: "Zachary Kline" To: "Gamers Discussion list" Sent: Friday, March 14, 2014 3:15 AM Subject: Re: [Audyssey] wayfar mud I’ve been wondering this too. They’re apparently supposed to spawn randomly if you wait around, but I’ve never seen one. Dark was a ranger, and so able to hunt for them at will. I seriously wonder if the code tha generates them is buggy, or if i”m just unlucky. Best, Zack. On Mar 13, 2014, at 7:56 AM, Shannon Dyer wrote: How does one find things to kill? I'm told about darting or flying animals, but I can't target them. Shannon On Mar 12, 2014, at 8:15 PM, "dark" wrote: Hi John. I saw those on the structure tool, though building them is the thing, and of course finding somewher to put them, but that is certainly something I'll look at, albeit I've now maxed out on skills so need to concentrate on slaughtering monsters until I finish the ranger background and can start on skills again. Beware the grue! Dark. - Original Message - From: "John Snowling" To: "Gamers Discussion list" Sent: Wednesday, March 12, 2014 4:58 PM Subject: Re: [Audyssey] wayfar mud Hi Dark. You can also build different buildings to deal with lumber like a lumber yard that can deal with what the harvest tool can deal with plus a mining plant for getting metals out so you always have a good stock at your buildings. Cheers. - Original Message ----- From: "dark" To: "Gamers Discussion list" Sent: Tuesday, March 11, 2014 1:36 PM Subject: Re: [Audyssey] wayfar mud Hi darren. As I believe I said earlier, jobs, or at least the ones with the job command are sort of like awards or challenges you can do each day to earn some skillpoin, for example the leafeater job I discovered when I first killed a herbivore, while the armor crafter job I found when I first made some armor. type jobs to see a list of jobs you've unlocked, and job then the name to find out more about it. Hth. Beware the grue! Dark. - Original Message ----- From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Monday, March 10, 2014 10:08 PM Subject: Re: [Audyssey] wayfar mud Ok so what about jobs? How does 1 go about getting a job and doing it? -Original Message----- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:40 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud The terminal is used to buy things you don't find on the surface, yeah. It'll take a while for the shuttle to drop them off, at which point you can "collect terminal," to get them. That's where I got my rifle kit. Selling, as far as I know, can be done more or less anywhere, though I haven't experimented much with this. Best, Zack. On Mar 10, 2014, at 1:36 PM, Darren Harris wrote: Hi, Yup just did it. I got my little house :). So using this I can buy and sell stuff using the terminal right? What about jobs, how do they work? -----Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:32 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Yes, there are a few commands you ned for the tool. list tool will tell you what it can produce, sorted into a bunch of categories. view on tool will tell you what the thing you want to be produced will need, e.g. view colonial rifle on tool. craft thing with tool will begin loading the tool with resources to produce something. You'll have to select items to load based on quality, or just type "all," to automatically take the highest quality of anything you have. Start tool will actually start the crafting process, which can take a minute or more. If I might make a suggestion, a prefab housing kit is a great place to start. Hope this helps, Zack. On Mar 10, 2014, at 1:28 PM, Darren Harris wrote: Ok thanks. Now I'm trying to work out how to use this crafting tool but not having much success. Any pointers here? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zac
Re: [Audyssey] wayfar mud
I’ve been wondering this too. They’re apparently supposed to spawn randomly if you wait around, but I’ve never seen one. Dark was a ranger, and so able to hunt for them at will. I seriously wonder if the code tha generates them is buggy, or if i”m just unlucky. Best, Zack. On Mar 13, 2014, at 7:56 AM, Shannon Dyer wrote: > How does one find things to kill? I'm told about darting or flying animals, > but I can't target them. > > Shannon > >> On Mar 12, 2014, at 8:15 PM, "dark" wrote: >> >> Hi John. >> >> I saw those on the structure tool, though building them is the thing, and >> of course finding somewher to put them, but that is certainly something I'll >> look at, albeit I've now maxed out on skills so need to concentrate on >> slaughtering monsters until I finish the ranger background and can start on >> skills again. >> >> Beware the grue! >> >> Dark. >> - Original Message - From: "John Snowling" >> >> To: "Gamers Discussion list" >> Sent: Wednesday, March 12, 2014 4:58 PM >> Subject: Re: [Audyssey] wayfar mud >> >> >>> Hi Dark. >>> >>> You can also build different buildings to deal with lumber like a lumber >>> yard that can deal with what the harvest tool can deal with plus a mining >>> plant for getting metals out so you always have a good stock at your >>> buildings. >>> >>> Cheers. >>> >>> >>> - Original Message - From: "dark" >>> To: "Gamers Discussion list" >>> Sent: Tuesday, March 11, 2014 1:36 PM >>> Subject: Re: [Audyssey] wayfar mud >>> >>> >>>> Hi darren. >>>> >>>> As I believe I said earlier, jobs, or at least the ones with the job >>>> command are sort of like awards or challenges you can do each day to earn >>>> some skillpoin, for example the leafeater job I discovered when I first >>>> killed a herbivore, while the armor crafter job I found when I first made >>>> some armor. >>>> >>>> type jobs to see a list of jobs you've unlocked, and job then the name to >>>> find out more about it. >>>> >>>> Hth. >>>> >>>> Beware the grue! >>>> >>>> Dark. >>>> - Original Message - From: "Darren Harris" >>>> >>>> To: "'Gamers Discussion list'" >>>> Sent: Monday, March 10, 2014 10:08 PM >>>> Subject: Re: [Audyssey] wayfar mud >>>> >>>> >>>>> Ok so what about jobs? How does 1 go about getting a job and doing it? >>>>> >>>>> -Original Message- >>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary >>>>> Kline >>>>> Sent: 10 March 2014 20:40 >>>>> To: Gamers Discussion list >>>>> Subject: Re: [Audyssey] wayfar mud >>>>> >>>>> The terminal is used to buy things you don't find on the surface, yeah. >>>>> It'll take a while for the shuttle to drop them off, at which point you >>>>> can >>>>> "collect terminal," to get them. That's where I got my rifle kit. Selling, >>>>> as far as I know, can be done more or less anywhere, though I haven't >>>>> experimented much with this. >>>>> Best, >>>>> Zack. >>>>> On Mar 10, 2014, at 1:36 PM, Darren Harris >>>>> >>>>> wrote: >>>>> >>>>>> Hi, >>>>>> >>>>>> Yup just did it. I got my little house :). So using this I can buy and >>>>> sell >>>>>> stuff using the terminal right? >>>>>> >>>>>> What about jobs, how do they work? >>>>>> >>>>>> -Original Message- >>>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary >>>>> Kline >>>>>> Sent: 10 March 2014 20:32 >>>>>> To: Gamers Discussion list >>>>>> Subject: Re: [Audyssey] wayfar mud >>>>>> >>>>>> Yes, there are a few commands you ned for the tool. >>>>>> list tool will tell you what it can produce, sorted into a bunch of >>>>>> categories. >>>>>> view on t
Re: [Audyssey] wayfar mud
How does one find things to kill? I'm told about darting or flying animals, but I can't target them. Shannon > On Mar 12, 2014, at 8:15 PM, "dark" wrote: > > Hi John. > > I saw those on the structure tool, though building them is the thing, and > of course finding somewher to put them, but that is certainly something I'll > look at, albeit I've now maxed out on skills so need to concentrate on > slaughtering monsters until I finish the ranger background and can start on > skills again. > > Beware the grue! > > Dark. > - Original Message - From: "John Snowling" > > To: "Gamers Discussion list" > Sent: Wednesday, March 12, 2014 4:58 PM > Subject: Re: [Audyssey] wayfar mud > > >> Hi Dark. >> >> You can also build different buildings to deal with lumber like a lumber >> yard that can deal with what the harvest tool can deal with plus a mining >> plant for getting metals out so you always have a good stock at your >> buildings. >> >> Cheers. >> >> >> - Original Message - From: "dark" >> To: "Gamers Discussion list" >> Sent: Tuesday, March 11, 2014 1:36 PM >> Subject: Re: [Audyssey] wayfar mud >> >> >>> Hi darren. >>> >>> As I believe I said earlier, jobs, or at least the ones with the job >>> command are sort of like awards or challenges you can do each day to earn >>> some skillpoin, for example the leafeater job I discovered when I first >>> killed a herbivore, while the armor crafter job I found when I first made >>> some armor. >>> >>> type jobs to see a list of jobs you've unlocked, and job then the name to >>> find out more about it. >>> >>> Hth. >>> >>> Beware the grue! >>> >>> Dark. >>> - Original Message - From: "Darren Harris" >>> >>> To: "'Gamers Discussion list'" >>> Sent: Monday, March 10, 2014 10:08 PM >>> Subject: Re: [Audyssey] wayfar mud >>> >>> >>>> Ok so what about jobs? How does 1 go about getting a job and doing it? >>>> >>>> -Original Message- >>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary >>>> Kline >>>> Sent: 10 March 2014 20:40 >>>> To: Gamers Discussion list >>>> Subject: Re: [Audyssey] wayfar mud >>>> >>>> The terminal is used to buy things you don't find on the surface, yeah. >>>> It'll take a while for the shuttle to drop them off, at which point you can >>>> "collect terminal," to get them. That's where I got my rifle kit. Selling, >>>> as far as I know, can be done more or less anywhere, though I haven't >>>> experimented much with this. >>>> Best, >>>> Zack. >>>> On Mar 10, 2014, at 1:36 PM, Darren Harris >>>> wrote: >>>> >>>>> Hi, >>>>> >>>>> Yup just did it. I got my little house :). So using this I can buy and >>>> sell >>>>> stuff using the terminal right? >>>>> >>>>> What about jobs, how do they work? >>>>> >>>>> -Original Message- >>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary >>>> Kline >>>>> Sent: 10 March 2014 20:32 >>>>> To: Gamers Discussion list >>>>> Subject: Re: [Audyssey] wayfar mud >>>>> >>>>> Yes, there are a few commands you ned for the tool. >>>>> list tool will tell you what it can produce, sorted into a bunch of >>>>> categories. >>>>> view on tool will tell you what the thing you want to be produced >>>>> will need, e.g. view colonial rifle on tool. >>>>> craft thing with tool will begin loading the tool with resources to >>>> produce >>>>> something. You'll have to select items to load based on quality, or just >>>>> type "all," to automatically take the highest quality of anything you >>>> have. >>>>> Start tool will actually start the crafting process, which can take a >>>> minute >>>>> or more. >>>>> If I might make a suggestion, a prefab housing kit is a great place to >>>>> start. >>>>> Hope this helps, >>&g
Re: [Audyssey] wayfar mud
No Darren, as far as I know you can build anything any time with the right gear, the issue is building what you need to build other things. Also, from the skill list none of the skills are needed for building, though other activities such as hacking or lab research require them. All the best, Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Wednesday, March 12, 2014 9:54 PM Subject: Re: [Audyssey] wayfar mud So far I've found that you have to build things in sequence also by learning skills I think unlocks other buildings. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon Dyer Sent: 12 March 2014 21:20 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud How do you build all these buildings? The only thing I saw to build was the pre-fab shelter. Shannon On Mar 12, 2014, at 12:58 PM, "John Snowling" wrote: Hi Dark. You can also build different buildings to deal with lumber like a lumber yard that can deal with what the harvest tool can deal with plus a mining plant for getting metals out so you always have a good stock at your buildings. Cheers. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, March 11, 2014 1:36 PM Subject: Re: [Audyssey] wayfar mud Hi darren. As I believe I said earlier, jobs, or at least the ones with the job command are sort of like awards or challenges you can do each day to earn some skillpoin, for example the leafeater job I discovered when I first killed a herbivore, while the armor crafter job I found when I first made some armor. type jobs to see a list of jobs you've unlocked, and job then the name to find out more about it. Hth. Beware the grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Monday, March 10, 2014 10:08 PM Subject: Re: [Audyssey] wayfar mud Ok so what about jobs? How does 1 go about getting a job and doing it? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:40 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud The terminal is used to buy things you don't find on the surface, yeah. It'll take a while for the shuttle to drop them off, at which point you can "collect terminal," to get them. That's where I got my rifle kit. Selling, as far as I know, can be done more or less anywhere, though I haven't experimented much with this. Best, Zack. On Mar 10, 2014, at 1:36 PM, Darren Harris wrote: Hi, Yup just did it. I got my little house :). So using this I can buy and sell stuff using the terminal right? What about jobs, how do they work? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:32 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Yes, there are a few commands you ned for the tool. list tool will tell you what it can produce, sorted into a bunch of categories. view on tool will tell you what the thing you want to be produced will need, e.g. view colonial rifle on tool. craft thing with tool will begin loading the tool with resources to produce something. You'll have to select items to load based on quality, or just type "all," to automatically take the highest quality of anything you have. Start tool will actually start the crafting process, which can take a minute or more. If I might make a suggestion, a prefab housing kit is a great place to start. Hope this helps, Zack. On Mar 10, 2014, at 1:28 PM, Darren Harris wrote: Ok thanks. Now I'm trying to work out how to use this crafting tool but not having much success. Any pointers here? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:23 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Hi, The minerals and other things you harvest aren't actually stored in your collector, they're put directly in your inventory. You can check it from time to time to get an idea of how you're doing. My most recent accomplishment has been crafting a rifle and ammunition for it. The bulk of the rifle came from a kit, but still. I finally figured out that the different collectors are useful to harvest different types of resources, though I guess it should have been pretty obvious. :) Enjoy, Zack. On Mar 10, 2014, at 1:18 PM, Darren Harris wrote: Ok am liking this mud so far. I love the idea of making a colony from nothing. Questions though. firstly, when harvesting either fibers or minerals, how can you tell how much resources you have or even if it's getting full? What happens when your resource collectors get full? ---
Re: [Audyssey] wayfar mud
So once I have finished my background do I have to start the game all over again? Sent from my iPhone > On 12 Mar 2014, at 22:35, ryan chou wrote: > > you need the structure tool to build buildings > >> On 3/12/14, Shannon Dyer wrote: >> How do you build all these buildings? The only thing I saw to build was the >> pre-fab shelter. >> >> Shannon >> On Mar 12, 2014, at 12:58 PM, "John Snowling" >> wrote: >> >>> Hi Dark. >>> >>> You can also build different buildings to deal with lumber like a lumber >>> yard that can deal with what the harvest tool can deal with plus a mining >>> plant for getting metals out so you always have a good stock at your >>> buildings. >>> >>> Cheers. >>> >>> >>> - Original Message - From: "dark" >>> To: "Gamers Discussion list" >>> Sent: Tuesday, March 11, 2014 1:36 PM >>> Subject: Re: [Audyssey] wayfar mud >>> >>> >>>> Hi darren. >>>> >>>> As I believe I said earlier, jobs, or at least the ones with the job >>>> command are sort of like awards or challenges you can do each day to >>>> earn some skillpoin, for example the leafeater job I discovered when I >>>> first killed a herbivore, while the armor crafter job I found when I >>>> first made some armor. >>>> >>>> type jobs to see a list of jobs you've unlocked, and job then the name >>>> to find out more about it. >>>> >>>> Hth. >>>> >>>> Beware the grue! >>>> >>>> Dark. >>>> - Original Message - From: "Darren Harris" >>>> >>>> To: "'Gamers Discussion list'" >>>> Sent: Monday, March 10, 2014 10:08 PM >>>> Subject: Re: [Audyssey] wayfar mud >>>> >>>> >>>>> Ok so what about jobs? How does 1 go about getting a job and doing it? >>>>> >>>>> -Original Message- >>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary >>>>> Kline >>>>> Sent: 10 March 2014 20:40 >>>>> To: Gamers Discussion list >>>>> Subject: Re: [Audyssey] wayfar mud >>>>> >>>>> The terminal is used to buy things you don't find on the surface, yeah. >>>>> It'll take a while for the shuttle to drop them off, at which point you >>>>> can >>>>> "collect terminal," to get them. That's where I got my rifle kit. >>>>> Selling, >>>>> as far as I know, can be done more or less anywhere, though I haven't >>>>> experimented much with this. >>>>> Best, >>>>> Zack. >>>>> On Mar 10, 2014, at 1:36 PM, Darren Harris >>>>> >>>>> wrote: >>>>> >>>>>> Hi, >>>>>> >>>>>> Yup just did it. I got my little house :). So using this I can buy and >>>>> sell >>>>>> stuff using the terminal right? >>>>>> >>>>>> What about jobs, how do they work? >>>>>> >>>>>> -Original Message- >>>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary >>>>> Kline >>>>>> Sent: 10 March 2014 20:32 >>>>>> To: Gamers Discussion list >>>>>> Subject: Re: [Audyssey] wayfar mud >>>>>> >>>>>> Yes, there are a few commands you ned for the tool. >>>>>> list tool will tell you what it can produce, sorted into a bunch of >>>>>> categories. >>>>>> view on tool will tell you what the thing you want to be >>>>>> produced >>>>>> will need, e.g. view colonial rifle on tool. >>>>>> craft thing with tool will begin loading the tool with resources to >>>>> produce >>>>>> something. You'll have to select items to load based on quality, or >>>>>> just >>>>>> type "all," to automatically take the highest quality of anything you >>>>> have. >>>>>> Start tool will actually start the crafting process, which can take a >>>>> minute >>>>>> or more. >>>>>> If I might make a suggestion, a prefab
Re: [Audyssey] wayfar mud
no, learning new skills does not unlock new buildings new buildings can only be unlocked by finding blueprint chips On 3/12/14, Darren Harris wrote: > So far I've found that you have to build things in sequence also by > learning > skills I think unlocks other buildings. > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon Dyer > Sent: 12 March 2014 21:20 > To: Gamers Discussion list > Subject: Re: [Audyssey] wayfar mud > > How do you build all these buildings? The only thing I saw to build was the > pre-fab shelter. > > Shannon > On Mar 12, 2014, at 12:58 PM, "John Snowling" > wrote: > >> Hi Dark. >> >> You can also build different buildings to deal with lumber like a lumber > yard that can deal with what the harvest tool can deal with plus a mining > plant for getting metals out so you always have a good stock at your > buildings. >> >> Cheers. >> >> >> - Original Message - From: "dark" >> To: "Gamers Discussion list" >> Sent: Tuesday, March 11, 2014 1:36 PM >> Subject: Re: [Audyssey] wayfar mud >> >> >>> Hi darren. >>> >>> As I believe I said earlier, jobs, or at least the ones with the job > command are sort of like awards or challenges you can do each day to earn > some skillpoin, for example the leafeater job I discovered when I first > killed a herbivore, while the armor crafter job I found when I first made > some armor. >>> >>> type jobs to see a list of jobs you've unlocked, and job then the name > to find out more about it. >>> >>> Hth. >>> >>> Beware the grue! >>> >>> Dark. >>> - Original Message - From: "Darren Harris" >>> >>> To: "'Gamers Discussion list'" >>> Sent: Monday, March 10, 2014 10:08 PM >>> Subject: Re: [Audyssey] wayfar mud >>> >>> >>>> Ok so what about jobs? How does 1 go about getting a job and doing it? >>>> >>>> -Original Message- >>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of >>>> Zachary Kline >>>> Sent: 10 March 2014 20:40 >>>> To: Gamers Discussion list >>>> Subject: Re: [Audyssey] wayfar mud >>>> >>>> The terminal is used to buy things you don't find on the surface, yeah. >>>> It'll take a while for the shuttle to drop them off, at which point >>>> you can "collect terminal," to get them. That's where I got my rifle >>>> kit. Selling, as far as I know, can be done more or less anywhere, >>>> though I haven't experimented much with this. >>>> Best, >>>> Zack. >>>> On Mar 10, 2014, at 1:36 PM, Darren Harris >>>> >>>> wrote: >>>> >>>>> Hi, >>>>> >>>>> Yup just did it. I got my little house :). So using this I can buy >>>>> and >>>> sell >>>>> stuff using the terminal right? >>>>> >>>>> What about jobs, how do they work? >>>>> >>>>> -Original Message- >>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of >>>>> Zachary >>>> Kline >>>>> Sent: 10 March 2014 20:32 >>>>> To: Gamers Discussion list >>>>> Subject: Re: [Audyssey] wayfar mud >>>>> >>>>> Yes, there are a few commands you ned for the tool. >>>>> list tool will tell you what it can produce, sorted into a bunch of >>>>> categories. >>>>> view on tool will tell you what the thing you want to be >>>>> produced will need, e.g. view colonial rifle on tool. >>>>> craft thing with tool will begin loading the tool with resources to >>>> produce >>>>> something. You'll have to select items to load based on quality, or >>>>> just type "all," to automatically take the highest quality of >>>>> anything you >>>> have. >>>>> Start tool will actually start the crafting process, which can take >>>>> a >>>> minute >>>>> or more. >>>>> If I might make a suggestion, a prefab housing kit is a great place >>>>> to start. >>>>> Hope this helps, >>>>> Zack. >>>>> On Mar 10, 2014, at 1:28 PM, Darren Harris >>>>
Re: [Audyssey] wayfar mud
Hi Shanon. Every tool has a different set of things it can build. Most buildings are on the structure tool, and you can get one of those from the equipment tool. Typing list tool name will give you a list of what each tool can make. Hth. Bewre the grue! Dark. - Original Message - From: "Shannon Dyer" To: "Gamers Discussion list" Sent: Wednesday, March 12, 2014 9:19 PM Subject: Re: [Audyssey] wayfar mud How do you build all these buildings? The only thing I saw to build was the pre-fab shelter. Shannon On Mar 12, 2014, at 12:58 PM, "John Snowling" wrote: Hi Dark. You can also build different buildings to deal with lumber like a lumber yard that can deal with what the harvest tool can deal with plus a mining plant for getting metals out so you always have a good stock at your buildings. Cheers. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, March 11, 2014 1:36 PM Subject: Re: [Audyssey] wayfar mud Hi darren. As I believe I said earlier, jobs, or at least the ones with the job command are sort of like awards or challenges you can do each day to earn some skillpoin, for example the leafeater job I discovered when I first killed a herbivore, while the armor crafter job I found when I first made some armor. type jobs to see a list of jobs you've unlocked, and job then the name to find out more about it. Hth. Beware the grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Monday, March 10, 2014 10:08 PM Subject: Re: [Audyssey] wayfar mud Ok so what about jobs? How does 1 go about getting a job and doing it? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:40 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud The terminal is used to buy things you don't find on the surface, yeah. It'll take a while for the shuttle to drop them off, at which point you can "collect terminal," to get them. That's where I got my rifle kit. Selling, as far as I know, can be done more or less anywhere, though I haven't experimented much with this. Best, Zack. On Mar 10, 2014, at 1:36 PM, Darren Harris wrote: Hi, Yup just did it. I got my little house :). So using this I can buy and sell stuff using the terminal right? What about jobs, how do they work? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:32 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Yes, there are a few commands you ned for the tool. list tool will tell you what it can produce, sorted into a bunch of categories. view on tool will tell you what the thing you want to be produced will need, e.g. view colonial rifle on tool. craft thing with tool will begin loading the tool with resources to produce something. You'll have to select items to load based on quality, or just type "all," to automatically take the highest quality of anything you have. Start tool will actually start the crafting process, which can take a minute or more. If I might make a suggestion, a prefab housing kit is a great place to start. Hope this helps, Zack. On Mar 10, 2014, at 1:28 PM, Darren Harris wrote: Ok thanks. Now I'm trying to work out how to use this crafting tool but not having much success. Any pointers here? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:23 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Hi, The minerals and other things you harvest aren't actually stored in your collector, they're put directly in your inventory. You can check it from time to time to get an idea of how you're doing. My most recent accomplishment has been crafting a rifle and ammunition for it. The bulk of the rifle came from a kit, but still. I finally figured out that the different collectors are useful to harvest different types of resources, though I guess it should have been pretty obvious. :) Enjoy, Zack. On Mar 10, 2014, at 1:18 PM, Darren Harris wrote: Ok am liking this mud so far. I love the idea of making a colony from nothing. Questions though. firstly, when harvesting either fibers or minerals, how can you tell how much resources you have or even if it's getting full? What happens when your resource collectors get full? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audysse
Re: [Audyssey] wayfar mud
you need the structure tool to build buildings On 3/12/14, Shannon Dyer wrote: > How do you build all these buildings? The only thing I saw to build was the > pre-fab shelter. > > Shannon > On Mar 12, 2014, at 12:58 PM, "John Snowling" > wrote: > >> Hi Dark. >> >> You can also build different buildings to deal with lumber like a lumber >> yard that can deal with what the harvest tool can deal with plus a mining >> plant for getting metals out so you always have a good stock at your >> buildings. >> >> Cheers. >> >> >> - Original Message - From: "dark" >> To: "Gamers Discussion list" >> Sent: Tuesday, March 11, 2014 1:36 PM >> Subject: Re: [Audyssey] wayfar mud >> >> >>> Hi darren. >>> >>> As I believe I said earlier, jobs, or at least the ones with the job >>> command are sort of like awards or challenges you can do each day to >>> earn some skillpoin, for example the leafeater job I discovered when I >>> first killed a herbivore, while the armor crafter job I found when I >>> first made some armor. >>> >>> type jobs to see a list of jobs you've unlocked, and job then the name >>> to find out more about it. >>> >>> Hth. >>> >>> Beware the grue! >>> >>> Dark. >>> - Original Message - From: "Darren Harris" >>> >>> To: "'Gamers Discussion list'" >>> Sent: Monday, March 10, 2014 10:08 PM >>> Subject: Re: [Audyssey] wayfar mud >>> >>> >>>> Ok so what about jobs? How does 1 go about getting a job and doing it? >>>> >>>> -Original Message- >>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary >>>> Kline >>>> Sent: 10 March 2014 20:40 >>>> To: Gamers Discussion list >>>> Subject: Re: [Audyssey] wayfar mud >>>> >>>> The terminal is used to buy things you don't find on the surface, yeah. >>>> It'll take a while for the shuttle to drop them off, at which point you >>>> can >>>> "collect terminal," to get them. That's where I got my rifle kit. >>>> Selling, >>>> as far as I know, can be done more or less anywhere, though I haven't >>>> experimented much with this. >>>> Best, >>>> Zack. >>>> On Mar 10, 2014, at 1:36 PM, Darren Harris >>>> >>>> wrote: >>>> >>>>> Hi, >>>>> >>>>> Yup just did it. I got my little house :). So using this I can buy and >>>> sell >>>>> stuff using the terminal right? >>>>> >>>>> What about jobs, how do they work? >>>>> >>>>> -Original Message- >>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary >>>> Kline >>>>> Sent: 10 March 2014 20:32 >>>>> To: Gamers Discussion list >>>>> Subject: Re: [Audyssey] wayfar mud >>>>> >>>>> Yes, there are a few commands you ned for the tool. >>>>> list tool will tell you what it can produce, sorted into a bunch of >>>>> categories. >>>>> view on tool will tell you what the thing you want to be >>>>> produced >>>>> will need, e.g. view colonial rifle on tool. >>>>> craft thing with tool will begin loading the tool with resources to >>>> produce >>>>> something. You'll have to select items to load based on quality, or >>>>> just >>>>> type "all," to automatically take the highest quality of anything you >>>> have. >>>>> Start tool will actually start the crafting process, which can take a >>>> minute >>>>> or more. >>>>> If I might make a suggestion, a prefab housing kit is a great place to >>>>> start. >>>>> Hope this helps, >>>>> Zack. >>>>> On Mar 10, 2014, at 1:28 PM, Darren Harris >>>> >>>>> wrote: >>>>> >>>>>> Ok thanks. >>>>>> >>>>>> Now I'm trying to work out how to use this crafting tool but not >>>>>> having much success. Any pointers here? >>>>>> >>>>>> -Original Message- >>>>>> From: Gamers [mai
Re: [Audyssey] wayfar mud
So far I've found that you have to build things in sequence also by learning skills I think unlocks other buildings. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon Dyer Sent: 12 March 2014 21:20 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud How do you build all these buildings? The only thing I saw to build was the pre-fab shelter. Shannon On Mar 12, 2014, at 12:58 PM, "John Snowling" wrote: > Hi Dark. > > You can also build different buildings to deal with lumber like a lumber yard that can deal with what the harvest tool can deal with plus a mining plant for getting metals out so you always have a good stock at your buildings. > > Cheers. > > > - Original Message - From: "dark" > To: "Gamers Discussion list" > Sent: Tuesday, March 11, 2014 1:36 PM > Subject: Re: [Audyssey] wayfar mud > > >> Hi darren. >> >> As I believe I said earlier, jobs, or at least the ones with the job command are sort of like awards or challenges you can do each day to earn some skillpoin, for example the leafeater job I discovered when I first killed a herbivore, while the armor crafter job I found when I first made some armor. >> >> type jobs to see a list of jobs you've unlocked, and job then the name to find out more about it. >> >> Hth. >> >> Beware the grue! >> >> Dark. >> - Original Message - From: "Darren Harris" >> >> To: "'Gamers Discussion list'" >> Sent: Monday, March 10, 2014 10:08 PM >> Subject: Re: [Audyssey] wayfar mud >> >> >>> Ok so what about jobs? How does 1 go about getting a job and doing it? >>> >>> -Original Message- >>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of >>> Zachary Kline >>> Sent: 10 March 2014 20:40 >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] wayfar mud >>> >>> The terminal is used to buy things you don't find on the surface, yeah. >>> It'll take a while for the shuttle to drop them off, at which point >>> you can "collect terminal," to get them. That's where I got my rifle >>> kit. Selling, as far as I know, can be done more or less anywhere, >>> though I haven't experimented much with this. >>> Best, >>> Zack. >>> On Mar 10, 2014, at 1:36 PM, Darren Harris >>> >>> wrote: >>> >>>> Hi, >>>> >>>> Yup just did it. I got my little house :). So using this I can buy >>>> and >>> sell >>>> stuff using the terminal right? >>>> >>>> What about jobs, how do they work? >>>> >>>> -Original Message- >>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of >>>> Zachary >>> Kline >>>> Sent: 10 March 2014 20:32 >>>> To: Gamers Discussion list >>>> Subject: Re: [Audyssey] wayfar mud >>>> >>>> Yes, there are a few commands you ned for the tool. >>>> list tool will tell you what it can produce, sorted into a bunch of >>>> categories. >>>> view on tool will tell you what the thing you want to be >>>> produced will need, e.g. view colonial rifle on tool. >>>> craft thing with tool will begin loading the tool with resources to >>> produce >>>> something. You'll have to select items to load based on quality, or >>>> just type "all," to automatically take the highest quality of >>>> anything you >>> have. >>>> Start tool will actually start the crafting process, which can take >>>> a >>> minute >>>> or more. >>>> If I might make a suggestion, a prefab housing kit is a great place >>>> to start. >>>> Hope this helps, >>>> Zack. >>>> On Mar 10, 2014, at 1:28 PM, Darren Harris >>> >>>> wrote: >>>> >>>>> Ok thanks. >>>>> >>>>> Now I'm trying to work out how to use this crafting tool but not >>>>> having much success. Any pointers here? >>>>> >>>>> -Original Message- >>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of >>>>> Zachary Kline >>>>> Sent: 10 March 2014 20:23 >>>>> To: Gamers Discussion list >>>>> Subject: Re: [Audyssey] wayfar m
Re: [Audyssey] wayfar mud
Hi Darren. Well getting stuff is done by harvesting, explorig, building etc which will give you skillpoints to buy more skills. Also, note your background sinse that has an over all goal to complete, before you can do another one. As to money, well there are various ways. Selling items with the sell command, or building a surveyer special tool and then interfacing it with your terminal in your house, you can also go back to the colony central area and there is a factory where you can labour for credits each day. Those are the most reliable methods I've found thus far, though I suspect there are more. Beware the gRue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Monday, March 10, 2014 10:32 PM Subject: Re: [Audyssey] wayfar mud Ok so how do I earn cash and get stuff then? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 22:30 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud There is a travel command to move to memorized locations. If you type "travel 0," you will go back to the house, which is always memorized. In order to memorize other locations you need to fully explore them, so you can become familiar with their landmarks and so on. Jobs are not really what you seem to think, they are ways to earn skill points and maybe money by completing tasks. You can potentially have multiple possible jobs at once, type the jobs command to view them. They roughly provide goals for you to accomplish, but you don't have to stick to them. Best, Zack. On Mar 10, 2014, at 3:22 PM, Darren Harris wrote: Another question if I may, How can I find my way back to my house? I type map doesn't seem to bring anything up useful. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Harris Sent: 10 March 2014 22:09 To: 'Gamers Discussion list' Subject: Re: [Audyssey] wayfar mud Ok so what about jobs? How does 1 go about getting a job and doing it? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:40 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud The terminal is used to buy things you don't find on the surface, yeah. It'll take a while for the shuttle to drop them off, at which point you can "collect terminal," to get them. That's where I got my rifle kit. Selling, as far as I know, can be done more or less anywhere, though I haven't experimented much with this. Best, Zack. On Mar 10, 2014, at 1:36 PM, Darren Harris wrote: Hi, Yup just did it. I got my little house :). So using this I can buy and sell stuff using the terminal right? What about jobs, how do they work? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:32 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Yes, there are a few commands you ned for the tool. list tool will tell you what it can produce, sorted into a bunch of categories. view on tool will tell you what the thing you want to be produced will need, e.g. view colonial rifle on tool. craft thing with tool will begin loading the tool with resources to produce something. You'll have to select items to load based on quality, or just type "all," to automatically take the highest quality of anything you have. Start tool will actually start the crafting process, which can take a minute or more. If I might make a suggestion, a prefab housing kit is a great place to start. Hope this helps, Zack. On Mar 10, 2014, at 1:28 PM, Darren Harris wrote: Ok thanks. Now I'm trying to work out how to use this crafting tool but not having much success. Any pointers here? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:23 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Hi, The minerals and other things you harvest aren't actually stored in your collector, they're put directly in your inventory. You can check it from time to time to get an idea of how you're doing. My most recent accomplishment has been crafting a rifle and ammunition for it. The bulk of the rifle came from a kit, but still. I finally figured out that the different collectors are useful to harvest different types of resources, though I guess it should have been pretty obvious. :) Enjoy, Zack. On Mar 10, 2014, at 1:18 PM, Darren Harris wrote: Ok am liking this mud so far. I love the idea of making a colony from nothing. Questions though. firstly, when harvesting either fibers or minerals, how can you tell how much resources you have or even if it's getting full? What happens when your resource collectors
Re: [Audyssey] wayfar mud
cash can be earned by selling most things is the main way, eg looting pirate bases, crafting things to sell, discovering cool stuff, etc On 3/10/14, Zachary Kline wrote: > Cash can be earned by selling things you find using the explore or discover > command, and probably generated by some buildings. I'm guessing others on > the list might have some more info on this, as I'm still very new myself. > Best, > Zack. > On Mar 10, 2014, at 3:32 PM, Darren Harris > wrote: > >> Ok so how do I earn cash and get stuff then? >> >> -Original Message- >> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary >> Kline >> Sent: 10 March 2014 22:30 >> To: Gamers Discussion list >> Subject: Re: [Audyssey] wayfar mud >> >> There is a travel command to move to memorized locations. If you type >> "travel 0," you will go back to the house, which is always memorized. In >> order to memorize other locations you need to fully explore them, so you >> can >> become familiar with their landmarks and so on. >> Jobs are not really what you seem to think, they are ways to earn skill >> points and maybe money by completing tasks. You can potentially have >> multiple possible jobs at once, type the jobs command to view them. They >> roughly provide goals for you to accomplish, but you don't have to stick >> to >> them. >> Best, >> Zack. >> On Mar 10, 2014, at 3:22 PM, Darren Harris >> >> wrote: >> >>> Another question if I may, >>> >>> How can I find my way back to my house? I type map doesn't seem to bring >>> anything up useful. >>> >>> -Original Message- >>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren >> Harris >>> Sent: 10 March 2014 22:09 >>> To: 'Gamers Discussion list' >>> Subject: Re: [Audyssey] wayfar mud >>> >>> Ok so what about jobs? How does 1 go about getting a job and doing it? >>> >>> -Original Message- >>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary >> Kline >>> Sent: 10 March 2014 20:40 >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] wayfar mud >>> >>> The terminal is used to buy things you don't find on the surface, yeah. >>> It'll take a while for the shuttle to drop them off, at which point you >> can >>> "collect terminal," to get them. That's where I got my rifle kit. >>> Selling, >>> as far as I know, can be done more or less anywhere, though I haven't >>> experimented much with this. >>> Best, >>> Zack. >>> On Mar 10, 2014, at 1:36 PM, Darren Harris >> >>> wrote: >>> >>>> Hi, >>>> >>>> Yup just did it. I got my little house :). So using this I can buy and >>> sell >>>> stuff using the terminal right? >>>> >>>> What about jobs, how do they work? >>>> >>>> -Original Message- >>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary >>> Kline >>>> Sent: 10 March 2014 20:32 >>>> To: Gamers Discussion list >>>> Subject: Re: [Audyssey] wayfar mud >>>> >>>> Yes, there are a few commands you ned for the tool. >>>> list tool will tell you what it can produce, sorted into a bunch of >>>> categories. >>>> view on tool will tell you what the thing you want to be >>>> produced >>>> will need, e.g. view colonial rifle on tool. >>>> craft thing with tool will begin loading the tool with resources to >>> produce >>>> something. You'll have to select items to load based on quality, or >>>> just >>>> type "all," to automatically take the highest quality of anything you >>> have. >>>> Start tool will actually start the crafting process, which can take a >>> minute >>>> or more. >>>> If I might make a suggestion, a prefab housing kit is a great place to >>>> start. >>>> Hope this helps, >>>> Zack. >>>> On Mar 10, 2014, at 1:28 PM, Darren Harris >>> >>>> wrote: >>>> >>>>> Ok thanks. >>>>> >>>>> Now I'm trying to work out how to use this crafting tool but not >>>>> having much success. Any pointers here? >>>>> >>>>> -Original
Re: [Audyssey] wayfar mud
Hi John. I saw those on the structure tool, though building them is the thing, and of course finding somewher to put them, but that is certainly something I'll look at, albeit I've now maxed out on skills so need to concentrate on slaughtering monsters until I finish the ranger background and can start on skills again. Beware the grue! Dark. - Original Message - From: "John Snowling" To: "Gamers Discussion list" Sent: Wednesday, March 12, 2014 4:58 PM Subject: Re: [Audyssey] wayfar mud Hi Dark. You can also build different buildings to deal with lumber like a lumber yard that can deal with what the harvest tool can deal with plus a mining plant for getting metals out so you always have a good stock at your buildings. Cheers. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, March 11, 2014 1:36 PM Subject: Re: [Audyssey] wayfar mud Hi darren. As I believe I said earlier, jobs, or at least the ones with the job command are sort of like awards or challenges you can do each day to earn some skillpoin, for example the leafeater job I discovered when I first killed a herbivore, while the armor crafter job I found when I first made some armor. type jobs to see a list of jobs you've unlocked, and job then the name to find out more about it. Hth. Beware the grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Monday, March 10, 2014 10:08 PM Subject: Re: [Audyssey] wayfar mud Ok so what about jobs? How does 1 go about getting a job and doing it? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:40 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud The terminal is used to buy things you don't find on the surface, yeah. It'll take a while for the shuttle to drop them off, at which point you can "collect terminal," to get them. That's where I got my rifle kit. Selling, as far as I know, can be done more or less anywhere, though I haven't experimented much with this. Best, Zack. On Mar 10, 2014, at 1:36 PM, Darren Harris wrote: Hi, Yup just did it. I got my little house :). So using this I can buy and sell stuff using the terminal right? What about jobs, how do they work? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:32 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Yes, there are a few commands you ned for the tool. list tool will tell you what it can produce, sorted into a bunch of categories. view on tool will tell you what the thing you want to be produced will need, e.g. view colonial rifle on tool. craft thing with tool will begin loading the tool with resources to produce something. You'll have to select items to load based on quality, or just type "all," to automatically take the highest quality of anything you have. Start tool will actually start the crafting process, which can take a minute or more. If I might make a suggestion, a prefab housing kit is a great place to start. Hope this helps, Zack. On Mar 10, 2014, at 1:28 PM, Darren Harris wrote: Ok thanks. Now I'm trying to work out how to use this crafting tool but not having much success. Any pointers here? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:23 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Hi, The minerals and other things you harvest aren't actually stored in your collector, they're put directly in your inventory. You can check it from time to time to get an idea of how you're doing. My most recent accomplishment has been crafting a rifle and ammunition for it. The bulk of the rifle came from a kit, but still. I finally figured out that the different collectors are useful to harvest different types of resources, though I guess it should have been pretty obvious. :) Enjoy, Zack. On Mar 10, 2014, at 1:18 PM, Darren Harris wrote: Ok am liking this mud so far. I love the idea of making a colony from nothing. Questions though. firstly, when harvesting either fibers or minerals, how can you tell how much resources you have or even if it's getting full? What happens when your resource collectors get full? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the li
Re: [Audyssey] wayfar mud
How do you build all these buildings? The only thing I saw to build was the pre-fab shelter. Shannon On Mar 12, 2014, at 12:58 PM, "John Snowling" wrote: > Hi Dark. > > You can also build different buildings to deal with lumber like a lumber yard > that can deal with what the harvest tool can deal with plus a mining plant > for getting metals out so you always have a good stock at your buildings. > > Cheers. > > > - Original Message - From: "dark" > To: "Gamers Discussion list" > Sent: Tuesday, March 11, 2014 1:36 PM > Subject: Re: [Audyssey] wayfar mud > > >> Hi darren. >> >> As I believe I said earlier, jobs, or at least the ones with the job command >> are sort of like awards or challenges you can do each day to earn some >> skillpoin, for example the leafeater job I discovered when I first killed >> a herbivore, while the armor crafter job I found when I first made some >> armor. >> >> type jobs to see a list of jobs you've unlocked, and job then the name to >> find out more about it. >> >> Hth. >> >> Beware the grue! >> >> Dark. >> - Original Message - From: "Darren Harris" >> >> To: "'Gamers Discussion list'" >> Sent: Monday, March 10, 2014 10:08 PM >> Subject: Re: [Audyssey] wayfar mud >> >> >>> Ok so what about jobs? How does 1 go about getting a job and doing it? >>> >>> -Original Message- >>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline >>> Sent: 10 March 2014 20:40 >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] wayfar mud >>> >>> The terminal is used to buy things you don't find on the surface, yeah. >>> It'll take a while for the shuttle to drop them off, at which point you can >>> "collect terminal," to get them. That's where I got my rifle kit. Selling, >>> as far as I know, can be done more or less anywhere, though I haven't >>> experimented much with this. >>> Best, >>> Zack. >>> On Mar 10, 2014, at 1:36 PM, Darren Harris >>> wrote: >>> >>>> Hi, >>>> >>>> Yup just did it. I got my little house :). So using this I can buy and >>> sell >>>> stuff using the terminal right? >>>> >>>> What about jobs, how do they work? >>>> >>>> -Original Message- >>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary >>> Kline >>>> Sent: 10 March 2014 20:32 >>>> To: Gamers Discussion list >>>> Subject: Re: [Audyssey] wayfar mud >>>> >>>> Yes, there are a few commands you ned for the tool. >>>> list tool will tell you what it can produce, sorted into a bunch of >>>> categories. >>>> view on tool will tell you what the thing you want to be produced >>>> will need, e.g. view colonial rifle on tool. >>>> craft thing with tool will begin loading the tool with resources to >>> produce >>>> something. You'll have to select items to load based on quality, or just >>>> type "all," to automatically take the highest quality of anything you >>> have. >>>> Start tool will actually start the crafting process, which can take a >>> minute >>>> or more. >>>> If I might make a suggestion, a prefab housing kit is a great place to >>>> start. >>>> Hope this helps, >>>> Zack. >>>> On Mar 10, 2014, at 1:28 PM, Darren Harris >>> >>>> wrote: >>>> >>>>> Ok thanks. >>>>> >>>>> Now I'm trying to work out how to use this crafting tool but not >>>>> having much success. Any pointers here? >>>>> >>>>> -Original Message- >>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary >>>>> Kline >>>>> Sent: 10 March 2014 20:23 >>>>> To: Gamers Discussion list >>>>> Subject: Re: [Audyssey] wayfar mud >>>>> >>>>> Hi, >>>>> The minerals and other things you harvest aren't actually stored in >>>>> your collector, they're put directly in your inventory. You can check >>>>> it from time to time to get an idea of how you're doing. >>>>> My most recent accompli
Re: [Audyssey] wayfar mud
Hi Dark. You can also build different buildings to deal with lumber like a lumber yard that can deal with what the harvest tool can deal with plus a mining plant for getting metals out so you always have a good stock at your buildings. Cheers. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, March 11, 2014 1:36 PM Subject: Re: [Audyssey] wayfar mud Hi darren. As I believe I said earlier, jobs, or at least the ones with the job command are sort of like awards or challenges you can do each day to earn some skillpoin, for example the leafeater job I discovered when I first killed a herbivore, while the armor crafter job I found when I first made some armor. type jobs to see a list of jobs you've unlocked, and job then the name to find out more about it. Hth. Beware the grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Monday, March 10, 2014 10:08 PM Subject: Re: [Audyssey] wayfar mud Ok so what about jobs? How does 1 go about getting a job and doing it? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:40 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud The terminal is used to buy things you don't find on the surface, yeah. It'll take a while for the shuttle to drop them off, at which point you can "collect terminal," to get them. That's where I got my rifle kit. Selling, as far as I know, can be done more or less anywhere, though I haven't experimented much with this. Best, Zack. On Mar 10, 2014, at 1:36 PM, Darren Harris wrote: Hi, Yup just did it. I got my little house :). So using this I can buy and sell stuff using the terminal right? What about jobs, how do they work? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:32 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Yes, there are a few commands you ned for the tool. list tool will tell you what it can produce, sorted into a bunch of categories. view on tool will tell you what the thing you want to be produced will need, e.g. view colonial rifle on tool. craft thing with tool will begin loading the tool with resources to produce something. You'll have to select items to load based on quality, or just type "all," to automatically take the highest quality of anything you have. Start tool will actually start the crafting process, which can take a minute or more. If I might make a suggestion, a prefab housing kit is a great place to start. Hope this helps, Zack. On Mar 10, 2014, at 1:28 PM, Darren Harris wrote: Ok thanks. Now I'm trying to work out how to use this crafting tool but not having much success. Any pointers here? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:23 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Hi, The minerals and other things you harvest aren't actually stored in your collector, they're put directly in your inventory. You can check it from time to time to get an idea of how you're doing. My most recent accomplishment has been crafting a rifle and ammunition for it. The bulk of the rifle came from a kit, but still. I finally figured out that the different collectors are useful to harvest different types of resources, though I guess it should have been pretty obvious. :) Enjoy, Zack. On Mar 10, 2014, at 1:18 PM, Darren Harris wrote: Ok am liking this mud so far. I love the idea of making a colony from nothing. Questions though. firstly, when harvesting either fibers or minerals, how can you tell how much resources you have or even if it's getting full? What happens when your resource collectors get full? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers ma
Re: [Audyssey] Wayfar Mud
Well Lio, the connection is wayfar144.com port . If I understand correctly, mushZ pretty much just runs alteraeon with the soundpack. the actual mushclient interpreter however that mush Z is based on is fine to use, it's got some recommendations for that on the site, though I personally am using vipMud, which is my interpreter of choice with any mud that isn't alteraeon. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wayfar mud
Well other people on the same planet don't really make a difference, it's a big planet. I've seen a few people's buildings but not any other actual players yet, so cross fingers, it is after all a damnably huge planet! As to contacting the dev, well he seems to be in chat on the game fairly often, and is happy to answer questions and take suggestions, which whow as I contacted him. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wayfar mud
bare in mind that you also want to build refineries and other things and maybe automated harvesters, so you can get higher quality materials to use for crafting things On 3/11/14, Darren Harris wrote: > Well that would be annoying and I think that people should have the > opportunity to either start on a new planet or join other people. > Personally > I'd love a planet all to myself I like the idea of that. > > How did you contact the developer was he/she on chat? or did you do it > through another means? > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark > Sent: 11 March 2014 14:27 > To: Gamers Discussion list > Subject: Re: [Audyssey] wayfar mud > > Hi d~rren. > > Well I'm still a newbie myself so I'm not absolutely sure, though I have > seen a building called a sector center or something like that listed on the > structure tool which might have something to do with population. > > I decided to build all of the things that would let me build more stuff, so > started building various tools, and then a factory and a warehouse. I also > got the improvisation skill to let me access more stuff, and as I'm > playing > a ranger background have made myself a pretty good weapon and some armor so > I can kill the critters on the planet's surface. > > I think it's one of these games where general expantion is the key. I just > hope some idiot other player won't turn up and blow my colony up for no > reason, that will be the day I stop playing. > > Beware the grue! > > Dark. > ----- Original Message - > From: "Darren Harris" > To: "'Gamers Discussion list'" > Sent: Tuesday, March 11, 2014 2:12 PM > Subject: Re: [Audyssey] wayfar mud > > >> Hi dark, >> >> Thanks. Am just wondering now what to do now I've got my house. Also if >> you're building an actual colony what about population? >> >> >> >> -Original Message- >> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark >> Sent: 11 March 2014 13:41 >> To: Gamers Discussion list >> Subject: Re: [Audyssey] wayfar mud >> >> Hi Darren. >> >> Travel 0 or travel home will always travel back to your house, you can >> also >> use the memorize command once a location is explored to add it to the >> travel menue. >> The maps are unfortunately ascii, so they aren't much help, but the >> developer has said he'll add a where command to the todo list to make >> things >> easier. >> >> Hth. >> >> Beware the grue! >> >> Dark. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, >> send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam
Re: [Audyssey] wayfar mud
Well that would be annoying and I think that people should have the opportunity to either start on a new planet or join other people. Personally I'd love a planet all to myself I like the idea of that. How did you contact the developer was he/she on chat? or did you do it through another means? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 11 March 2014 14:27 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Hi d~rren. Well I'm still a newbie myself so I'm not absolutely sure, though I have seen a building called a sector center or something like that listed on the structure tool which might have something to do with population. I decided to build all of the things that would let me build more stuff, so started building various tools, and then a factory and a warehouse. I also got the improvisation skill to let me access more stuff, and as I'm playing a ranger background have made myself a pretty good weapon and some armor so I can kill the critters on the planet's surface. I think it's one of these games where general expantion is the key. I just hope some idiot other player won't turn up and blow my colony up for no reason, that will be the day I stop playing. Beware the grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Tuesday, March 11, 2014 2:12 PM Subject: Re: [Audyssey] wayfar mud > Hi dark, > > Thanks. Am just wondering now what to do now I've got my house. Also if > you're building an actual colony what about population? > > > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark > Sent: 11 March 2014 13:41 > To: Gamers Discussion list > Subject: Re: [Audyssey] wayfar mud > > Hi Darren. > > Travel 0 or travel home will always travel back to your house, you can > also > use the memorize command once a location is explored to add it to the > travel menue. > The maps are unfortunately ascii, so they aren't much help, but the > developer has said he'll add a where command to the todo list to make > things > easier. > > Hth. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, > send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wayfar mud
Hi d~rren. Well I'm still a newbie myself so I'm not absolutely sure, though I have seen a building called a sector center or something like that listed on the structure tool which might have something to do with population. I decided to build all of the things that would let me build more stuff, so started building various tools, and then a factory and a warehouse. I also got the improvisation skill to let me access more stuff, and as I'm playing a ranger background have made myself a pretty good weapon and some armor so I can kill the critters on the planet's surface. I think it's one of these games where general expantion is the key. I just hope some idiot other player won't turn up and blow my colony up for no reason, that will be the day I stop playing. Beware the grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Tuesday, March 11, 2014 2:12 PM Subject: Re: [Audyssey] wayfar mud Hi dark, Thanks. Am just wondering now what to do now I've got my house. Also if you're building an actual colony what about population? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 11 March 2014 13:41 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Hi Darren. Travel 0 or travel home will always travel back to your house, you can also use the memorize command once a location is explored to add it to the travel menue. The maps are unfortunately ascii, so they aren't much help, but the developer has said he'll add a where command to the todo list to make things easier. Hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wayfar mud
Hi dark, Thanks. Am just wondering now what to do now I've got my house. Also if you're building an actual colony what about population? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 11 March 2014 13:41 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Hi Darren. Travel 0 or travel home will always travel back to your house, you can also use the memorize command once a location is explored to add it to the travel menue. The maps are unfortunately ascii, so they aren't much help, but the developer has said he'll add a where command to the todo list to make things easier. Hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wayfar mud
Hi Darren. Travel 0 or travel home will always travel back to your house, you can also use the memorize command once a location is explored to add it to the travel menue. The maps are unfortunately ascii, so they aren't much help, but the developer has said he'll add a where command to the todo list to make things easier. Hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wayfar mud
Hi darren. As I believe I said earlier, jobs, or at least the ones with the job command are sort of like awards or challenges you can do each day to earn some skillpoin, for example the leafeater job I discovered when I first killed a herbivore, while the armor crafter job I found when I first made some armor. type jobs to see a list of jobs you've unlocked, and job then the name to find out more about it. Hth. Beware the grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Monday, March 10, 2014 10:08 PM Subject: Re: [Audyssey] wayfar mud Ok so what about jobs? How does 1 go about getting a job and doing it? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:40 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud The terminal is used to buy things you don't find on the surface, yeah. It'll take a while for the shuttle to drop them off, at which point you can "collect terminal," to get them. That's where I got my rifle kit. Selling, as far as I know, can be done more or less anywhere, though I haven't experimented much with this. Best, Zack. On Mar 10, 2014, at 1:36 PM, Darren Harris wrote: Hi, Yup just did it. I got my little house :). So using this I can buy and sell stuff using the terminal right? What about jobs, how do they work? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:32 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Yes, there are a few commands you ned for the tool. list tool will tell you what it can produce, sorted into a bunch of categories. view on tool will tell you what the thing you want to be produced will need, e.g. view colonial rifle on tool. craft thing with tool will begin loading the tool with resources to produce something. You'll have to select items to load based on quality, or just type "all," to automatically take the highest quality of anything you have. Start tool will actually start the crafting process, which can take a minute or more. If I might make a suggestion, a prefab housing kit is a great place to start. Hope this helps, Zack. On Mar 10, 2014, at 1:28 PM, Darren Harris wrote: Ok thanks. Now I'm trying to work out how to use this crafting tool but not having much success. Any pointers here? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:23 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Hi, The minerals and other things you harvest aren't actually stored in your collector, they're put directly in your inventory. You can check it from time to time to get an idea of how you're doing. My most recent accomplishment has been crafting a rifle and ammunition for it. The bulk of the rifle came from a kit, but still. I finally figured out that the different collectors are useful to harvest different types of resources, though I guess it should have been pretty obvious. :) Enjoy, Zack. On Mar 10, 2014, at 1:18 PM, Darren Harris wrote: Ok am liking this mud so far. I love the idea of making a colony from nothing. Questions though. firstly, when harvesting either fibers or minerals, how can you tell how much resources you have or even if it's getting full? What happens when your resource collectors get full? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please s
Re: [Audyssey] wayfar mud
Hi Darren. When you harvest resources, they go directly into your inventory. It's not like Ce whereextractrs themselves get full. using the I for inventory command you will be told the relative weights of what you carry vs the total weight you can carry, and really it's surprising how much you can! carry, albeit you canmake various things to hold exess resources as well (my last project was building a small warehouse exactly for this purpose). If your inventory gets full your just told as much and can't harvest anymore until you make some room. Hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wayfar mud
Selling is a little like sacrificing in other muds. You sell something, you're told the default price and you get money for it. i believe there are more serious economic and commercial commands to sell stuff, but I'm not absolutely sure how that works myself. - Original Message - From: "Zachary Kline" To: "Gamers Discussion list" Sent: Monday, March 10, 2014 8:39 PM Subject: Re: [Audyssey] wayfar mud The terminal is used to buy things you don’t find on the surface, yeah. It’ll take a while for the shuttle to drop them off, at which point you can “collect terminal,” to get Beware the grue! Dark.them. That’s where I got my rifle kit. Selling, as far as I know, can be done more or less anywhere, though I haven’t experimented much with this. Best, Zack. On Mar 10, 2014, at 1:36 PM, Darren Harris wrote: Hi, Yup just did it. I got my little house :). So using this I can buy and sell stuff using the terminal right? What about jobs, how do they work? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:32 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Yes, there are a few commands you ned for the tool. list tool will tell you what it can produce, sorted into a bunch of categories. view on tool will tell you what the thing you want to be produced will need, e.g. view colonial rifle on tool. craft thing with tool will begin loading the tool with resources to produce something. You'll have to select items to load based on quality, or just type "all," to automatically take the highest quality of anything you have. Start tool will actually start the crafting process, which can take a minute or more. If I might make a suggestion, a prefab housing kit is a great place to start. Hope this helps, Zack. On Mar 10, 2014, at 1:28 PM, Darren Harris wrote: Ok thanks. Now I'm trying to work out how to use this crafting tool but not having much success. Any pointers here? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:23 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Hi, The minerals and other things you harvest aren't actually stored in your collector, they're put directly in your inventory. You can check it from time to time to get an idea of how you're doing. My most recent accomplishment has been crafting a rifle and ammunition for it. The bulk of the rifle came from a kit, but still. I finally figured out that the different collectors are useful to harvest different types of resources, though I guess it should have been pretty obvious. :) Enjoy, Zack. On Mar 10, 2014, at 1:18 PM, Darren Harris wrote: Ok am liking this mud so far. I love the idea of making a colony from nothing. Questions though. firstly, when harvesting either fibers or minerals, how can you tell how much resources you have or even if it's getting full? What happens when your resource collectors get full? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the
Re: [Audyssey] wayfar mud
Hi Darren. Jobs are like awards you can complete everydaywhich give you skill points for completing some actions. For example I am playing a ranger and completed the "leaf eater" job by killing 10 herbivorous creatures. type jobs to see a list of the jobs you've unlocked, and job jobname to see what the requirements are. hth. Beware the grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Monday, March 10, 2014 8:36 PM Subject: Re: [Audyssey] wayfar mud Hi, Yup just did it. I got my little house :). So using this I can buy and sell stuff using the terminal right? What about jobs, how do they work? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:32 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Yes, there are a few commands you ned for the tool. list tool will tell you what it can produce, sorted into a bunch of categories. view on tool will tell you what the thing you want to be produced will need, e.g. view colonial rifle on tool. craft thing with tool will begin loading the tool with resources to produce something. You'll have to select items to load based on quality, or just type "all," to automatically take the highest quality of anything you have. Start tool will actually start the crafting process, which can take a minute or more. If I might make a suggestion, a prefab housing kit is a great place to start. Hope this helps, Zack. On Mar 10, 2014, at 1:28 PM, Darren Harris wrote: Ok thanks. Now I'm trying to work out how to use this crafting tool but not having much success. Any pointers here? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:23 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Hi, The minerals and other things you harvest aren't actually stored in your collector, they're put directly in your inventory. You can check it from time to time to get an idea of how you're doing. My most recent accomplishment has been crafting a rifle and ammunition for it. The bulk of the rifle came from a kit, but still. I finally figured out that the different collectors are useful to harvest different types of resources, though I guess it should have been pretty obvious. :) Enjoy, Zack. On Mar 10, 2014, at 1:18 PM, Darren Harris wrote: Ok am liking this mud so far. I love the idea of making a colony from nothing. Questions though. firstly, when harvesting either fibers or minerals, how can you tell how much resources you have or even if it's getting full? What happens when your resource collectors get full? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_au
Re: [Audyssey] wayfar mud
Hi Darren. Using the tools is easy when you get the knack. Use "list basic" to get a list of what the tool can make, (having the singlecolumn prefs set to on should help with this). To view the requirements for something, type view x on tool, eg, view soup on basic. This will tell you what is required. To make something it's make x on tool, eg make soup on basic. The tool will then load the blueprint, and you'll be asked to add resources from your inventory. You can select or just write "all" to add the best quality resources. If you don't have enough of a resource the plan will exit. Once you've added all the resources you can type "start basic"" to begin crafting, though again if you go into the prefs gameplay behaviour you can also set the build to start automatically when you've added all the resources to it (I've done this myself). Hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wayfar mud
Wel there is actually a category of harvesting tools, one for energy type resources, one for minerals, one for organic resources and one for collecting water. If you check your inventory you'll see them listed under harvesting tools. IndeedI would personally recommend changing the prefs settings to single column to make viewing inventory the various item lists easier. It's @prefs singlecolumn is on I believe, (don't forget the at sign). hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wayfar mud
Cash can be earned by selling things you find using the explore or discover command, and probably generated by some buildings. I’m guessing others on the list might have some more info on this, as I’m still very new myself. Best, Zack. On Mar 10, 2014, at 3:32 PM, Darren Harris wrote: > Ok so how do I earn cash and get stuff then? > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline > Sent: 10 March 2014 22:30 > To: Gamers Discussion list > Subject: Re: [Audyssey] wayfar mud > > There is a travel command to move to memorized locations. If you type > "travel 0," you will go back to the house, which is always memorized. In > order to memorize other locations you need to fully explore them, so you can > become familiar with their landmarks and so on. > Jobs are not really what you seem to think, they are ways to earn skill > points and maybe money by completing tasks. You can potentially have > multiple possible jobs at once, type the jobs command to view them. They > roughly provide goals for you to accomplish, but you don't have to stick to > them. > Best, > Zack. > On Mar 10, 2014, at 3:22 PM, Darren Harris > wrote: > >> Another question if I may, >> >> How can I find my way back to my house? I type map doesn't seem to bring >> anything up useful. >> >> -Original Message- >> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren > Harris >> Sent: 10 March 2014 22:09 >> To: 'Gamers Discussion list' >> Subject: Re: [Audyssey] wayfar mud >> >> Ok so what about jobs? How does 1 go about getting a job and doing it? >> >> -----Original Message- >> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary > Kline >> Sent: 10 March 2014 20:40 >> To: Gamers Discussion list >> Subject: Re: [Audyssey] wayfar mud >> >> The terminal is used to buy things you don't find on the surface, yeah. >> It'll take a while for the shuttle to drop them off, at which point you > can >> "collect terminal," to get them. That's where I got my rifle kit. Selling, >> as far as I know, can be done more or less anywhere, though I haven't >> experimented much with this. >> Best, >> Zack. >> On Mar 10, 2014, at 1:36 PM, Darren Harris > >> wrote: >> >>> Hi, >>> >>> Yup just did it. I got my little house :). So using this I can buy and >> sell >>> stuff using the terminal right? >>> >>> What about jobs, how do they work? >>> >>> -Original Message- >>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary >> Kline >>> Sent: 10 March 2014 20:32 >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] wayfar mud >>> >>> Yes, there are a few commands you ned for the tool. >>> list tool will tell you what it can produce, sorted into a bunch of >>> categories. >>> view on tool will tell you what the thing you want to be produced >>> will need, e.g. view colonial rifle on tool. >>> craft thing with tool will begin loading the tool with resources to >> produce >>> something. You'll have to select items to load based on quality, or just >>> type "all," to automatically take the highest quality of anything you >> have. >>> Start tool will actually start the crafting process, which can take a >> minute >>> or more. >>> If I might make a suggestion, a prefab housing kit is a great place to >>> start. >>> Hope this helps, >>> Zack. >>> On Mar 10, 2014, at 1:28 PM, Darren Harris >> >>> wrote: >>> >>>> Ok thanks. >>>> >>>> Now I'm trying to work out how to use this crafting tool but not >>>> having much success. Any pointers here? >>>> >>>> -Original Message- >>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary >>>> Kline >>>> Sent: 10 March 2014 20:23 >>>> To: Gamers Discussion list >>>> Subject: Re: [Audyssey] wayfar mud >>>> >>>> Hi, >>>> The minerals and other things you harvest aren't actually stored in >>>> your collector, they're put directly in your inventory. You can check >>>> it from time to time to get an idea of how you're doing. >>>> My most recent accomplishment has been crafting a rifle and ammunition >>>&
Re: [Audyssey] wayfar mud
Ok so how do I earn cash and get stuff then? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 22:30 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud There is a travel command to move to memorized locations. If you type "travel 0," you will go back to the house, which is always memorized. In order to memorize other locations you need to fully explore them, so you can become familiar with their landmarks and so on. Jobs are not really what you seem to think, they are ways to earn skill points and maybe money by completing tasks. You can potentially have multiple possible jobs at once, type the jobs command to view them. They roughly provide goals for you to accomplish, but you don't have to stick to them. Best, Zack. On Mar 10, 2014, at 3:22 PM, Darren Harris wrote: > Another question if I may, > > How can I find my way back to my house? I type map doesn't seem to bring > anything up useful. > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Harris > Sent: 10 March 2014 22:09 > To: 'Gamers Discussion list' > Subject: Re: [Audyssey] wayfar mud > > Ok so what about jobs? How does 1 go about getting a job and doing it? > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline > Sent: 10 March 2014 20:40 > To: Gamers Discussion list > Subject: Re: [Audyssey] wayfar mud > > The terminal is used to buy things you don't find on the surface, yeah. > It'll take a while for the shuttle to drop them off, at which point you can > "collect terminal," to get them. That's where I got my rifle kit. Selling, > as far as I know, can be done more or less anywhere, though I haven't > experimented much with this. > Best, > Zack. > On Mar 10, 2014, at 1:36 PM, Darren Harris > wrote: > >> Hi, >> >> Yup just did it. I got my little house :). So using this I can buy and > sell >> stuff using the terminal right? >> >> What about jobs, how do they work? >> >> -----Original Message- >> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary > Kline >> Sent: 10 March 2014 20:32 >> To: Gamers Discussion list >> Subject: Re: [Audyssey] wayfar mud >> >> Yes, there are a few commands you ned for the tool. >> list tool will tell you what it can produce, sorted into a bunch of >> categories. >> view on tool will tell you what the thing you want to be produced >> will need, e.g. view colonial rifle on tool. >> craft thing with tool will begin loading the tool with resources to > produce >> something. You'll have to select items to load based on quality, or just >> type "all," to automatically take the highest quality of anything you > have. >> Start tool will actually start the crafting process, which can take a > minute >> or more. >> If I might make a suggestion, a prefab housing kit is a great place to >> start. >> Hope this helps, >> Zack. >> On Mar 10, 2014, at 1:28 PM, Darren Harris > >> wrote: >> >>> Ok thanks. >>> >>> Now I'm trying to work out how to use this crafting tool but not >>> having much success. Any pointers here? >>> >>> -Original Message- >>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary >>> Kline >>> Sent: 10 March 2014 20:23 >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] wayfar mud >>> >>> Hi, >>> The minerals and other things you harvest aren't actually stored in >>> your collector, they're put directly in your inventory. You can check >>> it from time to time to get an idea of how you're doing. >>> My most recent accomplishment has been crafting a rifle and ammunition >>> for it. The bulk of the rifle came from a kit, but still. I finally >>> figured out that the different collectors are useful to harvest >>> different types of resources, though I guess it should have been >>> pretty obvious. :) Enjoy, Zack. >>> On Mar 10, 2014, at 1:18 PM, Darren Harris >>> >>> wrote: >>> >>>> Ok am liking this mud so far. I love the idea of making a colony from >>>> nothing. >>>> >>>> >>>> >>>> Questions though. firstly, when harvesting either fibers or minerals, >>>> how can you tell how much resources you have or even if it's getting >>>> full
Re: [Audyssey] wayfar mud
There is a travel command to move to memorized locations. If you type “travel 0,” you will go back to the house, which is always memorized. In order to memorize other locations you need to fully explore them, so you can become familiar with their landmarks and so on. Jobs are not really what you seem to think, they are ways to earn skill points and maybe money by completing tasks. You can potentially have multiple possible jobs at once, type the jobs command to view them. They roughly provide goals for you to accomplish, but you don’t have to stick to them. Best, Zack. On Mar 10, 2014, at 3:22 PM, Darren Harris wrote: > Another question if I may, > > How can I find my way back to my house? I type map doesn't seem to bring > anything up useful. > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Harris > Sent: 10 March 2014 22:09 > To: 'Gamers Discussion list' > Subject: Re: [Audyssey] wayfar mud > > Ok so what about jobs? How does 1 go about getting a job and doing it? > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline > Sent: 10 March 2014 20:40 > To: Gamers Discussion list > Subject: Re: [Audyssey] wayfar mud > > The terminal is used to buy things you don't find on the surface, yeah. > It'll take a while for the shuttle to drop them off, at which point you can > "collect terminal," to get them. That's where I got my rifle kit. Selling, > as far as I know, can be done more or less anywhere, though I haven't > experimented much with this. > Best, > Zack. > On Mar 10, 2014, at 1:36 PM, Darren Harris > wrote: > >> Hi, >> >> Yup just did it. I got my little house :). So using this I can buy and > sell >> stuff using the terminal right? >> >> What about jobs, how do they work? >> >> -----Original Message- >> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary > Kline >> Sent: 10 March 2014 20:32 >> To: Gamers Discussion list >> Subject: Re: [Audyssey] wayfar mud >> >> Yes, there are a few commands you ned for the tool. >> list tool will tell you what it can produce, sorted into a bunch of >> categories. >> view on tool will tell you what the thing you want to be produced >> will need, e.g. view colonial rifle on tool. >> craft thing with tool will begin loading the tool with resources to > produce >> something. You'll have to select items to load based on quality, or just >> type "all," to automatically take the highest quality of anything you > have. >> Start tool will actually start the crafting process, which can take a > minute >> or more. >> If I might make a suggestion, a prefab housing kit is a great place to >> start. >> Hope this helps, >> Zack. >> On Mar 10, 2014, at 1:28 PM, Darren Harris > >> wrote: >> >>> Ok thanks. >>> >>> Now I'm trying to work out how to use this crafting tool but not >>> having much success. Any pointers here? >>> >>> -Original Message- >>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary >>> Kline >>> Sent: 10 March 2014 20:23 >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] wayfar mud >>> >>> Hi, >>> The minerals and other things you harvest aren't actually stored in >>> your collector, they're put directly in your inventory. You can check >>> it from time to time to get an idea of how you're doing. >>> My most recent accomplishment has been crafting a rifle and ammunition >>> for it. The bulk of the rifle came from a kit, but still. I finally >>> figured out that the different collectors are useful to harvest >>> different types of resources, though I guess it should have been >>> pretty obvious. :) Enjoy, Zack. >>> On Mar 10, 2014, at 1:18 PM, Darren Harris >>> >>> wrote: >>> >>>> Ok am liking this mud so far. I love the idea of making a colony from >>>> nothing. >>>> >>>> >>>> >>>> Questions though. firstly, when harvesting either fibers or minerals, >>>> how can you tell how much resources you have or even if it's getting >>>> full? What happens when your resource collectors get full? >>>> >>>> --- >>>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >>>> list, send E-mail to gamers-unsubscr...@audyssey.org. &
Re: [Audyssey] wayfar mud
Another question if I may, How can I find my way back to my house? I type map doesn't seem to bring anything up useful. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Harris Sent: 10 March 2014 22:09 To: 'Gamers Discussion list' Subject: Re: [Audyssey] wayfar mud Ok so what about jobs? How does 1 go about getting a job and doing it? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:40 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud The terminal is used to buy things you don't find on the surface, yeah. It'll take a while for the shuttle to drop them off, at which point you can "collect terminal," to get them. That's where I got my rifle kit. Selling, as far as I know, can be done more or less anywhere, though I haven't experimented much with this. Best, Zack. On Mar 10, 2014, at 1:36 PM, Darren Harris wrote: > Hi, > > Yup just did it. I got my little house :). So using this I can buy and sell > stuff using the terminal right? > > What about jobs, how do they work? > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline > Sent: 10 March 2014 20:32 > To: Gamers Discussion list > Subject: Re: [Audyssey] wayfar mud > > Yes, there are a few commands you ned for the tool. > list tool will tell you what it can produce, sorted into a bunch of > categories. > view on tool will tell you what the thing you want to be produced > will need, e.g. view colonial rifle on tool. > craft thing with tool will begin loading the tool with resources to produce > something. You'll have to select items to load based on quality, or just > type "all," to automatically take the highest quality of anything you have. > Start tool will actually start the crafting process, which can take a minute > or more. > If I might make a suggestion, a prefab housing kit is a great place to > start. > Hope this helps, > Zack. > On Mar 10, 2014, at 1:28 PM, Darren Harris > wrote: > >> Ok thanks. >> >> Now I'm trying to work out how to use this crafting tool but not >> having much success. Any pointers here? >> >> -Original Message- >> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary >> Kline >> Sent: 10 March 2014 20:23 >> To: Gamers Discussion list >> Subject: Re: [Audyssey] wayfar mud >> >> Hi, >> The minerals and other things you harvest aren't actually stored in >> your collector, they're put directly in your inventory. You can check >> it from time to time to get an idea of how you're doing. >> My most recent accomplishment has been crafting a rifle and ammunition >> for it. The bulk of the rifle came from a kit, but still. I finally >> figured out that the different collectors are useful to harvest >> different types of resources, though I guess it should have been >> pretty obvious. :) Enjoy, Zack. >> On Mar 10, 2014, at 1:18 PM, Darren Harris >> >> wrote: >> >>> Ok am liking this mud so far. I love the idea of making a colony from >>> nothing. >>> >>> >>> >>> Questions though. firstly, when harvesting either fibers or minerals, >>> how can you tell how much resources you have or even if it's getting >>> full? What happens when your resource collectors get full? >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >>> list, send E-mail to gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >> list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to gamers-ow...@audyssey.org. >> >> >> >> --- >> Gamer
Re: [Audyssey] wayfar mud
Ok so what about jobs? How does 1 go about getting a job and doing it? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:40 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud The terminal is used to buy things you don't find on the surface, yeah. It'll take a while for the shuttle to drop them off, at which point you can "collect terminal," to get them. That's where I got my rifle kit. Selling, as far as I know, can be done more or less anywhere, though I haven't experimented much with this. Best, Zack. On Mar 10, 2014, at 1:36 PM, Darren Harris wrote: > Hi, > > Yup just did it. I got my little house :). So using this I can buy and sell > stuff using the terminal right? > > What about jobs, how do they work? > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline > Sent: 10 March 2014 20:32 > To: Gamers Discussion list > Subject: Re: [Audyssey] wayfar mud > > Yes, there are a few commands you ned for the tool. > list tool will tell you what it can produce, sorted into a bunch of > categories. > view on tool will tell you what the thing you want to be produced > will need, e.g. view colonial rifle on tool. > craft thing with tool will begin loading the tool with resources to produce > something. You'll have to select items to load based on quality, or just > type "all," to automatically take the highest quality of anything you have. > Start tool will actually start the crafting process, which can take a minute > or more. > If I might make a suggestion, a prefab housing kit is a great place to > start. > Hope this helps, > Zack. > On Mar 10, 2014, at 1:28 PM, Darren Harris > wrote: > >> Ok thanks. >> >> Now I'm trying to work out how to use this crafting tool but not >> having much success. Any pointers here? >> >> -Original Message- >> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary >> Kline >> Sent: 10 March 2014 20:23 >> To: Gamers Discussion list >> Subject: Re: [Audyssey] wayfar mud >> >> Hi, >> The minerals and other things you harvest aren't actually stored in >> your collector, they're put directly in your inventory. You can check >> it from time to time to get an idea of how you're doing. >> My most recent accomplishment has been crafting a rifle and ammunition >> for it. The bulk of the rifle came from a kit, but still. I finally >> figured out that the different collectors are useful to harvest >> different types of resources, though I guess it should have been >> pretty obvious. :) Enjoy, Zack. >> On Mar 10, 2014, at 1:18 PM, Darren Harris >> >> wrote: >> >>> Ok am liking this mud so far. I love the idea of making a colony from >>> nothing. >>> >>> >>> >>> Questions though. firstly, when harvesting either fibers or minerals, >>> how can you tell how much resources you have or even if it's getting >>> full? What happens when your resource collectors get full? >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >>> list, send E-mail to gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >> list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to gamers-ow...@audyssey.org. >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >> list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read
Re: [Audyssey] wayfar mud
The terminal is used to buy things you don’t find on the surface, yeah. It’ll take a while for the shuttle to drop them off, at which point you can “collect terminal,” to get them. That’s where I got my rifle kit. Selling, as far as I know, can be done more or less anywhere, though I haven’t experimented much with this. Best, Zack. On Mar 10, 2014, at 1:36 PM, Darren Harris wrote: > Hi, > > Yup just did it. I got my little house :). So using this I can buy and sell > stuff using the terminal right? > > What about jobs, how do they work? > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline > Sent: 10 March 2014 20:32 > To: Gamers Discussion list > Subject: Re: [Audyssey] wayfar mud > > Yes, there are a few commands you ned for the tool. > list tool will tell you what it can produce, sorted into a bunch of > categories. > view on tool will tell you what the thing you want to be produced > will need, e.g. view colonial rifle on tool. > craft thing with tool will begin loading the tool with resources to produce > something. You'll have to select items to load based on quality, or just > type "all," to automatically take the highest quality of anything you have. > Start tool will actually start the crafting process, which can take a minute > or more. > If I might make a suggestion, a prefab housing kit is a great place to > start. > Hope this helps, > Zack. > On Mar 10, 2014, at 1:28 PM, Darren Harris > wrote: > >> Ok thanks. >> >> Now I'm trying to work out how to use this crafting tool but not >> having much success. Any pointers here? >> >> -Original Message- >> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary >> Kline >> Sent: 10 March 2014 20:23 >> To: Gamers Discussion list >> Subject: Re: [Audyssey] wayfar mud >> >> Hi, >> The minerals and other things you harvest aren't actually stored in >> your collector, they're put directly in your inventory. You can check >> it from time to time to get an idea of how you're doing. >> My most recent accomplishment has been crafting a rifle and ammunition >> for it. The bulk of the rifle came from a kit, but still. I finally >> figured out that the different collectors are useful to harvest >> different types of resources, though I guess it should have been >> pretty obvious. :) Enjoy, Zack. >> On Mar 10, 2014, at 1:18 PM, Darren Harris >> >> wrote: >> >>> Ok am liking this mud so far. I love the idea of making a colony from >>> nothing. >>> >>> >>> >>> Questions though. firstly, when harvesting either fibers or minerals, >>> how can you tell how much resources you have or even if it's getting >>> full? What happens when your resource collectors get full? >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >>> list, send E-mail to gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >> list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to gamers-ow...@audyssey.org. >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >> list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want
Re: [Audyssey] wayfar mud
Hi, Yup just did it. I got my little house :). So using this I can buy and sell stuff using the terminal right? What about jobs, how do they work? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:32 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Yes, there are a few commands you ned for the tool. list tool will tell you what it can produce, sorted into a bunch of categories. view on tool will tell you what the thing you want to be produced will need, e.g. view colonial rifle on tool. craft thing with tool will begin loading the tool with resources to produce something. You'll have to select items to load based on quality, or just type "all," to automatically take the highest quality of anything you have. Start tool will actually start the crafting process, which can take a minute or more. If I might make a suggestion, a prefab housing kit is a great place to start. Hope this helps, Zack. On Mar 10, 2014, at 1:28 PM, Darren Harris wrote: > Ok thanks. > > Now I'm trying to work out how to use this crafting tool but not > having much success. Any pointers here? > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary > Kline > Sent: 10 March 2014 20:23 > To: Gamers Discussion list > Subject: Re: [Audyssey] wayfar mud > > Hi, > The minerals and other things you harvest aren't actually stored in > your collector, they're put directly in your inventory. You can check > it from time to time to get an idea of how you're doing. > My most recent accomplishment has been crafting a rifle and ammunition > for it. The bulk of the rifle came from a kit, but still. I finally > figured out that the different collectors are useful to harvest > different types of resources, though I guess it should have been > pretty obvious. :) Enjoy, Zack. > On Mar 10, 2014, at 1:18 PM, Darren Harris > > wrote: > >> Ok am liking this mud so far. I love the idea of making a colony from >> nothing. >> >> >> >> Questions though. firstly, when harvesting either fibers or minerals, >> how can you tell how much resources you have or even if it's getting >> full? What happens when your resource collectors get full? >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >> list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wayfar mud
Yes, there are a few commands you ned for the tool. list tool will tell you what it can produce, sorted into a bunch of categories. view on tool will tell you what the thing you want to be produced will need, e.g. view colonial rifle on tool. craft thing with tool will begin loading the tool with resources to produce something. You’ll have to select items to load based on quality, or just type “all,” to automatically take the highest quality of anything you have. Start tool will actually start the crafting process, which can take a minute or more. If I might make a suggestion, a prefab housing kit is a great place to start. Hope this helps, Zack. On Mar 10, 2014, at 1:28 PM, Darren Harris wrote: > Ok thanks. > > Now I'm trying to work out how to use this crafting tool but not having much > success. Any pointers here? > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline > Sent: 10 March 2014 20:23 > To: Gamers Discussion list > Subject: Re: [Audyssey] wayfar mud > > Hi, > The minerals and other things you harvest aren't actually stored in your > collector, they're put directly in your inventory. You can check it from > time to time to get an idea of how you're doing. > My most recent accomplishment has been crafting a rifle and ammunition for > it. The bulk of the rifle came from a kit, but still. I finally figured out > that the different collectors are useful to harvest different types of > resources, though I guess it should have been pretty obvious. :) Enjoy, > Zack. > On Mar 10, 2014, at 1:18 PM, Darren Harris > wrote: > >> Ok am liking this mud so far. I love the idea of making a colony from >> nothing. >> >> >> >> Questions though. firstly, when harvesting either fibers or minerals, >> how can you tell how much resources you have or even if it's getting >> full? What happens when your resource collectors get full? >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >> list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, > send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wayfar mud
Ok thanks. Now I'm trying to work out how to use this crafting tool but not having much success. Any pointers here? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 10 March 2014 20:23 To: Gamers Discussion list Subject: Re: [Audyssey] wayfar mud Hi, The minerals and other things you harvest aren't actually stored in your collector, they're put directly in your inventory. You can check it from time to time to get an idea of how you're doing. My most recent accomplishment has been crafting a rifle and ammunition for it. The bulk of the rifle came from a kit, but still. I finally figured out that the different collectors are useful to harvest different types of resources, though I guess it should have been pretty obvious. :) Enjoy, Zack. On Mar 10, 2014, at 1:18 PM, Darren Harris wrote: > Ok am liking this mud so far. I love the idea of making a colony from > nothing. > > > > Questions though. firstly, when harvesting either fibers or minerals, > how can you tell how much resources you have or even if it's getting > full? What happens when your resource collectors get full? > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wayfar mud
Hi, The minerals and other things you harvest aren’t actually stored in your collector, they’re put directly in your inventory. You can check it from time to time to get an idea of how you’re doing. My most recent accomplishment has been crafting a rifle and ammunition for it. The bulk of the rifle came from a kit, but still. I finally figured out that the different collectors are useful to harvest different types of resources, though I guess it should have been pretty obvious. :) Enjoy, Zack. On Mar 10, 2014, at 1:18 PM, Darren Harris wrote: > Ok am liking this mud so far. I love the idea of making a colony from > nothing. > > > > Questions though. firstly, when harvesting either fibers or minerals, how > can you tell how much resources you have or even if it's getting full? What > happens when your resource collectors get full? > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.