Re: new record

2001-09-29 Thread Tom


OK : )
Im talking about DoD 1.3b. 20 players, Admin Mod 2.50e.

Crashes occur whenever they want.(not just at map changes) Sometimes after
3-4 hours of server operating time, sometimes after 10 minutes.(i dont think
AM is the problem)(we talking about Win2000server, dual 1ghz cpu,1.5GB Ram,
SCSI)(no nimda)
People help me out here! Whats going on??? Whats the deal???
- Original Message -
From: "Dale" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 29, 2001 12:58 PM
Subject: Re: new record


>
> I got you beat, 100 crashes with teambots and admin mod 2.5e when I ran a
cs
> 1.1 server. I used a server restart program. Gave that one a workout.(LOL)
> No crashes since 1.3  but I don't use bots anymore either.
>
> KillerElite
> - Original Message -
> From: "Tom" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, September 30, 2001 2:41 AM
> Subject: new record
>
>
> >
> > 21 crashes today
> >
> >
>
>





Re: new record

2001-09-29 Thread Dale


I got you beat, 100 crashes with teambots and admin mod 2.5e when I ran a cs
1.1 server. I used a server restart program. Gave that one a workout.(LOL)
No crashes since 1.3  but I don't use bots anymore either.

KillerElite
- Original Message -
From: "Tom" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 30, 2001 2:41 AM
Subject: new record


>
> 21 crashes today
>
>





Re: VALVE (and ADMINS) TFC Switchteam Gren Exploit back

2001-09-29 Thread Tom


[EMAIL PROTECTED] wrote: Stuff!

Aha,
Whats that servers IP&Port again?
- Original Message -
From: "Fear." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 30, 2001 12:49 AM
Subject: Re: VALVE (and ADMINS) TFC Switchteam Gren Exploit back


>
> that sounds like a server side hack, though I have only heard of them for
> CS, not anything for TFC. Very interesting demo though.
>
> Fear.
>
> - Original Message -
> From: "Mad Ad" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, September 29, 2001 10:15 PM
> Subject: VALVE (and ADMINS) TFC Switchteam Gren Exploit back
>
>
> >
> > I've just come off the server -  I was enjoying a nice game when it was
> > rudely interrupted
> >
> > Come Get Some! III tfc dustbowl 194 38.203.5.5:27015
> >
> > Unlimited grens, mirv spam everywhere - switching team like crazy - no
> point
> > explaining, watch the demo
> >
> > http://maps.tfc-ladder.co.uk/downloads/grencheat.zip
> >
> > :(
> >
> >
> > Ad
> > [Mad Ad]
> >
> >
> >
> >
>
>





Re: VALVE (and ADMINS) TFC Switchteam Gren Exploit back

2001-09-29 Thread Fear.


that sounds like a server side hack, though I have only heard of them for
CS, not anything for TFC. Very interesting demo though.

Fear.

- Original Message -
From: "Mad Ad" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 29, 2001 10:15 PM
Subject: VALVE (and ADMINS) TFC Switchteam Gren Exploit back


>
> I've just come off the server -  I was enjoying a nice game when it was
> rudely interrupted
>
> Come Get Some! III tfc dustbowl 194 38.203.5.5:27015
>
> Unlimited grens, mirv spam everywhere - switching team like crazy - no
point
> explaining, watch the demo
>
> http://maps.tfc-ladder.co.uk/downloads/grencheat.zip
>
> :(
>
>
> Ad
> [Mad Ad]
>
>
>
>





new record

2001-09-29 Thread Tom


21 crashes today





Re: pings went from good to not good w/ no solution

2001-09-29 Thread Tom


Oooops,
forget about the last mail Joshua : )
- Original Message -
From: "Tom" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 30, 2001 12:17 AM
Subject: Re: pings went from good to not good w/ no solution


>
> Pno?
> - Original Message -
> From: "Joshua Davis" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, September 29, 2001 5:58 PM
> Subject: Re: pings went from good to not good w/ no solution
>
>
> >
> > Yeah, that's the only problem..
> > I found some hops that are bad, but what can you do.
> > At least I somewhat know what the problem is now
> > though
> > Thanks,
> > Pno
> >
> > --- Tom <[EMAIL PROTECTED]> wrote:
> > >
> > > Do a tracert and check which hops are bad! A few got
> > > infected(nimda) and
> > > produced bad latency. I know of 2-3 qwest hops and
> > > 2-3 alter.net were bad
> > > and slowed people on my server down.
> > >
> > > You have to wait for them to fix their hops.
> > > - Original Message -
> > > From: "Joshua Davis" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Saturday, September 29, 2001 3:20 PM
> > > Subject: pings went from good to not good w/ no
> > > solution
> > >
> > >
> > > >
> > > > I am running a CS server with 1108a ..
> > > > DSL 384K/s up and down.
> > > > My clan members with cable would normally get
> > > pings of
> > > > 40-80.  I got the code red virus on the server,
> > > got
> > > > rid of it, and everything was back to normal.  One
> > > day
> > > > About 2-3 weeks ago I decided to look for the Half
> > > > life update (Sierra Utilities).  This was about 5
> > > days
> > > > before 1.3 came out.  It found an update for HL
> > > from
> > > > 1106 to 1107.  I installed that.  I don't know if
> > > that
> > > > was why, but ever since then all my clan mates
> > > have
> > > > pings above 100 w/lag.  I contacted my ISP they
> > > ran
> > > > tests and tweeked everything.  I don't think it's
> > > me,
> > > > because I get players from Canada and NY
> > > connecting
> > > > with pings around 60. (I'm in Va, USA)  My clan
> > > mates
> > > > live a few miles from me.  I would like to blame
> > > the
> > > > problem on their ISP and the networking/routes.
> > > > Anyone know what might be the problem?  I have
> > > full
> > > > antivirus that I update daily, and I have
> > > reinstalled
> > > > HL and CS on the server.  I was about to re
> > > install
> > > > all the software on the server, but my ISP said it
> > > was
> > > > most likely a connection thing.
> > > >
> > > > Please help,
> > > > Pno
> > > > 64.83.11.10:27016
> > > >
> > > >
> > > > __
> > > > Do You Yahoo!?
> > > > Listen to your Yahoo! Mail messages from any
> > > phone.
> > > > http://phone.yahoo.com
> > > >
> > > >
> > >
> > >
> >
> >
> > __
> > Do You Yahoo!?
> > Listen to your Yahoo! Mail messages from any phone.
> > http://phone.yahoo.com
> >
> >
>
>





Re: pings went from good to not good w/ no solution

2001-09-29 Thread Tom


Pno?
- Original Message -
From: "Joshua Davis" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 29, 2001 5:58 PM
Subject: Re: pings went from good to not good w/ no solution


>
> Yeah, that's the only problem..
> I found some hops that are bad, but what can you do.
> At least I somewhat know what the problem is now
> though
> Thanks,
> Pno
>
> --- Tom <[EMAIL PROTECTED]> wrote:
> >
> > Do a tracert and check which hops are bad! A few got
> > infected(nimda) and
> > produced bad latency. I know of 2-3 qwest hops and
> > 2-3 alter.net were bad
> > and slowed people on my server down.
> >
> > You have to wait for them to fix their hops.
> > - Original Message -
> > From: "Joshua Davis" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Saturday, September 29, 2001 3:20 PM
> > Subject: pings went from good to not good w/ no
> > solution
> >
> >
> > >
> > > I am running a CS server with 1108a ..
> > > DSL 384K/s up and down.
> > > My clan members with cable would normally get
> > pings of
> > > 40-80.  I got the code red virus on the server,
> > got
> > > rid of it, and everything was back to normal.  One
> > day
> > > About 2-3 weeks ago I decided to look for the Half
> > > life update (Sierra Utilities).  This was about 5
> > days
> > > before 1.3 came out.  It found an update for HL
> > from
> > > 1106 to 1107.  I installed that.  I don't know if
> > that
> > > was why, but ever since then all my clan mates
> > have
> > > pings above 100 w/lag.  I contacted my ISP they
> > ran
> > > tests and tweeked everything.  I don't think it's
> > me,
> > > because I get players from Canada and NY
> > connecting
> > > with pings around 60. (I'm in Va, USA)  My clan
> > mates
> > > live a few miles from me.  I would like to blame
> > the
> > > problem on their ISP and the networking/routes.
> > > Anyone know what might be the problem?  I have
> > full
> > > antivirus that I update daily, and I have
> > reinstalled
> > > HL and CS on the server.  I was about to re
> > install
> > > all the software on the server, but my ISP said it
> > was
> > > most likely a connection thing.
> > >
> > > Please help,
> > > Pno
> > > 64.83.11.10:27016
> > >
> > >
> > > __
> > > Do You Yahoo!?
> > > Listen to your Yahoo! Mail messages from any
> > phone.
> > > http://phone.yahoo.com
> > >
> > >
> >
> >
>
>
> __
> Do You Yahoo!?
> Listen to your Yahoo! Mail messages from any phone.
> http://phone.yahoo.com
>
>





VALVE (and ADMINS) TFC Switchteam Gren Exploit back

2001-09-29 Thread Mad Ad


I've just come off the server -  I was enjoying a nice game when it was
rudely interrupted

Come Get Some! III tfc dustbowl 194 38.203.5.5:27015

Unlimited grens, mirv spam everywhere - switching team like crazy - no point
explaining, watch the demo

http://maps.tfc-ladder.co.uk/downloads/grencheat.zip

:(


Ad
[Mad Ad]







Re: Where to find missing resources?

2001-09-29 Thread Mad Ad


Ok, what you appear to have here is a mixture.  The majority is from your
default TFC install in the valve and tfc pak0.pak (s) and some custom maps
stuff I dont recognise.  Also theres some CS stuff and I dont know that
either but i see its different.

Get a hold of pacscape (or wally, not so good, or any pak editor EXCEPT pak
explorer) and check the pak0 in each mods root folder you have an instal for
and Im guessing thatll give you most of what your looking for.
By what I recognise you will be able to check off at least 85% of that stuff
as present, esp the majority of the gfx/env stuff, and the sounds, vox and
fvox stuff.

The shorter list will then be easier to track down specific items.  Maybe
you could post back then if your still in trouble finding some things.

Ad
[Mad Ad]



- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 29, 2001 10:03 PM
Subject: Re: Where to find missing resources?


>
> OK, it's a long list, probably 20K or so. These are the missing files. I
> haven't thoroughly scrubbed the list, so there may be some weird looking
> entries, I noticed some CS and TFC wads, but most of them are legit. They
> are sorted by type.
>
> models/backpack.mdl
> models/flag.mdl
> models/flame.mdl
> models/hostage.mdl
> models/r_armor.mdl
> maps/bartok.rescastle_wars.res
> maps/ccity2txt.txtcloser.res
> maps/davroplex.resmaps/apo13now!.res
> maps/drlfun01_xmasstory.resmaps/evilidol.res
> maps/first_arena.resmaps\hldm3.res
> maps/northpole8.resmaps/oh_mayan.res
> phl.wadOlvidada=Muerte.res
> sound\zombiecop\zo_idle3.wavmaps\hldm4.res
> sprites\nm_tree6.sprmaps\hldm5.res
> sprites/death_fire.spr
> sprites/sprites/enter1.spr
> sprites\ glow02.spr
> sprites\nmtree4.spr
> PHL.wadgfx/env/londonbk.tga
> gfx/env/alien10bk.tga
> gfx/env/alien10dn.tga
> gfx/env/alien10ft.tga
> gfx/env/alien10lf.tga
> gfx/env/alien10rt.tga
> gfx/env/alien10up.tga
> gfx/env/alien1bk.tga
> gfx/env/alien1dn.tga
> gfx/env/alien1ft.tga
> gfx/env/alien1lf.tga
> gfx/env/alien1rt.tga
> gfx/env/alien1up.tga
> gfx/env/alien2bk.tga
> gfx/env/alien2dn.tga
> gfx/env/alien2ft.tga
> gfx/env/alien2lf.tga
> gfx/env/alien2rt.tga
> gfx/env/alien2up.tga
> gfx/env/alien3bk.tga
> gfx/env/alien3dn.tga
> gfx/env/alien3ft.tga
> gfx/env/alien3lf.tga
> gfx/env/alien3rt.tga
> gfx/env/alien3up.tga
> gfx/env/arcnupdn.tga
> gfx/env/arcnupft.tga
> gfx/env/arcnuplf.tga
> gfx/env/arcnuprt.tga
> gfx/env/arcnupup.tga
> gfx/env/avantiBK.tga
> gfx/env/avantiDN.tga
> gfx/env/avantiFT.tga
> gfx/env/avantiLF.tga
> gfx/env/avantiRT.tga
> gfx/env/blackbk.tga
> gfx/env/blackdn.tga
> gfx/env/blackft.tga
> gfx/env/blacklf.tga
> gfx/env/blackrt.tga
> gfx/env/blackup.tga
> gfx/env/bluebk.tga
> gfx/env/bluedn.tga
> gfx/env/blueft.tga
> gfx/env/bluelf.tga
> gfx/env/bluert.tga
> gfx/env/blueup.tga
> gfx/env/canyonbk.tga
> gfx/env/canyondn.tga
> gfx/env/canyonft.tga
> gfx/env/canyonlf.tga
> gfx/env/canyonrt.tga
> gfx/env/canyonup.tga
> gfx/env/city1bk.tga
> gfx/env/city1dn.tga
> gfx/env/city1ft.tga
> gfx/env/city1lf.tga
> gfx/env/city1rt.tga
> gfx/env/city1up.tga
> gfx/env/citybk.tga
> gfx/env/citydn.tga
> gfx/env/cityft.tga
> gfx/env/citylf.tga
> gfx/env/cityrt.tga
> gfx/env/cityup.tga
> gfx/env/cl_citybk.tga
> gfx/env/cl_citybkbk.tga
> gfx/env/cl_citybkdn.tga
> gfx/env/cl_citybkft.tga
> gfx/env/cl_citybklf.tga
> gfx/env/cl_citybkrt.tga
> gfx/env/cl_citybkup.tga
> gfx/env/cl_citydn.tga
> gfx/env/cl_cityft.tga
> gfx/env/cl_citylf.tga
> gfx/env/cl_cityrt.tga
> gfx/env/cl_cityup.tga
> gfx/env/cl_desertbk.tga
> gfx/env/cl_desertdn.tga
> gfx/env/cl_desertft.tga
> gfx/env/cl_desertlf.tga
> gfx/env/cl_desertrt.tga
> gfx/env/cl_desertup.tga
> gfx/env/cl_nightbk.tga
> gfx/env/cl_nightdn.tga
> gfx/env/cl_nightft.tga
> gfx/env/cl_nightlf.tga
> gfx/env/cl_nightrt.tga
> gfx/env/cl_nightskybk.tga
> gfx/env/cl_nightskydn.tga
> gfx/env/cl_nightskyft.tga
> gfx/env/cl_nightskylf.tga
> gfx/env/cl_nightskyrt.tga
> gfx/env/cl_nightskyup.tga
> gfx/env/cl_nightup.tga
> gfx/env/cliffbk.tga
> gfx/env/cliffdn.tga
> gfx/env/cliffft.tga
> gfx/env/clifflf.tga
> gfx/env/cliffrt.tga
> gfx/env/cliffup.tga
> gfx/env/daybk.tga
> gfx/env/daydn.tga
> gfx/env/dayft.tga
> gfx/env/daylf.tga
> gfx/env/dayrt.tga
> gfx/env/dayup.tga
> gfx/env/deepwabk.tga
> gfx/env/deepwadn.tga
> gfx/env/deepwaft.tga
> gfx/env/deepwalf.tga
> gfx/env/deepwart.tga
> gfx/env/deepwaup.tga
> gfx/env/desert1bk.tga
> gfx/env/desert1dn.tga
> gfx/env/desert1ft.tga
> gfx/env/desert1lf.tga
> gfx/env/desert1rt.tga
> gfx/env/desert1up.tga
> gfx/env/desert2bk.tga
> gfx/env/desert2dn.tga
> gfx/env/desert2ft.tga
> gfx/env/desert2lf.tga
> gfx/env/desert2rt.tga
> gfx/env/desert2up.tga
> gfx/env/desertbk.tga
> gfx/env/desertbkbk.tga
> gfx/env/desertbkdn.tga
> gfx/env/desertbkft.tga
> gfx/env/desertbklf.tga
> gfx/env/desertbkrt.tga
> gfx/env/desertbkup.tga
> gfx/env/desertdn.tga
> gfx/env/desertft.tga
> gfx/env/desertlf.tga
> gfx/env/desertrt.tga
> gfx/env/desertup.tga
> gfx/env/dustbowlbk.tga
> gfx

Re: Where to find missing resources?

2001-09-29 Thread Jony Achmed


a lot of these files (but not all) are found in the pak file in the valve
(or other mod) folder (of half-life client) and can be extracted with wally
or something so your server can use it too. valve didn't include these files
in hlds cuz they thought it would be including too much of the retail
software and the single player map files...


>From: <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: Re: Where to find missing resources?
>Date: Sat, 29 Sep 2001 14:03:29 -0700
>MIME-Version: 1.0
>Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id
>MHotMailBD7F83DC00724004389CCD9E8F0908023; Sat, 29 Sep 2001 14:11:00 -0700
>Received: from list.valvesoftware.com (listcaster.valvesoftware.com
>[205.158.143.102]) by list.valvesoftware.com with SMTP (Microsoft Exchange
>Internet Mail Service Version 5.5.2650.21)id TZNSJPSD; Sat, 29 Sep 2001
>14:10:34 +0100
>Received: from ptldpop2.ptld.uswest.net ([198.36.160.2]) by
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>(63.230.175.147)by ptldpop2.ptld.uswest.net with SMTP; 29 Sep 2001 21:05:35
>-
>From [EMAIL PROTECTED] Sat, 29 Sep 2001 14:12:24 -0700
>Delivered-To: [EMAIL PROTECTED]@fixme
>Message-ID: <002a01c1492a$30d67660$040a@ook>
>References: <[EMAIL PROTECTED]>
>X-Priority: 3
>X-MSMail-Priority: Normal
>X-Mailer: Microsoft Outlook Express 6.00.2600.
>X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.
>Errors-To: [EMAIL PROTECTED]
>Precedence: bulk
>X-Loop: [EMAIL PROTECTED]
>
>
>OK, it's a long list, probably 20K or so. These are the missing files. I
>haven't thoroughly scrubbed the list, so there may be some weird looking
>entries, I noticed some CS and TFC wads, but most of them are legit. They
>are sorted by type.
>
>models/backpack.mdl
>models/flag.mdl
>models/flame.mdl
>models/hostage.mdl
>models/r_armor.mdl
>maps/bartok.rescastle_wars.res
>maps/ccity2txt.txtcloser.res
>maps/davroplex.resmaps/apo13now!.res
>maps/drlfun01_xmasstory.resmaps/evilidol.res
>maps/first_arena.resmaps\hldm3.res
>maps/northpole8.resmaps/oh_mayan.res

>and the list goes on but i dont wanna send a 20k email

>- Original Message -
>From: "Jonathan A" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Saturday, September 29, 2001 1:09 PM
>Subject: Re: Where to find missing resources?
>
>
> >
> > maby ppl can send you the missing files if you write a list of all the
> > missing wads and stuff... half-life clients crash if they can't find the
>wad
> > file, so im guessing the server will crash too... if you create a dummy
>wad
> > file with the right name then the map will load but the missing textures
> > will be replaced with white or something... most mappacks that have lots
>of
> > maps have missing wads, but that's probably cuz nobody plays that map
>and
> > nobody ever noticed. i have about 750 cs maps and more than 1/3 dont
>work...
> > some maps also use wads from texture designers...
> >
> > >From: <[EMAIL PROTECTED]>
> > >Reply-To: [EMAIL PROTECTED]
> > >To: [EMAIL PROTECTED]
> > >Subject: Where to find missing resources?
> > >
> > >
> > >I am in the process of cleaning up my map collection, and I just used
> > >resgen
> > >to scan all of my BSP files. I find that I have about 488 maps missing
> > >about
> > >800 resources files. I have 1,479 maps at this time. I can post a list
>of
> > >maps and missing files if anyone really wants to see them.
> > >
> > >WTF??? What happened to them?
> > >
> > >More importantly, what happens if I run the map on my server and some
>of
> > >these resource files are missing?
> > >
> > >Lastly, is there any real hope of finding any of these files? I don't
>even
> > >know who made most of these maps, it would probably be quite difficult
>to
> > >find the author, let alone contact them and see if they have the
>missing
> > >resource files.
> > >Especially with so many maps missing resources.
> > >
> > >
> >
> >
> > _
> > Get your FREE download of MSN Explorer at
>http://explorer.msn.com/intl.asp
> >
> >
> >
>
>


_
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp





RE: New Beta Counter-Strike Server and HLTV

2001-09-29 Thread Ken Kirchner



Since the beta upgrade I have had 2 crashes on my CS server (Prior to the
beta upgrade it hadnt crashed once since upgraded to 1.1.0.8 and CS1.3).

It crashed once on Sep 27 and again on Sep 29 on maps de_dust and
cs_backalley respectively.

The last line of the logs for both crashes was:

Error NUM_FOR_EDICT: bad pointer


Anyone else seeing this behavior?  I can live with 2 crashes in 72 hours.
No problem with that at all. :-)

The occasional DoD crash still happens with no apparent reason listed in
the logs.

--
Ken Kirchner:  [EMAIL PROTECTED]
Assistant System Administrator  :  Tel (318)222-2638
ShreveNet, Inc. :  Fax (318)213-2650

ShreveNet - Your Premium Internet Service Provider!





Firedaemon game dies during map change....

2001-09-29 Thread Jody Marshall


I am using the firedaemon to run hlds as a service every time there is a map
change on my TFC server it dies and resets the game. If I run the same
config without firedaemon the maps change but the server dies here and there
but not because of map changes. My firearms server is not doing this. I
tried to uninstall the service and running it again but still did not fix
the problem. Anyone have any suggestions.
  Thanks
  Jody


_
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp





Re: pings went from good to not good w/ no solution

2001-09-29 Thread Joshua Davis


Yeah, that's the only problem..
I found some hops that are bad, but what can you do.
At least I somewhat know what the problem is now
though
Thanks,
Pno

--- Tom <[EMAIL PROTECTED]> wrote:
>
> Do a tracert and check which hops are bad! A few got
> infected(nimda) and
> produced bad latency. I know of 2-3 qwest hops and
> 2-3 alter.net were bad
> and slowed people on my server down.
>
> You have to wait for them to fix their hops.
> - Original Message -
> From: "Joshua Davis" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, September 29, 2001 3:20 PM
> Subject: pings went from good to not good w/ no
> solution
>
>
> >
> > I am running a CS server with 1108a ..
> > DSL 384K/s up and down.
> > My clan members with cable would normally get
> pings of
> > 40-80.  I got the code red virus on the server,
> got
> > rid of it, and everything was back to normal.  One
> day
> > About 2-3 weeks ago I decided to look for the Half
> > life update (Sierra Utilities).  This was about 5
> days
> > before 1.3 came out.  It found an update for HL
> from
> > 1106 to 1107.  I installed that.  I don't know if
> that
> > was why, but ever since then all my clan mates
> have
> > pings above 100 w/lag.  I contacted my ISP they
> ran
> > tests and tweeked everything.  I don't think it's
> me,
> > because I get players from Canada and NY
> connecting
> > with pings around 60. (I'm in Va, USA)  My clan
> mates
> > live a few miles from me.  I would like to blame
> the
> > problem on their ISP and the networking/routes.
> > Anyone know what might be the problem?  I have
> full
> > antivirus that I update daily, and I have
> reinstalled
> > HL and CS on the server.  I was about to re
> install
> > all the software on the server, but my ISP said it
> was
> > most likely a connection thing.
> >
> > Please help,
> > Pno
> > 64.83.11.10:27016
> >
> >
> > __
> > Do You Yahoo!?
> > Listen to your Yahoo! Mail messages from any
> phone.
> > http://phone.yahoo.com
> >
> >
>
>


__
Do You Yahoo!?
Listen to your Yahoo! Mail messages from any phone.
http://phone.yahoo.com





Re: pings went from good to not good w/ no solution

2001-09-29 Thread Tom


Do a tracert and check which hops are bad! A few got infected(nimda) and
produced bad latency. I know of 2-3 qwest hops and 2-3 alter.net were bad
and slowed people on my server down.

You have to wait for them to fix their hops.
- Original Message -
From: "Joshua Davis" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 29, 2001 3:20 PM
Subject: pings went from good to not good w/ no solution


>
> I am running a CS server with 1108a ..
> DSL 384K/s up and down.
> My clan members with cable would normally get pings of
> 40-80.  I got the code red virus on the server, got
> rid of it, and everything was back to normal.  One day
> About 2-3 weeks ago I decided to look for the Half
> life update (Sierra Utilities).  This was about 5 days
> before 1.3 came out.  It found an update for HL from
> 1106 to 1107.  I installed that.  I don't know if that
> was why, but ever since then all my clan mates have
> pings above 100 w/lag.  I contacted my ISP they ran
> tests and tweeked everything.  I don't think it's me,
> because I get players from Canada and NY connecting
> with pings around 60. (I'm in Va, USA)  My clan mates
> live a few miles from me.  I would like to blame the
> problem on their ISP and the networking/routes.
> Anyone know what might be the problem?  I have full
> antivirus that I update daily, and I have reinstalled
> HL and CS on the server.  I was about to re install
> all the software on the server, but my ISP said it was
> most likely a connection thing.
>
> Please help,
> Pno
> 64.83.11.10:27016
>
>
> __
> Do You Yahoo!?
> Listen to your Yahoo! Mail messages from any phone.
> http://phone.yahoo.com
>
>





RE: pings went from good to not good w/ no solution

2001-09-29 Thread Joshua Davis


Yeah, I'm running HL 1108a and CS 1.3, but the problem
started before installing those.
The server is a P3 650 w/256MB of ram.
I have pinged my clan mates, and the ping time is the
same inside and outside of the game.
I have a feeling that the problem is with our ISPs and
different networks.. I also think that my ISP has
switched back bones recently.
Thanks for you help though
Pno

--- Stan Hoeppner <[EMAIL PROTECTED]>
wrote:
>
> CS server?  Are you currently running HLDS 1108 and
> CS1.3?  If so, what
> speed is the CPU of the server?  CS 1.3 uses about
> 20-30% more CPU cycles
> than 1.1 did, if I recall the posts from Valve
> correctly.
>
> Check your CPU utilization on the server when it's
> full.  If it's averaging
> 70 to 80% or higher, this is probably the reason for
> the higher pings.  The
> cause is the additional code added to CS 1.3 to fix
> the hitbox errors.  It's
> very CPU intensive.
>
> Also, perform some ICMP ping tests between the
> clients and the server, and
> see if the return times are similar to the in-game
> ping.  If the in-game
> ping is much higher than the ICMP ping, this is due
> to your CPU being
> loaded.
>
> StanTheMan
> TheHardwareFreak
> www.hardwarefreak.devastation.cc
> [EMAIL PROTECTED]
>
> > -Original Message-
> > From: Joshua Davis [mailto:[EMAIL PROTECTED]]
> > Sent: Saturday, September 29, 2001 4:21 PM
> > To: [EMAIL PROTECTED]
> > Subject: pings went from good to not good w/ no
> solution
> >
> >
> >
> > I am running a CS server with 1108a ..
> > DSL 384K/s up and down.
> > My clan members with cable would normally get
> pings of
> > 40-80.  I got the code red virus on the server,
> got
> > rid of it, and everything was back to normal.  One
> day
> > About 2-3 weeks ago I decided to look for the Half
> > life update (Sierra Utilities).  This was about 5
> days
> > before 1.3 came out.  It found an update for HL
> from
> > 1106 to 1107.  I installed that.  I don't know if
> that
> > was why, but ever since then all my clan mates
> have
> > pings above 100 w/lag.  I contacted my ISP they
> ran
> > tests and tweeked everything.  I don't think it's
> me,
> > because I get players from Canada and NY
> connecting
> > with pings around 60. (I'm in Va, USA)  My clan
> mates
> > live a few miles from me.  I would like to blame
> the
> > problem on their ISP and the networking/routes.
> > Anyone know what might be the problem?  I have
> full
> > antivirus that I update daily, and I have
> reinstalled
> > HL and CS on the server.  I was about to re
> install
> > all the software on the server, but my ISP said it
> was
> > most likely a connection thing.
> >
> > Please help,
> > Pno
> > 64.83.11.10:27016
> >
> >
> > __
> > Do You Yahoo!?
> > Listen to your Yahoo! Mail messages from any
> phone.
> > http://phone.yahoo.com
> >
> >
>
>


__
Do You Yahoo!?
Listen to your Yahoo! Mail messages from any phone.
http://phone.yahoo.com





RE: pings went from good to not good w/ no solution

2001-09-29 Thread Stan Hoeppner


CS server?  Are you currently running HLDS 1108 and CS1.3?  If so, what
speed is the CPU of the server?  CS 1.3 uses about 20-30% more CPU cycles
than 1.1 did, if I recall the posts from Valve correctly.

Check your CPU utilization on the server when it's full.  If it's averaging
70 to 80% or higher, this is probably the reason for the higher pings.  The
cause is the additional code added to CS 1.3 to fix the hitbox errors.  It's
very CPU intensive.

Also, perform some ICMP ping tests between the clients and the server, and
see if the return times are similar to the in-game ping.  If the in-game
ping is much higher than the ICMP ping, this is due to your CPU being
loaded.

StanTheMan
TheHardwareFreak
www.hardwarefreak.devastation.cc
[EMAIL PROTECTED]

> -Original Message-
> From: Joshua Davis [mailto:[EMAIL PROTECTED]]
> Sent: Saturday, September 29, 2001 4:21 PM
> To: [EMAIL PROTECTED]
> Subject: pings went from good to not good w/ no solution
>
>
>
> I am running a CS server with 1108a ..
> DSL 384K/s up and down.
> My clan members with cable would normally get pings of
> 40-80.  I got the code red virus on the server, got
> rid of it, and everything was back to normal.  One day
> About 2-3 weeks ago I decided to look for the Half
> life update (Sierra Utilities).  This was about 5 days
> before 1.3 came out.  It found an update for HL from
> 1106 to 1107.  I installed that.  I don't know if that
> was why, but ever since then all my clan mates have
> pings above 100 w/lag.  I contacted my ISP they ran
> tests and tweeked everything.  I don't think it's me,
> because I get players from Canada and NY connecting
> with pings around 60. (I'm in Va, USA)  My clan mates
> live a few miles from me.  I would like to blame the
> problem on their ISP and the networking/routes.
> Anyone know what might be the problem?  I have full
> antivirus that I update daily, and I have reinstalled
> HL and CS on the server.  I was about to re install
> all the software on the server, but my ISP said it was
> most likely a connection thing.
>
> Please help,
> Pno
> 64.83.11.10:27016
>
>
> __
> Do You Yahoo!?
> Listen to your Yahoo! Mail messages from any phone.
> http://phone.yahoo.com
>
>





[ADMIN] ** HLDS Listserv FAQ & Rules **

2001-09-29 Thread HoundDawg


HLDS LISTSERV FAQ & RULES v1.8
===
[EMAIL PROTECTED] - This listserv is for the discusson of Windows
specific HLDS issues.

Please abide by the following rules:
- Read the documentation and do a little research first (or risk being
   flamed and thwacked as a llama n00b). See FAQ #5 below.
- Post Related Topics Only. See FAQ #6 below.
- No HL Client General Questions (please go to one of the many gaming sites
   like http://www.planethalflife.com)
- No HTML Emails (please keep to plain text - no colors or font changes)
- Don't subscribe using a postmaster box.  Your posts may be automatically
   deleted. It is recommended that you create a new box just for this list.
- No Racist Remarks
- Don't Reply to "unsubscribe" Posts.
- If you feel the need to attack another member of this list, please do so
   OFF the list.  The rest of us don't need to know how you feel.

---
The following FAQ was created by experienced admins on this list:

1. Unsubscribing from this List
2. Other Lists
3. HLDS Admin Addons and Utilities
4. Other HLDS Admin Resources
5. Initial Research
6. Related Topics for this List
7. List Archive


1) UNSUBSCRIBING FROM THIS LIST - Many people sign up to this list and find
that it's either too much for them or they have been helped and no longer
wish to be subscribed and continue receiving the high-volume traffic to
their email box.  To unsbuscribe, please send an email with the following:

To: [EMAIL PROTECTED]
Subject: 
Body: unsubscribe hlds

Make sure you send the email to [EMAIL PROTECTED] and not to
this
list (you'll risk being flamed and thwacked if you do).  Also, make sure the
body only has "unsubscribe hlds" on the first line. The subject line is
ignored and can be left blank.

To make it even easier, just click on the following:
mailto:[EMAIL PROTECTED]?body=unsubscribe%20hlds


2) OTHER LISTS - There are a few other lists that Valve provides and you can
find those listed with instructions on their site at
http://www.valvesoftware.com/serveradmin.htm.


3) HLDS ADMIN ADDONS AND UTILITIES - The following is a list of a few of the
most popular HLDS admin addons and utilities that you may find useful
(please read their documentation and see their forums and email lists for
specific questions before asking on this list):

- AdminMOD (http://www.adminmod.org) -- The only MOD that enables HLDS
   admins to extend their server with many different features.

- GameHost (http://www.xoanan.com/gamehost/default.htm) -- Windows utility
   to assist in running your HLDS server (even as a service).

- halfd (http://www.halfd.org) -- Advanced Server Management for Half Life
   Servers.

- PunkBuster (http://www.punkbuster.com/) -- Anti-cheat system used on HLDS
   servers.

For a more in-depth list, UnitedAdmins members can go:
http://www.unitedadmins.com/Links.asp?i=23


4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related
resources that are available:

- HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) --
  How To Guide to Setting up an HLDS Server

- #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds)

- Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin
   Resource

- UnitedAdmins.com (http://www.unitedadmins.com/) -- Uniting Gaming Server
   Admins (member maintained)

- HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html)

- HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm)


5) INITIAL RESEARCH - Before posting to this list, please do the necessary
research on your own by using the following steps as a guideline (this will
save you and other admins on the list time and energy):

- Visit Manufacturer/Developer Website/Forums
- Email Manufacturer/Developer Support
- Search Google or Other Search Engines
- Search the List Archive (see FAQ #7 below)
- Post to this HLDS List

PLEASE NOTE: If you do have a question and find the solution on your own,
please share with others by prefixing the subject with a "[INFO]" tag.
Thank you!


6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable
on this listserv, please consider the following guidelines:

- Questions about HLDS (Half-Life Dedicated Server) for Win32
- OS/Hardware questions, only if directly related to HL (if gray area mark
   with [OT] in subject)
- Questions about HL MODs
- Questions about HL Add-ons or Helpfull Tools.  See FAQ #3.


7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of
this list up until 8/22/2001.  A new archive is now available as well.

09/15/2001-Present
http://www.mail-archive.com/hlds%40list.valvesoftware.com/

12/30/1999-08/22/2001
http://maillist.congiman.com/pipermail/listhlserver/

===
This email will be periodically posted to the HLDS listserv.
Please send your comments, changes, or additions to
[EMA

Re: Valve will support PB??? New news from PunkBuster

2001-09-29 Thread Joshua Davis


Yeah.
The best bet is to have rcon available to all of the
clan mates/admins and just kick/ban the cheaters.
Maybe Valve could come up with a way to submit
cheaters on some type of black list through IPs or
something, I don't know.

Pno


--- Dan <[EMAIL PROTECTED]> wrote:
>
> heh..
>
> ""I think VALVe should fix it at the source""
>
> oh, and what "source" would that be?
>
> They ban the right for people to learn programming
> languages and think up
> nasty and evil schemes of how to hack a game next?
>
> Lets face it, its going to get cracked sooner or
> later, im not supporting
> the cheaters far from it, im just making out its a
> EXTREMELY hard task to
> make a game UN-HACKABLE..
>
> Dan
> - Original Message -
> From: "HL Server" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, September 29, 2001 9:53 PM
> Subject: Re: Valve will support PB??? New news from
> PunkBuster
>
>
> >
> > At 10:39 AM 09/29/2001 -0500, you wrote:
> > >This from http://www.punkbuster.com/news.html:
> > >Thursday 9.27.2001 [3:00PM]
> > >
> > >Since Tuesday's announcement regarding PunkBuster
> going commercial, we
> have
> > >received four inquiries from commercial game
> developers (including Valve)
> > >about the possibility of integrating our
> Anti-Cheat software technology
> into
> > >their products. We continue to desire
> relationships with game designers
> who
> > >are serious about stopping cheaters. We will
> release more details as soon
> as
> > >possible (hopefully, in the near future).
> >
> > What a shame ... PunkBuster doesn't even work
> (don't take my word for it,
> > test it for yourself) ...  I think VALVe should
> fix it at the source
> > instead of trying to put on a band-aid after the
> fact ...
> >
> >
>
>


__
Do You Yahoo!?
Listen to your Yahoo! Mail messages from any phone.
http://phone.yahoo.com





pings went from good to not good w/ no solution

2001-09-29 Thread Joshua Davis


I am running a CS server with 1108a ..
DSL 384K/s up and down.
My clan members with cable would normally get pings of
40-80.  I got the code red virus on the server, got
rid of it, and everything was back to normal.  One day
About 2-3 weeks ago I decided to look for the Half
life update (Sierra Utilities).  This was about 5 days
before 1.3 came out.  It found an update for HL from
1106 to 1107.  I installed that.  I don't know if that
was why, but ever since then all my clan mates have
pings above 100 w/lag.  I contacted my ISP they ran
tests and tweeked everything.  I don't think it's me,
because I get players from Canada and NY connecting
with pings around 60. (I'm in Va, USA)  My clan mates
live a few miles from me.  I would like to blame the
problem on their ISP and the networking/routes.
Anyone know what might be the problem?  I have full
antivirus that I update daily, and I have reinstalled
HL and CS on the server.  I was about to re install
all the software on the server, but my ISP said it was
most likely a connection thing.

Please help,
Pno
64.83.11.10:27016


__
Do You Yahoo!?
Listen to your Yahoo! Mail messages from any phone.
http://phone.yahoo.com





Re: Where to find missing resources?

2001-09-29 Thread Justin Smestad


remove me from this list


- Original Message -
From: "Jonathan A" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 29, 2001 3:09 PM
Subject: Re: Where to find missing resources?


>
> maby ppl can send you the missing files if you write a list of all the
> missing wads and stuff... half-life clients crash if they can't find the
wad
> file, so im guessing the server will crash too... if you create a dummy
wad
> file with the right name then the map will load but the missing textures
> will be replaced with white or something... most mappacks that have lots
of
> maps have missing wads, but that's probably cuz nobody plays that map and
> nobody ever noticed. i have about 750 cs maps and more than 1/3 dont
work...
> some maps also use wads from texture designers...
>
> >From: <[EMAIL PROTECTED]>
> >Reply-To: [EMAIL PROTECTED]
> >To: [EMAIL PROTECTED]
> >Subject: Where to find missing resources?
> >Date: Sat, 29 Sep 2001 12:42:26 -0700
> >MIME-Version: 1.0
> >Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id
> >MHotMailBD7F70D7000A400438C9CD9E8F0904BE3; Sat, 29 Sep 2001
12:49:45 -0700
> >Received: from list.valvesoftware.com (listcaster.valvesoftware.com
> >[205.158.143.102]) by list.valvesoftware.com with SMTP (Microsoft
Exchange
> >Internet Mail Service Version 5.5.2650.21)id TZNSJ36S; Sat, 29 Sep 2001
> >12:50:05 +0100
> >Received: from ptldpop5.ptld.uswest.net (198.36.160.5 [198.36.160.5])by
> >list.valvesoftware.com with SMTP (Microsoft Exchange Internet Mail
Service
> >Version 5.5.2650.21)id TZNSJ35Q; Sat, 29 Sep 2001 12:47:32 +0100
> >Received: (qmail 93025 invoked by alias); 29 Sep 2001 19:44:34 -
> >Received: (qmail 93011 invoked by uid 0); 29 Sep 2001 19:44:33 -
> >Received: from ptlddslgw8poold147.ptld.uswest.net (HELO ook)
> >(63.230.175.147)by 198.36.160.5 with SMTP; 29 Sep 2001 19:44:33 -
> >From [EMAIL PROTECTED] Sat, 29 Sep 2001 12:50:29 -0700
> >Delivered-To: [EMAIL PROTECTED]@fixme
> >Message-ID: <000501c1491e$dedc2360$040a@ook>
> >References: <65717CC11CAED4118C1100A02401ECAA02A32D@RAMIUS>
>
><000a01c1490c$d2103fc0$040a@ook><015a01c14911$0246a360$0201a8c0@seneca>
<001201c14913$e189df40$040a@ook>
> >X-Priority: 3
> >X-MSMail-Priority: Normal
> >X-Mailer: Microsoft Outlook Express 6.00.2600.
> >X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.
> >Errors-To: [EMAIL PROTECTED]
> >Precedence: bulk
> >X-Loop: [EMAIL PROTECTED]
> >
> >
> >I am in the process of cleaning up my map collection, and I just used
> >resgen
> >to scan all of my BSP files. I find that I have about 488 maps missing
> >about
> >800 resources files. I have 1,479 maps at this time. I can post a list of
> >maps and missing files if anyone really wants to see them.
> >
> >WTF??? What happened to them?
> >
> >More importantly, what happens if I run the map on my server and some of
> >these resource files are missing?
> >
> >Lastly, is there any real hope of finding any of these files? I don't
even
> >know who made most of these maps, it would probably be quite difficult to
> >find the author, let alone contact them and see if they have the missing
> >resource files.
> >Especially with so many maps missing resources.
> >
> >
>
>
> _
> Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp
>
>
>





Re: Valve will support PB??? New news from PunkBuster

2001-09-29 Thread Dan


heh..

""I think VALVe should fix it at the source""

oh, and what "source" would that be?

They ban the right for people to learn programming languages and think up
nasty and evil schemes of how to hack a game next?

Lets face it, its going to get cracked sooner or later, im not supporting
the cheaters far from it, im just making out its a EXTREMELY hard task to
make a game UN-HACKABLE..

Dan
- Original Message -
From: "HL Server" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 29, 2001 9:53 PM
Subject: Re: Valve will support PB??? New news from PunkBuster


>
> At 10:39 AM 09/29/2001 -0500, you wrote:
> >This from http://www.punkbuster.com/news.html:
> >Thursday 9.27.2001 [3:00PM]
> >
> >Since Tuesday's announcement regarding PunkBuster going commercial, we
have
> >received four inquiries from commercial game developers (including Valve)
> >about the possibility of integrating our Anti-Cheat software technology
into
> >their products. We continue to desire relationships with game designers
who
> >are serious about stopping cheaters. We will release more details as soon
as
> >possible (hopefully, in the near future).
>
> What a shame ... PunkBuster doesn't even work (don't take my word for it,
> test it for yourself) ...  I think VALVe should fix it at the source
> instead of trying to put on a band-aid after the fact ...
>
>





Re: Where to find missing resources?

2001-09-29 Thread emberts


OK, it's a long list, probably 20K or so. These are the missing files. I
haven't thoroughly scrubbed the list, so there may be some weird looking
entries, I noticed some CS and TFC wads, but most of them are legit. They
are sorted by type.

models/backpack.mdl
models/flag.mdl
models/flame.mdl
models/hostage.mdl
models/r_armor.mdl
maps/bartok.rescastle_wars.res
maps/ccity2txt.txtcloser.res
maps/davroplex.resmaps/apo13now!.res
maps/drlfun01_xmasstory.resmaps/evilidol.res
maps/first_arena.resmaps\hldm3.res
maps/northpole8.resmaps/oh_mayan.res
phl.wadOlvidada=Muerte.res
sound\zombiecop\zo_idle3.wavmaps\hldm4.res
sprites\nm_tree6.sprmaps\hldm5.res
sprites/death_fire.spr
sprites/sprites/enter1.spr
sprites\ glow02.spr
sprites\nmtree4.spr
PHL.wadgfx/env/londonbk.tga
gfx/env/alien10bk.tga
gfx/env/alien10dn.tga
gfx/env/alien10ft.tga
gfx/env/alien10lf.tga
gfx/env/alien10rt.tga
gfx/env/alien10up.tga
gfx/env/alien1bk.tga
gfx/env/alien1dn.tga
gfx/env/alien1ft.tga
gfx/env/alien1lf.tga
gfx/env/alien1rt.tga
gfx/env/alien1up.tga
gfx/env/alien2bk.tga
gfx/env/alien2dn.tga
gfx/env/alien2ft.tga
gfx/env/alien2lf.tga
gfx/env/alien2rt.tga
gfx/env/alien2up.tga
gfx/env/alien3bk.tga
gfx/env/alien3dn.tga
gfx/env/alien3ft.tga
gfx/env/alien3lf.tga
gfx/env/alien3rt.tga
gfx/env/alien3up.tga
gfx/env/arcnupdn.tga
gfx/env/arcnupft.tga
gfx/env/arcnuplf.tga
gfx/env/arcnuprt.tga
gfx/env/arcnupup.tga
gfx/env/avantiBK.tga
gfx/env/avantiDN.tga
gfx/env/avantiFT.tga
gfx/env/avantiLF.tga
gfx/env/avantiRT.tga
gfx/env/blackbk.tga
gfx/env/blackdn.tga
gfx/env/blackft.tga
gfx/env/blacklf.tga
gfx/env/blackrt.tga
gfx/env/blackup.tga
gfx/env/bluebk.tga
gfx/env/bluedn.tga
gfx/env/blueft.tga
gfx/env/bluelf.tga
gfx/env/bluert.tga
gfx/env/blueup.tga
gfx/env/canyonbk.tga
gfx/env/canyondn.tga
gfx/env/canyonft.tga
gfx/env/canyonlf.tga
gfx/env/canyonrt.tga
gfx/env/canyonup.tga
gfx/env/city1bk.tga
gfx/env/city1dn.tga
gfx/env/city1ft.tga
gfx/env/city1lf.tga
gfx/env/city1rt.tga
gfx/env/city1up.tga
gfx/env/citybk.tga
gfx/env/citydn.tga
gfx/env/cityft.tga
gfx/env/citylf.tga
gfx/env/cityrt.tga
gfx/env/cityup.tga
gfx/env/cl_citybk.tga
gfx/env/cl_citybkbk.tga
gfx/env/cl_citybkdn.tga
gfx/env/cl_citybkft.tga
gfx/env/cl_citybklf.tga
gfx/env/cl_citybkrt.tga
gfx/env/cl_citybkup.tga
gfx/env/cl_citydn.tga
gfx/env/cl_cityft.tga
gfx/env/cl_citylf.tga
gfx/env/cl_cityrt.tga
gfx/env/cl_cityup.tga
gfx/env/cl_desertbk.tga
gfx/env/cl_desertdn.tga
gfx/env/cl_desertft.tga
gfx/env/cl_desertlf.tga
gfx/env/cl_desertrt.tga
gfx/env/cl_desertup.tga
gfx/env/cl_nightbk.tga
gfx/env/cl_nightdn.tga
gfx/env/cl_nightft.tga
gfx/env/cl_nightlf.tga
gfx/env/cl_nightrt.tga
gfx/env/cl_nightskybk.tga
gfx/env/cl_nightskydn.tga
gfx/env/cl_nightskyft.tga
gfx/env/cl_nightskylf.tga
gfx/env/cl_nightskyrt.tga
gfx/env/cl_nightskyup.tga
gfx/env/cl_nightup.tga
gfx/env/cliffbk.tga
gfx/env/cliffdn.tga
gfx/env/cliffft.tga
gfx/env/clifflf.tga
gfx/env/cliffrt.tga
gfx/env/cliffup.tga
gfx/env/daybk.tga
gfx/env/daydn.tga
gfx/env/dayft.tga
gfx/env/daylf.tga
gfx/env/dayrt.tga
gfx/env/dayup.tga
gfx/env/deepwabk.tga
gfx/env/deepwadn.tga
gfx/env/deepwaft.tga
gfx/env/deepwalf.tga
gfx/env/deepwart.tga
gfx/env/deepwaup.tga
gfx/env/desert1bk.tga
gfx/env/desert1dn.tga
gfx/env/desert1ft.tga
gfx/env/desert1lf.tga
gfx/env/desert1rt.tga
gfx/env/desert1up.tga
gfx/env/desert2bk.tga
gfx/env/desert2dn.tga
gfx/env/desert2ft.tga
gfx/env/desert2lf.tga
gfx/env/desert2rt.tga
gfx/env/desert2up.tga
gfx/env/desertbk.tga
gfx/env/desertbkbk.tga
gfx/env/desertbkdn.tga
gfx/env/desertbkft.tga
gfx/env/desertbklf.tga
gfx/env/desertbkrt.tga
gfx/env/desertbkup.tga
gfx/env/desertdn.tga
gfx/env/desertft.tga
gfx/env/desertlf.tga
gfx/env/desertrt.tga
gfx/env/desertup.tga
gfx/env/dustbowlbk.tga
gfx/env/dustbowldn.tga
gfx/env/dustbowlft.tga
gfx/env/dustbowllf.tga
gfx/env/dustbowlrt.tga
gfx/env/enchbk.tga
gfx/env/enchdn.tga
gfx/env/enchft.tga
gfx/env/enchlf.tga
gfx/env/enchrt.tga
gfx/env/enchup.tga
gfx/env/greencitybk.tga
gfx/env/greencitydn.tga
gfx/env/greencityft.tga
gfx/env/greencitylf.tga
gfx/env/greencityrt.tga
gfx/env/greencityup.tga
gfx/env/icemtbk.tga
gfx/env/icemtdn.tga
gfx/env/icemtft.tga
gfx/env/icemtlf.tga
gfx/env/icemtrt.tga
gfx/env/icemtup.tga
gfx/env/level by : el_hombre_del_sacobk.tga
gfx/env/level by : el_hombre_del_sacodn.tga
gfx/env/level by : el_hombre_del_sacoft.tga
gfx/env/level by : el_hombre_del_sacolf.tga
gfx/env/level by : el_hombre_del_sacort.tga
gfx/env/level by : el_hombre_del_sacoup.tga
gfx/env/mars_envbk.tga
gfx/env/mars_envdn.tga
gfx/env/mars_envft.tga
gfx/env/mars_envlf.tga
gfx/env/mars_envrt.tga
gfx/env/mars_envup.tga
gfx/env/neb1bk.tga
gfx/env/neb1dn.tga
gfx/env/neb1ft.tga
gfx/env/neb1lf.tga
gfx/env/neb1rt.tga
gfx/env/neb1up.tga
gfx/env/neb2bbk.tga
gfx/env/neb2bdn.tga
gfx/env/neb2bft.tga
gfx/env/neb2blf.tga
gfx/env/neb2brt.tga
gfx/env/neb2bup.tga
gfx/env/neb6bk.tga
gfx/env/neb6dn.tga
gfx/env/neb6ft.tga
gfx/env/neb6lf.tga
gfx/env/neb6rt.tga
gfx/env/neb6up.tga
gfx/env/neb7bk.tga
gfx/env/neb7dn.tga
gfx/env/neb7ft.tga
gfx/env/neb7lf.tga

RE: HLTV request

2001-09-29 Thread Ken Kirchner


On Sat, 29 Sep 2001, K2 wrote:

>
> If you're speaking of 1.1.0.8a, I have that... I just don't remember any
> mention of an autoretry feature. I'll give it a try... thank you very much!

Check the readme.  They updated it with the new commands.  I asked about
this just a day or two ago and Eric from Valve replied with the info.


--
Ken Kirchner:  [EMAIL PROTECTED]
Assistant System Administrator  :  Tel (318)222-2638
ShreveNet, Inc. :  Fax (318)213-2650

ShreveNet - Your Premium Internet Service Provider!





Re: Valve will support PB??? New news from PunkBuster

2001-09-29 Thread HL Server


At 10:39 AM 09/29/2001 -0500, you wrote:
>This from http://www.punkbuster.com/news.html:
>Thursday 9.27.2001 [3:00PM]
>
>Since Tuesday's announcement regarding PunkBuster going commercial, we have
>received four inquiries from commercial game developers (including Valve)
>about the possibility of integrating our Anti-Cheat software technology into
>their products. We continue to desire relationships with game designers who
>are serious about stopping cheaters. We will release more details as soon as
>possible (hopefully, in the near future).

What a shame ... PunkBuster doesn't even work (don't take my word for it,
test it for yourself) ...  I think VALVe should fix it at the source
instead of trying to put on a band-aid after the fact ...





Re: Where to find missing resources?

2001-09-29 Thread emberts



Is there anyway to extract from the WAD file a list 
of resources that are included in it?

  - Original Message - 
  From: 
  Bluecat 
  To: [EMAIL PROTECTED] 
  
  Sent: Saturday, September 29, 2001 1:34 
  PM
  Subject: Re: Where to find missing 
  resources?
  
  I think you're correct on this HD. I had at 
  one time, some DM maps
  crashing the server upon loading and found 
  that copying the pak0.pak and spraypaint.wad files from a client installation 
  to the HLServer\Valve folder provided the necessary resources.
   
  Blue
  
- Original Message - 
From: 
HoundDawg 
To: [EMAIL PROTECTED] 

Sent: Saturday, September 29, 2001 3:53 
PM
Subject: Re: Where to find missing 
resources?
I believe that a lot of the resources that resgen pulls 
out of the .bspfiles are located in .WAD files.  More specifically, 
the standard TFC WADfile which contains a lot of generaly used entities 
like the ammo packs.  Ibelieve all other mods work the same as 
well.  I could be wrong with this,maybe someone else can verify 
it?HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp- 
Original Message -From: <[EMAIL PROTECTED]>To: <[EMAIL PROTECTED]>Sent: 
Saturday, September 29, 2001 12:42 PMSubject: Where to find missing 
resources?>> I am in the process of cleaning up my map 
collection, and I just usedresgen> to scan all of my BSP files. I 
find that I have about 488 maps missingabout> 800 resources 
files. I have 1,479 maps at this time. I can post a list of> maps and 
missing files if anyone really wants to see them.>> WTF??? 
What happened to them?>> More importantly, what happens if I 
run the map on my server and some of> these resource files are 
missing?>> Lastly, is there any real hope of finding any of 
these files? I don't even> know who made most of these maps, it would 
probably be quite difficult to> find the author, let alone contact 
them and see if they have the missing> resource files.> 
Especially with so many maps missing 
resources.


Re: Where to find missing resources?

2001-09-29 Thread Bluecat



I think you're correct on this HD. I had at one 
time, some DM maps
crashing the server upon loading and found that 
copying the pak0.pak and spraypaint.wad files from a client installation to the 
HLServer\Valve folder provided the necessary resources.
 
Blue

  - Original Message - 
  From: 
  HoundDawg 
  To: [EMAIL PROTECTED] 
  
  Sent: Saturday, September 29, 2001 3:53 
  PM
  Subject: Re: Where to find missing 
  resources?
  I believe that a lot of the resources that resgen pulls out 
  of the .bspfiles are located in .WAD files.  More specifically, the 
  standard TFC WADfile which contains a lot of generaly used entities like 
  the ammo packs.  Ibelieve all other mods work the same as well.  
  I could be wrong with this,maybe someone else can verify 
  it?HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp- 
  Original Message -From: <[EMAIL PROTECTED]>To: <[EMAIL PROTECTED]>Sent: 
  Saturday, September 29, 2001 12:42 PMSubject: Where to find missing 
  resources?>> I am in the process of cleaning up my map 
  collection, and I just usedresgen> to scan all of my BSP files. I 
  find that I have about 488 maps missingabout> 800 resources files. 
  I have 1,479 maps at this time. I can post a list of> maps and missing 
  files if anyone really wants to see them.>> WTF??? What happened 
  to them?>> More importantly, what happens if I run the map on my 
  server and some of> these resource files are missing?>> 
  Lastly, is there any real hope of finding any of these files? I don't 
  even> know who made most of these maps, it would probably be quite 
  difficult to> find the author, let alone contact them and see if they 
  have the missing> resource files.> Especially with so many maps 
  missing 
resources.


Re: Where to find missing resources?

2001-09-29 Thread Jonathan A


maby ppl can send you the missing files if you write a list of all the
missing wads and stuff... half-life clients crash if they can't find the wad
file, so im guessing the server will crash too... if you create a dummy wad
file with the right name then the map will load but the missing textures
will be replaced with white or something... most mappacks that have lots of
maps have missing wads, but that's probably cuz nobody plays that map and
nobody ever noticed. i have about 750 cs maps and more than 1/3 dont work...
some maps also use wads from texture designers...

>From: <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: Where to find missing resources?
>Date: Sat, 29 Sep 2001 12:42:26 -0700
>MIME-Version: 1.0
>Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id
>MHotMailBD7F70D7000A400438C9CD9E8F0904BE3; Sat, 29 Sep 2001 12:49:45 -0700
>Received: from list.valvesoftware.com (listcaster.valvesoftware.com
>[205.158.143.102]) by list.valvesoftware.com with SMTP (Microsoft Exchange
>Internet Mail Service Version 5.5.2650.21)id TZNSJ36S; Sat, 29 Sep 2001
>12:50:05 +0100
>Received: from ptldpop5.ptld.uswest.net (198.36.160.5 [198.36.160.5])by
>list.valvesoftware.com with SMTP (Microsoft Exchange Internet Mail Service
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>Received: (qmail 93025 invoked by alias); 29 Sep 2001 19:44:34 -
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>Received: from ptlddslgw8poold147.ptld.uswest.net (HELO ook)
>(63.230.175.147)by 198.36.160.5 with SMTP; 29 Sep 2001 19:44:33 -
>From [EMAIL PROTECTED] Sat, 29 Sep 2001 12:50:29 -0700
>Delivered-To: [EMAIL PROTECTED]@fixme
>Message-ID: <000501c1491e$dedc2360$040a@ook>
>References: <65717CC11CAED4118C1100A02401ECAA02A32D@RAMIUS>
><000a01c1490c$d2103fc0$040a@ook><015a01c14911$0246a360$0201a8c0@seneca><001201c14913$e189df40$040a@ook>
>X-Priority: 3
>X-MSMail-Priority: Normal
>X-Mailer: Microsoft Outlook Express 6.00.2600.
>X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.
>Errors-To: [EMAIL PROTECTED]
>Precedence: bulk
>X-Loop: [EMAIL PROTECTED]
>
>
>I am in the process of cleaning up my map collection, and I just used
>resgen
>to scan all of my BSP files. I find that I have about 488 maps missing
>about
>800 resources files. I have 1,479 maps at this time. I can post a list of
>maps and missing files if anyone really wants to see them.
>
>WTF??? What happened to them?
>
>More importantly, what happens if I run the map on my server and some of
>these resource files are missing?
>
>Lastly, is there any real hope of finding any of these files? I don't even
>know who made most of these maps, it would probably be quite difficult to
>find the author, let alone contact them and see if they have the missing
>resource files.
>Especially with so many maps missing resources.
>
>


_
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp





RE: HLTV request

2001-09-29 Thread K2


If you're speaking of 1.1.0.8a, I have that... I just don't remember any
mention of an autoretry feature. I'll give it a try... thank you very much!

K2

-Original Message-
From: Ken Kirchner [mailto:[EMAIL PROTECTED]]
Sent: Saturday, September 29, 2001 2:33 PM
To: [EMAIL PROTECTED]
Subject: Re: HLTV request



On Sat, 29 Sep 2001, K2 wrote:

> Small request - that HLTV be able to reconnect on it's own without user
> intervention to a HL port that has crashed and been restarted within a
short
> amount of time. I run a couple counterstrike ports and when hlds.exe
> inevitably crashes, I have a small DOS script that restarts the port
within
> a couple seconds, no big deal. However, HLTV cannot tell that the port it
> was monitoring was brought back up, and eventually quits.

The latest beta update from valve includes a new HLTV which has an
autoretry command.  "autoretry " where n is the number of seconds to
wait before attempting a reconnection.  I tried it by kicking my HLTV
proxy and it joined right back up.  Works great.

You can get the latest beta from ftp.valvesoftware.com (l:hlserver
p:hlserver) or a number of mirrors that have been posted here lately.

--
Ken Kirchner:  [EMAIL PROTECTED]
Assistant System Administrator  :  Tel (318)222-2638
ShreveNet, Inc. :  Fax (318)213-2650

ShreveNet - Your Premium Internet Service Provider!







Re: Where to find missing resources?

2001-09-29 Thread HoundDawg


I believe that a lot of the resources that resgen pulls out of the .bsp
files are located in .WAD files.  More specifically, the standard TFC WAD
file which contains a lot of generaly used entities like the ammo packs.  I
believe all other mods work the same as well.  I could be wrong with this,
maybe someone else can verify it?

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 29, 2001 12:42 PM
Subject: Where to find missing resources?


>
> I am in the process of cleaning up my map collection, and I just used
resgen
> to scan all of my BSP files. I find that I have about 488 maps missing
about
> 800 resources files. I have 1,479 maps at this time. I can post a list of
> maps and missing files if anyone really wants to see them.
>
> WTF??? What happened to them?
>
> More importantly, what happens if I run the map on my server and some of
> these resource files are missing?
>
> Lastly, is there any real hope of finding any of these files? I don't even
> know who made most of these maps, it would probably be quite difficult to
> find the author, let alone contact them and see if they have the missing
> resource files.
> Especially with so many maps missing resources.
>
>
>
>





Where to find missing resources?

2001-09-29 Thread emberts


I am in the process of cleaning up my map collection, and I just used resgen
to scan all of my BSP files. I find that I have about 488 maps missing about
800 resources files. I have 1,479 maps at this time. I can post a list of
maps and missing files if anyone really wants to see them.

WTF??? What happened to them?

More importantly, what happens if I run the map on my server and some of
these resource files are missing?

Lastly, is there any real hope of finding any of these files? I don't even
know who made most of these maps, it would probably be quite difficult to
find the author, let alone contact them and see if they have the missing
resource files.
Especially with so many maps missing resources.





Re: HLTV request

2001-09-29 Thread Ken Kirchner


On Sat, 29 Sep 2001, K2 wrote:

> Small request - that HLTV be able to reconnect on it's own without user
> intervention to a HL port that has crashed and been restarted within a short
> amount of time. I run a couple counterstrike ports and when hlds.exe
> inevitably crashes, I have a small DOS script that restarts the port within
> a couple seconds, no big deal. However, HLTV cannot tell that the port it
> was monitoring was brought back up, and eventually quits.

The latest beta update from valve includes a new HLTV which has an
autoretry command.  "autoretry " where n is the number of seconds to
wait before attempting a reconnection.  I tried it by kicking my HLTV
proxy and it joined right back up.  Works great.

You can get the latest beta from ftp.valvesoftware.com (l:hlserver
p:hlserver) or a number of mirrors that have been posted here lately.

--
Ken Kirchner:  [EMAIL PROTECTED]
Assistant System Administrator  :  Tel (318)222-2638
ShreveNet, Inc. :  Fax (318)213-2650

ShreveNet - Your Premium Internet Service Provider!





Re: Where do resource and other files go?

2001-09-29 Thread emberts


Oh, hey, many thanks! Helps a lot. OK, I found some more :-)

*.MAP
*.JRF (I think these are jumbot files)
*.NFO (graphs directory?)
*.GIF (I think these go in the ENV directory)
*.PCX (likewise)
*.PRT
*.RMF


- Original Message -
From: "Carsten Jendro" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 29, 2001 11:03 AM
Subject: Re: Where do resource and other files go?


>
> > *.BSP   /maps
> > *.WPT  delete, waypointfile for bots
> > *.WAD /
> > *.BMP/delete
> > *.TGA   /gfx/env
>
> > *.WAV
> eg. if you have a wave file named  dummy.wav
> open the *.bsp file with an hex editor or a goot text editor
> use the search function to find   dummy.wav
> the position you find dummy.wav should looks like
>
> {
> "origin" "-1544 1928 256"
> "targetname" "ffsdfsd"
> "pitchstart" "100"
> "pitch" "100"
> "fadeout" "0"
> "fadein" "0"
> "volstart" "0"
> "message" "ambience/wwewe/dummy.wav"
> "classname" "ambient_generic"
> }
>
> you should copy the wave file to
>
> /sound/ambience/wwewe/dummy.wav
>
>
>
>
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, September 29, 2001 7:33 PM
> Subject: Where do resource and other files go?
>
>
> >
> > I'm adding several maps to my server, and I have the following files:
> >
> > *.BSP
> > *.WPT
> > *.WAD
> > *.WAV
> > *.BMP
> > *.TGA
> >
> > I know where to put the BSP and WAD files. I think the WAV files go in
> > HALF-LIFE\VALVE\SOUND. What about the BMP and TGA files? Where do they
go?
> >
> >
>
>
>





RE: Where do resource and other files go?

2001-09-29 Thread accident


Occassionally the mapper has some other directories in mind.. Look for
the readme or install file in the map archive..

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Saturday, September 29, 2001 1:33 PM
To: [EMAIL PROTECTED]
Subject: Where do resource and other files go?



I'm adding several maps to my server, and I have the following files:

*.BSP
*.WPT
*.WAD
*.WAV
*.BMP
*.TGA

I know where to put the BSP and WAD files. I think the WAV files go in
HALF-LIFE\VALVE\SOUND. What about the BMP and TGA files? Where do they
go?







Re: Where do resource and other files go?

2001-09-29 Thread Carsten Jendro


> *.BSP   /maps
> *.WPT  delete, waypointfile for bots
> *.WAD /
> *.BMP/delete
> *.TGA   /gfx/env

> *.WAV
eg. if you have a wave file named  dummy.wav
open the *.bsp file with an hex editor or a goot text editor
use the search function to find   dummy.wav
the position you find dummy.wav should looks like

{
"origin" "-1544 1928 256"
"targetname" "ffsdfsd"
"pitchstart" "100"
"pitch" "100"
"fadeout" "0"
"fadein" "0"
"volstart" "0"
"message" "ambience/wwewe/dummy.wav"
"classname" "ambient_generic"
}

you should copy the wave file to

/sound/ambience/wwewe/dummy.wav




- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 29, 2001 7:33 PM
Subject: Where do resource and other files go?


>
> I'm adding several maps to my server, and I have the following files:
>
> *.BSP
> *.WPT
> *.WAD
> *.WAV
> *.BMP
> *.TGA
>
> I know where to put the BSP and WAD files. I think the WAV files go in
> HALF-LIFE\VALVE\SOUND. What about the BMP and TGA files? Where do they go?
>
>





Where do resource and other files go?

2001-09-29 Thread emberts


I'm adding several maps to my server, and I have the following files:

*.BSP
*.WPT
*.WAD
*.WAV
*.BMP
*.TGA

I know where to put the BSP and WAD files. I think the WAV files go in
HALF-LIFE\VALVE\SOUND. What about the BMP and TGA files? Where do they go?





unsubscribe hlds

2001-09-29 Thread Todd @ dotcalm : friendly computer solutions



 
Unsubscribe hlds
QUIT   


Valve will support PB??? New news from PunkBuster

2001-09-29 Thread Stan Hoeppner


This from http://www.punkbuster.com/news.html:



Thursday 9.27.2001 [3:00PM]

Since Tuesday's announcement regarding PunkBuster going commercial, we have
received four inquiries from commercial game developers (including Valve)
about the possibility of integrating our Anti-Cheat software technology into
their products. We continue to desire relationships with game designers who
are serious about stopping cheaters. We will release more details as soon as
possible (hopefully, in the near future).








RE: LANPARTY

2001-09-29 Thread Bas den Boer (NC Automatisering)


Ok but than i can`t connect with HLSW only to the original ip adress (or am
i doing something wrong)?

-Oorspronkelijk bericht-
Van: Bloodhound [mailto:[EMAIL PROTECTED]]
Verzonden: zaterdag 29 september 2001 16:36
Aan: [EMAIL PROTECTED]
Onderwerp: Re: LANPARTY



There is no way to do that, you must bint 3 different IPs to your network
card and bind every HL server to one IP on port 27015...

- Original Message -
From: "Bas den Boer (NC Automatisering)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 29, 2001 4:28 PM
Subject: LANPARTY


>
>
> WE ARE GOING TO GIVE A LANPARTY AND WANNA PLAY DM,DOD,CS AT THE SAME
> TIME
ON
> ONE SERVER (AMD 1,4GHZ 256MB 133MHZ).
> HOW DO WE LET THE CLIENTS SEE THAT THERE ARE THREE GAMES RUNNING CAUSE
WHEN
> WE USE A DIFFERENT PORT NUMBER (27016) THAN I DOESN`T APEAR IN THE LAN
GAMES
> LIST.
> OFCOURSE WHE CAN MANUAL CONNECT BUT THAT IS NOT THE MEANING WE KNOWN
> THAT THERE IS SOMETHING FOR LINUX BUT WE USE W2K
>
>
> BAS DEN BOER
>
>





RE: LANPARTY

2001-09-29 Thread Stan Hoeppner


The simplest way to achieve your goal is to bind 1 IP address for each HLDS
server to the NIC in the server machine.  Then, use +IP in the command line
you start each server with.  This will allow all the HLDS servers to stay on
port 27015, and this should allow all the LAN clients to see all the servers
in the LAN browse list.

Any additional IP addresses you bind to the NIC need to obviously be of the
same subnet.  For example, if your server currently has an IP address of
192.168.1.2, I would also bind 192.168.1.3, and 192.168.1.4.

If you don't know how to bind additional IP addresses to the NIC on your W2K
box, follow these instructions:

1.  Right click My Network Places, select properties from the context
sensitive menu.
2.  Right click Local Area Connection, select properties from the context
sensitive menu.
3.  Select Internet Protocol, and click properties.
4.  Click the Advanced button
5.  In the IP Addresses box, click Add
6.  Enter an IP address and the subnet mask of the current IP address
7.  Repeat steps 5 and 6 until you have 1 IP address for each HLDS server

Now, for each HLDS server you will launch, use:

HLDS.EXE  'This will bind automatically to
192.168.1.2
HLDS.EXE -game "modname" +IP 192.168.1.3 
HLDS.EXE -game "modname" +IP 192.168.1.4 

Try this and see if it works.

StanTheMan
TheHardwareFreak
www.hardwarefreak.devastation.cc
[EMAIL PROTECTED]




> -Original Message-
> From: Bas den Boer (NC Automatisering)
> [mailto:[EMAIL PROTECTED]]
> Sent: Saturday, September 29, 2001 9:29 AM
> To: [EMAIL PROTECTED]
> Subject: LANPARTY
>
>
>
>
> WE ARE GOING TO GIVE A LANPARTY AND WANNA PLAY DM,DOD,CS AT
> THE SAME TIME ON
> ONE SERVER (AMD 1,4GHZ 256MB 133MHZ).
> HOW DO WE LET THE CLIENTS SEE THAT THERE ARE THREE GAMES
> RUNNING CAUSE WHEN
> WE USE A DIFFERENT PORT NUMBER (27016) THAN I DOESN`T APEAR
> IN THE LAN GAMES
> LIST.
> OFCOURSE WHE CAN MANUAL CONNECT BUT THAT IS NOT THE MEANING
> WE KNOWN THAT
> THERE IS SOMETHING FOR LINUX BUT WE USE W2K
>
>
> BAS DEN BOER
>
>





Re: LANPARTY

2001-09-29 Thread HoundDawg


Please, please lose the ALL CAPS!!

You may want to give the hlmaster program (http://hlmaster.sourceforge.net)
a try.  What you would do is install and configure it on your lan and then
point all of your servers and clients to use it much like a pub server uses
the WON master servers.  You would change the master server IPs in the
"/valve/woncomm.lst" file.

I have no idea if this would really work, just that I think it's worth a
try.  At least I'm under the impression that this hlmaster can be used like
this.  Maybe someone else on the list can verify this?


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Bas den Boer (NC Automatisering)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 29, 2001 7:28 AM
Subject: LANPARTY


>
>
> WE ARE GOING TO GIVE A LANPARTY AND WANNA PLAY DM,DOD,CS AT THE SAME TIME
ON
> ONE SERVER (AMD 1,4GHZ 256MB 133MHZ).
> HOW DO WE LET THE CLIENTS SEE THAT THERE ARE THREE GAMES RUNNING CAUSE
WHEN
> WE USE A DIFFERENT PORT NUMBER (27016) THAN I DOESN`T APEAR IN THE LAN
GAMES
> LIST.
> OFCOURSE WHE CAN MANUAL CONNECT BUT THAT IS NOT THE MEANING WE KNOWN THAT
> THERE IS SOMETHING FOR LINUX BUT WE USE W2K
>
>
> BAS DEN BOER
>
>
>
>





Announcement: GameGuard

2001-09-29 Thread Carsten Jendro


Two hours after we heard  that Punkbuster will change to commercially
product we decided to start our own fully free cheat protection project.



HERE A COPY OF OUR FIRST STATEMENT ON OUR PROVISIONAL HOMEPAGE
Welcome
to the provisional homepage of GameGuard.
  Have you ever thought about fair-play?

  Have you ever been stark-staring mad about other players kicking your
ass because they were cheating?

  Wouldn`t it be cool if there was a FREE tool to stop those cheats from
ruining your favorite game? A FREE tool that will be always be FREE, now and
in the future?

  Well, join the club ;). Forming a united capable and dedicated team,
we have started a project to change this poor situation.

  The result of our project should be a simple-to-use-tool for gamers
protecting them from cheaters, rewarding their honest attitude toward
gaming.
  A tool to find and eliminate cheaters from our game servers!

  For further information, revisit gameguard.clanhosting.de soon. Soon
we will also have information about our new international "home". We are
working on it, right now.

  Experienced and interested C/C++-Coders are kindly asked to send an
email to [EMAIL PROTECTED]


  You will hear from us. Soon. That's for sure!

  September, 27th, 2001
  The Crew









SHORT
TECHNICAL  DESCRIPTION

The GameGuard Project will be a client-server-based tool that will be able
to detect cheats in online games.
We have done some brainstorming about how to keep such an project uptodate,
enabling it to detect all used and working cheat at any time it is used.
We have come to the conclusion, that an open source approach towards this
proble would result in the shortest and fastest development stages - that
would, however, also mean that the main concept of the system would have to
be absolutely safe.
To our minds, such a safe concept cannot be achieved in the first steps of
development - we will however in the process of development try to reach the
needed level of security and will hopefully (if possible, using such an open
system like Windows) reach it.

The complete release of the source code in this early stage of development
would give the cheat developer the possibility to easily program fake
clients - and it would also mean giving away lots of our internal knowledge
to the cheat developers.

With that in mind we have decided to choose another solution.
The Game Guard system will, after its completion, include a plugin-system.
that will most likely be realized via some sort of script language.
Thus it will be guaranteed, that an unlimited number of external developers
can contribute to cheat detection, WITHOUT the source code of the project
being released. They can easily contribute by coding cheat detection scripts
for cheats they know and send them to us.


The GameGuard system will consist of 3 different components:

1.) Game Guard client

The gameguard client will be installed on the PC which also has the game to
monitor installed.
The client will work similar to a virus scanning software, detecting the
means and goals of certain programs or files on the hard disc or RAM,
reacting to certain actions triggered by cheats or certifying the
authenticity of certain game files.
The client can also perform complex actions that it receives via scripts of
the servers.
After completing the script the client will send back a result to the
server.
The scripts received by gameservers will only be accepted by the client if
they include a digital signature of the GameGuard team.
By that we will make sure that noone can open up a server, binding own
scripts to the client and by that can spy on players on the server.

2.) GameGuard-Server
The GameGuard Server monitors one or more game servers and waits for
connections of clients.
If a new connection is noticed, the server will send various scan scripts to
the client and will check the results. The server also receives all bits of
information on events reported by the client itself. The client itself will
never make the decision, if a cheat has been found or not, on its own. It
simply reports everything to the server, which makes the decision.
In reply the server might send further scripts to the client to check
certain things it may consider necessary and relevant.
The GameGuard server will normally run on the same system also running the
game server.

3.) GameGuard Base
The base is the "headquarter", the central for all server. There will only
be a few bases; all Servers will login to the bases to check the
availability of new updates for the detection of new cheats.
Normal GameGuad clients will only once login to the base after they have
connected to a gameserver, to check

Re: LANPARTY

2001-09-29 Thread Bloodhound


There is no way to do that, you must bint 3 different IPs to your network
card and bind every HL server to one IP on port 27015...

- Original Message -
From: "Bas den Boer (NC Automatisering)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 29, 2001 4:28 PM
Subject: LANPARTY


>
>
> WE ARE GOING TO GIVE A LANPARTY AND WANNA PLAY DM,DOD,CS AT THE SAME TIME
ON
> ONE SERVER (AMD 1,4GHZ 256MB 133MHZ).
> HOW DO WE LET THE CLIENTS SEE THAT THERE ARE THREE GAMES RUNNING CAUSE
WHEN
> WE USE A DIFFERENT PORT NUMBER (27016) THAN I DOESN`T APEAR IN THE LAN
GAMES
> LIST.
> OFCOURSE WHE CAN MANUAL CONNECT BUT THAT IS NOT THE MEANING WE KNOWN THAT
> THERE IS SOMETHING FOR LINUX BUT WE USE W2K
>
>
> BAS DEN BOER
>
>





Re: LANPARTY

2001-09-29 Thread corecode



-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

FIRST OF ALL YOU SHOULD STOP TO WRITE IN ALL-CAPS!

man this is just ugly

At 02:28 PM 9/29/2001, Bas den Boer (NC Automatisering) wrote:


>WE ARE GOING TO GIVE A LANPARTY AND WANNA PLAY DM,DOD,CS AT THE SAME TIME ON
>ONE SERVER (AMD 1,4GHZ 256MB 133MHZ).
>HOW DO WE LET THE CLIENTS SEE THAT THERE ARE THREE GAMES RUNNING CAUSE WHEN
>WE USE A DIFFERENT PORT NUMBER (27016) THAN I DOESN`T APEAR IN THE LAN GAMES
>LIST.
>OFCOURSE WHE CAN MANUAL CONNECT BUT THAT IS NOT THE MEANING WE KNOWN THAT
>THERE IS SOMETHING FOR LINUX BUT WE USE W2K
>
>
>BAS DEN BOER

- --
http://www.eikon.tum.de/~simons/security/
-BEGIN PGP SIGNATURE-
Version: PGPfreeware 7.0.3 for non-commercial use 

iQA/AwUBO7Xcsa+UvnZOs/OaEQJg/wCcDHQYbyALc3V1mjT/6OpwoynCcIsAoIdA
ksxDLPTtQXINX/bi1yy7ghz+
=SUkB
-END PGP SIGNATURE-





LANPARTY

2001-09-29 Thread Bas den Boer (NC Automatisering)



WE ARE GOING TO GIVE A LANPARTY AND WANNA PLAY DM,DOD,CS AT THE SAME TIME ON
ONE SERVER (AMD 1,4GHZ 256MB 133MHZ).
HOW DO WE LET THE CLIENTS SEE THAT THERE ARE THREE GAMES RUNNING CAUSE WHEN
WE USE A DIFFERENT PORT NUMBER (27016) THAN I DOESN`T APEAR IN THE LAN GAMES
LIST.
OFCOURSE WHE CAN MANUAL CONNECT BUT THAT IS NOT THE MEANING WE KNOWN THAT
THERE IS SOMETHING FOR LINUX BUT WE USE W2K


BAS DEN BOER





HLTV request

2001-09-29 Thread K2


I just recently re-signed up on this mailing list - if this issue I am
bringing up has already been hashed out, please forgive me.

Small request - that HLTV be able to reconnect on it's own without user
intervention to a HL port that has crashed and been restarted within a short
amount of time. I run a couple counterstrike ports and when hlds.exe
inevitably crashes, I have a small DOS script that restarts the port within
a couple seconds, no big deal. However, HLTV cannot tell that the port it
was monitoring was brought back up, and eventually quits.

There are some server operators out there I'm sure like myself that would
like to run a HLTV proxy to a match port or public port 24/7 but cannot
because of the current limitations with HLTV - unless they constantly
monitor their server manually all the time. Bleh.

Anyone have a viable workaround or solution?

K2
[EMAIL PROTECTED]
http://nexus.hardfought.org





Re: PB issue-why dont we let this die?

2001-09-29 Thread Mike K


Ryan "Ronin" Antonelli wrote:

"HLDS still has issues from
> versions back
> that still need addressing.  I'd rather see quicker patch
> releases with
> fixes than longer patch releases with new features and a new slew of
> bugs."

wait a minute..version 1.3 is 99% bugs and only playable by 65% of those
that downloaded it these are new bugs from new CRAP that was added yet
the old bugs are still present and not even attempted to be fixed. Take the
hitboxes for example... they were supposedly fixed. Yet on EVERY 1.3
server.. the amount of headshots is so rempant that people are sick and
tired of it except for the newbies that just go with spray 'n pray anyways.
The new hitboxes took out the skill and placed its priority with quantity,
not quality.
Boycotting is not the answer but there should be somehting done by Valve
themselves to prevent cheating. bunny hopping was a cheat supposedly
fixed... well i can repetedly hit the jump button and hop just like they
did...and other more serious cheats are even more rampant especially with
the news bugs, theyre just getting exploited.





RE: PB issue-why dont we let this die?

2001-09-29 Thread Stan Hoeppner


Hey guys, my 'boycott' suggestion only had one purpose, and the suggestion
was made kinda tongue in cheek anway.  I didn't think anyone would take it
all that seriously.  The only reason I suggested it was to get Valve to
respond to the major question:  Are they anti cheat, and are they going to
support PB, or make anti-cheat a higher priority?  We were all left
wondering what Valve's position is, as there was no information forthcoming.
Again, the only reason I suggested what I did was to extract a comment from
Valve about this current high-priority issue.

Now that Erik J has responded, I think the whole boycott thing is dead, and
should be.

StanTheMan
TheHardwareFreak
www.hardwarefreak.devastation.cc
[EMAIL PROTECTED]

> -Original Message-
> From: Ryan McCullough [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, September 27, 2001 12:46 PM
> To: [EMAIL PROTECTED]
> Subject: RE: PB issue-why dont we let this die?
>
>
>
> Uh, why are we still talking about this? Erik gave his reply,
> we have heard
> what PB has to say. If you choose to boycott and shutdown
> your server in
> favor of something else that is your perogative. The problem
> is this whole
> PB thread(s) have grown too large and are going in circles.
> We will get new
> information when it is available. If you do not like the way
> either party
> has handled things, there are plenty of other games out there
> dying for
> servers. Basically stop whining about something that we have
> very little
> control of. It is now out of our hands.
>
> -Original Message-
> From: Ronin [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, September 27, 2001 9:56 AM
> To: [EMAIL PROTECTED]
> Subject: RE: PB issue non-response from Valve. Shut all our
> serversdowntoboycott?
>
>
>
> And I'm surprised that you could be so narrow minded.  Sad...very very
> sad.  What I've done at my level doesn't concern you.  I've
> worked with
> CS before you knew it was a mod. So, since you're so nitpicky today,
> let's reverse the role:
>
> ---For starters, most of the 3rd party developers with major projects
> (not the simple scripts) are not little kids and we're not asking for
> money.  I still haven't read anywhere from Tony that he was
> after money.
> This is nothing but an assumption and interpretation of his
> news post.--
>
> Not an assumption.  Take a look at his post.  Business
> venture, company
> name...a bit of deductive reason would show the simplest mind
> what this
> is about.
>
> --- That's unfortunate, because HLDS still has issues from
> versions back
> that still need addressing.  I'd rather see quicker patch
> releases with
> fixes than longer patch releases with new features and a new slew of
> bugs.
>
> If a boycott campaign were initiated, I doubt that it would
> just be with
> this list.  There are many ways to reach the server admins out there.
> Heck,
> we could always just run HLDS and AdminMOD, set the # of users to 1.
> Then,
> set a MOTD to display as the player is connecting. Set the
> mp_timelimit
> to
> 5.  Then renmae the hostname to something like "Valve Boycott
> (url)".  I
> suppose that the AdminMOD is optional.
>
> That may be a better way than just shutting down the server.  It'll
> provide
> more information to both the players and other admins.--
>
> You could wish to see anything you wanted to.  The fact is, Valve has
> supported this game and HLDS LONG after it's release, when it didn't
> need to.   You're not respecting the effort and time that's been put
> forth, and it's sad...again...very very sad.  You're taking this me me
> me attitude when the last time I saw that happen I think I was 4 years
> old myself.
>
> -- I think that you're missing the overall issue here.  Although, I
> don't have all of the facts regarding PB's issues, based on past
> experiences, I do know the typical reaction of Valve to help out 3rd
> Party developers, or even the MOD developers and mappers.  It is the
> fundamental principle of Valve not helping or implementing
> the requested
> fixes and features that their clients request.  Also, the
> priorities are
> a little shifted.  Another silence isn't going to help their
> reputation
> either.
>
> I don't know how much development you have done with the SDK.  But,
> Ronin,
> running an information site like UA or counter-server is a completely
> different realm.  It is a lot easier.--
>
> Since when do you know fundamental principle of Valve?  Did you get
> hired there?  Are you their marketing/pr person?  Give me a break.  If
> you'd like to talk about assumptions, friend, there's one
> staring you in
> the face.  Again, I see here a selfish attitude that says I
> want it and
> I want it NOW.  How about YOU make something like HL and do what Valve
> has done.  I didn't think soand as far as 'just running an
> information site'..more assumption.  Again, you have no clue
> what I do,
> nor have done.  Simply because my name is attached to Counter-Server
> doesn't mean jack, but it certainly

RE: Punkbuster

2001-09-29 Thread Stan Hoeppner


Whooohooo!  Kudos to Erik!  Thank you for letting us know where you/valve
stand on the issue.

I've been in the process of moving the last few days, including my DSL
service, and my servers.  I haven't had a chance to get to my email for a
couple of days...

Thank you again for the post.  We really needed it.

StanTheMan
TheHardwareFreak
www.hardwarefreak.devastation.cc
[EMAIL PROTECTED]
Beer for Breakfast CS/DoD servers
http://bfb.bogleg.org



> -Original Message-
> From: Erik Johnson [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, September 27, 2001 10:53 AM
> To: [EMAIL PROTECTED]
> Subject: Punkbuster
>
>
>
> We're coming up on the third year of Half-Life development,
> and it's been a
> pretty fun first three years. We don't have any plans to stop
> supporting our
> existing customers, mod makers, or server admins. It's pretty
> obvious that
> much of Half-Life's success is due to third party
> development, and it's for
> that reason that we spend so much time supporting them.
>
> We think it's great the Punkbuster team has championed the
> effort to combat
> cheating in Half-Life. Working together with the whole
> Half-Life community
> on any kind of cheat prevention software just seems like time
> well spent.
> The more people that take up the cause to combat cheating,
> and the more
> Valve can do to support those people, the better off all of
> our customers
> and server admins are.
>
> With that in mind, rest assured that we've talked to the
> Punkbuster team and
> we're going to see if there is a way to move the Half-Life
> engine toward
> being more friendly to these kinds of third party anti-cheat
> applications.
>
> Erik
>
>





Re: [OT] Colored Sprays and hl1108

2001-09-29 Thread Mike K



ok i signed up for 
this newsgroup/forum and ive been getting many many unwanted emails, if i wanna 
see something i will go to the message board... thus i am blocking everyones 
name that i get except for the one from admins
 
Mike aka 
Screwball

  - Original Message - 
  From: 
  K2 
  To: [EMAIL PROTECTED] 
  
  Sent: Saturday, September 29, 2001 1:33 
  AM
  Subject: RE: [OT] Colored Sprays and 
  hl1108
  
  Please delete - just testing, sorry for the spam
  
-Original Message-From: Ryan McCullough 
[mailto:[EMAIL PROTECTED]]Sent: Friday, September 28, 
2001 6:57 PMTo: [EMAIL PROTECTED]Subject: 
RE: [OT] Colored Sprays and hl1108
you're not helping eric :[

  -Original Message-From: Eric Hall 
  [mailto:[EMAIL PROTECTED]]Sent: Friday, September 28, 2001 4:30 
  PMTo: [EMAIL PROTECTED]Subject: RE: [OT] 
  Colored Sprays and hl1108
  No, it sprays the small yellow HL logo that usually means something 
  is wrong :\
   
  Eric (the Deacon remix)http://www.firekite.com 
  
  
-Original Message-From: Ryan McCullough 
[mailto:[EMAIL PROTECTED]]Sent: Friday, September 
28, 2001 6:05 PMTo: 
[EMAIL PROTECTED]Subject: RE: [OT] Colored Sprays 
and hl1108
Yeah, I have a spray of the USMC logo that is 
black and gold. It works fine in the new patch. What happens when you 
spray? What does it spray? Does it spray the correct image just not in 
color?
 
 
 -Original 
Message-From: Robert J Mitchell 
[mailto:[EMAIL PROTECTED]]Sent: Friday, September 28, 2001 
3:59 PMTo: [EMAIL PROTECTED]Subject: RE: 
[OT] Colored Sprays and hl1108

  
  Still doesn’t 
  seem to work.
  Do any of you 
  use colored sprays, if so do they work in 
  1108?
   
  
   
  -
  Robert 
  J Mitchell
  [EMAIL PROTECTED]
  -
   
   
  -Original 
  Message-From: 
  Ryan 
  McCullough [mailto:[EMAIL PROTECTED]] 
  Sent: Friday, September 28, 
  2001 2:38 
  PMTo: 
  [EMAIL PROTECTED]Subject: RE: [OT] Colored Sprays 
  and hl1108
   
  
  Make sure 
  you have sv_allowupload set to 1.
  
-Original 
Message-From: 
Robert J Mitchell [mailto:[EMAIL PROTECTED]]Sent: Friday, September 28, 
2001 
2:11 
PMTo: 
[EMAIL PROTECTED]Subject: [OT] Colored Sprays 
and hl1108
At the 
latest LAN party, many of us with colored sprays noticed they were 
no longer working.
Did valve 
change the way HL handles sprays? I noticed there’s a pldecal.wad in 
the logos dir.
I’d like to 
let players use colored sprays in our LAN 
games.
 
Thanks in 
advance.
 
 
-
Robert 
J Mitchell
[EMAIL PROTECTED]
-
 
 
 


RE: Reaching for the bootstraps

2001-09-29 Thread Robert J Mitchell


I really didn't think I'd see the day Eric would leave the list.
Good luck in your endeavors, Eric. We'll miss you here.


-
Robert J Mitchell
[EMAIL PROTECTED]
-



-Original Message-
From: Tony Mangialetto [mailto:[EMAIL PROTECTED]]
Sent: Friday, September 28, 2001 7:04 PM
To: [EMAIL PROTECTED]
Subject: RE: Reaching for the bootstraps


Wow..happy trails Eric.  Man, I come back and you leave...  What?  Do I
really smell that bad?


-Original Message-
From: Eric Hall
To: [EMAIL PROTECTED]
Sent: 9/28/2001 8:37 PM
Subject: Reaching for the bootstraps


Hey, y'all, I just thought I'd let you all know that I've reached a
point
right now where I've let gaming and everything related (including
especially
adminning of servers) pretty much take over my life, in almost every
aspect--replacing not only more typical social interaction but even so
far
as a job, etc.  It's kind of stupid, but it's easy to do because it's
fun,
often challenging, and because there's really a *community* you're a
part
of.  Regardless, almost like an alcoholic I've reached "rock bottom",
and
I'm taking this opportunity, somewhat involuntarily, to step away from
the
gaming community  altogether.  Now's just the time I have to make that
step.

I know I've relied on a lot of y'all--including some of you Valve
employees--for answers and help on a lot of different subjects, and for
that
I thank you.  I also know I've gotten pretty harsh/sharp with a lot of
you,
and for that I'm sorry.  I really don't mean to be an asshole, but I let
it
come out like that way too much, often with very little "filtering"
going on
before I hit the Send button.  Yeah, sometimes it was deserved, but most
often it wasn't, and regardless it was wrong.

I'll be unsubscribing from these lists as soon as I can get listadmin to
do
its thing, but for future reference, if y'all ever need to get ahold of
me
for something, I can almost always be reached at [EMAIL PROTECTED] or
*always* (assuming MS doesn't go out of business any time soon and
public
libraries don't go offline, heh) at [EMAIL PROTECTED]

Y'all take care and try not to let this game eat too much into your
life.
Some lessons you have to learn for yourself, and I regret that this has
to
be one of them.

Good bye, good luck, and, well, I guess "good game" would be appropriate
;)

Later,
Eric (the Deacon remix)
http://www.firekite.com