Re: [hlds_linux] TF2 server performance settings

2009-04-21 Thread The Universes
TF2 is most definitely not multi-threaded.


[ЯтR] The-/iller wrote:
 Sorry for reviving an old thread but.
 dual AMD opteron 2382 (shanghai) @ 2.6ghz each
 16gb kingston ddr2 667
 CentOS 5.3 with kernel at 1000hz
 CSS 32slot 100tick maybe 50% cpu usage when full, is multithreaded though?
 DoDS 32slot 66tick when full takes maybe 70% usage
 TF2 20/32 slots 66tick takes 100% cpu and starts dropping fps to ~30 
 still playable but a lil choppy
 
 TF2 usage is just baffling us and tried and tried but it will just max 
 out one core at a time and tick just sits around 30, and literally goes 
 from 900tick down to 30 nothing in between.
 
 Am i missing something here or is tf2 just a non-multithreading whore.
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Team Fortress 2 Update Released

2009-03-13 Thread The Universes
When I first updated (when update just came out) on 4 different 
installs, it only changed 4 files.
I just went back and run the updater again and there was another 5 to 8 
that were updated.

So how files were changed exactly?

- Dan


Jason Ruymen wrote:
 Try re-running the update command.  We missed a file when the update was 
 initially released, but it is available now.
 
 Jason
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko
 Sent: Friday, March 13, 2009 3:56 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Team Fortress 2 Update Released
 
 I can't download this update oO
 
 2009/3/13 Jason Ruymen jas...@valvesoftware.com
 
 The required update to Team Fortress 2 has been released.  Please run
 hldsupdatetool to receive it.  The specific changes include:

 - Players who are stunned by a Scout now take 50% less damage
 - Increased the minimum distance to stun a player with the Sandman
 - Fixed problem where clients were unable to join a team or maintain a
 connection to the server
 - Fixed Scout taunt kill achievement firing for people who didn't actually
 qualify
 - Fixed client crash in when creating muzzle flash effects
 - Fixed client crash when determining which disguise weapon to use for a
 spy
 - Fixed Natascha's chain not being drawn on the view model
 - Fixed stun code regression that resulted in a subtle reduction of
 Natascha's slowdown effect
 - Fixed rocket  grenade jumps not propelling players as far as they're
 supposed to

 And again, you no longer and should not be running your server with
 -NoQueuedPacketThread.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 
 
 
 --
 Żuko
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] Spy Still Crashing Server?

2009-03-10 Thread The Universes
L 03/10/2009 - 20:02:02: [redacted 
username29STEAM_0:1:XXXRed changed role to spy
./srcds_run: line 351:  5479 Segmentation fault  $HL_CMD
Add -debug to the ./srcds_run command line to generate a debug.log to 
help with solving this problem
Tue Mar 10 20:02:02 PDT 2009: Server restart in 5 seconds

I've gotten that three times now in the last 2 weeks, it started last 
week, but went away, so I assumed it was fixed. But I just got it today 
immediately after the Waiting for players phase, and before it happened 
middle of the game. However, I've noticed that each that it happens, its 
always someone changed role to spy and boom crash. I'm not saying it 
crashes when someone chooses spy, but the 3 times its crashed in the 
last 2 weeks, all 3 had that event before the crash.

Anyone else getting this or something similar?

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Released

2009-03-08 Thread The Universes
Your sure? I'm on a Q9300 with a 1000hz prempt kernel and bind each 32  
man server to1 core and haven't gotten any complaints.

What kind of issues have you experienced with that?



On Mar 8, 2009, at 12:50 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 Don't bind tf2 to one core. it creates issues.

 On 3/8/09, Richard Green bisi...@caterhamhill.net wrote:
 Fare play, lets get back on track.
 Lag spikes, were chopping servers down from 32 to 28 player servers  
 on a
 dual quad e series Xeon @ 3ghz raq and still getting lag spikes on  
 certain
 maps. All srcds instances are bound to a separate core with core 0  
 left for
 the OS.
 Ive tried all rates  ticks, the kernel is built on 1000mghz and  
 the cores
 don’t get pushed past 85% usage so what gives, this has to be to-d 
 o with the
 string table fix and the stats being uploaded on the fly in game  
 play.
 -nogamestats seems to have no use what so ever since the last  
 update. The
 least valve could do is give us the option to turn the new stats  
 upload
 system off until they resolve this issue, imho.
 I can understand there reluctance to give us the option as they  
 lose vital
 games stats but unplayable servers is going to start losing a lot  
 of public
 players over to the likes of BFH's
 This is not a good time to p*ss off the client's or the server op's  
 when we
 face a finical depression, I would of thought it better to delay  
 anything
 that makes this impact if not 100% correct until it is.
 The best things are always worth waiting for as they say.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of  
 Cc2iscooL
 Sent: 08 March 2009 18:12
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update  
 Released

 Okay m8. Just so you know Windows servers, just as Linux servers,
 can be run just as well depending on the admin. Just because you  
 don't
 like Windows doesn't mean it's any better or worse. It just works.
 Some people choose to run it because it supports more or does what
 they need better. Linux has it's upsides and downsides and it's not
 true that linux is more stable than windows. It depends on the admin
 running it.

 It's cool though m8. Linux rox my sox.

 On 3/8/09, Richard Green bisi...@caterhamhill.net wrote:
 Put it to the facts m8, nix rules the server industry for  
 reliability and
 uptime, im not a fanboy I just know a good thing when I see it, ok  
 nix
 took
 me a few years to get to grips with but it was worth it.
 For instance you can update a nix install on the fly, then a quick  
 reboot
 of
 the srcd and your back up, MS Ohh nooos server offline and update  
 and when
 half the gsp in the world are updating that means valve get heavy  
 load,
 you
 can be offline for 30/45/60 minutes where as nix you just extend  
 the map
 time whilst you update keeping your server filled with un updated  
 players.
 Then theres the nix OS updates and implements over 90 days with no  
 reboot
 would you care to run a MS for 90 days with you need to restart for
 updates
 to complete
 Downtime in a server industry is big NO and that’s why nix rules 
  that
 sector. As I said its not fan its FACT!

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of  
 Cc2iscooL
 Sent: 08 March 2009 17:31
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update  
 Released

 Oh shit here comes the linux fanboy train -rolls eyes-

 On 3/8/09, Richard Green bisi...@caterhamhill.net wrote:
 Something Valve seems to not realize that any good gsp or server  
 admin
 relies on, MS is fail as a server especially a games server. Yet  
 they
 code
 for the minority of dumb asses  MS lovers.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of A.
 Eijkhoudt
 Sent: 08 March 2009 15:35
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

 JäKë T wrote:

 Seriously, what's up with all this? I only run Linux SRCDS  
 instances so
 I'm completely dependent on a proper Linux binary :(

 --- AE

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 --
 Sent from my mobile device

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 

Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread The Universes
cat hpet  /sys/devices/system/clocksource/clocksource0/current_clocksource

Ben B wrote:
 I feel like such a linux nub... how do you set your clocksource?
 
 On Fri, Mar 6, 2009 at 11:56 PM, The Universes ad...@theuniverses.comwrote:
 
 Do you think dropping it down to 500HZ is a better choice or do you
 suggest something else? If yes, does 500HZ still maintain 500FPS?

 Thanks!

 Gary Stanley wrote:
 At 10:33 PM 3/6/2009, The Universes wrote:
 I'm running 4 32 man TF2 servers at 500fps (66 tick) and I'm wondering
 if having kernel at 1000HZ (not tickless) with PREEMPT is necessary?
 Is that putting unnecessary strain on my CPU (Q9300)?

 My second question is if  you guys use HPET as your clocksource
 $ cat /sys/devices/system/clocksource/clocksource0/available_clocksource
 tsc hpet acpi_pm jiffies

 $ cat /sys/devices/system/clocksource/clocksource0/current_clocksource
 tsc

 1000hz kernels make nanosleep() expensive to call.. on a core2quad
 calling usleep (which calls nanosleep)

 nanosleep: 6157 cycles

 That's alot of cpu time. Cranking up HZ makes interrupts fire so
 often, so you get more accurate sleep behavior..

 TSC lives on the CPU, so calling it is fairly cheap. HPET lives off
 somewhere on a bridge, so you need to go out to PCI land to
 read it. HPET is a decent choice, but overall the fastest one is TSC.




 Would you recommend changing that to HPET?

 I'm basically trying to lower CPU usage so it doesnt shoot up to 90%
 sometimes.

 Thanks,
 Dan

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 
 
 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread The Universes
Oops, thats right.

Taavi wrote:
 The Universes wrote:
 cat hpet  /sys/devices/system/clocksource/clocksource0/current_clocksourc
 
 You mean:
 
 echo hpet  /sys/devices/system/clocksource/clocksource0/current_clocksource
 
 
 
 
 Taavi
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] Kernel Options and Clocksource

2009-03-06 Thread The Universes
I'm running 4 32 man TF2 servers at 500fps (66 tick) and I'm wondering
if having kernel at 1000HZ (not tickless) with PREEMPT is necessary?
Is that putting unnecessary strain on my CPU (Q9300)?

My second question is if  you guys use HPET as your clocksource
$ cat /sys/devices/system/clocksource/clocksource0/available_clocksource
tsc hpet acpi_pm jiffies

$ cat /sys/devices/system/clocksource/clocksource0/current_clocksource
tsc

Would you recommend changing that to HPET?

I'm basically trying to lower CPU usage so it doesnt shoot up to 90% sometimes.

Thanks,
Dan

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Kernel Options and Clocksource

2009-03-06 Thread The Universes
Would changing to HPET help at all?



ServerAlex wrote:
 Its not the timing that wastes the CPU time. You can't lower it with that.
 90% is absolutly normal for such a big server.
 
 2009/3/7 The Universes ad...@theuniverses.com:
 I'm running 4 32 man TF2 servers at 500fps (66 tick) and I'm wondering
 if having kernel at 1000HZ (not tickless) with PREEMPT is necessary?
 Is that putting unnecessary strain on my CPU (Q9300)?

 My second question is if  you guys use HPET as your clocksource
 $ cat /sys/devices/system/clocksource/clocksource0/available_clocksource
 tsc hpet acpi_pm jiffies

 $ cat /sys/devices/system/clocksource/clocksource0/current_clocksource
 tsc

 Would you recommend changing that to HPET?

 I'm basically trying to lower CPU usage so it doesnt shoot up to 90% 
 sometimes.

 Thanks,
 Dan

 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Kernel Options and Clocksource

2009-03-06 Thread The Universes
Do you think dropping it down to 500HZ is a better choice or do you 
suggest something else? If yes, does 500HZ still maintain 500FPS?

Thanks!

Gary Stanley wrote:
 At 10:33 PM 3/6/2009, The Universes wrote:
 I'm running 4 32 man TF2 servers at 500fps (66 tick) and I'm wondering
 if having kernel at 1000HZ (not tickless) with PREEMPT is necessary?
 Is that putting unnecessary strain on my CPU (Q9300)?

 My second question is if  you guys use HPET as your clocksource
 $ cat /sys/devices/system/clocksource/clocksource0/available_clocksource
 tsc hpet acpi_pm jiffies

 $ cat /sys/devices/system/clocksource/clocksource0/current_clocksource
 tsc
 
 
 1000hz kernels make nanosleep() expensive to call.. on a core2quad 
 calling usleep (which calls nanosleep)
 
 nanosleep: 6157 cycles
 
 That's alot of cpu time. Cranking up HZ makes interrupts fire so 
 often, so you get more accurate sleep behavior..
 
 TSC lives on the CPU, so calling it is fairly cheap. HPET lives off 
 somewhere on a bridge, so you need to go out to PCI land to
 read it. HPET is a decent choice, but overall the fastest one is TSC.
 
 
 
 
 Would you recommend changing that to HPET?

 I'm basically trying to lower CPU usage so it doesnt shoot up to 90% 
 sometimes.

 Thanks,
 Dan

 ___
 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] TF2 CPU Usage on Q9300

2009-03-05 Thread The Universes
Its better to set the CPU affinity to 1 core right?
So each server is affinity'ed to a separate core.

gamead...@127001.org wrote:
 In my experience tf2 servers like to jump core every few minutes.  If you 
 don't let them do that, you get a small amount of lag every few minutes 
 instead.  I'm not sure what's going on with the Linux process scheduler 
 there, but that's my experience.  YMMV
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Zuko
 Sent: 05 March 2009 12:00
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] TF2 CPU Usage on Q9300

 I have same situation (24 players CPU usage about 80-95% Xeon 2.5GHz
 (and
 fps drop for 1-2sec from ~980 to ~60))

 2009/3/5 DontWannaName! ad...@topnotchclan.com

 I would say that those numbers sound about right, more or less. 90
 max.
 On Thu, Mar 5, 2009 at 12:59 AM, The Universes
 ad...@theuniverses.com
 wrote:
 Is it normal for a 32 man TF2 (Badwater) server to take up 80-90%
 of the
 CPU on Q9300 (Quad 2.5ghz) when the server is full and theres a lot
 of
 action going on?

 I recompiled my kernel according to the Fragaholics wiki guide.
 Kernel 2.6.28.7 #1 SMP PREEMPT Wed Mar 4 17:36:14 PST 2009 x86_64
 x86_64
 x86_64 GNU/Linux

 CPU scaling is disabled, irqbalance is disabled, server is not
 running
 unnecessary services nor web servers, databases, or anything else.
 I
 have 4 32man servers running on there, but only 1 is full and the
 other
 3 have a total of 10 or less players combined.

 FPS max is set to 501 and sv_maxrate/cmdrate is 67. Did not change
 tick
 or systick via startup options.

 I used taskset to lock the process to single core
 # taskset -p 3634
 pid 3634's current affinity mask: 4
 # taskset -p 3331
 pid 3331's current affinity mask: 1
 # taskset -p 3105
 pid 3105's current affinity mask: 2
 # taskset -p 3243
 pid 3243's current affinity mask: 8

 Am I doing something wrong here, or do you guys have any
 suggestions?
 Thanks for any help/advice you can provide.

 - Dan

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



 --
 Żuko
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available

2009-03-05 Thread The Universes
It's alway said .dll for that particular one on Linux.



On Mar 5, 2009, at 6:24 PM, Pawel tra...@gmail.com wrote:

 Okay it loaded. But now starting the server is so long.
 But it works ;)



 On Fri, Mar 6, 2009 at 3:14 AM, Rick Payton r...@mai-hawaii.com  
 wrote:

 I thought srcds in linux always referenced the dll file ... I'm  
 pretty sure
 that's normal behavior.

 -mauirixxx
 - Sent from my #hlserveradmins IRC fanboyism

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion
 Sent: Thursday, March 05, 2009 4:12 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update  
 Available

 I'm experiencing the same on a small test server (Unbuntu). It also
 references game.dll.

 Ryan

 2009/3/5 Pawel tra...@gmail.com:
 I can't start my server on linux centos.

 Auto detecting CPU
 Using SSE2 Optimised binary.
 Server will auto-restart if there is a crash.

 Console initialized.
 Game.dll loaded for Team Fortress

 Why it is loading game.dll for linux? 0_o

 On Fri, Mar 6, 2009 at 2:36 AM, Cc2iscooL cc2isc...@gmail.com  
 wrote:

 Gameplay is related to servers, is it not?

 On 3/5/09, Björn Rohlén gry...@gmail.com wrote:
 This list is for server discussions, not gameplay.

 -G

 On Fri, Mar 6, 2009 at 12:54 AM, Eric-Jan Riemers
 riem...@binkey.nl
 wrote:
 Would be nice if the sandman could -NOT- stop a uber, the whole
 point of the name uber is not correct now anymore.

 Especially with maps like Egypt where its engie time in some
 maps, if you get the chance to go past the 3 sentry's and you get
 hit by a ball its game over. (not to mention the airblast of a
 pyro, but that has more logic)

 -Oorspronkelijk bericht-
 Van: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jason
 Ruymen
 Verzonden: vrijdag 6 maart 2009 0:41
 Aan: Half-Life dedicated Win32 server mailing list;
 hlds_linux@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
 Onderwerp: [hlds_linux] Team Fortress 2 Update Available

 A required update for Team Fortress 2 is now available.  Please
 run hldsupdatetool to receive it.  The specific changes include:

 Gameplay changes:
 - Added a duck timer that prevents duck spamming while running
 around on-ground.
 - In-air, players are only allowed to duck once before they touch
 ground
 again.
 - Fixed several bounding box issues with jumping, falling, and
 rocket jump air-walking. Bounding box should be much more  
 accurate
 there now.
 - Increased backstab check so that Spies can side-stab again.
 - When disguising, Spies now always start showing the primary
 weapon in their disguise, and can then switch it with the
 last-disguise key.

 TF2 Fixes:
 - Fixed flamethrower loophole that resulted in the flame effect
 being stuck on while the flamethrower wasn't really firing.
 - Fixed exploit that allowed players to circumvent the force-fire
 timeout
 on the pipebomb launcher.
 - Fixed a bug that caused Natasha's slow on hit effect to be
 inverted from 75% to 25%.
 - Restored sawmill_logs.mdl file, fixing some user maps that used
 it.
 - Fixed some localization issues with Scout achievement strings.
 - Removed the Final phrasing in the map loading screen.

 Engine fixes:
 - Fixed a server crash on startup under Linux.
 - Fixed a buffer overflow issue related to network string tables.
 - Gamestats uploading is now done asynchronously. This fixes the
 client timeout issues on map changes.

 CP_Junction:
 - Fixed an exploit where engineers could build a teleporter exit
 in an invalid area.
 - Fixed a few bad overlay assignments and other minor issues.

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 --
 Sent from my mobile device

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux




 --
 Pozdrawiam,

 Paweł Majewski
 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 

Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2009-02-25 Thread The Universes
Try rebooting your machine. I've had the segfault issue since that one
update that started it all and rebooting seems to help (for the recent
updates).

On a side note, even with Spy disabled, I still get occasional crashes
on my servers. I checked the logs, there was just normal activity, and
boom, the server restarts. Of course, it seg faults a few times, so
its not a graceful restart.
Valve really needs to address the segfault issue, its very easily
reproducible and many people have even offered machines to reproduce
it on.


On Wed, Feb 25, 2009 at 6:24 PM, Bruce Potter gd...@shmoo.com wrote:
 To add another data point...

 I've got two servers that won't even start.. even with the normal let
 it segfault for a while, it eventually starts they're dead in the water

 The one that does start was launching dustbowl as it's initial map.
 I'm using SM to limit the spy class to zero based on the bug from last
 night, but even with that I'm still getting crashes.  Nothing
 interesting in the logs.  I can trace if it would be useful, but at
 this point Im not sure it would be.

 map: cp_dustbowl
 system: uname -a
 Linux iceberg.blah.com 2.6.18-92.el5PAE #1 SMP Tue Jun 10 19:22:41 EDT
 2008 i686 athlon i386 GNU/Linux
 arch: 2 x dual core opteron 2220

 later

 bruce

 On Feb 25, 2009, at 9:14 PM, Fudgstu wrote:

 I am also still experiencing crashes on three servers.  W2k3 server
 with
 Mani running on two servers and the other is vanilla.

 On Wed, Feb 25, 2009 at 8:08 PM, 1nsane 1nsane...@gmail.com wrote:

 I too am still experiencing crashes.

 On Wed, Feb 25, 2009 at 8:43 PM, Arg! chillic...@gmail.com wrote:

 damn, server still crashing :(

 On Thu, Feb 26, 2009 at 12:26 PM, DogGunn dogg...@bigpond.com
 wrote:

 There appears to be a scout unlimited health exploit...
 wonderful. Not
 sure
 how to reproduce at this moment.

 On Thu, Feb 26, 2009 at 12:22 PM, DontWannaName! 
 ad...@topnotchclan.com
 wrote:

 Maybe it was hidden, anyone test?

 On Wed, Feb 25, 2009 at 5:07 PM, Karl Weckstrom k...@weckstrom.com
 
 wrote:

 Interesting - nothing about the spy backstab crit?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Wednesday, February 25, 2009 8:02 PM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_linux@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Team Fortress 2 Update Released

 The required update for Team Fortress 2 is now available.  Please
 run
 hldsupdatetool to receive it.  The specific changes include:

 Gameplay changes:
 - Removed the damage reduction against non-stunned enemies on the
 new
 bat
 - Players with full health can now pick up dropped sandviches

 Fixes:
 - Reverted the change that treated chat text starting with / as a
 command
 instead of passing it through as chat
 - Fixed a crash related to baseball impacts
 - Fixed the Heavy's hands disappearing when he's stunned while
 wearing
 the
 KGB
 - Fixed the BONK! particles appearing in the air when the bat's
 taunt
 kill
 is used on a target
 - Fixed Force-A-Nature description not fitting inside the item
 window
 - Fixed the Axtinguisher

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Team Fortress 2 Update Available

2009-02-24 Thread The Universes
Same here.

Fyren wrote:
 As ever since the January 28th update, my Linux server still segfaults
 on startup more often than it goes up.
 
 -Fyren
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Team Fortress 2 Update Available

2009-02-24 Thread The Universes
I'm getting this message in the console a lot:
CreateFragmentsFromFile: 'downloads/644b6ec3.dat' doesn't exist.


JäKë T wrote:
 I thought you're using windows. :)
 
 This is for linux, 
 
  
 
 Anyways  people are still getting disconnect from my servers at random.
 
 I'm seeing a lot of people getting dropped any reason for this?
 
 Started up this morning.
 
 
  
 
 
 Date: Tue, 24 Feb 2009 19:51:11 -0800
 From: ad...@topnotchclan.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Available

 My client is done but my server is stuck at updating the new OB Decicated
 Server Section

 On Tue, Feb 24, 2009 at 7:45 PM, Bruce Potter gd...@shmoo.com wrote:

 Got a number of scouts on my server that already have all three
 upgrades. Methinks something strange is afoot.

 On Feb 24, 2009, at 10:41 PM, Fyren wrote:

 As ever since the January 28th update, my Linux server still segfaults
 on startup more often than it goes up.

 -Fyren

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 _
 Windows Live Messenger. Multitasking at its finest.
 http://www.microsoft.com/windows/windowslive/products/messenger.aspx
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Team Fortress 2 Update Available

2009-02-24 Thread The Universes
Confirmed, same here.


Bruce Potter wrote:
 As a follow up, I'm still having the issue where the server segfaults  
 repeatedly at start time and eventually takes.  But now I also have an  
 issue where it segfaults once it's running.  Goes for about 5  
 minutes.. Get a pretty full server, then with no warning the server  
 dies.
 
 map: cp_dustbowl
 system: uname -a
 Linux iceberg.blah.com 2.6.18-92.el5PAE #1 SMP Tue Jun 10 19:22:41 EDT  
 2008 i686 athlon i386 GNU/Linux
 arch: 2 x dual core opteron 2220
 
 bruce
 
 
 
 On Feb 24, 2009, at 10:45 PM, Bruce Potter wrote:
 
 Got a number of scouts on my server that already have all three
 upgrades.  Methinks something strange is afoot.

 On Feb 24, 2009, at 10:41 PM, Fyren wrote:

 As ever since the January 28th update, my Linux server still  
 segfaults
 on startup more often than it goes up.

 -Fyren

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Update coming for SteamID change

2009-02-17 Thread The Universes
Seriously, thats a huge annoyance for those of us affected by it.

It still starts up, but only after a few seg faults.


On Feb 17, 2009, at 4:03 PM, Flubber flub...@gmail.com wrote:

 Not everyone i guess since there is still the seg fault, report 1  
 month ago.

 2009/2/18 Ryan Devonshire r...@gatewaygaming.co.uk

 Did Valve actually *listen* to the requests of the community?

 I can't believe it.

 A. Eijkhoudt wrote:
 Andrew Armstrong wrote:

 This update was just released.
 Thanks Valve!


 Yes, thank you Valve!

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux




 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Update coming for SteamID change

2009-02-17 Thread The Universes
Chris Green emailed me about it and I gave him SSH info to a server, but 
have never heard back from him since the initial email.

So I don't think its a lack of reproducibility of the error. Its just 
they are in Washington, the land of Microsoft, so Linux takes a back 
seat. ;-)

Wobak wrote:
 I find this even more annoying since they were asking for straces / dump
 logs, and once it's been given, no sign...
 
 On Wed, Feb 18, 2009 at 1:25 AM, The Universes ad...@theuniverses.comwrote:
 
 Seriously, thats a huge annoyance for those of us affected by it.

 It still starts up, but only after a few seg faults.


 On Feb 17, 2009, at 4:03 PM, Flubber flub...@gmail.com wrote:

 Not everyone i guess since there is still the seg fault, report 1
 month ago.

 2009/2/18 Ryan Devonshire r...@gatewaygaming.co.uk

 Did Valve actually *listen* to the requests of the community?

 I can't believe it.

 A. Eijkhoudt wrote:
 Andrew Armstrong wrote:

 This update was just released.
 Thanks Valve!

 Yes, thank you Valve!

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tf2/l4d updates?

2009-02-16 Thread The Universes
Still no fix for the seg faults on Linux. Chris Green, you got my emails?


2009/2/16 Arg! chillic...@gmail.com:
 Thats odd, i got notification via mailing list.

 2009/2/17 Pawel tra...@gmail.com

 So mailing list is dead.
 There is new update. And they only informed about it on main site :/

 On Fri, Feb 13, 2009 at 8:20 PM, 1nsane 1nsane...@gmail.com wrote:

  Ahahhahaha, check out Sourcemod. It has a country filter plugin
 
  Nevertheless, this will break the lobby for some Russian players as they
  get
  funneled into your server which kicks them. Although the same thing
 happens
  with servers that have reserved slots. So no need to worry about it.
 Valve
  will figure something out if it ever becomes a big enough problem.
 
  On Fri, Feb 13, 2009 at 9:14 AM, Steffen Tronstad s...@nextgentel.com
  wrote:
 
   I'ld like this, then we can also have pro-tagged servers that maybe
  require
   a advanced setting to be turned on or something. This way random
 newbies
   wouldn't join in on your game to ruin everything.
  
   It would have been nice to hear from Valve if they think of some kind
 of
   competitive/clan support in the near feature. And some better features
  that
   would make it more benefitial to own / host your own server.
  
   Btw, can someone recommend a serverplugin that blocks all russian
 players
   of my servers? I'm hosting 30 L4D servers for the Norwegian public, but
   russians fills them up 24/7. I have no interests in supporting russian
   gaming :P
  
   Regards
   Steffen
  
  
   -Opprinnelig melding-
   Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:
   hlds_linux-boun...@list.valvesoftware.com] På vegne av ics
   Sendt: 13. februar 2009 15:02
   Til: Half-Life dedicated Linux server mailing list
   Emne: Re: [hlds_linux] Tf2/l4d updates?
  
   Why not transfer the issue (problem) to the players to solve. If they
   hate modded servers, why not then add an option to add good servers (or
   some good ones that they already know of) to favorites list and then
   perform lobby search from those servers instead of all available by
   random? Would solve a lot of issues at the same time. No modded
 servers,
   no high ping crap, no lagging ones either. This way those who like
   modded ones can play on them and those who dont like them, dont need to
   watch for them.
  
   Personally 8-9/10 modded ones ive played with, have crashed during
   single campaign. Most common reasons are extra gore/blood mod and
   Beetlesmod that are caused the crashes for sure.
  
   -ics
  
   Saint K. kirjoitti:
I think it be better to block servers who are public and have altered
  the
gamerules. Our L4D servers all run sourcemod for administration
  reasons,
there are no plugins causing the gameplay to change, or silly 'ready'
systems on it. It would be like playing on any other normal server.
   
Saint K.
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
  Steffen
Tronstad
Sent: Friday, February 13, 2009 2:44 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Tf2/l4d updates?
   
My main concern with Left 4 Dead servers is serveroperators who set
 up
custom plugins. There should be a tag on all servers with plugins, so
  you
don't end up playing on one of those.
   
One night I ended up on playing on one of Multiplay.co.uk servers,
  which
   had
a !ready plugin installed. Noone on my team understood that they had
 to
   type
!ready to start, and everyone left. (they tried to type 'type !ready'
 a
   few
times though, lol).
   
What I am asking for here, is something familiar to the Team Fortress
 2
custom server flag.
   
   
   
-Opprinnelig melding-
Fra: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Eric
   Riemers
Sendt: 13. februar 2009 14:35
Til: Half-Life dedicated Linux server mailing list
Emne: Re: [hlds_linux] Tf2/l4d updates?
   
Most just want the server browser back, mostly because of
 advertising
   your
clan/company? to make a name.
I only play on tf2 server which are crowded, which i know. Nobody
 wants
   to
join a no-name 0 players servers.
*but i dont think that will solve it*
   
Both are not sufficient in there work, server browser does not offer
   stuff
like the lobby does and visa versa.
Its more a flaw which does not really has a correct sollution. I mean
  the
issues i spoke of, i wont know how
to solve those kind of issues. Overall i'am ok with how it is now,
 but
there is still room for improvement.
   
On Fri, 13 Feb 2009 12:32:39 +, Tom Richardson
tom.chi...@googlemail.com wrote:
   
Eric, all of these things are just reasons why a server browser
  doesn't
work
that well for L4D, and why 

Re: [hlds_linux] New update (crashes immediately)

2009-02-06 Thread The Universes
Is there any information as to when this will be fixed? Its obviously
still happening, and Valve, if you need a machine that produces these
results, feel free to email me.


2009/2/4 Thibaut PERRIN tperrinh...@gmail.com:
 Hi,

 I'm helping Flubber on his servers, and here we go :
 First, we realized that the server never crashes on first start after
 rebooting.
 Then, I realized that the segfault appears before the pidfile is created so
 the gdb dump file doesn't make anything appear, so I modified the srcds_run
 file to make it run (some bastard modification :D), and here I go :

 Some debug info (more ?) :
 and command line :
 $ ./srcds_run -game tf +map cp_dustbowl -ip 217.70.189.157 +maxplayers 24
 -port 27016 -debug
 Auto detecting CPU
 Using AMD Optimised binary.
 Enabling debug mode
 Server will auto-restart if there is a crash.
 Console initialized.
 Game.dll loaded for Team Fortress
 ./srcds_run: line 352:  2469 Segmentation fault  (core dumped) $HL_CMD
 Cannot access memory at address 0xb7f1b4e8
 Cannot access memory at address 0xbfdd234c
 /srv/rab3/orangebox/debug.cmds:3: Error in sourced command file:
 Cannot access memory at address 0xb7f1b4e8
 email debug.log to li...@valvesoftware.com
 Thu Feb  5 01:23:02 CET 2009: Server restart in 10 seconds
 Thu Feb  5 01:23:05 CET 2009: Server Quit
 debug.log :
 --
 CRASH: Thu Feb  5 00:09:45 CET 2009
 Start Line: ./srcds_i486 -game tf +map cp_dustbowl -ip 217.70.189.157
 +maxplayers 24 -port 27016 -debug
 Using host libthread_db library /lib/tls/i686/cmov/libthread_db.so.1.
 #0  0xb520e114 in ?? ()
 No symbol table info available.
 End of Source crash report
 --



 On Tue, Feb 3, 2009 at 10:53 AM, Zuko zuc...@gmail.com wrote:

 same to me...

 2009/2/3 l...@gmx.de

  Server crash again and again, nothing change whit the update
 
  Console initialized.
  Game.dll loaded for Team Fortress
  /home/gameserver/srcds_l/orangebox/srcds_run_tf2: line 352: 17929
  Segmentation fault  $HL_CMD
  Add -debug to the /home/gameserver/srcds_l/orangebox/srcds_run_tf2
  command line to generate a debug.log to help with solving this problem
  Tue Feb  3 07:08:23 CET 2009: Server restart in 10 seconds
  Could not locate steam binary:./steam, ignoring.
 
  Console initialized.
  Game.dll loaded for Team Fortress
  /home/gameserver/srcds_l/orangebox/srcds_run_tf2: line 352: 17933
  Segmentation fault  $HL_CMD
  Add -debug to the /home/gameserver/srcds_l/orangebox/srcds_run_tf2
  command line to generate a debug.log to help with solving this problem
  Tue Feb  3 07:08:33 CET 2009: Server restart in 10 seconds
  Could not locate steam binary:./steam, ignoring.
 
  --
  Jetzt 1 Monat kostenlos! GMX FreeDSL - Telefonanschluss + DSL
  für nur 17,95 Euro/mtl.!* http://dsl.gmx.de/?ac=OM.AD.PD003K11308T4569a
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 



 --
 Żuko
  ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Team Fortress 2 Update Available

2009-02-02 Thread The Universes
So this doesn't fix the seg fault issue?

On Mon, Feb 2, 2009 at 5:39 PM, Zuko zuc...@gmail.com wrote:
 ./srcds_run: line 352: 19086 Segmentation fault  $HL_CMD
 ...

 2009/2/3 Jason Ruymen jas...@valvesoftware.com

 A required update for Team Fortress 2 has been released.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 New client features:
  - Added view model FOV slider to advanced multiplayer options.
  - Added a hide view model option to advanced multiplayer options.
  - Added custom crosshair support.
- Added crosshair image, scale, and color settings to the
 Options-Multiplayer settings tab.
- Moved HUD minimal mode  Disable Spray options into the Advanced
 Multiplayer settings.
  - Added open_charinfo_direct command that opens the loadout directly to
 the class you're currently playing.
- Replaced the Open Loadout entry in the options-keys dialog with
 this new command. Rebind / reset your config to defaults to use it.

 New server features:
  - Added tf_damage_disablespread convar to disable the 25% damage spread
 on all damage.
  - Added class limit support to tournament mode.
- Set the tf_tournament_classlimit_X convars to the max number of
 class X allowed.
  - Added tf_tournament_hide_domination_icons convar, that allows a
 tournament mode server to force clients not to display domination icons over
 their nemeses.

 Gameplay changes:
  - Modified critical hit calculation. Overall, critical hit chance is now
 much more recent-performance based.
- Base chance is now 2% (was 5%).
- Bonus range based on damage done changed from 0%-15% to 0%-10%
- Damage range required for bonus changed from 0-1600 to 0-800.
  - Reduced random damage spread applied to all player damage from +-25% to
 +-10%.
  - Slight reduction (improvement) of the minigun's spread.
  - Increased flare direct hit damage from 20 to 30.
  - Rewrote Natascha's slowdown code to be more consistent.
  - Sniper rifle now supports Crit Boost state like all other weapons (i.e.
 Kritzkrieg makes all shots critical hits).
  - Stealthed spies are no longer able to pickup the intelligence. They must
 uncloak first.
  - Increased soldier primary ammo count from 16 to 20.

 Bugfixes:
  - Added UTIL_IsCommandIssuedByServerAdmin() checks to several physics_
 CON_COMMAND scripts to prevent clients issuing the commands.
  - Fixed bug in teleporter logic that allowed engineers to build
 teleporters with HUGE health values.
  - Fixed matching teleporter not getting a health buff when the pair is
 upgraded (only the tele you were hitting got the health buff).
  - Fixed Medic ÜberCharge percentage in minimal-HUD mode.
  - Protected against an HLTV related server crash.

 Note that we are still working on the client timeout and lag issues.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux




 --
 Żuko
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Team Fortress 2 Update Available

2009-02-02 Thread The Universes
Yeah, same here, seg faults but eventually starts up, just like after
the last update.
So problem hasn't been fixed.

2009/2/2 Michael Trewartha micha...@adam.com.au:
 Appears my server will segfault a few times (about 10), then fire up if
 you leave it
 ---
 Console initialized.
 Game.dll loaded for Team Fortress
 Segmentation fault
 Add -debug to the ./srcds_run command line to generate a debug.log to
 help with solving this problem
 Tue Feb  3 13:32:49 CST 2009: Server restart in 10 seconds
 Could not locate steam binary:./steam, ignoring.

 Console initialized.
 Game.dll loaded for Team Fortress
 Segmentation fault
 Add -debug to the ./srcds_run command line to generate a debug.log to
 help with solving this problem
 Tue Feb  3 13:32:59 CST 2009: Server restart in 10 seconds
 Could not locate steam binary:./steam, ignoring.

 Console initialized.
 Game.dll loaded for Team Fortress
 Segmentation fault
 Add -debug to the ./srcds_run command line to generate a debug.log to
 help with solving this problem
 Tue Feb  3 13:33:09 CST 2009: Server restart in 10 seconds
 Could not locate steam binary:./steam, ignoring.

 Console initialized.
 Game.dll loaded for Team Fortress
 Particles: Missing 'particles/error.pcf'
 maxplayers set to 24
 maxplayers set to 24
 Unknown command startupmenu
 Network: IP 202.136.100.201, mode MP, dedicated Yes, ports 27025 SV /
 27007 CL
 ConVarRef room_type doesn't point to an existing ConVar
 exec: couldn't exec skill1.cfg
 Executing dedicated server config file
 Server logging enabled.
 Server logging data to file logs/L0203000.log
 L 02/03/2009 - 13:33:35: Log file started (file logs/L0203000.log)
 (game /usr/local/games/tf2-3/orangebox/tf) (version 3740)
 Server logging enabled.
 L 02/03/2009 - 13:33:35: Log file closed
 Server logging data to file logs/L0203001.log
 L 02/03/2009 - 13:33:35: Log file started (file logs/L0203001.log)
 (game /usr/local/games/tf2-3/orangebox/tf) (version 3740)
 L 02/03/2009 - 13:33:35: server_cvar: mp_timelimit 30
 L 02/03/2009 - 13:33:36: server_cvar: sv_tags cp
 L 02/03/2009 - 13:33:36: server_cvar: sv_tags cp
 Unknown command mp_limitteams
 Unknown command mp_autokick
 L 02/03/2009 - 13:33:36: server_cvar: decalfrequency 45
 Writing cfg/banned_user.cfg.
 Writing cfg/banned_ip.cfg.
 exec: couldn't exec cp_well.cfg
 Adding master server 69.28.140.246:27011
 Adding master server 68.142.72.250:27011
 Could not establish connection to Steam servers.
   VAC secure mode is activated.

 --
 Kind Regards,
 *Michael Trewartha*

 Pawel wrote:
 Updated. Server is working ;)

 2009/2/3 The Universes ad...@theuniverses.com


 So this doesn't fix the seg fault issue?

 On Mon, Feb 2, 2009 at 5:39 PM, Zuko zuc...@gmail.com wrote:

 ./srcds_run: line 352: 19086 Segmentation fault  $HL_CMD
 ...

 2009/2/3 Jason Ruymen jas...@valvesoftware.com


 A required update for Team Fortress 2 has been released.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 New client features:
  - Added view model FOV slider to advanced multiplayer options.
  - Added a hide view model option to advanced multiplayer options.
  - Added custom crosshair support.
- Added crosshair image, scale, and color settings to the
 Options-Multiplayer settings tab.
- Moved HUD minimal mode  Disable Spray options into the

 Advanced

 Multiplayer settings.
  - Added open_charinfo_direct command that opens the loadout directly

 to

 the class you're currently playing.
- Replaced the Open Loadout entry in the options-keys dialog

 with

 this new command. Rebind / reset your config to defaults to use it.

 New server features:
  - Added tf_damage_disablespread convar to disable the 25% damage

 spread

 on all damage.
  - Added class limit support to tournament mode.
- Set the tf_tournament_classlimit_X convars to the max number

 of

 class X allowed.
  - Added tf_tournament_hide_domination_icons convar, that allows a
 tournament mode server to force clients not to display domination icons

 over

 their nemeses.

 Gameplay changes:
  - Modified critical hit calculation. Overall, critical hit chance is

 now

 much more recent-performance based.
- Base chance is now 2% (was 5%).
- Bonus range based on damage done changed from 0%-15% to 0%-10%
- Damage range required for bonus changed from 0-1600 to 0-800.
  - Reduced random damage spread applied to all player damage from +-25%

 to

 +-10%.
  - Slight reduction (improvement) of the minigun's spread.
  - Increased flare direct hit damage from 20 to 30.
  - Rewrote Natascha's slowdown code to be more consistent.
  - Sniper rifle now supports Crit Boost state like all other weapons

 (i.e.

 Kritzkrieg makes all shots critical hits).
  - Stealthed spies are no longer able to pickup the intelligence. They

 must

 uncloak first.
  - Increased soldier primary ammo count from 16 to 20.

 Bugfixes:
  - Added UTIL_IsCommandIssuedByServerAdmin() checks

Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread The Universes
Same here, CentOS5 = seg fault
Just reloaded with Fedora 10, will see if that works.

On Wed, Jan 28, 2009 at 7:58 PM, Ben B brutalgoerge...@gmail.com wrote:
 I am on centos5, i notice some other linux servers up and running too.

 On Wed, Jan 28, 2009 at 8:45 PM, Steven Sumichrast packh...@gmail.comwrote:

 I just did the update to my TF2 running on Arch Linux, Intel
 processors.  No problem here.

 On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com wrote:
  Linux dods and tf2 servers seem to have all been annihilated. Cannot get
  either game servers up
 
  On Wed, Jan 28, 2009 at 7:10 PM, octodhd_h...@monkeyrings.com wrote:
 
  Yeah, this is happening to me too.  On my AMD machine it never loads, on
 an
  intel one
  it sometimes crashes immediately, and then loads properly the next time.
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
 
  --
  From Ben B. (Goerge)
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux




 --
 From Ben B. (Goerge)
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread The Universes
I just tested a clean install of Fedora 10, same error as on CentOS5.
I'm guessing the problem is related to Red Hat based distros?

On Wed, Jan 28, 2009 at 8:22 PM, Anthal ant...@couchathletics.com wrote:
 I've got 3 servers up and running on linux. 2 rented (was a pain
 updating them), and one I run myself.
 The one I run: Ubuntu 8.10
 t...@p3-server:~$ uname -r
 2.6.27-9-server

 Gunna test on another linux server we use for L4D.

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread The Universes
I played around with it some more, I was able to get the servers to
start on CentOS. If you just let it error (seg fault), it will
automatically restart, mine was able to startup correctly after like
the 3rd auto-retry.

On Wed, Jan 28, 2009 at 8:31 PM, The Universes ad...@theuniverses.com wrote:
 I just tested a clean install of Fedora 10, same error as on CentOS5.
 I'm guessing the problem is related to Red Hat based distros?

 On Wed, Jan 28, 2009 at 8:22 PM, Anthal ant...@couchathletics.com wrote:
 I've got 3 servers up and running on linux. 2 rented (was a pain
 updating them), and one I run myself.
 The one I run: Ubuntu 8.10
 t...@p3-server:~$ uname -r
 2.6.27-9-server

 Gunna test on another linux server we use for L4D.

 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux