Re: [osg-users] [osgPlugins] GoogleMode

2009-06-29 Thread Adam Wise
I tried your suggestion, osgconv -o GoogleMode [model 1.flt] [model 2 .dae]. 
Didn't work. All osg did was post up the list of all the available options 
OSG_DATABASE_PAGER_PRIORITY mode etc etc etc. Is it safe to assume that 
GoogleMode is not available?

http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada

Under the collada reader/writer option, GoogleMode is there. How would I be 
able to access it?

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Re: [osg-users] [osgPlugins] GoogleMode

2009-06-29 Thread Adam Wise
You want capital o, O, as in: 'osgconv -O GoogleMode' to set the 
options string

It worked! But...it didn't work at the same time. Two problems arise with this 
new success.

1. The model itself loses all of it's textures, leaving it a blank white series 
of shapes.
2. Every attempt I make at submitting this new model ends in failure. Google 
gives me a Server Error:

The server encountered an error and could not complete your request.
Please try again soon.

This doesn't change when I change browsers ether. I think it may be a security 
issue, and that I should change the webpage to trusted...or something like 
that. I haven't looked into the idea past that though. I will soon. Has anyone 
encountered this problem before?

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[osg-users] [osgPlugins] GoogleMode

2009-06-28 Thread Adam Wise
I think a possible solution to this is

osgconv -o googlemode [model 1.flt] [model 2 .dae]. Is this valid? I think this 
might be the solution.

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Re: [osg-users] [osgPlugins] OSG Collada Bug

2009-06-24 Thread Adam Wise
Hey,

I think i'm using OSG version 2.9.2. Not 100 percent sure though. 

http://www.openscenegraph.org/projects/ ... se/Collada

Under option strings for collada, there appears to be a GoogleMode for the 
collada writer. It apparently makes objects suitable for use in Google.

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[osg-users] [osgPlugins] OSG Collada Bug

2009-06-17 Thread Adam Wise
Hi,

I'm importing models from openflight to collada using OSG. After install using 
these directions 

http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/MingwColladaEclipse

Everything seemed to have worked fine, until I ran the Coherency Test on one of 
the models exported. It failed across the board. I also tried to upload the 
model onto Google's 3D warehouse, but it appears to be using the wrong schema. 
Upon closer inspection, it seems that OSG has a bug in it's collada exporter: 

- All the arrays names ...texcoord_0 are boggus. They all contain Zero elements.

- All the geometry seem to want to have 2 texcoord per vertex (texcoord_0 and 
texcoord_1) but only the texcoord_1 is valid.
Materials all reference the texcoord_0, I did not see any reference to 
texcoord_1 in the file.

Is there a fix to this problem? or do I have to correct every model manually?

It seems that I can't upload any dae files, so i uploaded it online:

http://rapidshare.com/files/244289716/smp_schafer6.dae

Thank you!

Cheers,
Adam

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Re: [osg-users] [build] Unreckognized Commands

2009-04-04 Thread Adam Wise
I recently downloaded Openscenegraph 2.9.2. But there seemed to be an issue 
with the Collada-dom 2.2:

..\..\..\..\collada-dom\dom\build\vc9-1.5\libcollada15dom21.dll : fatal 
error LNK1107: invalid or corrupt file: cannot read at 0x2F8

It doesn't seem to like the dynamic library for some reason. Any suggestions?

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Re: [osg-users] [build] Unreckognized Commands

2009-03-31 Thread Adam Wise
So, I realized I just had a few linking problems. But that was all remedied. 
Now windows can find osgviewer and the rest...but my main problem comes when I 
use osgconv. It says that it cannot find libcollada15dom21.dll. Now here's 
the thing: I made sure to link it to my dynamic library. Both the release and 
debug versions are linked. Everything was built in both release and debug mode 
with no problems, so I can't figure out what's going on here.

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Re: [osg-users] [osgPlugins] Collada Commands

2009-03-30 Thread Adam Wise

rogerjames99 wrote:
 Adam Wise wrote: 
   
   rogerjames99 wrote:
   
Adam Wise wrote: 

  
 
  I set osg_notify_level to debug, and I recieved this when I ran 
  osgconv. I honestly have no idea what this means, but at least it 
  finds something.
  
  GraphicsContext::setWindowingSystemInterface() 03571930 003D9198
  
  Also, the collada plugin was built as far as I can tell. I attached 
  the release log. Everything was located 
  in:C:OpenSceneGraph-2.8.0buildsrcosgPluginsdaeosgdb_dae.dirRelease. 
  Does that mean I made a mistake in setting things up?
  
  --
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  (http://forum.openscenegraph.org/viewtopic.php?p=9154#9154) 
  (http://forum.openscenegraph.org/viewtopic.php?p=9154#9154 
  (http://forum.openscenegraph.org/viewtopic.php?p=9154#9154))
  
  
  
  
  
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  Did you remember to run the INSTALL target as I mentioned in my last 
message. 

Remember OSG cannot find plugins from the bin (build) directory, you 
need to run the INSTALL target (in both Release and Debug mode) as 
admiminstrator if you are on Vista. This will probably copy them into 
the right place under /Program Files/OpenSceneGraph.


Another point..If OSG cannot find ANY of the plugins then try setting 
the environment variable OSG_LIBRARY_PATH to C:Program 
FilesOpenSceneGraphlib or wherever the INSTALL target is putting the 
main osg libraries

Roger

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   Ok. just to make sure, the INSTALL target is in the solution explorer 
   (that's in Visual studio)  of the OpenSceneGraph.sln?
   
  Yes
 
   
Also, to install both debug and release you simply go into properties 
   (of the install target) and change the configuration to debug/release?
   
   
  No, I think that just changes the particular set of build properties you are 
 looking at. You normally select the solution configuration to build by using 
 the solution configuration drop down list in the standard toolbar.
 
   
   
   I'm trying to make sure that the osg library path is found by using 
   sysedit.
   
   
   
  I normally use the Environment Variable editor on (My) 
 Computer...Properties..Advanced.
 
 Roger
 
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A unique little issue comes up when I build with release, visual studio C++ 
prompts me for an executable for debug session. What should I select?

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Re: [osg-users] [osgPlugins] Collada Commands

2009-03-29 Thread Adam Wise

rogerjames99 wrote:
 Adam Wise wrote: 
   
   I set osg_notify_level to debug, and I recieved this when I ran osgconv. 
   I honestly have no idea what this means, but at least it finds something.
   
   GraphicsContext::setWindowingSystemInterface() 03571930 003D9198
   
   Also, the collada plugin was built as far as I can tell. I attached the 
   release log. Everything was located 
   in:C:OpenSceneGraph-2.8.0buildsrcosgPluginsdaeosgdb_dae.dirRelease. Does 
   that mean I made a mistake in setting things up?
   
   --
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   (http://forum.openscenegraph.org/viewtopic.php?p=9154#9154)
   
   
   
   
   
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  Did you remember to run the INSTALL target as I mentioned in my last 
 message. 
 
 Remember OSG cannot find plugins from the bin (build) directory, you need to 
 run the INSTALL target (in both Release and Debug mode) as admiminstrator if 
 you are on Vista. This will probably copy them into the right place under 
 /Program Files/OpenSceneGraph.
 
 
 Another point..If OSG cannot find ANY of the plugins then try setting the 
 environment variable OSG_LIBRARY_PATH to C:Program FilesOpenSceneGraphlib or 
 wherever the INSTALL target is putting the main osg libraries
 
 Roger
 
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Ok. just to make sure, the INSTALL target is in the solution explorer (that's 
in Visual studio)  of the OpenSceneGraph.sln? Also, to install both debug and 
release you simply go into properties (of the install target) and change the 
configuration to debug/release?

I'm trying to make sure that the osg library path is found by using sysedit.

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Re: [osg-users] [osgPlugins] Collada Commands

2009-03-24 Thread Adam Wise
I set osg_notify_level to debug, and I recieved this when I ran osgconv. I 
honestly have no idea what this means, but at least it finds something.

GraphicsContext::setWindowingSystemInterface() 03571930 003D9198

Also, the collada plugin was built as far as I can tell. I attached the release 
log. Everything was located 
in:C:\OpenSceneGraph-2.8.0\build\src\osgPlugins\dae\osgdb_dae.dir\Release. Does 
that mean I made a mistake in setting things up?

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Re: [osg-users] [build] Unreckognized Commands

2009-03-22 Thread Adam Wise
Another problem. I changed the path variables for osg. I made sure that 
everything links where it should. A copy of the executables are at 
C:\OpenSceneGraph-2.8.0\bin. I made sure to place that as a path at that 
location, but  both osgviewer and osgconv crash when I use them. Cmake has 
everything it needs. Should I do a clean rebuild? maybe that will work?

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Re: [osg-users] [build] Unreckognized Commands

2009-03-19 Thread Adam Wise
So, I went back to cmake and I realized that I didn't have a dynamic or static 
library assigned. So I assigned the file libcollada15dom21.lib to the 
COLLADA_DYNAMIC_LIBRARY variable. Everything compiled fine. But when I went to 
use osgconv, it tells me that it couldn't find the file libcollada15dom21.dll. 
So obviously, I assigned the wrong file in cmake. 

Earlier on, I assigned a different file for the dynamic library: 
libcollada15dom21-d.dll But VS C++ 08 didn't even let it compile. So I think I 
only have one option left:

libcollada15dom21.dll. Finding that file, and assigning it to the 
COLLADA_DYNAMIC_LIBRARY.

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[osg-users] [osgPlugins] Collada Commands

2009-03-17 Thread Adam Wise
This might be the wrong place to post this...but I have a simple question: how 
would I import an Openflight (.flt) file, and EXPORT it as a Collada (.dae) 
file? I downloaded the COLLADA-dom...and I know my collada viewer is 
working...but where would I go after that?

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Re: [osg-users] [osgPlugins] Collada Commands

2009-03-17 Thread Adam Wise

Robert Osfield wrote:
 Hi Adam,
 
 On Tue, Mar 17, 2009 at 8:36 AM, Adam Wise  wrote:
 
   This might be the wrong place to post this...but I have a simple question: 
  how would I import an Openflight (.flt) file, and EXPORT it as a Collada 
  (.dae) file? I downloaded the COLLADA-dom...and I know my collada viewer is 
  working...but where would I go after that?
  
 
 
 On the command line:
 
    osgconv original.flt new.dae
 
 Programatically:
 
  #include osgDB/ReadFile
  #include osgDB/WriteFile
  
 {
  ...
 
   osg::ref_ptrosg::Node node = osgDB::readNodeFile(original.flt);  
 
   if (node.valid()) osgDB::writeNodeFile(*node, new.dae);
 
 }
 
 
 Robert.
 
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Question: exactly what does this mean? Warning: Could not find plugin to write 
nodes to file new.dae

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Re: [osg-users] [osgPlugins] Collada Commands

2009-03-17 Thread Adam Wise

Robert Osfield wrote:
 On Tue, Mar 17, 2009 at 4:35 PM, Adam Wise  wrote:
 
   Question: exactly what does this mean? Warning: Could not find plugin to 
  write nodes to file new.dae
  
 
 
 What is means is that it's warning your that it couldn't find the plugin to 
 write the nodes to the file new.dae.
 
 But then... that's exactly what it says.  I don't know what more to add.
 
 Perhaps you should try asking a different questions... such as WHY it's not 
 able to find a plugin to write the nodes to the file new.dae
 
 If you are asking this question then ask the question have you compiled and 
 installed the dae plugin?
 
 Robert.
 
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That's what I meant...why is it not able to find the plugin? As far as I know, 
I BUILT the collada package, and viewer in windows. I followed the instructions 
in the read me. As far as installing it, there were no explicit instructions as 
to how to do that. Should I create a path to something?

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Re: [osg-users] [osgPlugins] Collada Commands

2009-03-17 Thread Adam Wise

rogerjames99 wrote:
 Adam Wise wrote: 
   
   Robert Osfield wrote:
   
On Tue, Mar 17, 2009 at 4:35 PM, Adam Wise  wrote:


  Question: exactly what does this mean? Warning: Could not find 
 plugin to write nodes to file new.dae
 
 
 
What is means is that it's warning your that it couldn't find the 
plugin to write the nodes to the file new.dae.

But then... that's exactly what it says.  I don't know what more to add.

Perhaps you should try asking a different questions... such as WHY it's 
not able to find a plugin to write the nodes to the file new.dae

If you are asking this question then ask the question have you compiled 
and installed the dae plugin?

Robert.

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   That's what I meant...why is it not able to find the plugin? As far as I 
   know, I BUILT the collada package, and viewer in windows. I followed the 
   instructions in the read me. As far as installing it, there were no 
   explicit instructions as to how to do that. Should I create a path to 
   something?
   
   
   
  A fairly fundamental check is to see if you have a file osgdb_dae.[dll|so] 
 in the directory where all your other OSG plugins are located. On a recent 
 windows install this will probably be c:Program 
 FilesOpenSceneGraphbinosgPlugins-2.8.0. If you have not, then you have not 
 built the OSG Collada plugin. The OSG Collada plugin is built as part of the 
 OSG build, it is not part of the Collada DOM library build.
 
 Roger
 
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DynamicLibrary::failed loading osgPlugins-2.8.0/osgdb_daed.dll
Warning: Could not find plugin to write nodes to file new.dae.

So it's likely that I didn't build the OSG collada plugin. The closest thing I 
could find to that plugin was osgdb_daed.dll.embed.manifest. Which was located 
in C:\OpenSceneGraph-2.8.0\build\src\osgPlugins\dae\osgdb_dae.dir\Debug. It was 
well hidden for the most part. So, just to clarify, using visual studio 2008, 
how would I  build the collada dom library?

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[osg-users] [build] Unreckognized Commands

2009-03-15 Thread Adam Wise
I am currently using Windows XP, with Visual C++ 2008 Express edition. 
Following the tutorials as best as I could, I Compiled and installed OSG using 
Cmake 2.6. Everything Compiled, and I installed OSG (from Visual C++). I then 
went to Autoexec (using sysedit and command line) and set my paths. But here is 
my problem = command line does not recognize any of the osg commands. 

The message I receive is as follows: 'osgviewer' is not recognized as an 
interal or external command, operable program or batch file.

I'm stumped right now, I just can't figure out what's going on.

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Re: [osg-users] [build] Unreckognized Commands

2009-03-15 Thread Adam Wise
I went to the directory where everything was built, and indeed I found the 
executables and ran them in command line. But here's the new problem: it cannot 
find the OpenSceneGraph-Data-2.8.0 folder. I'm trying to run the osgviewer 
cow.osg example...but that doesn't seem like a possibility right now. I want to 
set everything up where my data can be easily found.

Also, Osgviewer...is actually Osgviewerd. What's the difference between the two?

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Re: [osg-users] [build] Unreckognized Commands

2009-03-15 Thread Adam Wise
Good and bad news: The good: I can access osgviewer. The bad: It crashes every 
time I try to use it. The message I receive is: osgviewer.exe has encountered 
a problem and needs to close, We are sorry for the inconvenience. That message 
is oddly ambiguous...and it happens every time. What should I do?




GordonTomlinson wrote:
 The D on the end of the name of an EXE or DLL in OSG means you're using the
 debug version of the code, rather than the release version which does not
 typically have a D at the end
 
 You need to set the environment variable OSGDATA to the location where you
 installed the Osg data package
 
 I would recommend you change the environment variable in your system
 settings, as opposed to the autoexec.bat , you can change that through
 control panel-system-advanced-environment variables and edit the PATH
 entries
 
 Note when you change environment variables you will have to close all
 instance of Visual studio or other programs that use them as they will not
 pick up any changes until you do,
 
 
 __
 Gordon Tomlinson 
 
 
 IM: 
 www.vis-sim.com www.gordontomlinson.com 
 
 __
 
 
 -Original Message-
 From: 
 [mailto:] On Behalf Of Adam Wise
 Sent: Sunday, March 15, 2009 7:16 PM
 To: 
 Subject: Re:  [build] Unreckognized Commands
 
 I went to the directory where everything was built, and indeed I found the
 executables and ran them in command line. But here's the new problem: it
 cannot find the OpenSceneGraph-Data-2.8.0 folder. I'm trying to run the
 osgviewer cow.osg example...but that doesn't seem like a possibility right
 now. I want to set everything up where my data can be easily found.
 
 Also, Osgviewer...is actually Osgviewerd. What's the difference between the
 two?
 
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